Pillars of Eternity by Obisidan
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Nosense




Posts: 8

PostPosted: Thu, 15th Jan 2015 21:05    Post subject:
Tonight 22:00cet - Pillars of Eternity live from Obsidian.

http://www.twitch.tv/paradoxinteractive

1 hour left.
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Boneleech




Posts: 1439

PostPosted: Thu, 15th Jan 2015 21:29    Post subject:
peter980 wrote:
And what about loot?
Just because you do not get XP does not mean you do not get anything from combat.


Straw man right there.. Why want loot if you get everything from a quest
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 15th Jan 2015 21:51    Post subject:
Nosense wrote:
Tonight 22:00cet - Pillars of Eternity live from Obsidian.

http://www.twitch.tv/paradoxinteractive

1 hour left.

Nice, time to get a cuppa ready. Whirling cane
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frobisher




Posts: 147

PostPosted: Thu, 15th Jan 2015 21:57    Post subject:
Boneleech wrote:
peter980 wrote:
And what about loot?
Just because you do not get XP does not mean you do not get anything from combat.


Straw man right there.. Why want loot if you get everything from a quest


Diablo/MMO-like loot with Sword of Eldritch Abomination +4 being dropped by random orcs because some behind-the-scenes RNG said so? Yes, fuck that "loot", preferably with Sword of Eldritch Abomination +4. Same goes for random peasant giving out quest rewards that are conveniently scaled to your "Half-Conan" level.

However, if loot (aside from story-driven examples) is at least partially related to a type of encounter, then it is still superior as a combat reward - you get something that is not abstract number that pretends to illustrate your faux-progression. You get a Sword of Eldritch Abomination +4 because that character you killed actually used it and it is... lying right there. It's specific enough not to move "loot" to questgiver.

Compared with that, "combat xp", that represents pretty much everything related to your level, is nowhere near specific at all. With that in mind, you can relegate it pretty much anywhere. And that's before we're even talking story, character or lore that can act as an explanation.
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konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Thu, 15th Jan 2015 22:10    Post subject:
common, riffles? really? fuck you...
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ramalan




Posts: 1138

PostPosted: Thu, 15th Jan 2015 22:28    Post subject:
he got level after killing some mobs?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 15th Jan 2015 22:30    Post subject:
ramalan wrote:
he got level after killing some mobs?

He didn't start with a new party.
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Yuri




Posts: 11000

PostPosted: Fri, 16th Jan 2015 05:23    Post subject:



1 and 2 are still amazing.
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ramalan




Posts: 1138

PostPosted: Fri, 16th Jan 2015 06:48    Post subject:
Epsilon wrote:
ramalan wrote:
he got level after killing some mobs?

He didn't start with a new party.


??

He encountered some mobs, pulled them to his team, fight started, at some point he got level up (he literally said that).

I heard you are gaining exp by encountering new mob or something, ridicilous that you get xp just by looking at mobs instead of killing (and maybe examining) them (assuming its true, obviously).
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AKofC




Posts: 4359

PostPosted: Fri, 16th Jan 2015 07:02    Post subject:
Ridiculous how you get XP for crossing over to a new area instead of fully exploring every square inch of the new area.


Gustave the Steel
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Fri, 16th Jan 2015 08:16    Post subject:
Yea, that's how... MMO's are doing it. Laughing


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Stormwolf




Posts: 23713
Location: Norway
PostPosted: Fri, 16th Jan 2015 09:14    Post subject:
This confirms that people only complain just to complain. Xp from area to area compared to whole zone discovered. What difference does it make?
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AmpegV4




Posts: 6248

PostPosted: Fri, 16th Jan 2015 09:58    Post subject:
konkol84 wrote:
common, riffles? really? fuck you...


Was wondering about your comment... Just started watching the livestream, hits combat and theres a guy firing a fucking rifle Mind Is Full Of Fuck
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Aquma




Posts: 2805

PostPosted: Fri, 16th Jan 2015 10:14    Post subject:
The game isn't your typical fantasy setting. It's more like a fantasy version of a renaissance era. In my book, it's one of the things that makes it so cool - I'm tired of same old medieval fantasy tropes. And it's been known from almost the very beginning, so not really sure why the rifles are Mind Is Full Of Fuck you now.

Also, the experience talk is getting ridiculous Laughing
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DCB




Posts: 5410

PostPosted: Fri, 16th Jan 2015 10:15    Post subject:
They said there were gunpowder firearms during the Kickstarter. It's not exactly a secret.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 16th Jan 2015 11:18    Post subject:
Arcanum had guns too. It's not much different shooting with a musket than throwing fireballs anyway. At least this will make things more varied and different.
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konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Fri, 16th Jan 2015 11:19    Post subject:
Hmm... Indeed it was, it's even on the first of the images:

 Spoiler:
 


Never noticed it, wasn't following the game so closely.

I guess I'm not a big fan of boomsticks in fantasy setting Smile
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djaoni




Posts: 8061

PostPosted: Thu, 5th Feb 2015 00:36    Post subject:
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Interinactive
VIP Member



Posts: 29462

PostPosted: Thu, 5th Feb 2015 00:40    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:13; edited 1 time in total
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Aquma




Posts: 2805

PostPosted: Thu, 5th Feb 2015 01:29    Post subject:
Laughing

I kinda glanced at it but didn't want to read to deeply to avoid spoilers. His impressions are very good, from what I can gather. He seems to conisder all important parts of the game solid to very good. I really wish I could already get my hands on the game Sad
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Interinactive
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Posts: 29462

PostPosted: Thu, 12th Feb 2015 03:26    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:12; edited 1 time in total
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 12th Feb 2015 03:43    Post subject:
Tried it out last week and was a bit disappointed, could be I wasn't in the mood for the game...
I'll try again on release, but yeah wasn't that impressed with it.


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 12th Feb 2015 08:46    Post subject:
@Morphineus

Same here.. I liked DOS and Wasteland 2 more than POE and they seem to have much more to offer... I know, I know, it's beta and shit but still..


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 12th Feb 2015 08:48    Post subject:
well Wasteland was quite disappointing for me in beta I tried and in the end what an amazing game it is - hope this one will follow


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lolozaur




Posts: 26310

PostPosted: Wed, 4th Mar 2015 14:28    Post subject:
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Yuri




Posts: 11000

PostPosted: Wed, 4th Mar 2015 14:36    Post subject:
I think it's the unfortunate art direction and interface that is somehow disappointing a bit, atleast for me it is. Because both Divinity and W2 had a clear art direction
which felt very appropriate for the setting and yet fresh enough to see that they were games developed now (DOS especially).
But you could mistake PoE for 3D Infinity Engine game. It's just a bit uninspired.

Although I have no doubt the writing will be leaps and bounds beyond W2 and D:OS but I guess you could say both those
games never had writing as their main focus but still..



1 and 2 are still amazing.
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couleur
[Moderator] Janitor



Posts: 14361

PostPosted: Wed, 4th Mar 2015 15:04    Post subject:
@Yuri It immediately gives off that IE-vibe. But for me that just adds to the excitement.

If someone made completely new games from the original IE I'd still pay and play them with just as much fun as I did in the olden days. Very Happy


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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randir14




Posts: 4950

PostPosted: Wed, 4th Mar 2015 15:12    Post subject:
Yuri wrote:

But you could mistake PoE for 3D Infinity Engine game.


That's the point. They wanted to make a modern Infinity Engine-style game with the same kind of aesthetics.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 4th Mar 2015 15:17    Post subject:
The world looks dead though..it's like a beautiful still picture..well, with rare exceptions like some stuff moving here and there.

@randir14
Quote:
with the same kind of aesthetics.

They even made mouse cursor look like the one infiniti games had.


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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 4th Mar 2015 17:14    Post subject:
h0rnyfavn wrote:
The world looks dead though..it's like a beautiful still picture.


That's my main concern too. I mean... it's... really static. And, tbh, it's not really beautiful either... You wanna see beautiful? Look at Tides of Numenera!

Also, if you go back to the good old Baldur's Gate games (Icewind Dale(s) also) you won't have the same feeling.

Not good, man! Hopefully the story/gameplay will add some dynamic and engaging elements to it. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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