I don't have the skill to create anything near that though, I'm the guy that just hits the random button (Absent in this game.) until I get something that looks OK, in total darkness, at long range.
Pretty much what i did:
I'm not really invested anyway, I'm just having fun:
I think they generate the base mesh via some software for the game engine and then they populate and detail it from there, although this particular world mesh is pretty massive.
(In Battlefield 3 and 4 you do see distant terrain but I don't remember this oasis area to have any scenic views, surrounded by cliffsides although there's a small desert area where the first camp is.)
EDIT: Well I guess a lot of games developers do it like that, whether it's a single big landmass like with say Skyrim or Just Cause or larger but separate levels such as say STALKER or Battlefield.
(Generate some basic mesh and then sculpt and detail it and from there moving from large landscape changes to placing down individual 3D meshes such as rocks or buildings.)
EDIT:
Probably a matter of time and resources too, smaller worlds might be possible to fully craft by hand (Morrowind for example.) but larger areas might need these randomly generated areas. (Oblivion with it's various forests.)
And I guess now with DX11 game engines like CryEngine 3.6.x, Unreal Engine 4.x and Frostbite 3.x it's also now possible to tessellate said mesh to further increase detail plus other fancy shader techniques and such.
Yeah the basic ground is just a plane with deformation via a height map. Paint on textures from tiled swatches. Dump on a bunch of static meshes (rocks, buildings, etc.). Standard stuff. Both Origins and DA2 did the same thing, albeit on a smaller scale. There's nothing particularly fancy with open world games on the level art side of things. It's the asset streaming/memory management where all the real work happens.
found this secret passage by mistake in du lion, but there's nothing there and no one seems to know what the place is , the rune is not in there (is on the way to this loctation)
found this secret passage by mistake in du lion, but there's nothing there and no one seems to know what the place is , the rune is not in there (is on the way to this loctation)
here s a video of what it looks like
maybe future dlc
Nah. That entire passage is for a rune. You go to the end of the tunnel, take the veil fire and read the rune at the middle of the tunnel.
found this secret passage by mistake in du lion, but there's nothing there and no one seems to know what the place is
The logical assumption is that it is cut content that they failed to block access to properly by not adding collision to the snow mesh they used to cover up the entrance. Possibly it could have been intended to be a second Grey Warden tower ruin, with another Darkspawn access point to block up.
Kein wrote:
Do Runes even blip?
They give a unique little "twinkling" sound (if there is such a thing) when you come near them with veilfire.
Completely messed up my game. Well, not really. I thought the amulets of power just gave you a silly temp ability and vanished so i sold a lot of them without any thought about it shit item with shit description.
There's no way to auto attack and why doesn't pressing the attack button automatically make the character move towards the enemy instead of attacking thin air?
Plus the aiming is wonky. Lost count of the times a special ability has been used on thin air
Completely messed up my game. Well, not really. I thought the amulets of power just gave you a silly temp ability and vanished so i sold a lot of them without any thought about it shit item with shit description.
Completely messed up my game. Well, not really. I thought the amulets of power just gave you a silly temp ability and vanished so i sold a lot of them without any thought about it shit item with shit description.
I don't think the item description is the problem here
Last edited by xExtreme on Sun, 4th Jan 2015 10:03; edited 1 time in total
There's no way to auto attack and why doesn't pressing the attack button automatically make the character move towards the enemy instead of attacking thin air?
had maybe 2 crashes in 40 hours or so.. each time was browsing youtube while the game was loading xD
game doesnt have many technical issues, just gameplay ones. tons of hours in and i still cant get used to the horrible tactical camera so i got to stick to the normal difficulty and scrub my way through the game, which is boring
Does anyone by any chance has a link in browser's history to old gameplay video in Crestwood area from few month ago? Really need it.
spajdr wrote:
how's the cracked version works? without any crashes at all?
Crack -- or, rather, emu -- is perfect. Any crashes that can happen - will happen because game and its engine is piece of shit put together with a duct tape:
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