RPG Maker?
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Ishkur123




Posts: 2850

PostPosted: Sat, 27th Dec 2014 00:05    Post subject:
sabin1981 wrote:
Here's an example of what you're up against, some of the best RM has to offer are games like;



wow, thanks for the list. You can really tell that people put their heart and soul in some projects.

EDIT:
Found two more games that could be cool, im gonna try them:

Middens:
http://rpgmaker.net/games/3843/

One Night: Full Circle
http://rpgmaker.net/games/1577/


Last edited by Ishkur123 on Sat, 27th Dec 2014 00:24; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sat, 27th Dec 2014 00:06    Post subject:
Ishkur123 wrote:
wow, thanks for the list. You can really tell that people put their heart and soul in some projects.


That's just a small selection too, RM development really is hard a thing to get into for commercial purposes simply because of the insanely talented community. Some of the "free" games they put out are amazing - and again, speaking of Yanfly and his scripts, unlike a lot of others; he doesn't charge royalties/fees or have any special demands if you want to use his scripts in your commercial project. Just give credit where its due and possibly throw him a free copy of your game grinhurt
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 27th Dec 2014 02:09    Post subject:
Yah even Yanfly though, as awesome as his work is, look at the extent of the scripts he needs to write to make that shit work, unbelievable. When RPG Maker should just fucking make that exist in their own program.

I've definitely used some horizontal battle system scripts before though, very impressive, I wish I was cool enough to make that stuff on my own. I just hate how "lazy" RPG maker feels when they keep skipping that particular feature. It seems like the most obvious thing they should add.


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sabin1981
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PostPosted: Sat, 27th Dec 2014 02:13    Post subject:
If I'm not mistaken, RPG2k3 had a side battle system, then they went back to the other on for XP/VX/Ace, it was silly Sad
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warriormax
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Posts: 3644

PostPosted: Sat, 27th Dec 2014 06:46    Post subject:
vurt wrote:
That's how its usually done. Look at the classics such as Baldur's Gate etc, it's all 3D renders.. can't remember if the characters were done in 3D but probably, it saves the artists a lot of time.


Are they really? I think I've heard someone commented how tiresome was to do all armors in Fallout 2 because they had to draw the character with all armors from all sides and then port it to the game while managing to keep the proportions and the look. Now its way easier since you just do the model once, its 3D model so you don't have to draw 99999 pictures that represent that armor or weapon for all sides.
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The_Zeel




Posts: 14922

PostPosted: Sat, 27th Dec 2014 12:50    Post subject:
they just had to make a screenshot of the 3d render from all directions and then use it as a sprite, they didnt have to redraw anything, thats what they do in jrpgs.
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capretto




Posts: 521
Location: Italy
PostPosted: Sat, 27th Dec 2014 14:53    Post subject:
I'd add Three the Hard Way and A blurred line to the list posted by Sabin in the previous page. There are also lots of surprisingly great RM games made in foreign communities, such as:

Aedemphia (french) - probably the best RM game I've played and a very good RPG overall (no, really): aside from the stunning graphics, it's much more similar to a WRPG with choices and consequences (sometimes pretty surprising and with big effects on the gameworld), mutually exclusive factions to join, a skill system and almost all quests can be solved in multiple ways, often diplomatically. There's also a complex regional reputation system and you can gain "titles" depending on what you do (like Arcanum and Fallout).

Sternenkind Saga (german) - the full version came out some days ago. It features a very well done semi-historical setting, an extensive skill system (there are tons of skill checks in quests), a birthsign system which affects lots of things during the playthrough and later in the game you get to manage your own city.

Gromada (polish) - post-apocalyptic RPG (the setting is very reminiscent of Fallout) with a high degree of freedom. There's a "reputation" system (more like a karma system actually) and it affects which faction you can join later in the game, as well as how your character develops.

Perfect world (polish) - basically the RM version of Deus Ex. Very, very well done and with a great faction system (you can even be a double agent and betray the faction you're working for).

Espadon (russian) - free roaming RPG with lots of choices to be made and nonlinear quests. Very similar to the Gothic games, both in the mechanics and in the harshness of the gameworld.

Then there are lost of very interesting JAP games, though the best ones would probably be:

Ruina: Fairy Tale of the Forgotten Ruins - remember the good old gamebooks? This is the RM version, with a bit of Darklands throw in as well. It's such a pity that this game will never be properly translated, because I'm sure most WRPG fans would love it. It's also surprisingly complex and very replayable, with lots of small branches depending on the class you chose at the beginning and tons of hidden stuff.

Silfade Gensou - you've got 14 days to save a constantly evolving gameworld where cities get destroyed if you don't do anything. Very charming looks too, with a strong NES vibe.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
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sabin1981
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PostPosted: Sat, 27th Dec 2014 15:12    Post subject:
A Blurred Line is fucking fantastic, as is another Lysander game; Blue Contestant. It's just a shame Blurred Line was never finished Sad Speaking of non-English games that look amazing; Pocket Quest!, it looks insane but sadly it's only in Italian right now. The developer is working on translating to English but it won't be for a while, maybe not even next year.

~edit~

http://rpgmaker.net/forums/topics/2792/

Aedemphia topic. Supposedly coming (out?) in English. WANT. Same with Perfect World, though I don't know of any EN version Sad
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capretto




Posts: 521
Location: Italy
PostPosted: Sat, 27th Dec 2014 15:30    Post subject:
sabin1981 wrote:

Aedemphia topic. Supposedly coming (out?) in English. WANT.


I'm afraid the translation project was dropped long ago and I don't think Sylvanor plans to translate it alone (mostly because it'd take a massive amount of work due to the amount of content, not to mention that the game isn't finished yet).

Quote:
Same with Perfect World, though I don't know of any EN version Sad


As far as I know, none of the games I mentioned were ever translated. I played them by exporting the texts and making a google translation - as you can imagine, the quality was rather abysmal, but still (mostly) playable.

However, there are two foreign games that got a translation and are worth playing: the first one is the polish Tale of Exile (unfortunately, it suffered the same fate of ABL: four chapters planned, only the first one finished) and Vampire's Dawn (the second chapters is much better, but alas untranslated).


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)


Last edited by capretto on Sat, 27th Dec 2014 15:33; edited 1 time in total
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sabin1981
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PostPosted: Sat, 27th Dec 2014 15:33    Post subject:
*sigh* As much as I appreciate the work from developers like that, I actually get a little angry and annoyed that they'd work on these games but only in Spanish, or Russian, or Polish or whatever. It limits their work to such a minuscule audience Sad I'd rather have someone onboard that can speak English and translated to that as they go.
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vurt




Posts: 13840
Location: Sweden
PostPosted: Fri, 31st Mar 2017 19:02    Post subject:
Got this on a sale, seems pretty good, many good tutorials on youtube. Devs/moderators answered my questions very quickly too.

Sabin was wrong saying graphics like Baldur's Gate etc would not be possible due to the tile nature of the engine.. you can create parallax maps, which means you can import a huge image of whatever you want (huge map edited in photoshop which has 3D art etc).

My plan is to create something that does not look like the typical RPG Maker anime game. Inspiration will rather be Dark Sun, Warhammer, Morrowind and Fallout 1-2. Since i'm very "graphics oriented" it will come first, rest will have wait. I'll be back in 10 years Very Happy
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riptide77




Posts: 2114

PostPosted: Fri, 31st Mar 2017 19:38    Post subject:
Do post some preview screenshots. Would love to see your work.


-=the wandering pillow stuffer=-
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vurt




Posts: 13840
Location: Sweden
PostPosted: Fri, 31st Mar 2017 20:25    Post subject:
sure, it will most likely take a long time though, gonna have to spend a lot of time just learning the engine + creating artwork.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 31st Mar 2017 21:06    Post subject:
I've also been messing around with RPG Maker MV, fun stuff. Finally a proper built in side battle system. Very Happy


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 1st Apr 2017 00:15    Post subject:
vurt wrote:
Got this on a sale, seems pretty good, many good tutorials on youtube. Devs/moderators answered my questions very quickly too.

Sabin was wrong saying graphics like Baldur's Gate etc would not be possible due to the tile nature of the engine.. you can create parallax maps, which means you can import a huge image of whatever you want (huge map edited in photoshop which has 3D art etc).

My plan is to create something that does not look like the typical RPG Maker anime game. Inspiration will rather be Dark Sun, Warhammer, Morrowind and Fallout 1-2. Since i'm very "graphics oriented" it will come first, rest will have wait. I'll be back in 10 years Very Happy


From my understanding, you can also go up to 1920 x 1080 graphics with it now. I own it but haven't messed around much with it yet.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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vurt




Posts: 13840
Location: Sweden
PostPosted: Sat, 1st Apr 2017 01:27    Post subject:
Big_Gun wrote:

From my understanding, you can also go up to 1920 x 1080 graphics with it now. I own it but haven't messed around much with it yet.


This is one of the questions i asked on the forum, and a moderator (a dev?) replied you can go any screen size, the problem is that it will be the only screen size.. However it seems like there are plugins which can make you have several screen sizes, but that alone will break other plugins.
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