You can't see a possibility to disable it. It's not an "app" (since hide all apps doesnt help here) and I can't seem to find a (speaking) option which is responsible for it in the menus.
Well if you try harder you will see that you can disable almost everything, but what you are looking for is F9 button
I tried this game with my ps3 controller since i dont have a wheel and i must say........ Its fucking impossible. Tried so many different settings but no matter what settings i just can't finish the second race in career mode higher then around last place
Imola - check,
Ferrari 458 Italia - check,
McLaren MP4-12c - check,
Lamborghini Aventador - coming soon(-ish).
Now we only need a Noble M600 and we can reproduce Top Gear's supercar test
Btw - Miura... Are they going to take over and polish up the custom made Miura, like they did with the Cobra? What's funnier, both cars were made by the same people ;D
- Fixed wrong impact speed calculation for car to car contact resulting in too much damage
- Fixed possible wrong grain calculations when tyre has no load
- Fixed car bottom not colliding with road
- Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra
- Fixed wrong camber for remote cars on multiplayer
"They"? Who exactly, people playing Assetto Corsa?
And yeah, there is a track like that - a fan made one. I think it's a conversion from rF2.
Lately there's been a craze for twisty hillclimby tracks like that, which I'm not a huge fan of. I'd rather have one long and flowing track with a bunch of very fast sweeping corners, like the old Silverstone or Spa... which I think I've seen somewhere...
Hill climb is a very good competitive track type though. It brings I think much more out with the skill than a flat easy flowing curved bended boring track
Edit: is there still no real rally car game though other than RBR to this date that warrants playing?
It brings I think much more out with the skill than a flat easy flowing curved bended boring track
Highlighted words - not really applicable to the old (or hell, even current) Spa
And hillclimbs are ok for rallies, but aren't really suitable for RACING for the same reasons Monaco isn't - there's just not enough room.
It brings I think much more out with the skill than a flat easy flowing curved bended boring track
Highlighted words - not really applicable to the old (or hell, even current) Spa
And hillclimbs are ok for rallies, but aren't really suitable for RACING for the same reasons Monaco isn't - there's just not enough room.
hey the topgear hill climb challenge between the new m3 was it, bentley and whatever else it was looked absolutely thrilling
hey the topgear hill climb challenge between the new m3 was it, bentley and whatever else it was looked absolutely thrilling
Bently GT, M6, GT-R.
Ed - Klingon women are HOT! (A Trekker for life)
Case Labs STH10 + Pedestal - EVGA 1300 G2
MSI Creator X299 - Core i9-10940X @ 4.3Mhz Underwater
128GB Corsair Vengeance Pro
2 x EVGA 2080Ti SLI'd Underwater
Quad MCP35X - CPU 2 x 480, GPUs 1 x 560 & 1 x 280 Radiators
1TB 970 Pro, 512GB 950 Pro, 4 x 512GB 850 Pros
20TB NAS
Some other knickknacks
They released a little bit of new info on upcoming update and some carporn to go with it:
Spoiler:
Dear followers,
Our development team is working hard on the next release of Assetto Corsa, that will upgrade the main version of the game and will include important additions. We would also like to thank you for all the constructive criticism and helpful tips you submit to our official forums everyday helping our team to improve Assetto Corsa at the best.
Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.
Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their “racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.
Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.
Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.
Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.
Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.
Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015.
Thank you very much for understanding, for your kind support and passion.
Update 1.1 was released although the changelog calls it beta1 so there might be some further tweaks or changes to it.
Quote:
1.1 beta1
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.12
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset
1.0.4
- Fixed some stuttering
1.0.3
- Switched to a different timer to avoid time drift with software overclock caused by Windows or Motherboard drivers bugs
They have released beta1 from 1.1 instead of 1.05... its a mistake.. lol
Someone from the devs has drunk too much
Quote:
Dear followers,
there has been an error in the deployment of the v1.0.5. We unfortunately deployed an old beta version and we had to take some extraordinary measures to determine the problem, revert the proper public version and make sure everything is running again as needed.
We are hard at work in order to finish the DLC Dream Pack but at the same time we also try to maintain the public version as stable as possible, eliminating any show stopper bugs.
We apologize for this disservice, thank you for your patience.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum