Got the GEMFXsteaminstaller from the TWCenter, installed it on latest RLD, but nothing has changed in game. Can someone with yarr version help me to get this working? Maybe I got wrong installer (steam only?)? I couldn't find anything else on da web...
Unfortunately I can't help you with the Yarr version because I haven't downloaded the patched up Emperor Edition yet (will do it one of these days), but I assume that using the generic GEMFX should lead to the same results ( http://www.twcenter.net/forums/showthread.php?672484-Generic-GEMFX-Version-1-0-5 ). This doesn't need to be installed, just extracted and it's "universal".
r3dshift wrote:
Which effect is that, ixi?
And does GEMFX really have only a light performance hit, as advertised?
Lionell005 wrote:
Just installed it, but I dunno how to tweak it
It has this ugly paint blotch effect on the screen lol, but overall it looks hella amazing. Plus no noticeable perfomance hit.
The ugly next gen effect is the DirtLens one, emulated from Battlefield's camera effects, untick it asap
The performance hit is similar to SweetFX, just a few fps. I usually keep enabled only Clearvision and AmbienteLight, plus the Lumasharpen effect (1.0) from the SweetFX settings.
In order to reduce the bloom, you need to lower the Amb Light setting from Basic Shaders, and so on. It's a bit tricky but once you get the hang of it, it's nothing complex.
I use the same release such as yours plus some updates from rin, including WoS. I don't remember doing anything special to make it work, just started the GEMFX installer and pointed it to the game dir...
Someone in the know, what's the state of this game now with patches and mods? I've been watching the Spartacus series and gotten into the mood to play, but if this game is still plagued by issues maybe the original Rome TW is still the wiser choice.
Depends on what you call "issues". I personally think - after having revisited all the Total War titles since Rome 1 recently - that Rome 2 is probably the best in the series, despite its flaws. But if you are some elitist for whom nothing's good enough, well.. then go back to playing Rome 1. Not that it's that fucking great, with red/green/blue Romans to start with...
Actually, Rome 1 was made great by the Europa Barbarorum mod; the vanilla game was pretty mediocre.
And there are several smaller or larger mods for Rome 2 as well, so you can tailor the game to your needs.
Vanilla is pretty bad imo, but that Divide et Impera mod fixes everything that i dislike about the game. Too bad its also drags down the framerate a bit and its too much for my system
Coming from the older Total Wars and especially Shogun 2, I just played the tutorial of Rome 2. Do I understand correctly that you are ultra-limited by the presence of generals? You can't recruit units without one, you can't split your forces unless you have a general to lead them etc etc?
Also, what the fuck is up with that interface? Everything is in the wrong place and they are using weird little non-descriptive buttons instead of proper buttons with a label.
I think I will finish the Shogun 2 coop campaign I am playing with a friend and I am done with that. That's one of the best TW games.
Rome 2 is just busting my balls, I also haven't bought this one so I think mods might screw up on the pirate release. I think I will just get rid of it and keep an eye on Warhammer instead for my future TW fix.
I found Warhammer dull as well. The strategy layer is weak, and the hero progression system is highly unimaginative - as well as the loot.
That said, it's probably just not my genre. I can't be THAT fascinated with little men hacking away at each other for that many hours - in that many games with so little variety.
didnt they hinted the expansion is for Attila? could be the Saga title
No, we just assumed it's for Attila.
Well, everyone assumed based on what they showed...
So if this is something for Rome2, then it will have to do a pretty big time jump or not be very historical.
Taking that into consideration, it was just more likely that this is for Attila.
Total War: ROME II – Empire Divided FEATURES
PLEASE NOTE: This content requires the base game Total War™: ROME II to play.
A new grand-scale Campaign Pack for Total War: ROME II
Plunges players into the crisis of the third century, a critical turning-point for Rome
Play as one of ten different factions across five cultural groups
New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains
New period-specific events, dilemmas and missions
New Campaign features: Plagues, Cults and Banditry
Restructured technologies and unique new buildings
The year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet.
Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.
To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?
The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…
Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?
+ Huge patch thats already in beta
Quote:
Power & Politics Update – Patch Notes
This free overhaul to ROME II’s political system introduces a host of new features, options and functionality designed to create a more subtle and intriguing political game with farther-reaching consequences. The main aims of the Power & Politics patch are:
To allow the player to exercise direct impact on their campaign through the political system.
To allow for well-defined civil wars through the new loyalty statistic and party areas of influence.
To add variety in gameplay for different factions and/or government types.
The Power & Politics Update is currently in beta, and has been developed hand-in-hand with Total War: ROME II – Empire Divided, which launches 30th November 2017. The update is also compatible with all pre-existing ROME II campaigns with the exception of Caesar In Gaul, which retains its own custom political system.
Political parties, influence and loyalty
Each political party in your empire will have two main properties – influence and loyalty. Influence is carried over from the old system and loyalty shows how satisfied they are with the ruling party.
Loyalty will increase or decrease as a direct result of political actions and from campaign action or inaction.
Low loyalty for any party will result in a chance for a secession or civil war.
New parties may spawn within your political system, based on your imperium level and government type
.
Political parties: areas of influence
Each political party in your empire will control a number of provinces, depending on their influence. The more influence a party has, the more provinces it will control. The exact provinces under the control of each party are automatically assigned by an algorithm that tries to keep all its territories close together.
In case of a secession or civil war, the new faction that spawns will have the provinces that were included in the areas of influence of the seceding parties.
The party areas of influence can be seen from the new filter available in the map screen in the campaign UI.
Political party leaders, important characters, and traits
Political parties have traits that modify the way they gain or lose loyalty. Each party has two traits.
Each political party now has a leader. The leader has one additional trait that acts like a party trait. This means that there are three traits in total that affect a party’s loyalty (2 built in the party and 1 more from the leader).
All political characters now have an additional political trait that takes effect only if they become the leader of their party. You can still see the political traits of characters that are not members of the ruling party, so you can plan how to develop them.
Government types and reforms
There are 4 possible government types: Kingdom, League (or Union), Republic, and Empire, each of them providing different bonuses and penalties (public order, number of edicts, etc). The Empire archetype provides slightly better bonuses than the other 3, and it is generally the goal of the player to reach that government type, although reforms can be made between all government types at any time.
Each faction can reform their government type at the cost of money and several turns of instability. Reforming a government is done from the Government Overview section in the Politics or Summary tab in the Faction screen.
The Empire government type is available to all cultures, however the other 3 types are available only to some cultures. For example, barbarians can only reform between Empire, Kingdom and Union (not Republic).
The faction leader is now excluded from the Cursus Honorum system (Secure Promotion). Instead, he now has a unique trait that depends on the player’s government type.
Secessions and Civil Wars
Parties with low loyalty have a chance to start a secession. In case of secession, the territories under the area of influence of the party break off from your empire, creating a new faction at war with you.
Secessions may turn into civil wars, where all parties join either you or the separatists.
Parties that start a secession or civil war are removed from your political system.
New political actions
There is a number of new political actions that can be done from the Characters tab in the Faction screen in the UI. Some of them now have direct effect on the campaign gameplay and utilize the previously underused statesmen (political characters that are not currently commanding an army).
There are a few new actions that can be taken against entire parties. They are available from the Politics tab in the Faction screen in the UI.
Some of the old political actions have been rebalanced. For example, Secure Promotion can now be used on characters from the non-ruling party as well, to increase their party loyalty.
so they finnaly after 3 years managed to explain their own political system , but only after patching it and giving it some meaning, and lets face it its all plain text game design and ui desikgn, something one coder can do with the help maybe of one writer or game mechanic advisor
so many things they leave unpolished
maybe if they will keep patches rolling WITHOUT asking for more money from adding payed dlc, id give them some plus points for trying to come accros as good guys. but fuck their milk cow business model.
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