Yes the original used the CPU to render the voxel technology and that also limited screen resolution to I think something under 640x480 even, now with full resolution support I thought they would take advantage of modern GPU capabilities but I guess not.
(It is the same game and we have way more CPU power now so rendering at even 4K or above is probably not a problem, plus it's taking advantage of multiple cores too further improving performance.)
Except the game doesn't support resolutions above 1920x1080. If you run it in higher resolutions you get graphical artifacts or the game will not start. For instance it won't even run in my native resolution of 2560x1600.
EDIT: They've confirmed they're going to remove the option to select resolutions higher than 1080p in the launcher.
Especially the water. I remember it being so amazing back in 2000
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Yes the original used the CPU to render the voxel technology and that also limited screen resolution to I think something under 640x480 even, now with full resolution support I thought they would take advantage of modern GPU capabilities but I guess not.
(It is the same game and we have way more CPU power now so rendering at even 4K or above is probably not a problem, plus it's taking advantage of multiple cores too further improving performance.)
Except the game doesn't support resolutions above 1920x1080. If you run it in higher resolutions you get graphical artifacts or the game will not start. For instance it won't even run in my native resolution of 2560x1600.
EDIT: They've confirmed they're going to remove the option to select resolutions higher than 1080p in the launcher.
Oh, that sucks and well I guess that explains why I got those graphical glitches at 1920x1200 then.
Should be some way to fix that but it might be up to the developers to properly patch this during their process to convert the game to "high-definition" as they called it.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I remember 12 years ago getting into a big argument with a guy over at the PC Gamer forums - he said Outcast looked like shit and had aged badly. I said that, for its age, it looks amazing and I stand by that.
You know who that guy was? Tim Edwards. He later became editor of PC Gamer and basically scared away most of its readers with shitty WoW fanboyism. Pretty funny how big a WoW fanboy he was and he defended the dated looks of WoW fiercely - hypocrisy eh.
But fuck him Outcast gave me a ton of fun and I'm glad there's an updated version that plays better on modern systems. GOG's version had trouble with music.
I played it back in '99, awesome game. Didn't finish it, because I triggered a story cutscene way early and it didn't play again when it should during the actual mission, so I was stuck
I played it back in '99, awesome game. Didn't finish it, because I triggered a story cutscene way early and it didn't play again when it should during the actual mission, so I was stuck
exactly same bug here
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Yeah, sadly there are some technical issues that plague this 1.1 HD version at the moment (random freezes, framerate drops, and the likes). Playing at 60fps isn't always doable, (the game is too next gen ). Some updates/fixes will be needed.
They're working on it: http://steamcommunity.com/app/336610/discussions/0/626329820814991692/
The design is still very inspired though, and the gameplay solid enough to have genuine fun:
(Personally I will wait until everything is fixed properly to give this old gem another full playthrough^^)
@red_avatar: I couldn't agree more with you . He knows nuthin'.
dat water. holy fuck. Best water until morrowind. I just love the special organic feel about the voxel graphics
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
As they are updating the game they will write a new engine eventually.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
There's been three or four updates already but pretty small so probably just fixing their launcher and other minor fixes, will probably take a while before we see larger changes.
https://steamdb.info/app/336610/history/
Fixed: Can't get Magwa from Logar to provide Shamaz Mazum
Fixed: Lexicon empty after reload
Update: Added the original manual to the Steam page (the manual will be update soon to match 1.1 this version)
Version 1.1.0.18708
Add verbose messagebox to notify the player if the launcher failed to create the userdata directory or to write config files.
Version 1.1.0.18707
Fixed: The savegame located on the slot3 won't load from the Launcher
Fixed: Some music transitions are incorrects
Improvement: Increasing the priorities of the voxel threads
Version 1.1.0.18706
Fixed: Potential crash when entering in the game
Fixed: Potential crash when triggering XRay mode
Fixed: Potential crash while exiting a cinematic
Fixed: Abnormal delay and potential crash of the gaamsav
Fixed: Mismatch between key M and key L on the default keyboard mapping
Version 1.1.0.18702
Fixed: Missing Spanish subtitles option from the Launcher
Fixed: Hiding Windows Media Player and allowing to skip by pressing any button
Seems like the patches indeed have fixed most of the initial issues of this re-release. No more freezing, crashes and stuttering for me, it's fully playable, although there are still several framerate drops.
We're proud to announce this major update of Outcast 1.1 featuring a boost of performance and nice improvements such as: unlocked resolution, unconstrained camera, extended visibility range, reduced poping and artefacts, new camera and fog settings as part of many other fixes in term of gameplay and stability.
I hope you'll enjoy these improvements and take this opportunity to thank you all for your awesome feedback and your kind recommendations .
Yann
Version 1.1.5.18871
Graphics Enhancements:
new: unlock camera constraint in 1st person and 3rd person
new: unlock resolution limitations
new: support 21:9 resolution
new: extend the visibility range, reduce distant view poping artefacts
new: properly tweak the fog to comply with the mood of the original game
new: extend the skyes according the new camera range
new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI)
new: tweak the 3rd person camera settings to provide a new strategic view point
new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)
Performance boost:
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine.
new: multithreaded fog and water post-process
new: multithreaded polygon rendering
new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent
new: improved thread affinity and dispatch
Gameplay fixes
fixed: potential stuck in dialog (ie with zeo or zagrad)
fixed: transmission of the 4th mon could fail
fixed: minimap scaling was not resolution independent
fixed: can't use E character in savegame name
Graphics fixes:
fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080)
fixed: highly reduce visibility popping
fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)
Crash fixes:
fixed: potential crash while changing world
fixed: potential crash while rendering shadows in 1920x1080
fixed: potential crash when leaving the Okaar map
fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty
Pretty cool of them!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I just tried it, all patched up, it's smoother. Though not 60fps smooth (~50ish most of the time) with my oc'd i5 2500k (@4.3Ghz). Them filthy voxels are more demanding than Unity xD
This is perhaps the roughest game i've played in a good while The controls are seriously fucked up. I managed to use all my medpacks because i didn't know what the fuck just happened when i pressed "F3" so i spammed to see, and i used them all. Previous save game is a good while back
In December 2015, Yves Grolet and the founders of Fresh3D, the three original Outcast authors and IP owners, fulfilled a long lasting dream and managed to recreate APPEAL as a studio.
Yann, Franck and Yves would also like to let you know that the studio is ramping up and is hard working on the reboot of Outcast. We will be able to give you more news in the beginning of 2016.
In the mean time, stay tuned and may the Yods be silent !
Big news is incoming but we are figuring out a kind of roadmap to release information. So it might be a little while, stay tuned
Shame their Kickstarter remake didn't pan out.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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