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proekaan
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Location: Finland
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Posted: Wed, 10th Dec 2014 16:23 Post subject: |
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Posted: Wed, 10th Dec 2014 21:25 Post subject: |
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Can anyone confirm whether the steam version is drm free or not? i.e if it requires steam to run or not.
It's pretty cheap on g2a and such stores but I'm not a massive fan of steam, especially when there are drm free versions available.
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Posted: Wed, 10th Dec 2014 23:04 Post subject: |
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Wasteland.2.Update.Build.60792-CODEX
Notes: This patch requires: CODEX release of Legend of Wasteland 2. Block game exe in your firewall to prevent the game from trying to go online .
Spoiler: | Update Build 60792:
Highlights
This patch is primarily a bug-fixing update to correct a number of critical issues below:
- Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
- Fixed Canyon of Titan endless combat bug with Diamondback Militia.
- Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
- Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
- Additional improvements to Colorblind Mode based on user feedback.
Gameplay
- Bug fix for bonus CON gained through Luck not being saved on level-up.
- Camera zoom level is now saved between level transitions.
- Players should no longer be able to use Mechanical Repair on dead synths and robots.
- Characters should no longer lose allocated (but not confirmed) Attribute points when switching to the Skill tab and then to a different character.
- Quest related animals can no longer be dismissed if the quest that pertains to them is still active.
- Rose's Thorn pistol is now owned by Rose, so she won't give it up.
- Removed incorrect modification slots from two backer weapons which could destroy applied mods.
- Disarming a land mine in combat will no longer cause you to run into it every time.
- Entering or exiting any interior area always moves the full party now.
- Fixed certain skills not costing AP in combat.
- Adjusted Kekkahbah's dropset to drop proper SMG/ammo.
- Mutant Fly spit attack has 30% chance to add Venom status effect again.
- Fixed Extra Strength Pain Relievers healing less than normal Pain Relievers.
- "Tasty" achievement will no longer appear if you haven't even visited the Night Terror.
- Tagged Mystery Meat as candy.
User Interface
- Switched item quantity labels to use outlines instead of shadows for increased legibility.
- Added some further improvements to Colorblind Mode to affect more of the user interface that it was previously disregarding.
- Added a "click to continue" blinker to the Epilogue UI to make it clearer how to proceed.
- Switching between characters in the character info menu should no longer break HUD player highlights.
- Trinkets will now show up in the Misc. item filter in the Trade and Inventory UIs.
- Clamped displayed armor value to zero to prevent negative Armor values causing display problems.
- The NPC info tooltip should no longer vanish incorrectly when selecting party members in solo mode.
- It should no longer be possible to remove mods in the Trade UI.
- It is no longer be possible to open the character info menu during an enemy's turn in combat.
- The ammo count/tooltip should now always be updated when the ammo count changes through various inventory actions.
- Area of effect weapon (explosives etc.) should no longer show a chance to critically hit in the HUD.
- Added new dialog box for teleports that asks you if you want to gather your party if they are outside a set radius from the teleport.
- The loot range UI indicator should show up again.
- The "Weapon Fully Loaded" message will take precedence over the "Out of Ammo" message. This should prevent fully-loaded weapons saying "Out of Ammo" incorrectly.
- Added a check to avoid double save/loads, which should prevent spamming save/load from creating overlapping load screens.
- The Credits screen should no longer start loading the Main Menu more than once.
- Added a placeholder grid sprite that is only displayed as loot menus are opening. This should prevent inventory overlap issues in the Ranger storage locker.
- Fixed Shovel icon persisting on screen when the loot UI is opened while hovering the Shovel over a pile of dirt.
- Letterboxing should no longer occur on the Epilogue UI anymore.
- Cursor text on the World Map is immediately repositioned so that it doesn't start in the lower left corner and pop into position on the next frame.
- The Character UI will automatically close when a party member is removed from the party whether from the Character UI itself or via drama.
- Control-clicking an item in the item dropoff menu will now behave in the same way as control-clicking an item in the Trade UI. The full stack will be added to the other Inventory without asking for quantity.
- Added a scroll bar to the Recruit/Dismiss UI when changing out party members, so their stats will no longer get cut off.
- Gameplay Options menu dropdowns now re-localize when the language setting is changed.
- Right-clicking to open the Character UI will no longer always open the Skill tab after multiple right-clicks.
- The Character UI will now close when a player character dies.
- Character and Inventory filter highlights should be retained correctly when switching between characters.
- Combat movement range will now be redrawn when a character's encumbrance changes.
- Updated the Field Medic tooltip to match other tooltips.
- The tooltip when mousing over a Surgeon item should now match the values of the tooltip when using said item.
- Centered the Pause Menu vertically on-screen.
- It should no longer be possible to use Escape key to stop fading in after loading a saved game.
- The "swap weapon" command should now swap weapons for all characters when in grouped mode.
- The current tooltip will be cleared when crouching/standing.
- Skills learned from skill books should correctly display bar ticks.
- Fixed an extra line that was showing up on certain skill tooltips.
- It should no longer be possible to open the character info screen during an enemy's turn by right-clicking a player portrait.
- Switched "I" to default to a secondary key binding for the Character UI.
- Log Book detail panel is now reset when selecting a different quest.
- Releasing the Highlight All key will clear highlights even while in a UI menu.
Miscellaneous
- Added further fixes to prevent NPCs/characters/enemies very rarely spinning around like tops when issued commands.
- Default underwear is no longer saved as clothing in exported veteran characters.
- Underwear/default clothing will no longer incorrectly be instantiated on imported characters.
- Exported veteran characters should now start the game at full health.
- Gave the Heyman Hot Potato a unique sound hook, in anticipation of a new sound clip.
- Added the new sound clip for the Heyman Hot Potato.
- Fixed an issue that caused some 3D sound effects to play off in the middle of nowhere, thus being out of range.
- Added hover and click sounds for some that were missing in the user interface.
- Friendly NPCs no longer turn to face the party when combat starts.
- NPC follower status is now saved when leaving random encounters.
- Fixed bug when melee had to move to attack towards very large enemies sometimes wouldn't get close enough
- Added Dugan's Worker Bot head turn sound effect to match animation.
- Duplicate items for female models should no longer show up in character creation.
- Added missing sound effects for Mechanical Repair skill use.
Arizona
- Ranger Citadel: Fixed raiders' dead dogs appearing at Ranger Citadel if the player convinced Spyke Alpha to visit the Citadel and then killed the dogs.
- Ranger Citadel: Fixed an issue wherein Nur Giebitz did not acknowledge that Kate was elected mayor.
- Ranger Citadel: Vargas will no longer clip through his chair when combat starts.
- Ranger Citadel: Fixed an issue wherein Sagarra scolded the party even though they saved Highpool.
- Ranger Citadel: Cancer Cure and painkiller quests now resolve if Tidemann is killed.
- Ranger Citadel: Fixed mirrored texture on the door to Ranger Citadel.
- Ranger Citadel: Robert Bowling now retrieves his letter if the player convinces him to visit his sister.
- Ranger Citadel: Fixed any combat group or wait trigger errors.
- Ranger Citadel: Fixed an issue where General Vargas did not acknowledge the state of Rick Baychowski.
- Ranger Citadel: Fixed an issue where the player could snap to grid when combat started and teleport through a wall.
- Ranger Citadel: Log book entries related to finding radsuits via Rick won't be added if the suits have already been obtained.
- Ranger Citadel: Robert Bowling will no longer ask the player to deliver a letter after the quest has been resolved.
- Highpool: Items used for Laddie's quest are now flagged as quest items, so they can no longer be lost.
- Highpool: Cowering Townie will no longer be present near Alexey's trailer if the Wreckers have been defeated.
- Highpool: Fixed combat group and wait trigger errors.
- Highpool: Removed some bad examine text from an overturned table in Jess-Belle's house.
- Highpool: Bergin now reveals the Wrecking Crew Stronghold on the World Map.
- Highpool: House fire changed to large environmental fire sound effect to better match visuals.
- Highpool Underground: Added a happy animation to Kate's valve completion sequence.
- Highpool Underground: Kate now returns to her position by the computer following a save/load.
- Highpool Underground: Opening the last valve now interrupts the active radio transmission.
- Highpool Destroyed: Fixed inconsistency in Vargas radio text and voice-over.
- Ag Center: Added a portrait to the intercom conversation.
- Ag Center: Giant Rabbits in the East Field can now be tamed with Animal Whisperer.
- Ag Center: Fixed some fog of war and object visibility issues.
- Ag Center: Teleport door can now be used to enter Central Complex.
- Ag Center: Kathy will no longer praise Larsen if he's been exposed.
- Ag Center: Added descriptions to Rose's three special crates.
- Ag Center: Removed some examine options from objects that should not have been examinable.
- Ag Center: Removed the Lockpick and Brute Force skill uses from a few objects that were already open on level start.
- Ag Center: Added missing combat triggers to Rachel.
- Ag Center: Infection quest will now resolve if Sue was fired and died at the Infected Pump Station.
- Ag Center: Fixed combat group and wait trigger errors.
- Ag Center: Fixed an issue wherein killing all of Julio's rabbits with explosives caused Juilo to enter a bad dialog state.
- Ag Center: Fixed an issue wherein herbs in the Central Basement could be Outdoorsman-ed repeatedly. Can now be re-looted if the herb is not taken when the container opens.
- Ag Center: Fixed a door showing duplicate skill success chances when hovering cursor over it.
- Ag Center Destroyed: Fixed fog of war issues in the Central Complex.
- Rail Nomads Camp: Fixed Ralphy not being able to walk to the playground during a cutscene if he was over-encumbered.
- Rail Nomads Camp: Rose now correctly acknowledges the state of the peace process when entering the Choppers' meeting hall.
- Rail Nomads Camp: Fixed an issue wherein the Surgeon skill would occasionally not trigger correctly on the injured Topekan.
- Rail Nomads Camp: Added animation reset node to Quarex's patrol path. Should prevent him from doing wrong animations in the wrong places.
- Rail Nomads Camp: The cutscene where Angela kills Samuel Haas should now always end correctly after Samuel is dead.
- Rail Nomads Camp: Fixed combat group and wait trigger errors.
- Rail Nomads Camp: Gorkinovich no longer barks twice when Samuel Haas dies.
- Rail Nomads Camp: Quarex likes ET.
- Rail Nomads Camp: Added missing John Henry Diary 1.
- Atchisons' Camp: Kekkahbah will no longer fade away if combat starts.
- Atchisons' Camp: Jessie now reacts to Ralphy being killed near her.
- Atchisons' Camp: Can no longer loot the Brake Shoe if peace is complete.
- Atchisons' Camp: Chisel's description in his hut no longer appears out of context.
- Atchisons' Camp: Added more cover to some combat areas.
- Prison: Fixed an endless combat issue caused by enemies being in the wrong combat group in certain conditions after returning to the location post-Damonta.
- Prison: Fixed a bug where killing one RSM Grenadier inside Danforth's base would cause another one to disappear.
- Prison: Fixed some behavior with Williams' daughter cowering.
- Prison: Added a text log display name for Red's computer.
- Prison: "Talk to Red" log book entry no longer appears if Red is dead or the party has already obtained the radiation suits.
- Prison: Fixed collision issue that could cause party to rarely get stuck underground near Red's shop.
- Prison: Fixed being unable to loot the dead bodies if they lay on the bridge behind Chris VanOverbake.
- Prison: Danforth's dogs can no longer be cured of their illness during combat.
- Prison: Danforth's warning near the line of stones will now only play once per scene load.
- Prison: Rebuilt navmesh and grid. Added some off-mesh links to a ramp to fix a broken navmesh issue.
- Prison: Set persistent corpse on Tim Messer aka Hole Digger, which will prevent him from disappearing after he dies.
- Prison: Added a combat group to the hidden kid near Anna.
- Canyon of Titan: After completing Skunk Pig's quest, certain raiders in the area should no longer attack the party.
- Canyon of Titan: Fixed Monk Gunslinger near Outpost 3 not getting angry at the player when party attacked his escorts.
- Canyon of Titan: Made sure Bart is dead if player has visited Damonta and never released him.
- Canyon of Titan: Added height fog of war colliders to canyon areas to help reveal the fog of war.
- Temple of Titan: Fixed combat grid being drawn in a spot where it wasn't supposed to, leading to characters walking through each other.
- Canyon of Titan: Brother Shapiro is now checking if he is a follower before telling himself to stop following.
- Canyon of Titan: Changed Pizepi Joren's bark about Jill Yates' wounded that implied she knew medical skills (she doesn't by default).
- Canyon of Titan: Fixed endless combat bug with the raiders in the "junk fort" near Outpost One.
- Canyon of Titan: Fixed endless combat bug with Diamondback Militia.
- Canyon of Titan: Fixed an issue wherein killing Mad Monk escorts generated faction anger at a higher rate than was intended.
- Canyon of Titan: Updated raided caravan text description to be more accurate.
- Canyon of Titan: Extended the Bart trigger to be half the size of the level. Hoping this prevents Bart from getting stuck with the player and not leaving the party.
- Temple of Titan: Fixed unending cutscene bug when arrested by Father Enola.
- Temple of Titan: Fixed typo "Wrath if Titan".
- Temple of Titan: Fixed an issue wherein Brother Gorsky implied that the player promised to find tribute even though they did not.
- Temple of Titan: Nina and squad should no longer join any combat if they've been flagged as doing so.
- Temple of Titan: Nina and squad should no longer hide if the camera pans out of view of them.
- Temple of Titan: Fixed typos in Dr. Sydney Kyle's dialog.
- Damonta: The storage locker in the hangar now always has the Tank Tread inside it when destroyed; previously it would sometimes be missing if the locker was destroyed. This prevents a potential quest blocker issue in Prison if the player can't find the Tank Tread elsewhere, as the locker in Damonta is meant to be a guaranteed drop no matter what.
- Damonta: Fixed issues that could cause robots to spawn inside the crashed plane cockpit even after clearing it out once already.
- Damonta: Description mentioning Baychowski no longer occurs if the cockpit door has been opened.
- Damonta: Removed some out of context examine text.
- Damonta: Doc. McAuley's Trade UI now remains open after a purchase.
- Damonta: Baychowski no longer barks while invisible.
- Damonta: World Map will no longer reveal Silo 7 if it has already been unlocked.
- Damonta: "Jaime" keyword will only appear once in Hopi and Magee's conversation.
- Damonta: Fixed a hacked robot that could become unhacked. HACK THE PLANET
- Damonta: Robots no longer continue bashing doors when they are hacked.
- Damonta: Capitalized "Blood-Stained Journal" name.
- Damonta: Fixed a logbook entry incorrectly referring to Red Baychowski as Rick.
- Damonta: Fixed missing parent category in Damonta's music category.
- Damonta: If Bart has left the party during the cow quest, he no longer starts the cutscene of him taking the cows back.
- Damonta: Added logbook entry to clarify how Binh's parent's die.
- Radio Tower: Should now be able to use Animal Whisperer on Honey Badgers in the hidden tunnels.
- Darwin's Village: Curing mutants after killing at least one will no longer result in all mutants hating you. It will clear their hate for you immediately now.
- Silo 7: Removed examine option from Silo 7 entrance.
- Silo 7: Fixed background music not resuming after combat.
- Abandoned Railway: Rebuilt nav and grid to fix some collision issues.
- Arizona World Map: Removed X-spot for Ag Center and Highpool when radio call is triggered before obtaining the Repeater Units.
- Arizona World Map: Pump and Village radio calls now only trigger after Farm radio call has occurred.
- Arizona World Map: Pitbull radio call should no longer occur in the wrong places.
- Arizona World Map: Wally's thank you radio call will no longer trigger if he was never met.
- Arizona Random Encounter: Added some unique text for David Oshry's encounter description on the World Map.
California
- Santa Fe Springs: Dave's body will now appear correctly if the player save/loads after securing the perimeter.
- Santa Fe Springs: Cat Litter progress now caps at 7 bags in the log book entry.
- Santa Fe Springs: Hollywood no longer revealed on the World Map during initial Santa Fe Springs radio calls, as it made no sense for it to appear then.
- Santa Fe Springs: Reduced time before Dave lays down.
- Rodia: If Dengler offered his Dante quest and Dante has not been met yet, his intro scene will no longer play out and Beatrice will be absent.
- Rodia: Beatrice will no longer teleport to a currently visible location inside the mayor's house.
- Rodia: Added dialog for when Beatrice is killed and you go talk to Dante.
- Rodia: Fixed issue where gate guards weren't all clearing their waitToJoinCombat flags if Bullet Grabber was dead.
- Rodia: Now preventing saving between the cutscene and the final battle against Dengler.
- Rodia: Game now stops combat if combat is running and you shoot Dengler. It will kick off the battle cutscene.
- Rodia: Leather Jerks near mayor should no longer bark incorrectly once the town is saved.
- Rodia: Rescued mayor now shows you where Angel Oracle is if you haven't unlocked it.
- Rodia: Robert will now heal you for free if you've helped him and you're in his good graces. Before he would only heal for free if you've talked with him after coming back to town.
- Rodia: Fixed an issue where having Pistol Pete in the party when talking with Willa could cause a game lockup.
- Rodia: Switched two rugs in Rodia to be on the correct layer so selection projectors display on top of them.
- Rodia: Converted one bank guard to not be melee to fix a large hang-up.
- Rodia: Added new log book detail for when you've killed Satan and you've already started the Virgil/Beatrice quest.
- Rodia: Cleaned up logic around returning Satan to Virgil to fix various other annoyances.
- Rodia: Log book entry for finding Satan will no longer appear if Virgil is dead.
- Rodia: Log book will resolve if anyone has returned Satan but it never got resolved.
- Rodia: Changed Dante shed door to a garage door.
- Rodia: Lowered door to mess hall to hopefully fix collision.
- Rodia: Gave Chris Van Graas a reference to his door so he opens it when he walks through it.
- Rodia: Gave Ulric an instigate point so the player cannot talk to him through walls.
- Rodia: Fixed grave digger animation to prevent shovel from disappearing.
- Angel Oracle: Changed Meson Cannon's default cursor icon (no longer displays conversation cursor).
- Angel Oracle: Fletcher now runs when returning to the execution area to prevent long waits during the cutscene.
- Angel Oracle: Mr. Manners' class now interrupts if combat starts.
- Angel Oracle: Fixed issue where a cutscene would remain locked when using the keyword "Chance" during a conversation with Mr. Manners in the commons area.
- Angel Oracle: Toaster Heating Element quest now resolves if the Robbinsons take over.
- Angel Oracle: Paladino's goodbye bark now correctly hides the conversation UI.
- Angel Oracle: Fixed an issue wherein Gooch would be hidden after a save/load.
- Angel Oracle: Removed XP reward for initial entry in Fletcher's quest.
- Angel Oracle: Can no longer talk to Matt Lee when the armory door is closed.
- Angel Oracle: Civility Enforcer Captain will no longer welcome the player back to Angel Oracle if the Mannerites are not in charge.
- Angel Oracle: Fixed an issue wherein the Cannibal, Toaster, and Rodia mayor quests were not resolving correctly when the Robbinsons took over.
- Angel Oracle: Conversation UI now hides when Julio says his goodbye bark.
- Angel Oracle: Added colliders to walls near the Honey Badgers.
- Angel Oracle: Added more missing wall colliders.
- Angel Oracle: Fixed it's -> its in a line by Vulture's Cry.
- Hollywood: Players should now be able to take on Veronica's quest if the conversation branch is excited before accepting the quest, without using speech skills.
- Hollywood: Fixed George Lin not voting for Veronica correctly in the election.
- Hollywood: Fixed George Lin repeating a line about needing to clear his shop, even after the player already had done so.
- Hollywood: Updated High Ground's text description to be more in line with the level design.
- Hollywood: Cleaned up some dialog with Manny to be less confusing when doing his quest and having previously blackmailed him.
- Hollywood: Fixed some issues with the quest to kill Heidi given by Veronica after peace ceremony has occurred.
- Hollywood: Changed Dean's portrait.
- Hollywood: Fixed George and Martha barking at player when inside the store and they're outside it.
- Hollywood: Changed clothes on Raquel and Ratboy.
- Hollywood: Cleaned up trigger waits to avoid endless combat issues.
- Hollywood: Added Snowglobes to Ratboy's inventory.
- Hollywood: Swifty now drops a key to the slaves' holding cells so they can be more easily opened after he is killed.
- Hollywood: Fixed Matthias' propaganda kiosk talking about events that had not yet happened.
- Hollywood: Added examine text to Matthias' propaganda kiosk.
- Hollywood: Fixed being unable to speak to Ascension McDade about the quest to find him if McDade was told about Retribution Jones' death prior to receiving the quest.
- Hollywood: High Ground owners' descriptions should not be printed in the text log if they are no longer there.
- Hollywood: Fixed George only giving an item reward and not XP if you did his quest before actually getting the quest.
- Hollywood: Fixed inconsistency between Raji's log book entry and his conversation at the end of his quest.
- Hollywood: Fixed Heidi portrait inconsistency issues.
- Hollywood Sewers: Added keycard to old man's dropset.
- Hollywood Sewers: Fixed camera centering on Sensuari cutscene.
- Hollywood Sewers: Swifty and his men should no longer be described as present if they are not there.
- Hollywood Sewers: Exploding Salt tanks should now produce sound effects.
- Griffith Park: If player agreed to help Ascension McDade, he will not go hostile if you kill the gate guard.
- Griffith Park: After peace is made, Ascension McDade will remind the player about the radio tower if they haven't used it yet.
- Griffith Park: Fixed some issues with Overseer Alosh that caused errors to be reported in the dev console when approaching him.
- Griffith Park: Ascension McDade will no longer talk about dead characters as if they are alive.
- Griffith Park: Fixed being able to use "Threat" keyword before "Investigation" in radio call with Vargas, which caused some dialog weirdness.
- Griffith Park: Fixed barking issues with the caged buddies. It was causing performance drops when they were all barking at once.
- Griffith Park: Fixed some dialog in the Bermudez brothers quest to make more sense depending on how they are freed.
- Griffith Park: Fixed lower-case "paladins" keyword in conversation with Maggie.
- Griffith Park: Fixed some Turrets being hackable when they should have been too far away to reach.
- Griffith Park: Fixed an issue where the player could Brute Force the radio tower in Griffith and break their game.
- Griffith Park: Fixed 'Who is Simms.' in conversation with McDade not having question mark.
- Griffith Park: Updated Overseer Alosh's description to be more in line with the level.
- Griffith Park: Fixed typo in Paladins' barracks description.
- Griffith Park: Added examine text to McDade.
- Griffith Park: Sanctity White will now accept Roasted Scorpions as an illicit item.
- Griffith Park: Fixed confusing description text on northern gate.
- Seal Beach: Dweezle and Johnie should no longer bark at the player through walls.
- Seal Beach Underground: Can no longer use Alarm Disarming to open doors to Dugan.
- Salt Lake Park: Fixed up confusing keywords showing up for the Honey Badger quest.
- Cerritos: Fixed Old Farm Woman description not matching scene.
- Los Alamitos: Updated Dekkar's logbook entries to be first-person.
- Redondo Beach: Fixed Bob's quest log book entries not updating.
- Brentwood Dentist: Tipping Curly Bill's cows is now possible, and starts combat with Curly Bill.
- Dengler Mysterious Shrine: Fixed party members floating above ground slightly in certain parts of the level.
- Genach Mysterious Shrine: Fixed party movement mode becoming disabled when walking around a specific part of the level.
- California World Map: Slightly lowered the Hollywood point of interest on the World Map so it doesn't appear poking through the ground.
Text/Localization
- Localization updates for all supported languages.
- Steam Achievements should now be properly localized across all supported languages.
- Several misc. typo fixes for English.
Epilogue
- Scotchmo should no longer be mentioned twice in the ending if he was sacrificed. |
Also posted : newest is 60863 there was a hotfix for this what just CODEX released..
Those in the know : Wasteland.2.Update.4-FTS
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Thu, 11th Dec 2014 03:38 Post subject: |
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Awazee wrote: | Can anyone confirm whether the steam version is drm free or not? i.e if it requires steam to run or not.
It's pretty cheap on g2a and such stores but I'm not a massive fan of steam, especially when there are drm free versions available. |
lol?
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Posted: Thu, 11th Dec 2014 03:50 Post subject: |
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DraySpittle wrote: | Awazee wrote: | Can anyone confirm whether the steam version is drm free or not? i.e if it requires steam to run or not.
It's pretty cheap on g2a and such stores but I'm not a massive fan of steam, especially when there are drm free versions available. |
lol? |
http://steam.wikia.com/wiki/List_of_DRM-free_games
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Posted: Thu, 11th Dec 2014 03:57 Post subject: |
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Quote: | Q: How do you determine if a game is Launcher-free on Steam?
A: Simple: install the game and launch it once (this step is important, because this finalises the installation). Shut down Steam and temporarily move all the files in the root Steam folder somewhere else. Locate game folder, locate the .exe, run it. Either you get an error message (or it does nothing at all), or the game just runs. If it just runs, it is Launcher-free. |
Lol.
It is like calling SecuROM code activation games DRM free - all you need to do is install the game, launch it once, enter the key and it activates! After that it is pretty much DRM free! Play offline, play without disk/etc.
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Posted: Thu, 11th Dec 2014 04:27 Post subject: |
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Frolsa84 wrote: | DraySpittle wrote: | Awazee wrote: | Can anyone confirm whether the steam version is drm free or not? i.e if it requires steam to run or not.
It's pretty cheap on g2a and such stores but I'm not a massive fan of steam, especially when there are drm free versions available. |
lol? |
http://steam.wikia.com/wiki/List_of_DRM-free_games |
Interesting.
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Posted: Thu, 11th Dec 2014 14:18 Post subject: |
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Kein wrote: | Quote: | Q: How do you determine if a game is Launcher-free on Steam?
A: Simple: install the game and launch it once (this step is important, because this finalises the installation). Shut down Steam and temporarily move all the files in the root Steam folder somewhere else. Locate game folder, locate the .exe, run it. Either you get an error message (or it does nothing at all), or the game just runs. If it just runs, it is Launcher-free. |
Lol.
It is like calling SecuROM code activation games DRM free - all you need to do is install the game, launch it once, enter the key and it activates! After that it is pretty much DRM free! Play offline, play without disk/etc. |
It's nothing like it, the first time Steam installs all dependencies for the game, if you already have those you can skip this step.
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Posted: Mon, 15th Dec 2014 21:37 Post subject: |
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Patch 5 live now,
Wasteland 2 Patch 5 Changelog (61997)
Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!
Spoiler: | Code: |
Highlights
Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
Large localized text clean up for all languages
Optimized the way random encounter data is stored to reduce loading time and file size.
Added more sound effects throughout the game.
Clean-up of smaller bug fixes throughout the game.
Gameplay
Fixes to ambush with melee weapons so it's more reliable.
Fixed a bug where double AP would be consumed when using certain skills in combat.
Updated Pain Relievers. They now have stats that scale more/better and different names/descriptions like the other healing items in the game.
Diamond Encrusted Shovel is no longer "usable" since it wasn't actually usable anywhere
CNPCs will no longer go insane if their gun is jammed. It's difficult to get worked up for a proper rampage when you have to take the time to unjam your gun first.
Fixed bug with characters not receiving attribute points or being able to assign too many attribute points.
Fixed Embrace the Glow and Fight Fire With Fire achievements. Should now call the correct one.
Bug fix for Son of a Motherless goat achievement if items are equipped at different times.
Added a fix to prevent Animal Whisperer repeat/infinite XP exploits.
Follower CON/hit points are saved when saving/loading and transitioning between areas.
Fixed right click to still move party even if click-release is delayed, provided the mouse has not moved to rotate the camera.
You can no longer leave a map without a least one Ranger that isn't dying. This prevents all sorts of silly (but rare) bugs and weirdness from occurring.
Added a range check when attempting to switch characters while in a conversation.
Increased Arizona radiation level 4 damage, 40 -> 400.
Changed Inverted Four-Leaf Clover base price to 200 Scrap, as it was previously 1 Scrap.
Vulture's Cry doesn't get upset if you kill animals of the "bad" faction.
Vulture's Cry won't leave the group if a rouge CNPC hits a fellow animal with friendly fire.
All junk items have been made stackable, with max stack size at 25 each.
Fixed attribute points not being awarded at the correct times.
Fixed unlimited attribute point exploit.
User Interface
Switching to a different character info panel after allocating attribute points will now bring up the confirmation dialog. This should prevent infinite attribute exploits.
Fixed keyword coloring on text log during conversation for colorblind mode.
Fixed "Journal" in controls screen to be "Log Book".
Gave Alarm Disarming objects different mouse hover cursors to make it more clear what skill is used on them.
Added a "success" pop-up message that shows when using items on objects.
Saving and loading when all party members are unconscious should no longer result in a corrupted HUD.
Made the XP gain window larger to accommodate Extra Large text size.
Fixed conversation text cursor color and positioning.
Keyword sentences should no longer get stuck when dragging off a topic button.
Removed the line limit for tooltip item names.
Increased the width of base stat tooltips.
Long tutorials should now be bumped up so that they don't trail off the bottom of the screen.
Tooltips should no longer extend off the bottom of the screen.
The scrollbar in the CNPC recruitment UI will now only appear as needed.
Control-dropping a stackable item on a character portrait should now move the entire stack.
Pressing a hotkey button and the right mouse button in the same frame will no longer open the hotkey set menu.
Conversation UI party member buttons should now be repositioned correctly after a party member is removed from the party.
Ammo and item tooltips should now wrap names correctly.
Clicked progress bar ticks during Character Creation should have their tooltips updated correctly.
In Character Creation, Chance to Evade should now highlight when modifying the Speed attribute.
In Character Creation, attribute tick tooltips should start out correct instead of using incorrect values before an attribute is changed.
Fixed a gender-change issue in Character Creation that prevented switching back to female after selecting male.
Fixed a gender-change issue in Character Creation that would break the "Randomize" option.
Fixed Ranger character import issues.
It should no longer be possible to dismiss a CNPC from the party while on the World Map.
Fixed mouse helper text at large font size.
Paranoia checks for Field Medic tooltip.
It should no longer be possible to create a nameless Ranger during Character Creation.
The Add Character button components should correctly continue blinking after adding/editing a character during Character Creation.
The trade UI currency label should now resize rather than clamping text.
Character Creation tutorials will no longer show up if tutorial popups are disabled.
The Field Medic tooltip should now be nuked if it is incorrectly retained during a scene load.
Rebinding a primary keybinding should no longer break the secondary keybinding.
Miscellaneous
Optimized the way random encounter data is stored to reduce loading time and file size.
Quickloading with an active skill cursor will no longer prevent movement.
Adrian Gordon no longer barks on the World Map.
Removed delay from camera framing if the camera is already in the correct spot - makes shooting at the same target feel more responsive.
Reduced distance to use items on another party member so the animations look better (out of combat only).
Improved the "look at" position when using items on another character.
Fixed some highlighting issues with dead enemies
CNPCs will no longer attack after being dismissed form the party. This could sometimes occur if they had erroneously built up faction hatred towards the Rangers, but it made no sense that they would only react after dismissal.
Fixed up Dugan's Workerbot head-turn sound effects.
Fixed some missing Mechanical Repair skill sound effects.
Added state checks to avoid infinite loading screens.
Fixed some sound effects not playing when picking up/looting items.
Added sound effect for Inventory sort button.
Added missing sounds to a few buttons in Character Creation interface.
"Out of range" sound effects should no longer play when attacking in-range melee targets.
Added/fixed open and close sounds for Load, Save and Options menus.
Added hover sound effect for Audio Options' "Reset" button.
Fixed "out of ammo" sound effect not playing.
Added sound effects to the "party member has died" screen.
Updated some sound effects on the World Map HUD.
Meson Cannon uses more appropriate damage and death sound effects.
Added some Mysterious Shrine sound effects to World Maps.
Change CNPC NPC templates to 0 for their NPC Armor property so it doesn't cause inconsistency in armor rating when joining/unjoining the party. For CNPCs whose party version has armor, gave the NPC that same armor so, again, the armor rating will be consistent between NPC and party version of the CNPC.
Repeater Units are no longer usable on characters, despite the entertaining/disturbing possibilities this might have suggested.
Right-clicking to move on the World Map clears any previous target locations, so walking through it doesn't bring up the enter dialog.
Disabled checking for random encounters on the World Map if the party is all completely dead from radiation poisoning.
Added a script to make sure that the description window gets reset when toggling fullscreen mode.
Right-clicking during load should no longer break input on the World Map.
Radio calls should no longer start while the screen is faded down.
Arizona
Ranger Citadel: Rick Baychowski is now weaker to player attacks while he is a follower.
Ranger Citadel: Removed Angela not giving up Ace's Ranger Star, as this was confusing and looked like a bug.
Ranger Citadel: Keyword for Ace's Ranger Star is removed if the party no longer has the star in their possession.
Ranger Citadel: Cursor no longer remains on screen after activating a fan.
Ranger Citadel: Added portrait to Davy Crockett.
Ranger Citadel: Reduced Flintlock's maximum bark distance.
Ranger Citadel: Reduced Ace's grave instigation distance.
Ranger Citadel: Fixed an error that was cropping up when opening the Ranger storage locker.
Ranger Citadel: Fixed a missing sound on a door in the central hall.
Ag Center: Fixed navmesh issues
Ag Center: Added pigeon coop visual effects.
Ag Center: Fixed pigeon coop mouse-over displaying the wrong cursor.
Ag Center: Fixed Rose's storage crates in her lab displaying the wrong cursor.
Ag Center: Fixed up some object placement issues.
Ag Center: Removed unused behavior trigger.
Ag Center: Kathy will no longer bark repeatedly if the Ag Center Serum is used on her.
Ag Center: Rose should no longer be re-recruitable if Ag Center is not cured and she is dismissed before leaving Ag Center.
Ag Center: Fixed Rose's opening door cutscene when she is knocked out.
Ag Center: Fixed combat locking up if researchers are killed before the monsters.
Ag Center: Active Ag Center log book missions should now be resolved if it is destroyed.
Ag Center: Added a log book update for Matt Forrestal's death.
Ag Center: Matt being killed will resolve the "save workers" mission in the log book.
Ag Center: Kathy being killed will resolve the irrigation mission in the log book.
Ag Center: Matt Forrestal should definitely not transform into a horrible monster after being cured.
Ag Center: Removed keywords that appear out of context once the traitor's identity is known.
Ag Center: Fixed party members snapping under a walkway in the Killing Fields.
Ag Center: Angela no longer gets angry if you shoot the Pod Person in the Killing Fields.
Ag Center: Rose should now always drop the Ag Center Airlock Codes upon her death prior to being recruited.
Ag Center: Fixed Rose cutscene being triggered during combat.
Ag Center: Fixed an issue wherein Rose would attack party members during Matt's transformation.
Ag Center: Added sound effect for Matt's transformation.
Ag Center: Rose will now move to the airlock doors even if she is encumbered. This prevents a cutscene lockup issue.
Ag Center: Fixed a cutscene lockup that occurred when clicking the airlock door too many times while Rose was in the party
Ag Center: Fixed using Ag Center control panel for a second time if Kathy was dead causing the player to lose control for a few seconds.
Ag Center: Fixed being able to save during Matt Forrestal's transformation scene.
Ag Center Destroyed: Slightly increased level bounds so map transition is rendered correctly.
Ag Center Destroyed: Fixed the destroyed Central Complex's music playing as a sound effect instead of music, so the correct volume slider should now work on it.
Highpool: Added fog of war Revealer near destroyed crane.
Highpool: Fixed crane sound effect finishing before animation in certain cases.
Highpool: Fixed flickering objects in Jess-Belle's house.
Highpool: Removed an un-targetable propane tank that was stuck inside a building and would highlight when using the Highlight All key.
Highpool: Gave Vulture's Cry some alternate dialog for Native American ethnicity party members.
Highpool: Increased ambient alarm klaxon volume on dam wall.
Highpool: Fixed missing water purifier sound effect after save/load.
Highpool: Removed investigate sounds from Harold and crew.
Highpool: Harold only barks his greeting once per scene load.
Highpool Underground: Fixed fog of war.
Highpool Destroyed: Added missing cover object.
Rail Nomads Camp: Chisel will no longer fade away if he is attacked while leaving the area.
Rail Nomads Camp: Peace ceremony NPCs now fade away at the end of the cutscene.
Rail Nomads Camp: Brother Rannel will no longer hates the Rangers if he has full health, the Rail Nomads don't hate the Rangers, and the Mad Monks do hate the Rangers.
Rail Nomads Camp: Fixed a material in Quarex's train car to be less overly bright.
Rail Nomads Camp: Casey and crew now leave Rail Nomads if Kekkahbah is killed in the meeting hall.
Rail Nomads Camp: Can no longer save in the brief period before Pitbull appears.
Rail Nomads Camp: Fixed combat lockup when using keyword "Problem".
Rail Nomads Camp: Robert Bowling now reacts if Katy is killed.
Rail Nomads Camp: Can no longer move while Pitbull is killing Robert Bowling.
Rail Nomads Camp: Fixed Pitbull not reappearing after a save/load.
Rail Nomads Camp: Fixed a save/load issue in knocking over the smaller totem near Ralphy.
Rail Nomads Camp: Added alternate Casey bark if Atchisons are massacred.
Rail Nomads Camp: Chisel should no longer hostile after peace is complete.
Rail Nomads Camp: Fixed a spooky issue with killing a specific Topekan NPC causing another one to die.
Rail Nomads Camp: Fixed a Chopper guard barking too frequently when investigating the generator.
Atchisons' Camp: Chisel will now remain visible if he has not been spoken to.
Atchisons' Camp: See-saw no longer drops the Brake Shoe if peace has been achieved.
Prison: Fixed Chaos text saying he had a club.
Prison: Fixed correct footsteps not playing on bridges.
Prison: Added some sick dog sound effects.
Prison: Can no longer exit the map immediately after killing Harvey's goat.
Prison: Dog Plague Cure is now removed from inventory when the last dog is cured.
Canyon of Titan: Church Police will no longer be alive in situations where they should no longer be. This fixes some dialog and scripting issues that could be caused as a result of them still being alive.
Canyon of Titan: Fixes to navmesh and fog of war.
Canyon of Titan: Bridewell gang will attack Rangers now if they walk to the HQ with their weapons.
Canyon of Titan: Deadeye Doran will now bark at you if you've killed Raymond, Clyde, or the merchant.
Canyon of Titan: Fixed cases where Skunk Pig wasn't rewarding the party correctly.
Canyon of Titan: Pig carts should properly disappear now when starting combat.
Canyon of Titan: Clyde will no longer give you a mission when you've killed the Outpost Three monks.
Canyon of Titan: Angela now relinquishes her trinkets when she leaves the party.
Canyon of Titan: Added a clear radio barks call before Angela leaves the party to prevent her leaving from being queued and not happening soon enough.
Temple of Titan: Fixed Monks' field-of-view in the underground of the Temple area so that the Rangers can't quickly run past them without being detected.
Temple of Titan: Father Enola no longer repeats a large portion of his dialog.
Temple of Titan: Removed an unused keyword.
Temple of Titan: Modified Ranger dialog line for keyword "Dr. Kyle".
Temple of Titan: Fixed cutscene lock up with examining a brochure shelf.
Temple of Titan: Attaching code scrambler to nuke will now start a cutscene to prevent save/loads.
Temple of Titan: Added check for a certain cutscene to not play when another has started.
Temple of Titan: Fixed a gate not being opened during combat when it should have been.
Temple of Titan: Removed unrequired Safecrack skill component from a door control panel.
Temple of Titan: Changed nuke locker art.
Temple of Titan: Added custom pickup script for nuke locker.
Temple of Titan: Brother Shapiro should now get mad when the player kills patrolling Monks near the Temple.
Temple of Titan: Added an enabled check before turning on alarms. The alarm component was disabled for some reason and it was throwing an error in a cutscene which would cause a hard blocker issue/freeze up.
Temple of Titan: Fixed Father Enola cutscene lockup at the front gate.
Temple of Titan: Moved a collider that was blocking interaction with a simple crate.
Temple of Titan DBM: Replaced the Temple door with a non-interactive version.
Damonta: Fixed robot marching band stopping their march when combat was started with other robots.
Damonta: Can no longer free Lexcanium until Tinker is dead.
Damonta: Plane exterior Rick Baychowski will no longer drop loot.
Damonta: Fixed cockpit door cursor remaining stuck.
Damonta: Increased Hopi's bark delay so she'll stop talking so much when nearby.
Damonta: Clyde's thank you message will now play when he leaves Damonta.
Damonta: Reduced General Vargas event answer radio range.
Damonta: Werewolf Wally's radio message no longer plays if he's dead.
Damonta: Fixed infinite XP error while using Computer Science on Jaime.
Damonta: Description mentioning Bart will not display if Bart is dead or if he never escaped.
Damonta: Made Binh immune after being rescued and in her chair to prevent some oddities.
Damonta: Added a missing log book entry with saving Binh.
Damonta: Fixed Tinker from burning.
Damonta: 4Too can now be hacked.
Silo 7: Fixed fog of war.
Silo 7: Added some missing Turret sound effects.
Radio Tower: Added alternate line if the Rangers scared the toll raiders away.
Radio Tower: Reduced Spyke Alpha's max bark distance.
Wrecking Crew Stronghold: Fixed footstep sounds not playing.
Infected Village: Entrance description no longer triggers if the Ag Center Serum has been added to the reservoir.
Infected Village: Freed prisoners will no longer face the ground.
Infected Pump Stating: Fixed combat bounds so you can't snipe Pod People with no response.
Abandoned Railway: Removed LOD group components.
Abandoned Railway: Changed a particular locked safe default cursor to "open" state.
Abandoned Railway: Added new drops to a broken toaster.
Darwin Village: The entire party is now cured of the plague regardless of the distance from the air supply unit.
Arizona World Map: Slightly lowered Rick's RV point of interest, to prevent it poking out of the ground.
Arizona World Map: Made sure non-destroyed Ag Center point of interest is always hidden if it is destroyed.
Arizona World Map: After unlocking the destroyed Temple of Titan, you must traverse the location from east to west at least once.
Arizona World Map: Ag Center and Highpool point of interest animations no longer play if the locations have already been discovered.
California
Santa Fe Springs: Added some alternate Woodson dialog if Dave is dead.
Rodia: Heyman Hot Potato can only be used when the door is closed.
Rodia: Added an alternate bark to Bullet Grabber if Steven Dengler is dead.
Rodia: Added some additional NPC barks if the town is saved from the Leather Jerks.
Rodia: Fixed an issue wherein Bullet Grabber and Dengler did not acknowledge that the synths had been defeated.
Rodia: Added a hopeful fix to prevent a very rare chance at locking up the old man cutscene with Bullet Grabber.
Angel Oracle: Fixed a situation where the player's party could teleport during combat.
Angel Oracle: Nurse Flinkman's death will update log book entries she is involved in.
Angel Oracle: Should no longer be able to get duplicate Microscopes from the clinic.
Angel Oracle: "Radio" keyword will always be added to Mr. Manners conversation even if it was not discussed with Sheriff Marshall. This should fix an issue with players being unable to access the radio room after helping Manners.
Hollywood: Fixed George and Martha's portraits.
Hollywood: Fixed some erroneous character descriptions.
Hollywood: Fixed Ma Brown's goodbye text.
Hollywood: Fixed funeral scene.
Hollywood: Fixed slaver's cursor not showing up.
Hollywood: Fixed blank keyword message in Manny's dialog.
Hollywood: Stopped Swifty text description from showing up if he is dead.
Hollywood: Bug fixed to prevent duplicating Puppy when using Animal Whisperer.
Hollywood: Fixed Puppy looping XP issue.
Hollywood: Fixed Veronica's portrait when in the HCC meeting.
Hollywood: Changed George's portrait.
Hollywood: Fixed Flo repeating her greeting too often.
Hollywood: Forced Don in the Hotel California to use cover so that he would always remain targetable in combat. This prevents an infinite combat bug where sometimes he would stand in an un-targetable location.
Hollywood Sewers: Stopped an event from playing twice.
Los Feliz: Fixed derived animal scripts to call the base Event_Started. Was causing null ref when the base responded to a CNPC dismiss event and the myNpc var was not set.
Griffith Park: God's Militia radio call to Heidi no longer plays if Heidi has already taken over the Bastion.
Griffith Park: Fixed being able to shoot through the penitents' camp fences.
Griffith Park: Fixed some erroneous character descriptions.
Griffith Park: Added fix for saved games that have McDade ♥♥♥♥ed when he shouldn't be.
Griffith Park: Added additional checks to make enemy hostility more granular/nuanced in certain situations.
Griffith Park: Fixed a situation in which a cutscene could trigger earlier than intended.
Griffith Park: Fixed inner gate to work correctly.
Griffith Park: Refusing McDade should now give the player a second chance in later conversations.
Griffith Park: Changed Master Sergeant's outfit.
Griffith Park: Fixed Maggie's faction to prevent her going hostile inappropriately.
Griffith Park: Fixed Overseer losh from disappearing when attacking him.
Griffith Park: Fixed black mask not opening up Broken Man mission for McDade while he was in charge of the Bastion.
Seal Beach: Fixed fog of war.
Seal Beach: Mad Mike's bark following the party too far off screen.
Seal Beach: Fixed being unable to hack synth outside Seal Beach.
Endgame: Vargas's cutscene will now interrupt the active conversation.
Endgame: Monk was showing up when he shouldn't have. If there was a more detailed note on this, I'd know which monk this change was actually referring to.
Endgame: Changed portrait on the Crockett computer.
Salt Lake Park: Location will now unlock if Rodia has been saved.
Salt Lake Park: Prevented robots from spawning if a party member is too close to the spawn area.
Playa Del Ray: Mannerites in Playa Del Rey now leave when the Rangers leave.
Culver City Brothel: Fixed fog of war.
Santa Monica: Added portrait for Preacher Jinto.
Los Angeles Aqueduct: Added descriptions for propane tanks.
Inglewood: Fixed background music not playing.
Schahinger Mysterious Shrine: Added description text to ladders.
Clerc Mysterious Shrine: Added a failsafe for users who are stuck inside the Underworld bar and the door becomes non-interactive (probably a rare file corruption or save conflict issue).
California World Map: Lowered Seal Beach point of interest on map so it doesn't poke out when it's not yet discovered.
California World Map: Gods Militia call pertaining to Santa Monica now only triggers if the preacher state is not unmet.
California Random Encounters: Removed some ladders, added some ramps.
California Random Encounters: Made sure enemies were spawned correctly (some rare situations could cause no enemies to appear).
California Random Encounters: Fixes to enemies sometimes not being hostile in random encounters.
California Random Encounters: Dugan's Workerbots should now have correct portraits.
California Random Encounter Map 4: Cleaned up navmesh and combat grid.
California Random Encounter Map 6: Added a collider to a train car that previously had none.
Text/Localization
Numerous typo fixes.
Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
Localization updates across all languages.
Numerous localization bug fixes and feature additions intended to allow editors to make more nuanced and language-specific changes to localization.
Updated all attribute descriptions for accuracy and consistency.
Updated Alarm Disarm skill text to mention opening safes and doors with it.
Updated Combat Shooting description with some more details.
Updated Speed attribute description to mention Evasion Chance
Improved location name consistency between different in-game references.
Fixed some scene descriptions that did not match level art.
Fixed bug with bracketed text (that is not a meta tag) skipping the text-wrapping code.
Fixed missing-gender-tag error on empty speaker string.
Tagged a few more bar tab names for localization that have English words in them, like "The Dutch Ghost".
Logic fixes for combat text inconsistencies.
Epilogue
Fixed ending for Hollywood when peace treaty is not signed. |
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Posted: Mon, 15th Dec 2014 21:53 Post subject: |
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Their next patch is going to be a huge overhaul of the game systems:
Quote: | Correct, patch 5 is a bug-fix update first and foremost. The balance changes we are making are going to be very, very extensive. Think more along the lines of "overhauling attributes, skills, economy, loot distribution, item stats", etc. than "tweaking a few damage numbers". |
https://forums.inxile-entertainment.com/viewtopic.php?f=7&t=11389#p143114
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Posted: Mon, 15th Dec 2014 22:02 Post subject: |
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Will that require a restart of the game?
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Posted: Mon, 15th Dec 2014 23:04 Post subject: |
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Mister_s wrote: | Will that require a restart of the game? |
I'd say that the balance patch will require that since they'll be overhauling stats and skills. I'm guessing bonuses during character generation will be calculated differently.
-=the wandering pillow stuffer=-
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Posted: Wed, 17th Dec 2014 21:08 Post subject: |
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Just got my CE, if anyone else here is on the west coast of the U.S. be on the lookout for yours to arrive soon.
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Posted: Thu, 18th Dec 2014 01:06 Post subject: |
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riptide77 wrote: | Mister_s wrote: | Will that require a restart of the game? |
I'd say that the balance patch will require that since they'll be overhauling stats and skills. I'm guessing bonuses during character generation will be calculated differently. |
no need to restart yet. Im starting LA map and after last patch all went good.
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Posted: Thu, 18th Dec 2014 01:12 Post subject: |
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I wasn't talking about this patch. I was referring to the patch that will change game systems (rules, calculations, possibly affect character generation). I'd say you'll have to restart after that one to get the benefit of the changes.
-=the wandering pillow stuffer=-
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Posted: Thu, 18th Dec 2014 01:21 Post subject: |
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Awazee wrote: | Can anyone confirm whether the steam version is drm free or not? i.e if it requires steam to run or not.
It's pretty cheap on g2a and such stores but I'm not a massive fan of steam, especially when there are drm free versions available. |
Game runs with no STEAM running just fine.
EDIT: I am using main kickstarter serial.
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Posted: Tue, 23rd Dec 2014 09:58 Post subject: |
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Thought i'd drop my thoughts on this game after 60 something hours (Restarted a few times past the halfway mark now). I'm really enjoying the game, its not perfect by any means and probably could have done with 6 month more polish. Given games sometimes cost 100's of millions to produce I think it came out pretty well.
Pro's:
Writing: Mature writing style, this and Witcher are so refreshing in this department.
Lore: World, factions and artwork I thought were excellent. The factions and quests and back-stories were interesting, thought some of the radio chatter etc. were awesome.
Combat: It's not perfect, but I'ts turn based and i really like turn based.
NPC's: Some NPC's are really entertaining, unfortunately I don't think they had time to flesh them all out.
Con's:
Balance: The game is balanced poorly and it shows, All AI = rush at you and fire when in range.
Bugs On Release: It's taken 5 patches for the game to be reasonably stable and a lot of quests fixed.
Performance: You will have frame-rate drops even with super spec'd PC's.
Idgaf's:
Graphics, but to comment i guess the biggest problem would be the consistency.
Anyway hope it was successful enough for InXile to continue making 90's style games.
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Posted: Tue, 23rd Dec 2014 15:11 Post subject: |
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They did promise a rebalancing patch which will delve into the game mechanics later on but I'm not sure when exactly it'll be released. Hopefully January.
-=the wandering pillow stuffer=-
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Posted: Tue, 23rd Dec 2014 16:26 Post subject: |
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riptide77 wrote: | They did promise a rebalancing patch which will delve into the game mechanics later on but I'm not sure when exactly it'll be released. Hopefully January. |
Sea (one of the WL2 devs) posts on the RPGCodex forums frequently. He said that the balance patch is going to be very thorough.
We might see it January, but I think it might be later.
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Posted: Tue, 23rd Dec 2014 17:20 Post subject: |
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Steelone wrote: | riptide77 wrote: | They did promise a rebalancing patch which will delve into the game mechanics later on but I'm not sure when exactly it'll be released. Hopefully January. |
Sea (one of the WL2 devs) posts on the RPGCodex forums frequently. He said that the balance patch is going to be very thorough.
We might see it January, but I think it might be later. |
I'm waiting with my next plathrough until this patch is released. It shall be glorious!
-=the wandering pillow stuffer=-
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Posted: Sun, 28th Dec 2014 19:44 Post subject: |
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I recently reinstalled Windows, so while the game is still present it's not 'installed'. Is there any way to fix the install without reinstalling the whole game? I'm using the GoG version.
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Posted: Sun, 28th Dec 2014 20:24 Post subject: |
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Mister_s wrote: | I recently reinstalled Windows, so while the game is still present it's not 'installed'. Is there any way to fix the install without reinstalling the whole game? I'm using the GoG version. |
I've had the same "problem" with The Witcher 2 EE GOG. I was able to run the game from the exe though but the launcher was inaccessible, so I had to install the whole thing again.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Posted: Sun, 28th Dec 2014 20:30 Post subject: |
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Dammit, that's what I thought, Are GoG patches cumulative?
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Posted: Sun, 28th Dec 2014 21:24 Post subject: |
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Posted: Mon, 29th Dec 2014 16:51 Post subject: |
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Thanks, good find. I'll try that.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 19th Jan 2015 20:06 Post subject: |
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Posted: Tue, 20th Jan 2015 02:07 Post subject: |
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I'm happy for them. NOT. Release the god dam balance patch already
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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