I was doing the Emprise du Lion Castle quest, killed a few guys, went back to the camp for potions and now I cant enter the castle again, CTD at the door
cant find anything on google, anyone else had the same problem?
However, I experienced another bug. When I had my weapons unsheathed I couldn't move.Well, I could, but just a few steps in any direction and then it was like hitting an invisible wall all around my character.
It happened only to a character I controlled directly. Switching character and reloading didn't help. I had to restart the game to 'fix" this.
The world layout is similar to DA: Origins with separate larger "hub" regions with their own events, there's once again no passage of time so weather and all that remains static in most cases though certain larger events can change this or well it was used for one region at least turning it from night to day and no rain.
Instead of a map you have a "war table" that you travel between areas on and areas have to be scouted first before you can access them, there's also a local/quest map and something that should be a mini-map but appears more like a radar.
These operations to scout new areas and participate in the main quests usually cost power which you gain from well you grind for them in many cases by completing smaller gathering quests although you do also gain some from completing major events and increasing your inquisition rank.
This inquisition rank affects influence and more directly each rank gives you a perk which you can spend in one of four categories to unlock everything from additional dialogue choices to increased inventory capacity and discounts or access to better wares.
(There's twenty levels and as such 20 perks points to gain but there's more than 20 perks available so chose wisely.)
This time you will not be able to see companion affection but they react much more to your actions and during dialogue you can usually gauge their feelings towards you by how friendly or aggressive the discussion becomes, unsure how to explain but you will see when you gain and lose points or rather when your companions agree and disagree about your choices.
Getting these people (And this includes your three advisors.) also unlocks special events and quests where you can learn more about them through both smaller and larger events.
Most companions can be romanced aside from Varric, Cole and Vivienne and you can even flirt with some other people or also romance the advisors aside from Leliana.
Romance is pretty straightforward and some of the events can be a bit cringy or whatever to call them but companions also have specific preferences so someone like Iron Bull is OK with both male and female PC's of any race whereas say Cullen prefers human or elven females.
Going back to the war table you also periodically unlock minor operations where you have to select which of your tree advisors (Cullen - military, Leliana - spymaster and Josephine - diplomacy.) to send out to complete this, each of them will complete the assignment but your outcome and reward will vary depending on whom you choose and it's not always obvious which candidate might be best although some operations have a preferred advisor who will complete it faster but again it's not always the ideal outcome.
I prefer to adjust the computer clock to speed through the otherwise 10 minutes to 22 hours (!) of waiting that would otherwise be required, just a tip but I wouldn't want to have this artificial time limitation.
These little operations can sometimes include several steps and trigger other events, your companions and other people can also give you operations to complete.
What else could I say?
Inventory is similar to Dragon Age 2 with the same class restrictions although armor is further streamlined into bodyarmor and a helmet although you can now craft your own items by first finding a blueprint and then finding enough materials for it, you can also craft additional parts for armor and weapons such as adding a hilt or pommel to a sword or leggings and armwear to armor.
(If you use Varric upgrading Bianca is also important.)
The crafting items are everywhere from finding finding minerals and herbs to killing both enemies and neutral creatures and the schematics can come from rewards, sold by shopkeepers or found as random loot.
It's also divided by tiers which define their min and max attributes for schematics and then the material quality define where on that scale you end up such as using iron to make a lower quality armor or using silverite to create a high quality one.
(Also somewhat changes the armors appearance although not all crafting slots affect the items colors and extras like different leather textures or cloth designs.)
Oh and companions use their own armor appearance so the same armor will look different for each of them and the same goes for the upgrades or parts you can add on.
Overall completion time would probably be around 40 hours or so if you do only the main storyline and the minimum other missions required and then upwards of 100 hours or so if you thoroughly explore every region and solve all quests and such.
I'm not sure what I could say about combat as it feels nearly identical to Dragon Age 2 although you have a limited amount of hotkeys for special abilities (Which are also very similar to DA2) and most fights require the use of these abilities to inflict status ailments on opponents and maximize damage output.
The emotions from Dragon Age 2 have been expanded upon but you don't become bound to a specific archetype by using the same one repeatedly and some of them can be a bit difficult to know exactly what they do plus there's a few specific responses for both your character class and the extra dialogue you can unlock via perks.
Oh and yes you do have a throne in your headquarters once you get there where you will sometimes be able to judge some of the characters you have met or defeated from executing them to recruiting them and so on, mostly for companion affection changes where they agree or disagree with different choices.
Uh what else is there, the world is pretty static with mostly your group and random enemy encounters but there's a lot of banter dialogue between both your companions and friendly NPC's you meet in the few town and keep areas throughout the game.
You can also upgrade Skyhold but only one of the three upgrades actually do anything beyond just a cosmetic change and even then it's pretty minor, rest is automated by completing quests which once again advances events just as in previous games.
(So you finish a larger quest or one of the main quests and the plot moves forward a bit and your keep might get repaired or see new people arrive.)
Can also customize the keep visually but it's pretty minor stuff.
You do have mounts too but beyond choosing if you want a horse, horse-dragon, deer("halla") or pig ("battlenug") I don't think there's any difference between various breeds but if you want a purple or pink mount they do exist, yeah it's a bit weird.
Not sure there's much else I can add about the game, most probably already know that the plot is pretty straightforward with only a few (Very easily noticed.) turns and it's also pretty simple compared to say a CRPG epic from Black Isle or Troika back then to name two.
Oh and yeah several choices for DA:O and DA2 do carry over from meeting certain NPC's to just hearing about those events and other alterations compared to the default world state which is pretty basic.
And quests do have different outcomes both the main ones and some of the side quests.
(And the companion related quests, advisors also have these.)
And finally while you can be a bit of a dick or aggressive you can't be outright evil as far as I'm aware but that's nothing new from Biowares other recent games.
EDIT: So that's why it felt like it took a while to reply, I wrote too much.
And someone else can probably point out various flaws and positive points about the core aspects of the game and all that, from bugs to well I don't know, everything else?
(How the game performs, how the writing is and about sounds and visuals.)
However, I experienced another bug. When I had my weapons unsheathed I couldn't move.Well, I could, but just a few steps in any direction and then it was like hitting an invisible wall all around my character.
It happened only to a character I controlled directly. Switching character and reloading didn't help. I had to restart the game to 'fix" this.
Well... tried to enter the castle with Cassandra and it didnt crashed
There's twenty levels and as such 20 perks points to gain but there's more than 20 perks available so chose wisely.
I would mention here that for most perks to be available a certain number of other perks is required to be unlocked in this particular category first.However it's important to note that you can get free perks by acquiring agents.
There's twenty levels and as such 20 perks points to gain but there's more than 20 perks available so chose wisely.
I would mention here that for most perks to be available a certain number of other perks is required to be unlocked in this particular category first.However it's important to note that you can get free perks by acquiring agents.
Ah I missed that, however I thought agents only lowered the perk requirements so if you have three spymaster agents but have only taken one perk in that category you could still take the perk that would have otherwise required four others to be taken first.
(One perk in each of the advisor categories also requires a keep before they unlock.)
sabin1981 wrote:
I hadn't even considered putting the clock forward on my comp. Wahey, that'll save some of the 18hr+ missions
I just dislike that restriction, if it had some other requirement like having to leave Skyhold or travel a certain distance(*) it might have been a bit better and more believable.
* - This also bothers me in some of the companion quests:
Hey Cole let's go out and do something fun real quick!
(Which you can do as a dialogue choice if your approval is high enough.)
And then the loading screen appears and the map background for Val Royoux appears and Cole and the inquisitor visits a small outdoor inn to talk a bit before heading back.
Val Roy is one and a half country away from Skyhold and probably hundreds of miles of terrain and several weeks worth of travel.
Yeah it's minor but it gets pretty comical due to the distance they would have had to travel although I guess it has no good solution so Bioware ignoring this little thing and breaking belief a bit is understandable.
I guess now I just have to believe Solas has some teleport magic.
(The "A wizard did it." D&D answer, heh.)
Last edited by JBeckman on Sat, 6th Dec 2014 15:42; edited 2 times in total
And then the loading screen appears and the map background for Val Royoux appears and Cole and the inquisitor visits a small outdoor inn to talk a bit before heading back.
Val Roy is one and a half country away from Skyhold and probably hundreds of miles of terrain and several weeks worth of travel.
And here I thought it was just me, haha! Yep.. that's definitely a strange thing to accept. "Let's go for a merry jaunt several hundred miles away!"
And then the loading screen appears and the map background for Val Royoux appears and Cole and the inquisitor visits a small outdoor inn to talk a bit before heading back.
Val Roy is one and a half country away from Skyhold and probably hundreds of miles of terrain and several weeks worth of travel.
And here I thought it was just me, haha! Yep.. that's definitely a strange thing to accept. "Let's go for a merry jaunt several hundred miles away!"
Some companions do have separate map travel points to unique locations but yeah it just bothers me a bit but I guess it's pretty minor with all the other stuff you can do in this game.
(It's a common issue with many RPG's after all.)
(Where's the capitol cities? Val Roy is supposed to be one but it's like the smallest area in the game minus some minor locations you only visit once.)
Last edited by JBeckman on Sat, 6th Dec 2014 15:46; edited 1 time in total
Restart is not required. You alt-tab DAI, change the time and alt-tab back into the game.
Btw it's easier to change days not time. You just click on a calendar and select a next day.
When I had lots of operations to do, I kept going for several days forward without manually saving the game. So, say. you start at November 6 and go all the way to November 12 and after that, when everything is done, you finally set the date back so that saves won't get screwed up(older saves showing as last ones because of date changes)
I think the different mount types have different levels of damage they can sustain from enemies before you get thrown off, but frankly I've never ridden more than 100m or so, so I have no idea how it works in practice. I found mounts fairly useless. They are slow and unresponsive, and you lose the party banter. I prefer to walk.
The story itself is good to great, but the presentation is superb IMO. I've seen some excellent scenes, brilliant. While playing this game, I keep thinking whether ME4 will have presentation at this level. Would be awesome.
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