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Posted: Sun, 30th Nov 2014 23:03 Post subject: |
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Is there any good place to farm Fade-touched Obsidian? 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 1st Dec 2014 00:42 Post subject: |
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I wouldn't mind optional co-op, instead of a full team of NPCs maybe one could be a player hehe. Maybe in Dragon Age 10.
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Posted: Mon, 1st Dec 2014 05:30 Post subject: |
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h0rnyfavn wrote: | Is there any good place to farm Fade-touched Obsidian?  |
If you didn't fully loot the chest you got the original piece from, you can get an unlimited amount via the replenishing container exploit. Just loot the Fade-Touched Obsidian, save, load, and it will be restocked.
The_Zeel wrote: | so if i play on hard, does the game get any more tactical, a la origins,
or does it just make you mash harder?  |
They just add hitpoint bloat, and friendly fire now has to be enabled manually in the options. Possibly they also scale damage output, not sure. I finished it on hard, and the most challenging aspect was dealing with the shitty controls.
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Posted: Mon, 1st Dec 2014 08:04 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:29; edited 1 time in total
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Posted: Mon, 1st Dec 2014 08:38 Post subject: |
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This seems like a game that needs to be started on hard difficulty right away, without even trying normal.
That's the same thing I did in DA2, which made combat challenging and tactical (rushing without regard to positioning or planning would get you killed). Still have no idea why people called DA2 action oriented. Guess they played on normal or easy, where this may not have mattered?
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Mon, 1st Dec 2014 08:44 Post subject: |
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Interinactive wrote: | I bit my tongue, put all of my work aside, and put 20hrs into it over the weekend.
Usually when I do this, I come to appreciate a game despite the fact that I originally disliked it (like with Crysis 3, Assassin's Creed, Fallout 3), but not this time.
- The combat is still watered down spamming, nothing was expanded upon there, it never gets any better
- There aren't many tactics you can employ
- Nightmare difficulty isn't difficult as it only seems to make boring battles drag on for longer without making them anymore interesting. Fight two bears at once, for example... christ. zzzZZZzzzZZZzzz
- Relying on potions with no healing spells is a poor decision IMO
- Telling your team to 'hold' for them to only instantly appear next to you seconds later when you move 'too far' away. Fuck this restricted bullshit.
- The writing is great. I thought it'd be immature sloppily written horse crap, but I was surprised... except it's not, and this is what I *would* have said if I was still 8 years old, didn't know any better, and couldn't write better dialogue between excrement and toilet paper.
- 'Tactical' view, like this abomination needs any further explanation
- Friendly fire + nightmare mode + AOE spells - the AI does a really crappy job at protecting you with those AOE spells, they just keep on casting them in the center of the action rather than offsetting them so that they only hit the enemy. Amazing work there.
- Horses... I didn't think anything would top how crappy they were in Skyrim, but there we have it. Plus those 'effects' that come off of it when it's doing around 5mph, as if you're doing 120mph
- PC controls are fucked. Using the keyboard for so many things that should be tied to the mouse is wrong, especially in tactical view
- Inventory is also horrible, I'm surprised I don't see more comments in relation to this. Then again, you probably don't notice as much if you're using a gamepad.
- Pressing a button with something awesome happening - so this was never killed off. As I primarily control warriors, sometimes I can't see what the fuck I am doing as there are so many effects/animations/'awesome' things happening.
Graphics are okay, locations are also pretty decent, and that's where it ends for me. It basically feels like DA2 with better graphics and a more open world, yet I loathe it all the same. I really can't put my distaste for it into words. But it's not all bad. I picked up the CE in an aftersale for $109 and sold it for $224 and got to keep the game - of which I will continue to pimp out for those interested (in turn)
With all the positivity surrounding the title, and considering it'll probably win 'RPG of the year' from most mainstream sites (when Wasteland 2 and Divinity are clearly better in regards to being RPGs), I've lost faith in almost all RPG gamers. We're definitely in a time where noone really gives a shit about simplifying games anymore, even when they've already been simplified to hell and back. But it looks pretty, right? |
So do I get to finish it after Sabin's done or... 
R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS
I usually stream stuff: http://www.twitch.tv/claudeftw
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HIz
Posts: 2187
Location: Wrong_Timeline
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Posted: Mon, 1st Dec 2014 09:02 Post subject: |
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Yup, fade-touched is for masterwork crafting.
Getting useful stuff from crafting is very refreshing.
I agree with the assessment earlier in this thread.
Same item level
--> -->
common (grey) - blue (rare) - regular crafting - masterwork crafting - unique (purple)
Blues and regular crafting kind of mix. It depends on how good your mats are, and whether you add arms and legs/runes. I understand not everyone wants to go around gathering metals and stuff for crafting.
The crafting system is well done. It could have been even more extensive in terms of options on how a certain item should appear though. I didn't come across too many "unique" looking armor sets, certainly not of the type I crafted myself.
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Posted: Mon, 1st Dec 2014 09:16 Post subject: |
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peter980 wrote: | This seems like a game that needs to be started on hard difficulty right away, without even trying normal.
That's the same thing I did in DA2, which made combat challenging and tactical (rushing without regard to positioning or planning would get you killed). Still have no idea why people called DA2 action oriented. Guess they played on normal or easy, where this may not have mattered? |
yea da2 was never tactical, i played it on hard and it just made battles longer, not different.
with da2's spawning enemies in the middle of a battle, there was never any proper tactics that could be applied.
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Posted: Mon, 1st Dec 2014 09:52 Post subject: |
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@lolozaur Quote: | and killed this fucker too |
What was your party's level?
Do other dragons summon mobs like the first one?
@IamAWESOME
@Seafort @DCB
Cheers.
Yeah, I found this thread on reddit, but ,alas,the chests are totally empty..
Anyways, now I'm more interested in Fade-Touched Silverite 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 1st Dec 2014 10:18 Post subject: |
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Interinactive wrote: | With all the positivity surrounding the title, and considering it'll probably win 'RPG of the year' from most mainstream sites (when Wasteland 2 and Divinity are clearly better in regards to being RPGs), I've lost faith in almost all RPG gamers. We're definitely in a time where noone really gives a shit about simplifying games anymore, even when they've already been simplified to hell and back. But it looks pretty, right? |
It's a console game, pitched at a console audience. You should hardly be surprised. It's like saying you are surprised that the Twilight series isn't written to the same standard as a Jane Austen novel.
h0rnyfavn wrote: | Do other dragons summon mobs like the first one? |
Yeah, pretty much all of them have multiple waves of dragonling adds as I recall (depending on how long the fight lasts). I guess they wanted the full MMO experience. They are more an annoyance than any sort of serious challenge though, but keep an eye on your archers/mages to make sure they aren't being raped by one (or more) while you are focused on the dragon.
h0rnyfavn wrote: | Yeah, I found this thread on reddit, but ,alas,the chests are totally empty. |
You can always dupe it using the same bug that has apparently existed since Origins, although I haven't tried it myself. Something about selling and cancelling quickly or something. Otherwise just use CheatEngine to set the stack to 99.
h0rnyfavn wrote: | Anyways, now I'm more interested in Fade-Touched Silverite  |
Yeah I never got one of those myself, but apparently one of the types is +5 guard on hit. I think it is a random spawn though, unlike the obsidian one at Redcliffe.
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Posted: Mon, 1st Dec 2014 10:26 Post subject: |
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Posted: Mon, 1st Dec 2014 10:31 Post subject: |
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The_Zeel wrote: | peter980 wrote: | This seems like a game that needs to be started on hard difficulty right away, without even trying normal.
That's the same thing I did in DA2, which made combat challenging and tactical (rushing without regard to positioning or planning would get you killed). Still have no idea why people called DA2 action oriented. Guess they played on normal or easy, where this may not have mattered? |
yea da2 was never tactical, i played it on hard and it just made battles longer, not different.
with da2's spawning enemies in the middle of a battle, there was never any proper tactics that could be applied. |
Yes, unlike Dragon Age: Origins, where you needed comlplex tactics, like:
-CC
-Nuke mages asap
-> win
+ bosses were all tank & spank, except for the high dragon, and flemeth, where you needed to position your tank.
I never understood why people think, that DA:O was tactical, but DA:2 was not.
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Posted: Mon, 1st Dec 2014 11:00 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:29; edited 1 time in total
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Posted: Mon, 1st Dec 2014 11:01 Post subject: |
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lilathrone wrote: | The_Zeel wrote: | peter980 wrote: | This seems like a game that needs to be started on hard difficulty right away, without even trying normal.
That's the same thing I did in DA2, which made combat challenging and tactical (rushing without regard to positioning or planning would get you killed). Still have no idea why people called DA2 action oriented. Guess they played on normal or easy, where this may not have mattered? |
yea da2 was never tactical, i played it on hard and it just made battles longer, not different.
with da2's spawning enemies in the middle of a battle, there was never any proper tactics that could be applied. |
Yes, unlike Dragon Age: Origins, where you needed comlplex tactics, like:
-CC
-Nuke mages asap
-> win
+ bosses were all tank & spank, except for the high dragon, and flemeth, where you needed to position your tank.
I never understood why people think, that DA:O was tactical, but DA:2 was not. |
Because you can pause a DA:O fight from the start and plan your tactics, while in DA2 you can plan all you want at first, but it won't matter as multiple waves will appear out of nowhere. This isn't all that hard to understand, i hope?
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Posted: Mon, 1st Dec 2014 11:02 Post subject: |
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lilathrone wrote: | The_Zeel wrote: | peter980 wrote: | This seems like a game that needs to be started on hard difficulty right away, without even trying normal.
That's the same thing I did in DA2, which made combat challenging and tactical (rushing without regard to positioning or planning would get you killed). Still have no idea why people called DA2 action oriented. Guess they played on normal or easy, where this may not have mattered? |
yea da2 was never tactical, i played it on hard and it just made battles longer, not different.
with da2's spawning enemies in the middle of a battle, there was never any proper tactics that could be applied. |
Yes, unlike Dragon Age: Origins, where you needed comlplex tactics, like:
-CC
-Nuke mages asap
-> win
+ bosses were all tank & spank, except for the high dragon, and flemeth, where you needed to position your tank.
I never understood why people think, that DA:O was tactical, but DA:2 was not. |
short answer: nostalgia goggles. played DA:O inside out and it was never overly complex or hard. final boss was a joke.
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Posted: Mon, 1st Dec 2014 11:04 Post subject: |
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Interinactive wrote: | DCB wrote: | It's a console game, pitched at a console audience. You should hardly be surprised. It's like saying you are surprised that the Twilight series isn't written to the same standard as a Jane Austen novel. |
Who was surprised?
I don't care who it's pitched at. If they don't want me to treat it like a PC game, don't release it on PC. Or at least do, and don't be so fucking lazy about it. There is simply no excuse for the technical, UI and UX issues this game has.
Coming from older Bioware games, DAO was also a console game, also pitched at a console audience. But it also treated the PC version with an interface and controls that were suited to it. It was also dumbed down (again, coming from older Bioware games). But it was still amazing.
DAI does the same thing, except instead of watering down games like Baldur's Gate (as DAO had), it waters down what was already watered down. Now it's just silly.
^^^That can't even be a point of contention for me. For others, it seems they're willing to settle for less, but I can't. That's all there is to it IMO. |
I kind of have to disagree on DA:O being focused on consoles. Consoles had quests and such removed, and what console focused games see more content on PC than consoles? so while certain things was probably remade for consoles, i think PC was the primary focus until atleast the end of the development.
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Posted: Mon, 1st Dec 2014 11:14 Post subject: |
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So far I've only been in the Hinterlands (not where the lvl 12 bitches are...) and the stormcoast. The game looks mighty fine and interesting. Now I am fighting my way through the mages castle that Viroux motherfucker teleported me you know.....damn I'm playing slowly but fuck me that's what you gotta do if you buy a game. You cant rush the money out of this shit.
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Posted: Mon, 1st Dec 2014 11:16 Post subject: |
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Stormwolf wrote: | lilathrone wrote: | The_Zeel wrote: |
yea da2 was never tactical, i played it on hard and it just made battles longer, not different.
with da2's spawning enemies in the middle of a battle, there was never any proper tactics that could be applied. |
Yes, unlike Dragon Age: Origins, where you needed comlplex tactics, like:
-CC
-Nuke mages asap
-> win
+ bosses were all tank & spank, except for the high dragon, and flemeth, where you needed to position your tank.
I never understood why people think, that DA:O was tactical, but DA:2 was not. |
Because you can pause a DA:O fight from the start and plan your tactics, while in DA2 you can plan all you want at first, but it won't matter as multiple waves will appear out of nowhere. This isn't all that hard to understand, i hope? |
I understand this part, but i think it doesn't make DA:O tactical.
+ my hardest boss fight was in DA2 (in Deep Roads, the rock thingy, i died at least 10 times, before i figured out how to beat that motherf**ker, that never happened in DA:O)
Don't get me wrong, i think DA:O is far superior compared to DA:2, but saying that DA:O combat is better, and more tactical is bs.
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Posted: Mon, 1st Dec 2014 11:21 Post subject: |
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