Never Alone (Kisima Ingitchuna in Iñupiaq) sees young girl Nuna and her fox friend off adventuring over ice floes, through forests, and across tundra. (In single-player you can switch between them, while they’re split up in co-op.) Along the way, they’ll come across folklore characters, some of whom sound more friendly than others, like Manslayer, Blizzard Man, Sky People, the Little People, and the Rolling Heads. I know nothing about any of these, but who wouldn’t want to learn about the Rolling Heads?
Quote:
Iñupiat elder Ron Brower explains that while their “historic knowledge” was passed down to his generation, it “has not bridged to the younger Xbox generation.” Enter video games:
“I think this should give them an insight as to the way Iñupiat think. We think quite differently because of our isolation and the kind of beliefs and self-sufficiency that we develop. I think it’s important: how to be independent, and how to think outside of the box, and how to be innovative.”
It helps that the game’s looking pretty flipping lovely. It’s one child’s trek through the snow and ice, accompanied by a fox, meeting all sorts of strange figures. The fox is playable as a co-op character too, if you fancy. The whole thing’s got a beautiful eerie vibe.
Never Alone’s being made by Upper One Games, a studio founded by a tribal council representing Alaska Native groups in a corner of Alaska. They’re planning to release it this autumn.
I've been looking towards this game for a while now, since it was announced not so long ago, in May. Not because I'm a quite a sucker for lovely story-driven platformers or because of some kind of novelty around this game (this is like, what, fist more or less big-budget game from Alaska from proper dev team, not counting single-person indies?) but because of the reason itself why it exist. They not just wanted to create videogame because they love vdieogames, or because they wanted to share their story(ies), or just because it is their job publisher hired them for - but because they wanted to share their history, their folklore, the wisdom of their generation and people. And instead of blindly bitching that new generation don't listen to elders/parents and/or that they are useless and wasting their time with their videogames - they instead went forward found a way to a communicate with them through their medium. How is damn cool is that?
You could argue that myths and history always were popular aspects and parts of the videogames every now and often. That may be true, but the reasoning behind that wasn't quite the same.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
It's a nice little game indeed , I finished it one sitting this late afternoon (13 chapters including the prelude and epilogue, 5~10 minutes each) and enjoyed it a lot, despite some minor flaws like the dodgy physics and imprecise controls at times.
Has charm and some basic, but interesting gameplay mechanics involving the two protagonists. The art-style and overall presentation with the informative documentaries is nice, too.
AKofC wrote:
Don't want to play this because the fox is clearly going to die. (((((
Any answer would be spoilerish, so all I can say is the cryptic 'bad feels will be present, but they will be manageable'
Just finished it in one go and it was kinda boring. Didnt felt anything really.
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The first expansion to Never Alone will be released at the end of July.
Titled Foxtales, the DLC draws on the Alaska Native story The Two Coastal Brothers.
In the new content, Nuna and Fox are in their sealskin canoe traveling around the coasts, rivers and lakes of Northwest Alaska. They will venture into open seas, swim through the ruins of a sunken village and paddle up the Noatak River on a mission to rescue a new friend from an unexpected foe.
Working together, Nuna and Fox will need to survive “swirling currents, fierce creatures and hidden underwater hazards of the Alaska coast.”
Foxtales contains five new unlockable Cultural Insight videos that include the family of Alaska Native Willie Panik Goodwin, Sr., whose telling of The Two Coastal Brothers inspired the game.
Never Alone: Foxtales will be available as downloadable content for Mac, PC, PlayStation 4 and July 28.
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