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couleur
[Moderator] Janitor
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Posted: Mon, 17th Nov 2014 18:02 Post subject: |
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Yeah, as all of a sudden the game is crap because they dropped SP. Please, go back to your Pentium 1 and dial up connection.
PC: Yes. Console: No.
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Posted: Mon, 17th Nov 2014 18:05 Post subject: |
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Areius wrote: | Yeah, as all of a sudden the game is crap because they dropped SP. Please, go back to your Pentium 1 and dial up connection. |
Yet when Ubisoft/EA push online-only DRM they get torn to bits. Hypocrites everywhere.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 17th Nov 2014 18:37 Post subject: |
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sabin1981 wrote: | zmed wrote: | I understand the butthurt, I really do |
If you understood it, you wouldn't dismiss it/everyone as "butthurt" |
I don't dismiss anything. "Butthurt" is a perfectly common phrase used on the internet for...well...being hurt. I passed on a few games because they were online only. But there were a few that I just couldn't care. This is one of those.
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Posted: Mon, 17th Nov 2014 19:19 Post subject: |
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for today, online requirement for me is a nonissue
i've been happily playing in solo mode for the entire beta period with only occational dropouts when connection fails
and for the immediate future i don't see it becoming a major issue
however
what if this is is like the past 15 years with zero good space sims coming out?
what if servers go down and i want to play some elite?
i'll accept no offline mode at launch but it should be there in some form at some point because it was promised
even if it came a year from now
it'll be a different and static experience but so what - just suck it up and do it
they could even make it as part of the current solo experience
sync galaxy state and if connection fails, just use the latest galaxy update to play offline
just disallow solo/open cross play, as they should anyway
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Posted: Mon, 17th Nov 2014 19:29 Post subject: |
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sabin1981 wrote: | Areius wrote: | Yeah, as all of a sudden the game is crap because they dropped SP. Please, go back to your Pentium 1 and dial up connection. |
Yet when Ubisoft/EA push online-only DRM they get torn to bits. Hypocrites everywhere. |
I don't care about online only DRM either (if the game is multiplayer). Online DRM for a completely offline title is a bit weird (at least if it's always on DRM, one time activation is OK). This game just needs to be played in MP environment.
PC: Yes. Console: No.
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couleur
[Moderator] Janitor
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Posted: Mon, 17th Nov 2014 19:39 Post subject: |
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couleur wrote: | Also there are really just very few titles I actually buy before trying them out. I thought that was common practice here.  |
No no no, that only applies to games the fanboys don't like or won't defend! Don't be so silly.
And yes, I'm the same, I don't want any kind of "online" *anything* -- I don't want some megacorp/guild to be influencing my economy, to be altering the galaxy because they happened to do stuff first. That's why I was happy when the devs of "No Man's Sky" said that it's completely offline if you want, because I *do* want. I want a self-contained solo, singular, experience. Which is the only light at the end of the tunnel for Star Citizen too, their vaunted private servers. If thy renege on that (which they will....) then I'll melt or sell my account. I want to be able to run my own server, away from RSI, away from online-only DRM, away from everyone else.
~edit~
All over mainstream gaming media now. Sadly the response is "herp derp, doesn't bother me! I play online anyway! 2014, scrub! lolololol!" (funny how everyone kicked off about Microsoft and their always-online DRM... goddamn hypocrites)
http://www.rockpapershotgun.com/2014/11/17/elite-dangerous-no-offline-singleplayer/
http://www.incgamers.com/2014/11/elite-dangerous-drops-offline-mode-single-player-to-be-always-online
http://www.eurogamer.net/articles/2014-11-17-elite-dangerous-ditches-planned-offline-mode
http://www.gamespot.com/articles/elite-dangerous-drops-its-promised-offline-mode/1100-6423629/
http://www.lazygamer.net/general-news/elite-dangerous-breaks-promise-drops-offline-mode/
http://www.digitalspy.com.au/gaming/news/a610688/elite-dangerous-scraps-fully-offline-single-player.html#~oVUb4eEXNr5AK7
http://gamingbolt.com/elite-dangerous-wont-feature-a-promised-single-player-offline-mode
http://www.drewwagar.com/progress-report/elite-dangerous-and-playing-offline/
I hate how some places are spinning this as "planned offline mode" rather than "promised offline mode"
~edit~
There's a shitstorm on the KS comments. Thankfully SOME common sense has prevailed. Forget the cliquey bullshit of the fanboy-drool-slathered forum, it's the backers that seem to be royally pissed off and rightly fucking so. This kind of stuff really rubs me the wrong way though;
https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=8375588#comment-8375587
Quote: | Keep in mind that a lot of time was spent making this very difficult decision, and this was the only way we could make the best game possible - it wasn't a decision made lightly. Most of the game is stored online - an offline game would be entirely new and different, something that we were unable to support. The game needs the richness an online galaxy requires. |
Fucking liar. People have proven that the game carries on working just fine without a net connection; you can supercruise, fly around, jump between systems, engage in combat. The only thing you can't do is trade. So it's a global database that is being held hostage behind an always-on requirement to try and throw people off from calling this what it truly is; DRM.
Quote: | we spent a lot of time coming to the decision, but it wasn't made months ago. We communicated this information as soon as we possibly could. |
So you spent a "lot of time" over the WEEKEND coming to that decision, did you? Because just last week your staff was reiterating on the forum that offline was available. Again, fucking liar. The worst part of all this is how they keep touting "we're going to be working on the game after launch! richness! online! content!" -- content you all have to PAY FOR. As it stands the game has far less complexity than Frontier did back in 1993, and if you want the same LEVEL of complexity, then you need to buy expansion packs. They talk about how the "game has changed from the KS" and how it's "grown with more content and more features" - motherfucker, what? It hasn't grown, it doesn't have more features, it has even LESS than was initially touted during Kickstarter. A lot of the features they "planned" aren't even in the game, they're charged DLC/expansion content.
Jesus.
So can someone tell me exactly what, and how, ED is doing better than the KS blurb? What does it offer now, in terms of content and complexity, that would justify their claims of "game is now too complex to be played offline"?
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Mon, 17th Nov 2014 23:18 Post subject: |
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Can anyone find out the date when they announced the offline mode in the KS campaign?
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Mon, 17th Nov 2014 23:24 Post subject: |
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vaifan1986 wrote: | Can anyone find out the date when they announced the offline mode in the KS campaign? |
Not immediately, but the main issue is that Kickstarter rewards are now legally binding.
One of them was, and is, a DRM free copy of the game. A forced online connection and a permanent tether to FDEV servers is always on DRM, therefore a conflict in the reward tiers has been created and FDEV can no longer fulfil rewards above a certain funding level.
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Posted: Tue, 18th Nov 2014 00:46 Post subject: |
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I don't even understand why people believed/still believe this whole Kickstarter madness. The whole concept is like a scam. It's similar to all those "Penis enlargment banners" - "Bamboocha found the working formula for a 40 cm penis. He will tell you what it is for only 10$". In the end Bamboocha can just tell you: "Sorry guys, looks like it's not working on you." And it will be totally legal because you were just investing in a mere promise.
I know there are really good games already out that whouldn't make it without a KS campaign but please guys, stop taking it too serious.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 18th Nov 2014 01:39 Post subject: |
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This is a real shame as far as I'm concerned. I haven't followed the development much and was waiting to try it myself, but the idea behind it, the potential and gameplay elements that I've seen so far were/are incredibly promising. They just lost a future customer with this move.
Squadron 42 is now my only hope, if it will ever get released, that is. My grandchildren perhaps will be able to play it. 
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Posted: Tue, 18th Nov 2014 01:45 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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Posted: Tue, 18th Nov 2014 09:10 Post subject: |
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babioraz wrote: | i wonder how many people played a multiplayer game without being connected to internet?
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what mp game ? offline mode was promised during ks.
offline -> sp.
and i presume people would be ok with something like steam offline system to.
issue is they are cunts about it.
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Posted: Tue, 18th Nov 2014 09:51 Post subject: |
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We are not talking what they've promised now. Offline feature no where near affecting the game itself as a core. Who cares if it is always online or offline if the game is as good as can get (we all know that it is not perfect yet, but there is no reason in doubting if FD can deliver or not). That is if u want to play that game legally... If u want ISOdemo it, then yeah - it sux hard that u wont be able to do that.
FD won't deliver offline version. Are they cunts because of that? Yeah, they are in this department. Will the game suffer because of that? NO, definitely NOT.
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Posted: Tue, 18th Nov 2014 09:55 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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Posted: Tue, 18th Nov 2014 10:25 Post subject: |
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I noticed the gamma release will only be made available alpha and beta backers. Has this always been the case? I seem to recall many people saying it would be available for everyone who backed the game in the kickstarter campaign - thought i have never read anything official about this.
Oh well, less than a month now. Need to figure out what joystick to buy. Suggestions? I'm leaning towards the X52 pro at the moment, somewhat expensive though.
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Posted: Tue, 18th Nov 2014 10:40 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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jippyuk
Posts: 1507
Location: Malta
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Posted: Tue, 18th Nov 2014 11:16 Post subject: |
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Nice posts Sabin if you seem a bit pent up in some of them, mostly agree with what you have to say.
Been an alpha tester since 2.0 and I've seen this thing grow and change hugely over the months.
During the alpha stages, before warping around from place to place there were essentially scenarios, defend capital ship, defend or destroy pirates in asteroid belts etc. During this time the multiplayer component worked amazingly well.
There were some bugs here and there due to p2p but I enjoyed flying alongside other players taking out ships and doing races amongst the asteroids.
Since we've moved on and there is a map which we can use to navigate between systems this game has gradually gotten more and more problematic.
It's to be expected, they are actually trying to achieve a hell of a lot here, the graphics are gorgeous and the game is actually fun to play. However at present the game doesnt really have any progress to it.
It seems like there is pvp, killing NPCs, mining, trading and exploring. Yet they all feel totally disjointed from each other. As a player flying around even if you see other players in SC or around stations you feel amazingly alone. No communication and your affect on the galaxy is basically nil.
You can buy and sell commodities for god knows how long and have zero change on that stations resources (buy / sell prices)
the multiplayer doesnt work properly, warpy ships, lag entering and exiting supercruise.
You basically press a button and get a flash which puts you in sc mode, press a button to exit and suddenly are transported into space around a space station.
There is no immersion to doing any of this, it feels like lots of mechanisms all put together as modules but the actual flow between them is missing.
I appreciate everyone throwing shit at them about the single player change of idea. Some people like playing alone (oooer) and respect their decision for doing so but the issue of this game as far as I'm concerned is not this.
It's the fact they are pushing for a release in less than a month and at present have a fuck tonne of issue and content to still sort out. The forum boys are all chugging on FD's cock IMHO. I've made posts regarding multiplayer issues, progress reports, persistence of the universe (i.e. leaving an area and feeling like you are leaving a footstep in the world of what you did) and not ever had ONE response by a dev.
The respond to things like OMG lasers are too overpowered, when are you going to fix the bobblehead in cockpit.
Seriously the devs have avoided the MAIN ISSUES with this game since beta started and the community generally have just turned a blind eye to this. Now they can turn round and shove whatever (in their eyes) is considered a finished product and we all just have to suck it up.
If people had actually voiced their concerns earlier re all this stuff we probably would have gotten some sort of response or feedback from the devs.
As it stands I've gone from being HUGELY optimistic about this game (alpha was the best gameplay experiences for me in years) to suddenly just rolling my eyes saying WTF half the time.
Ship blows up for no reason leaving warp, I look on the galactic map for trade lines... wow system A exports gold to system B. Assuming so I buy up loads of gold at A and head to B, check all the stations in that system and none of them buy gold. What the fuck... why hasnt this been fixed as a priority? They are game breaking bugs which have no excuse for being overlooked at this stage.
Unless this weeks content update pushing through to gamma has some literally enormous changes, this fucker is going to get ripped to shreds by the internet. If they dont pull something out of the bag between now and release I hope this fucker fails hard.
Supported them from the start but they've taken the wrong fucking approach the whole time. Moreover I've sent detailed reports, emails, chatted to Michael via pm for weeks and gotten the cold shoulder over and over. Fuck em I say.
I hope I will be eating my words in a months time and praising this title, as it stands I don't see this being what we were all hoping for with a space game.
Sorry for the long post guys, last note I'd say is that its been MONTHS that I've flown alongside someone in game and actually felt like we were doing something together. That hasn't happened since Alpha. So how they can call this a multiplayer title boggles the mind. Fucktards. They lost their vision months back and are cacking it now because its too late.
i5 -3570k
8GB DDR 3
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32GB of terrible skill @ FPS games.
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Posted: Tue, 18th Nov 2014 11:19 Post subject: |
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Posted: Tue, 18th Nov 2014 11:38 Post subject: |
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sabin1981 wrote: |
There's a shitstorm on the KS comments. Thankfully SOME common sense has prevailed. Forget the cliquey bullshit of the fanboy-drool-slathered forum, it's the backers that seem to be royally pissed off and rightly fucking so. This kind of stuff really rubs me the wrong way though;
https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=8375588#comment-8375587
Quote: | Keep in mind that a lot of time was spent making this very difficult decision, and this was the only way we could make the best game possible - it wasn't a decision made lightly. Most of the game is stored online - an offline game would be entirely new and different, something that we were unable to support. The game needs the richness an online galaxy requires. |
Fucking liar. People have proven that the game carries on working just fine without a net connection; you can supercruise, fly around, jump between systems, engage in combat. The only thing you can't do is trade. So it's a global database that is being held hostage behind an always-on requirement to try and throw people off from calling this what it truly is; DRM.
Quote: | we spent a lot of time coming to the decision, but it wasn't made months ago. We communicated this information as soon as we possibly could. |
So you spent a "lot of time" over the WEEKEND coming to that decision, did you? Because just last week your staff was reiterating on the forum that offline was available. Again, fucking liar. The worst part of all this is how they keep touting "we're going to be working on the game after launch! richness! online! content!" -- content you all have to PAY FOR. As it stands the game has far less complexity than Frontier did back in 1993, and if you want the same LEVEL of complexity, then you need to buy expansion packs. They talk about how the "game has changed from the KS" and how it's "grown with more content and more features" - motherfucker, what? It hasn't grown, it doesn't have more features, it has even LESS than was initially touted during Kickstarter. A lot of the features they "planned" aren't even in the game, they're charged DLC/expansion content.
Jesus.
So can someone tell me exactly what, and how, ED is doing better than the KS blurb? What does it offer now, in terms of content and complexity, that would justify their claims of "game is now too complex to be played offline"? |
This sounds so much like what Maxis said about Sim City and their online only cloud BS. When did developers become such lying bastards? Or have they been like this all the time and I've never noticed till now?
They seem to think the customer is completely retarded and won't understand all the big words they come out with.
I was going to buy Elite Dangerous but I think I'll pass now. Their kickstarter pitch was pathetic and communication was non existent till people started complaining about it. It seems Frontier are just arrogant pricks and just because they have an IP people have been wanting for ages they can do what the hell they want and we'll buy it.
Good luck with that way of thinking David Braben. It's 2014 now not 1984.
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