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Posted: Mon, 10th Nov 2014 22:19 Post subject: |
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Spoiler: | |
Global.ATC.Simulator-HI2U
More important games to crack first.
Global ATC Simulator is a standalone simulation of the task of Tower, Approach and Departure controllers. What sets it apart from every other ATC simulation is that it is global, it covers all the major airports in the whole world with literally unprecedented detail.
Last edited by Terje22 on Mon, 10th Nov 2014 22:22; edited 1 time in total
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Posted: Mon, 10th Nov 2014 22:24 Post subject: |
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Those are some nice highquality models
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Mon, 10th Nov 2014 22:28 Post subject: |
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Would you be able to play the game with the leaked .exe and a legal digital copy? I'm guessing no.
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JBeckman
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Location: Sweden
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Posted: Mon, 10th Nov 2014 22:29 Post subject: |
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The game exe is all that is missing although the UPlay client itself might have some further restrictions but I'm thinking it could work.
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Posted: Mon, 10th Nov 2014 22:30 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Mon, 10th Nov 2014 22:31 Post subject: |
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JBeckman wrote: | The game exe is all that is missing although the UPlay client itself might have some further restrictions but I'm thinking it could work. |
And it has, it demands a cd-key.
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 10th Nov 2014 22:31 Post subject: |
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those trolls Rin is kinda nuts lately bunch of trolls, paranoid impatient kids and hordes of new users since the denuvo's DRM appearance , but it was worse when cpuidceg first appeared
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Mon, 10th Nov 2014 22:39 Post subject: |
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Seems it has VM Protect like Watch Dogs
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Mon, 10th Nov 2014 22:39 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:33; edited 1 time in total
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Keit
Posts: 1134
Location: Sweden
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Posted: Mon, 10th Nov 2014 22:45 Post subject: |
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Quote: | So the game runs @1080p 55 - 60fps ins Paris with a gtx 970
FXAA
high preset
shadows on low
Vsync off
his total CPU load is at around 60% i7 4790k @ 4ghz |
second best card on the market and you have to turn down shit to low LMFAO.
on the puny resolution 1080p as well, jesus fuck.
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Neon
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marlec
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 10th Nov 2014 22:53 Post subject: |
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RIN did it again No saving for now , but great for benchmark
EDIT: ok its saving
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apcarr
Posts: 438
Location: England
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Posted: Mon, 10th Nov 2014 22:53 Post subject: |
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Posted: Mon, 10th Nov 2014 22:57 Post subject: |
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Neon
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Posted: Mon, 10th Nov 2014 23:00 Post subject: |
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demde
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Location: Lake Karachay
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Posted: Mon, 10th Nov 2014 23:03 Post subject: |
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Neon
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Posted: Mon, 10th Nov 2014 23:04 Post subject: |
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Neon
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Location: Poland
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Posted: Mon, 10th Nov 2014 23:06 Post subject: |
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Durante weighs in on the ports in general:
Quote: | Performance at "max" settings, without context and deep understanding what these settings entail, is completely irrelevant for judging the technical quality of a game, and it's highly damaging how often it seems to be used to evaluate the same. I've wanted to make a thread about this for a while, and seeing how there is right now another one on the front page with "max settings" in the title it seems as good a time as ever.
These days, many people seem to judge the "optimization" (a broadly misunderstood term if I ever saw one!) of games on how they run at "max" settings. What does this mean in practise? Let's say I'm porting a game to PC, and I'm trying to decide which options to include. I could easily add the option of rendering shadow depth buffers at 32 bit precision and up to 4096x4096 instead of the 16 bit and 1024² default. But what would this actually cause to happen? Basically, it will improve IQ and image stability, especially at very high resolution. However, let's assume for the sake of argument that it also halves the framerate of my port, when enabled.
In the prevailing simplistic mindset, I just went from a "great, optimized port" to a "piece of shit port showing how my company is disrespectful of PC gamers" merely by adding an option to my game.
I hope everyone can see how fucking insane this is. As a developer aware of this, I basically have 2 options:
Only allow access to higher-end settings via some ini file or other method which is not easily accessible.
Simply don't bother with higher-end settings at all.
The first point wouldn't be too bad, but it seems like the much more rare choice. If the prevailing opinion of my game's technical quality actually goes down by including high-end options, then why bother at all?
Of course, gamers are not to blame for this exclusively. Review sites got into the habit of benchmarking only "max" settings, especially during the latter part of the PS360 generation, simply because GPUs wouldn't be challenged at all in the vast majority of games otherwise. |
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Mon, 10th Nov 2014 23:11 Post subject: |
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@Neon
The simple fact is, ACU doesn't look even *remotely* close to good enough so that it would justify the fucking INSANITY that it requires right now. The fact that so many are defending this is even more fucking insane, especially from someone like Durante that has - on many occasions - said that he only cares about max IQ and doesn't care about performance. This whole thing is fucking disgusting. It's an ugly goddamn game with terrible models, terrible textures, vaseline bullshit and it runs like boiled ass unless you have toppest of the top-shelf hardware, or are willing to turn everything down to a point where it's not even distinguishable from the damned PS3 version.
The whole world reamed Volition over SR2s terrible PC version, why is ACU getting a pass?
"It's being built for hardware of tomorrow!"
Funny how Ubisoft games are always being built for hardware of tomorrow, yet never justify that.
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demde
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Posted: Mon, 10th Nov 2014 23:14 Post subject: |
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sausje
Banned
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Location: Limboland, Netherlands
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Posted: Mon, 10th Nov 2014 23:15 Post subject: |
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Because everyone is too busy sucking Ubisoft's dick 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 10th Nov 2014 23:15 Post subject: |
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Neon wrote: | Durante weighs in on the ports in general: |
The thing is... I don't particularly care what technology, shadows resolution and stuff like that developers used. If a game looks pretty mediocre yet requires a fucking monster of a PC to run at 40-50fps , especially, when there are games that look considerably better and run better on less powerful PCs, then it's an unoptimized POS. Simple as that.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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