The Elderscrolls: Morrowind with mods and MGE
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Arukardo




Posts: 4462

PostPosted: Tue, 30th Jul 2013 00:08    Post subject:
If you are looking for better graphics, bug fixes and tweaks, then yes, MGSO3 has them all!
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lolozaur




Posts: 26310

PostPosted: Sun, 4th Aug 2013 14:05    Post subject:
VonMisk wrote:
Is there some site with mods that doesn't require me to pay them money to download mods (nexus) or just doesn't let me download because FU (moddb)?

you just need to be logged in, not pay to download Smile
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capretto




Posts: 521
Location: Italy
PostPosted: Thu, 8th Aug 2013 21:05    Post subject:
The latest Tamriel Rebuilt release (Sacred East) has been updated to v1.5. The update includes, among other things, a sizeable number of new quests.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Mister_s




Posts: 19863

PostPosted: Mon, 23rd Dec 2013 20:18    Post subject:
Has anyone tried Morrowind Rebirth? I usually avoid mod compilations (or whatever you call them) since they do too much, but this one seems promising. The problem is that no guide mentiones Rebirth together with MGSO, some guides are mentioning conflicts between the two.
Next time I replay this one I want to keep things simple (since I'm sick of spending days sorting mods), so I'll use the guide below. I don't know if Rebirth will cause problems with those mods though. Any advice?

http://www.reddit.com/r/Morrowind/comments/19ycge/morrowind_modding_guide/
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capretto




Posts: 521
Location: Italy
PostPosted: Tue, 24th Dec 2013 03:19    Post subject:
I wouldn't use Rebirth on a heavily modded version of the game, given that it makes extensive changes to most cities, but the mods listed in that guide shouldn't conflict with it (I'd really stress the "shouldn't" here - you're bound to find some, hopefully small, conflicts anyway).


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Mister_s




Posts: 19863

PostPosted: Tue, 24th Dec 2013 15:14    Post subject:
Thanks, I won't use it. It seems promising, but I'm not in the mood to read a bunch of forums and readme's concerning possible conflicts.
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Mister_s




Posts: 19863

PostPosted: Sun, 29th Dec 2013 00:43    Post subject:
The game still struggles around 30-40 fps on my 7970, unbelieveable Sad

Does anyone know whether I can make the lower HUD bigger? The bars and the minimap are really small at 1080p.
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Mister_s




Posts: 19863

PostPosted: Sun, 5th Jan 2014 00:03    Post subject:
The game does not seem to like it when saves get overwritten. When using quicksave, the save gets corrupted at random. I don't remember I ever had this problem in dem olden days, might be the mods obviously. Is there a way to force the game to use a new savefile everytime I hit quicksave?
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Interinactive
VIP Member



Posts: 29405

PostPosted: Fri, 10th Jan 2014 06:37    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:39; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Fri, 10th Jan 2014 13:17    Post subject:
I get between 30-40 (60 indoors) with the very fast PC setting. I didn't tweak anything manually this time since it runs and looks good enough. Might it be an SLI thing?
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Sun, 12th Jan 2014 13:05    Post subject:
Started playing this again and I have 2 problems.

1. I remember when I played the vanilla game in 2002, stationary NPCs, especially the silt strider operators, gradually move from their original position, drop from platforms they are supposed to stand on. I noticed this still happens, I guess this is a Gamebryo "feature" and couldn't be fixed.

What is the safest way to move them back to the right spot? I don't want them to get lost or drown.

2. Is there a mod that allows more scrolling of the local map? It's very restricted and a bit annoying.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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capretto




Posts: 521
Location: Italy
PostPosted: Sun, 12th Jan 2014 18:59    Post subject:
JanKowalski82 wrote:
Started playing this again and I have 2 problems.

1. I remember when I played the vanilla game in 2002, stationary NPCs, especially the silt strider operators, gradually move from their original position, drop from platforms they are supposed to stand on. I noticed this still happens, I guess this is a Gamebryo "feature" and couldn't be fixed.

What is the safest way to move them back to the right spot? I don't want them to get lost or drown.


You can use the console to reset the NPCs to their original position (open the console, select the NPC and type "ra")

Quote:

2. Is there a mod that allows more scrolling of the local map? It's very restricted and a bit annoying.


IIRC, there should be an option in the Code Patch for this.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Interinactive
VIP Member



Posts: 29405

PostPosted: Mon, 10th Nov 2014 12:49    Post subject:
⁢⁢
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