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					|  Posted: Tue, 1st Nov 2005 22:54    Post subject: X3_Reunion_SFAlcoholCloneDVD |  |  
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					| X3_Reunion_SFAlcoholCloneDVD
 
 
   
 
 Official Site: /                  Click Here
 Publisher: /  Deep Silver
 Developer: /  EgoSoft
 
 
 Review: / Not Yet
 Preview: /                              Gamespy
 X3: Reunion Designer Diary: / Gamespot
 X3: Reunion Interview: / RPG Vault
 
 Multiplay: / No
 Patch: / X3: Reunion Uk Retail V1.2 Patch (80 MB)
 Screens: /  3dgamers
 Trailers: /  Gametrailers
 
 Description: /
 
  	  | Quote: |  	  | X³: REUNION utilises a new generation game engine, developed to immerse the player into the most realistic, living universe, ever experienced. Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. The economy model in X³: REUNION is more complex than any previous X game. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe. 
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 Special Features: /
 
  	  | Quote: |  	  | # X³: REUNION engine utilizes the very latest DirectX 9 graphical technology; pixel shader technology is used to create realistic reflections across a variety of surface types, while bump maps and specula maps add detail to the geometry of objects 
 # A freshly developed economy system allows for more imaginative ways to conquer your foes via commerce. Functions using established business models of 'Elasticity of demand', 'Economies of scale' and 'Return on investment'. Factories are constructed by non player characters, which can freely trade; wars in sectors affect the universal economy, while opportunities bring challenges to both novice and experienced players.
 
 # Over 200 newly designed models have been created for X³. Star ship detail has been massively increased; over 10 times greater than the previous game at an average of 25,000 polygons per ship
 
 # A new graphical user interface prevents less screen obstruction and faster access to all game options.
 
 # Completely redesigned X universe, with new high detailed environments including asteroid fields, dense gaseous nebulae's, star ship graveyards and much more. Players can fly much closer to planetary bodies; where space stations can hang in low planetary orbits.
 
 # A multitude of new technologies and weapons systems, make the player even more devastating in combat; multi threat targeting system allows for numerous targets to be pin pointed simultaneously.
 
 # Controllable via joystick, keyboard and mouse cursor; all are fully re-mappable giving the player infinite choice over control layout, which can be stored as custm profiles
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 Last edited by JiGSaW on Wed, 2nd Nov 2005 00:29; edited 13 times in total
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					|  Posted: Tue, 1st Nov 2005 22:55    Post subject: |  |  
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					| this a different release? |  | 
	
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						TheNerd
					
					
 Posts: 1025
 Location: Israel
 
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					|  Posted: Wed, 2nd Nov 2005 10:09    Post subject: |  |  
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					|  	  | StarrManUK wrote: |  	  | this a different release? | 
 
 ????
 
 no need for sfcure?
 
 My System:
 CPU : AMD "Barton" 2500+.
 Memory : 768MB DDR PC2100.
 GFX : Nvidia 6600GT DDR3 128MB , AGPx8
 M\B: Gigabyte GA-7VT600P-RZ MotherBoard
 Sound: AC97 Realteck 5.1 ALC655 - Audio.
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						kumkss
					
					
 Posts: 4838
 Location: Chile
 
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					|  Posted: Wed, 2nd Nov 2005 13:10    Post subject: |  |  
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					| has to be another release...X3_Reunion_SFAlcoholCloneDVD
 here's the nfo for this:
 
 X│: Reunion continues to lead the way in offering players the ultimate open ended game play experience,
 backed by an addictive storyline and intense combat/trading action. Utilising the 'X│ Reality' engine, X│
 pushes the graphical boundary to movie quality in-game graphics. TRADE in a new economy, dynamically
 reactive in pricing relative to supply and demand. FIGHT individual dog fights or command full-scale
 fleets against massive enemy armadas. Budding trade entrepreneurs can BUILD interconnecting factories to
 create huge space borne complexes, to truly mass produce commodities. THINK through a professional
 screen-written story line, to unravel the destiny of the galaxy.
 1. You need Windows XP SP2
 2. IDE PCI Controller Drivers  MUST  be  OS  STANDARD IDE PCI Drivers
 3.  Unpack  file  sfcure01   located   into   archive sfcuretool.rar,
 launch file  !setup.bat  through  MS-Dos  prompt and reboot your box
 4. If you have AMD64,  then  use  sfcure_x64  instead
 5. Mount Alcohol  120  image  and  install  the  game
 6. Once installation is  complete,  launch  sfdrup  2 update StarForce3 drivers and reboot box
 7. Launch  !start.bat  through  MS-Dos  Prompt,  file located in the tools.rar pack
 8. Use StarForce Nightmare & launch sfn.exe
 9. Select in this  order:  "Disable  node",  "Disable CD", "Disable node", and  the  IDE  channel  you use
 for real  CD/DVD  units  (  Pr.  Slave,  Sc. Master or Sc. Slave ),  depending  on  how  your IDE units
 are connected
 10. Launch the game and when asked use the serial
 xxxx-xxxx-xxxx-xxxx
 
 dunno if are the same-
 
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					|  Posted: Wed, 2nd Nov 2005 13:30    Post subject: |  |  
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					| I think this is the same release as the previous one posted ? :O
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						Jenni
					
					Banned
 
 Posts: 9526
 
 Location: England.
 
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					|  Posted: Wed, 2nd Nov 2005 13:34    Post subject: |  |  
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					| But it's a different release so it needs it's own thread. |  | 
	
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						Brisk
					
					
 Posts: 1557
 Location: Dutch...
 
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						Baleur
					
					
 Posts: 2343
 Location: South Sweden
 
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						[sYn]
					
					[Moderator] Elitist
 Posts: 8374
 
 
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						TheNerd
					
					
 Posts: 1025
 Location: Israel
 
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						zTc
					
					Banned
 Posts: 293
 Location: Denmark
 
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					|  Posted: Wed, 2nd Nov 2005 21:49    Post subject: |  |  
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					| same fucking release as the other thread! come on you p2p mods
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						Jenni
					
					Banned
 
 Posts: 9526
 
 Location: England.
 
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					|  Posted: Wed, 2nd Nov 2005 22:38    Post subject: |  |  
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					| Hehehehe. I could have sworn there were two nfo's on the mainsite. |  | 
	
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