Elite: Dangerous
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thyttel




Posts: 488
Location: Denmark
PostPosted: Sat, 25th Oct 2014 19:58    Post subject:
moosenoodles wrote:
Kaltern wrote:
It requires internet access to login, so there won't be one.


You are not up with installed servers on ones client fooling the application that its credentials have been accepted then. Been done with apache server and purchasing with credit cards, same thing, all it needs is verification. Its not that its not possible its that very little people have done it.

Of course if its mp bases its pointless.


Really? Razz
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Tungsten




Posts: 2020

PostPosted: Sat, 25th Oct 2014 20:30    Post subject:
Il_Padrino wrote:

That voice command app ("Voice Attack"?) looks awesome, seems to work really well. This in combination with OR is probably the ultimate gaming experience Very Happy


it is, only 8$ too and useful for so many other things. $8 when i bought it anyway
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moosenoodles




Posts: 18411

PostPosted: Sat, 25th Oct 2014 21:13    Post subject:
thyttel wrote:
moosenoodles wrote:
Kaltern wrote:
It requires internet access to login, so there won't be one.


You are not up with installed servers on ones client fooling the application that its credentials have been accepted then. Been done with apache server and purchasing with credit cards, same thing, all it needs is verification. Its not that its not possible its that very little people have done it.

Of course if its mp bases its pointless.


Really? Razz


Hello old friend Wink and coding genius Razz
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 25th Oct 2014 22:57    Post subject:
http://www.pictureshack.us/images/76450_EDGalaxy.jpg

I made an image to roughly show the scale of Beta 3 compared to the full game Laughing

(don't forget to zoom in!)
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Silent_Lurker




Posts: 7497
Location: France
PostPosted: Sun, 26th Oct 2014 04:35    Post subject:
Dah fuck ?

Laughing


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ixigia
[Moderator] Consigliere



Posts: 65049
Location: Italy
PostPosted: Sun, 26th Oct 2014 04:47    Post subject:
Silent_Lurker wrote:
Dah fuck ?

Laughing

My exact thought, haha! I was about to accept that our Kaltern had successfully trolled us, when I noticed that red thing on the upper right corner. Damn. Pretty impressive. Razz
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 26th Oct 2014 09:45    Post subject:
Laughing Someone on the ed forums did a better one with all 400,000,000 systems, even more impressive


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Sun, 26th Oct 2014 11:15    Post subject:
Thats nice, but what is its worth when all systems are clones of each other.. Confused
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warriormax
Banned



Posts: 3644

PostPosted: Sun, 26th Oct 2014 11:34    Post subject:
And you have the same 12-15 ships Laughing
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 26th Oct 2014 14:23    Post subject:
Phil2003 wrote:
Thats nice, but what is its worth when all systems are clones of each other.. Confused


Clones? The systems are procedurally generated, so they will be unique in so much as they would be in the real galaxy - obviously there will be systems that are similar, but then there will be a lot to do... I imagine that civilization expansion will be reasonably well, expansive.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Mon, 27th Oct 2014 11:36    Post subject:
Been an alpha player and played most of the builds to death but in my opinion they've totally fecked up with beta 2. Yeah it has outposts and some new features but the multiplayer is more broken than it ever was and the actual game flow is kinda boring.

I enjoyed beta 1 and the alphas massively. Really played em to death and had so much fun but found myself really struggling to convince myself to play this beta round.

Really hope beta 3 adds something special, the last round left me a bit nervous about their direction.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 27th Oct 2014 11:48    Post subject:
But it's a beta... testing it is not supposed to be a full experience, just to test the mechanics... beta 3 will have a lot more to play with, but it's still not supposed to be a 'game to play'.

As they say on the forums, there are a lot of things the beta's just are not showing - that's when the fun will really start.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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frogster




Posts: 2860

PostPosted: Mon, 27th Oct 2014 11:48    Post subject:
Kaltern wrote:
Phil2003 wrote:
Thats nice, but what is its worth when all systems are clones of each other.. Confused


Clones? The systems are procedurally generated, so they will be unique in so much as they would be in the real galaxy - obviously there will be systems that are similar, but then there will be a lot to do... I imagine that civilization expansion will be reasonably well, expansive.



had this talk years ago in a discussion morrowind vs gothic. my pov -> will always prefer carefully hand made universe, vs no heart generated one.
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babioraz




Posts: 316

PostPosted: Mon, 27th Oct 2014 11:54    Post subject:
frogster wrote:
Kaltern wrote:
Phil2003 wrote:
Thats nice, but what is its worth when all systems are clones of each other.. Confused


Clones? The systems are procedurally generated, so they will be unique in so much as they would be in the real galaxy - obviously there will be systems that are similar, but then there will be a lot to do... I imagine that civilization expansion will be reasonably well, expansive.



had this talk years ago in a discussion morrowind vs gothic. my pov -> will always prefer carefully hand made universe, vs no heart generated one.



it would be slightly difficult to handcraft 100 billions star systems or.... :O
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Casus




Posts: 4429

PostPosted: Mon, 27th Oct 2014 12:00    Post subject:
Which is why you don't handcraft 100 billion systems. You handcraft dozens, perhaps.
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frogster




Posts: 2860

PostPosted: Mon, 27th Oct 2014 12:12    Post subject:
babioraz wrote:
frogster wrote:
Kaltern wrote:


Clones? The systems are procedurally generated, so they will be unique in so much as they would be in the real galaxy - obviously there will be systems that are similar, but then there will be a lot to do... I imagine that civilization expansion will be reasonably well, expansive.



had this talk years ago in a discussion morrowind vs gothic. my pov -> will always prefer carefully hand made universe, vs no heart generated one.



it would be slightly difficult to handcraft 100 billions star systems or.... :O


yeah, but you really need 100 billions ? places with no special porpoise rather than just be there, with an artificial random market/"quests"/"drops" ?

bwt, i think it was daggerfall vs gothic not morrowind discution. morrwind had a lot more handplaced items/npc's/dungeons and so, which made a better impression in my case.
look, another random shit vs wow, what a beautiful place to remember.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Mon, 27th Oct 2014 12:25    Post subject:
Kaltern wrote:
But it's a beta... testing it is not supposed to be a full experience, just to test the mechanics... beta 3 will have a lot more to play with, but it's still not supposed to be a 'game to play'.

As they say on the forums, there are a lot of things the beta's just are not showing - that's when the fun will really start.


I hear you re the "its just a beta" what I mean is that the actual mechanics of the existing stuff actually worked properly in the previous beta/alpha. Since then the only thing thats actually worth doing is combat which gets pretty boring after a while.

More importantly, the more they try and tweak and sort out the multiplayer p2p the more the game seems to become unstable. I dont reckon it'll ever work properly the multiplayer side and they are betting on the fact that you will hardly ever see players anyway across 400 billion stars which is why they arent finding another solution to the p2p mess.

Why not just allow people to port forward on their routers to get around this whole stun/turn mess which just causes unending problems across different network configs.
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Casus




Posts: 4429

PostPosted: Mon, 27th Oct 2014 12:33    Post subject:
The game has almost no features to promote an interesting universe with dynamic gameplay, so I don't know what you expect? It's essentially a prettier version of Frontier without planetary landings.

That's cool and all, but not something I'm personally excited by. I tired of Frontier back in 1992 or something like that. Adding multiplayer to the formula isn't enough for me.

If you want interesting handcrafted content, you'll have to wait a while until SC comes out.
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 27th Oct 2014 17:16    Post subject:
100 billion systems are a huge number, but even if we get as much players as in wow, 99,9% will be unpopulated... i dont see the point, except having a feeling of a neverending universe. I guess wormholes are planned... otherwise multiplayer wont make much sense if you have to travel for real days to someone else. But maybe i see it all wrong... Confused
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Mon, 27th Oct 2014 18:50    Post subject:
Casus wrote:
The game has almost no features to promote an interesting universe with dynamic gameplay, so I don't know what you expect? It's essentially a prettier version of Frontier without planetary landings.

That's cool and all, but not something I'm personally excited by. I tired of Frontier back in 1992 or something like that. Adding multiplayer to the formula isn't enough for me.

If you want interesting handcrafted content, you'll have to wait a while until SC comes out.


What does SC plan to do better in terms of dynamic gameplay? Both games have factions, both have player-driven economy, both have dev-seeded galactic events, both will have multi-crew ships, both wil have on-ship FPS events. Elite does it in a huge procedural universe as setting, SC does it in small but hand-crafted universe. What sets these 2 approaches apart are the universe size and the approach to visual design/fidelity.

I see no potential for one being more superior in terms of gameplay dynamics than the other as of now. Both make lots of promises. Both have to prove they can hold them.

Its just that so far... ED has a better record at providing actual playable proof that they can hold these promises Devil Troll
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Casus




Posts: 4429

PostPosted: Mon, 27th Oct 2014 21:38    Post subject:
saddamhussein wrote:
Casus wrote:
The game has almost no features to promote an interesting universe with dynamic gameplay, so I don't know what you expect? It's essentially a prettier version of Frontier without planetary landings.

That's cool and all, but not something I'm personally excited by. I tired of Frontier back in 1992 or something like that. Adding multiplayer to the formula isn't enough for me.

If you want interesting handcrafted content, you'll have to wait a while until SC comes out.


What does SC plan to do better in terms of dynamic gameplay? Both games have factions, both have player-driven economy, both have dev-seeded galactic events, both will have multi-crew ships, both wil have on-ship FPS events. Elite does it in a huge procedural universe as setting, SC does it in small but hand-crafted universe. What sets these 2 approaches apart are the universe size and the approach to visual design/fidelity.

I see no potential for one being more superior in terms of gameplay dynamics than the other as of now. Both make lots of promises. Both have to prove they can hold them.

Its just that so far... ED has a better record at providing actual playable proof that they can hold these promises Devil Troll


Yes, how odd that a game with a fraction of the features which has been in development for years before it was announced as Kickstarter has more to show. That must mean it must be better in the end Wink

Anyway, SC plans to add a ton of diverse activities - including exploration that's not just scanning something, rescue operations, research ships, hospital ships, multicrew ships, planetary missions, boarding, espionage, and on and on.

I said for HANDCRAFTED content, you'll have to wait for SC - as most of it will be handcrafted. I said nothing about dynamic gameplay in SC, though all of the above would add to a meaningful universe - where as Elite Dangerous feels EXACTLY like Frontier to me - except that it's pretty and controls nicely.

That's not a bad thing - and I like ED, I'm just not very excited about a game that does nothing new in the genre.

What it does is modernise an ancient formula for modern clients - but it doesn't seem to add anything of significance. Not from what I've seen so far, anyway.

I'm also puzzled as to why people are excited about X amount of star systems. Then again, I've always been more interested in unique content - rather than identical content thrown into a RNG system and thrown out again.

But that's me.
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Mon, 27th Oct 2014 22:53    Post subject:
Casus wrote:


Yes, how odd that a game with a fraction of the features which has been in development for years before it was announced as Kickstarter has more to show. That must mean it must be better in the end Wink

Anyway, SC plans to add a ton of diverse activities - including exploration that's not just scanning something, rescue operations, research ships, hospital ships, multicrew ships, planetary missions, boarding, espionage, and on and on.

I said for HANDCRAFTED content, you'll have to wait for SC - as most of it will be handcrafted. I said nothing about dynamic gameplay in SC, though all of the above would add to a meaningful universe - where as Elite Dangerous feels EXACTLY like Frontier to me - except that it's pretty and controls nicely.

That's not a bad thing - and I like ED, I'm just not very excited about a game that does nothing new in the genre.

What it does is modernise an ancient formula for modern clients - but it doesn't seem to add anything of significance. Not from what I've seen so far, anyway.

I'm also puzzled as to why people are excited about X amount of star systems. Then again, I've always been more interested in unique content - rather than identical content thrown into a RNG system and thrown out again.

But that's me.


1. Plans. Yes, SC plans a lot. All plans aside, so far we have a dogfighting simulator. And all else are a couple scripted in game cinematics. You know, there's this guy called Peter Molyneux. He also plans a lot.

2. I'm just not very excited about a game that does nothing new in the genre. - care to elaborate what exactly SC does new to the genre that ED doesn't?

3. Anything of significance - You know, to quote you: "exploration that's not just scanning something, rescue operations, research ships, hospital ships, multicrew ships, planetary missions, boarding, espionage" - research ships & hospital ships. Those are the only 2 things in that list that SC has and ED doesn't. Everything else is also going to be in ED.

Frontier plans to implement them, you know Wink
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 28th Oct 2014 09:31    Post subject:
I like the videos ive seen of SC, racing around a pretty world in your space ship doesnt really excite me, wasnt wipeout like that?
The rest of the game has some cool immersion stuff like getting out your ship walking through the bay doors getting scanned etc before going out into the city to buy stuff

Doesnt really make the game any better idea wise than elite at this stage? like the others have said, elite actually has something to show for it, more than just dogfighting.

Beta 3 gets pushed today at some point (probably late uk time) and I'm interested to see how things have come along, the mining alone now means its going to be a lot more interesting heading out into systems as you can find nice mineral resources and hog them all to yourself.

Also means players hunting in these zones is going to be pretty profitable too. Plus being able to pull other players out of SC is going to be huge.

The amount of rage on the forums from super large cargo holds with zero defence players is going to be classic (grabs the popcorn)

Smile


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Casus




Posts: 4429

PostPosted: Tue, 28th Oct 2014 10:35    Post subject:
saddamhussein wrote:
Casus wrote:


Yes, how odd that a game with a fraction of the features which has been in development for years before it was announced as Kickstarter has more to show. That must mean it must be better in the end Wink

Anyway, SC plans to add a ton of diverse activities - including exploration that's not just scanning something, rescue operations, research ships, hospital ships, multicrew ships, planetary missions, boarding, espionage, and on and on.

I said for HANDCRAFTED content, you'll have to wait for SC - as most of it will be handcrafted. I said nothing about dynamic gameplay in SC, though all of the above would add to a meaningful universe - where as Elite Dangerous feels EXACTLY like Frontier to me - except that it's pretty and controls nicely.

That's not a bad thing - and I like ED, I'm just not very excited about a game that does nothing new in the genre.

What it does is modernise an ancient formula for modern clients - but it doesn't seem to add anything of significance. Not from what I've seen so far, anyway.

I'm also puzzled as to why people are excited about X amount of star systems. Then again, I've always been more interested in unique content - rather than identical content thrown into a RNG system and thrown out again.

But that's me.


1. Plans. Yes, SC plans a lot. All plans aside, so far we have a dogfighting simulator. And all else are a couple scripted in game cinematics. You know, there's this guy called Peter Molyneux. He also plans a lot.

2. I'm just not very excited about a game that does nothing new in the genre. - care to elaborate what exactly SC does new to the genre that ED doesn't?

3. Anything of significance - You know, to quote you: "exploration that's not just scanning something, rescue operations, research ships, hospital ships, multicrew ships, planetary missions, boarding, espionage" - research ships & hospital ships. Those are the only 2 things in that list that SC has and ED doesn't. Everything else is also going to be in ED.

Frontier plans to implement them, you know Wink


As I said, this is about handcrafted content. I can't do anything about your trust issues, though.

If you don't trust SC will have more features and handcrafted content - then there's little I can do to convince you. The game isn't out yet - and if you don't think it's being made, then whatever.

Also, I don't know about you - but I tend to trust pre-release features a lot more than promised post-release features. All of the features I mentioned are set for release in SC. ED is close to release - and no one know what they'll manage post release. SC PLANS to add a hell of a lot more, but I wouldn't trust that at all just yet. But I've yet to believe they won't add what they're already working hard on right now. Of course, if you don't trust the people involved - and you think the Monthly Reports are all fabricated lies - then there's little I can do to change your mind.

I don't know why you'd bring up the worst PR mouthpiece in the industry, Molyneux, as some kind of general problem.

He's an anomaly.
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Silent_Lurker




Posts: 7497
Location: France
PostPosted: Tue, 28th Oct 2014 17:07    Post subject:
jippyuk wrote:
...

The amount of rage on the forums from super large cargo holds with zero defence players is going to be classic (grabs the popcorn)

Smile


Laughing


Also :




Pretty amazing flying skill here.

Also put this video in anyone's saying "these stations are just simple cubes" face Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 29th Oct 2014 15:48    Post subject:
A bit of "paid promotional video". Very Happy

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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Wed, 29th Oct 2014 16:29    Post subject:
Beta 3 patch notes (massive!):

 Spoiler:
 


And it seems the team is actively working toward full-scale planetary simulations which gives high hopes for planned planetary landings:

- (...)
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
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shole




Posts: 3363

PostPosted: Wed, 29th Oct 2014 22:17    Post subject:
planetary landings were always in the plans for the DLCs
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Thu, 30th Oct 2014 11:09    Post subject:
 Spoiler:
 


Already releasing a point release. Damn these guys are quick. Didnt even get round to trying 3.0 yet lol Smile
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Immunity




Posts: 5613

PostPosted: Thu, 30th Oct 2014 17:50    Post subject:
And, a few hours later, 3.02 is out -

Quote:
You can see the full change log, as well as a server side update, below:

- Fines are payable for all minor factions of a system at any station in that system.
- Fixed Imperial clipper rotates 180 degrees on the docking GUI when launching from a station.
- Fines can now be shown separately for each minor faction.
- Fix occasional crashes on shutdown.
- NVAPI is known to crash on one machine having an Intel HD4600 card, for unknown reasons. Allow users affected by this problem to disable SLI/Crossfire detection (meaning, calls to NVAPI and AGS libraries) by adding <SLICrossfireSupport disableDetection="true" /> to AppConfig.xml.

Server side

- unstick the several dozen Commanders whose travels had been terminated untidily after trading Tea with a Type 9 transporting a Troop of Travelling Tea Traders


How does one trade with those traveling merchant ships you find (I've seen the "Mineral Magpie" a few times, but figured it was just a place holder as I didn't know there was a way to trade without docking)?


I can never be free, because the shackles I wear can't be touched or be seen.
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