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Posted: Fri, 24th Oct 2014 06:47 Post subject: |
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Kein wrote: | Casus wrote: | What's this trendy obsession with endless over-the-top gore? |
It is called "body horror" or "american horror". Primitive, simplistic type of horror that works for simpler audience. |
Some of the best horror movies ever made are from the U.S. The simplistic gore stuff only really took off in the last decade with things like Hostel and Saw. And don't pretend that style is unique to America, look at some European films like Cannibal Holocaust and Martyrs.
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Posted: Fri, 24th Oct 2014 07:04 Post subject: |
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randir14 wrote: |
Some of the best horror movies ever made are from the U.S. |
I'm not sure what is this supposed to mean or what point did you have in mind? The fact that body horror is common for US means only that it is common type of horror for US. of course there are exception and few of my more or less favorite horror movies with little to none gore are from US.
...how does this affects the point of my previous post?
Quote: | The simplistic gore stuff only really took off in the last decade with things like Hostel and Saw. |
Not really, it's been around for while. Oak street series were rather gory back then.
Quote: | And don't pretend that style is unique to America |
I never did, stop making shit up. More than that I never said it is "unique" to America, such expression barely makes any sense in the context of my post. I said it is "common" and prevailing there. Not because there is a lot of cheap, low-budget trash on such theme, but because there is a lot of top-level, AAA/Holywood movies like that. This is much more indicative factor.
Quote: | look at some European films like Cannibal Holocaust and Martyrs. |
I'm not really familair with EU horror, but one of the first horror movies in EU (frankenstein, b/w) were rather gory, so what? Has nothing to do with my point at all. Body horror can be seen in east/asia movies too, it just not that common.
In the context of the subj of this thread - it is clear that EW is aimed to broad US (or, rather, western) audience in general. Just like RE was. Why is this such a big surprise for you?
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Posted: Fri, 24th Oct 2014 07:41 Post subject: |
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I'm just disagreeing that simplistic gore movies can be referred to as "American horror", since many of them are made in Europe as well (and also Japan now that I think of it).
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Posted: Fri, 24th Oct 2014 14:26 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Sat, 25th Oct 2014 00:54 Post subject: |
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Just completed it as well after a more than traumatic playthrough (scarier than the game itself).
If we are brave enough to ignore all the technical japerrations, the fact that I had to play it at 30 glorious fps, all the awful tricks to castrate the overall experience because "fuck you, you just don't understand the meaning of cinematic!", we have a competent, and rather challenging title, which is a big plus these days. Not a short game either (around 17 hours here, probably more since I had the pleasure to die a lot) for today's cinematic movie-like standards. I especially liked the gritty atmosphere and design, inspired, it kinda made up for all the problems and engine limitations. Thankfully the masterrace fixed most of them asap (whoever invented those black bars, deserves to spend five years of jailtime in company of Pachter), except for the crappy performance, for that one not even miracles are effective.
The visuals were really inconsistent, though. Sometimes the game looked pretty good (interiors, metallic/gory environments), other times it looked like complete garbage coming from the land of the nope. You can't explain that. Wait you actually can! it's idTech 5 in a nutshell.
The gameplay was linear, but definitely not in a bad way in my opinion, since it got a decent amount of freedom and exploration as well. The scarce ammo made the gory combat and encounters more tense, and quite unsettling.
Then there are the downsides, like the far-from-memorable characters and a story that went full retard in more than one occasion, taking the cheesy route near the dafuq-ness monster, and dem invasive trial and error scripts that punctually took away the fun. Still, a more than decent attempt at proposing a competent survivAAAl horror, which pisses all over the various Resident Ebola/Revelations/Residents of War and similar attempts. Overall, I'd say gg Mikami.
I also predict lots of rants from IGN's audience because it doesn't have enough awesome buttons. A solid 8/10 for the effort. 
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M4trix
Posts: 9292
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sat, 25th Oct 2014 01:36 Post subject: |
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I *was* ready to just bin it, the technical issues are just nuts but if it gets the ixi seal of approval.. I guess I can give it another try <3 I really am missing another epic like Resi4.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Oct 2014 02:35 Post subject: |
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Come December I might give it a shot.
No point in trying now, idcrap5 will pulverize my heap o' junk
I shudder at considering the possibility of this utter piece of shit engine powering the next Fallout or TES 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Sat, 25th Oct 2014 03:04 Post subject: |
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sabin1981 wrote: | I *was* ready to just bin it, the technical issues are just nuts but if it gets the ixi seal of approval.. I guess I can give it another try <3 I really am missing another epic like Resi4. |
Haha after seeing the awful bars, framerate and sluggish engine I was tempted to shift-delete it too. The flawlesswidescreen though did its job fine when it comes to cleaning the screen, although it forced me to play at fixed 30fps because the game gets much more demanding that way. I basically KC'd it, which happens very often these days
The game itself did remind me of Re4 a lot, perhaps not brother, but definitely cousin, although it's more "cinematic" with some forced scripts and the wonky movements make the action not exactly responsive at times. Definitely will not please everyone, but I'm glad I resisted.
@Toni: yeah don't even bother now, wait for the new processor and then you'll be able to embrace 30fps next gen gaming too! 
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Posted: Sat, 25th Oct 2014 03:10 Post subject: |
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they should make new system req's
i5=30fps
i7=maybe 30+
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Posted: Sat, 25th Oct 2014 09:39 Post subject: |
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I can't wait to play this.
I just saw this screenshot:
and for the first second I was like, why is the dude showing me screenshots from REmake? Did he get confused?
And then I noticed it's actually from The Evil Within and it is me who got confused because it looks like REmake's mansion hall!!!
I am excited! 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 25th Oct 2014 11:20 Post subject: |
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ixigia wrote: | [..] deserves to spend five years of jailtime in company of Pachter |
I think that's explicitly forbidden by the Geneva Convention...
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Posted: Sat, 25th Oct 2014 13:24 Post subject: |
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Finally finished the game, 16h in game / 21h according to steam.
Not so skilled maybe as I died 87 times.
The flawless widescreen fix really improved the game for me.
I could play it at 50-60 fps constantly on 1080p. I heard the game is quite CPU intensive so my i7 4930K @4.5 GHz might have helped.
Despite the technical issues and hate from most people, I truly enjoyed the game. I am not used to the genre (never played any RE game), but the old school gameplay did it for me.
Also the game does not look as bad as everyone says. Sure it is ID tech 5 and everybody hates it, but come on, these are not PS2 / 10 year old graphics either.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Oct 2014 14:39 Post subject: |
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MateoTTR wrote: | Finally finished the game, 16h in game / 21h according to steam.
Not so skilled maybe as I died 87 times.
The flawless widescreen fix really improved the game for me.
I could play it at 50-60 fps constantly on 1080p. I heard the game is quite CPU intensive so my i7 4930K @4.5 GHz might have helped.
Despite the technical issues and hate from most people, I truly enjoyed the game. I am not used to the genre (never played any RE game), but the old school gameplay did it for me.
Also the game does not look as bad as everyone says. Sure it is ID tech 5 and everybody hates it, but come on, these are not PS2 / 10 year old graphics either. | 50-60 fps @ 1080p, on an i7 4930K @4.5 GHz, I'm guessing that your GPU is also mid/high, and you think that most of our issues with the engine are due to "the graphics look bad, sometimes"?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 25th Oct 2014 14:55 Post subject: |
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So i played a little when it was released, and found the fov, fps and ar fixes pretty annoying. Any easier and more convenient way to play this game properly now?
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Posted: Sat, 25th Oct 2014 15:03 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:37; edited 1 time in total
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Posted: Sat, 25th Oct 2014 15:14 Post subject: |
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Posted: Sat, 25th Oct 2014 15:33 Post subject: |
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Stormwolf wrote: | So i played a little when it was released, and found the fov, fps and ar fixes pretty annoying. Any easier and more convenient way to play this game properly now? |
Feel free to rewrite ID5tech into something that is not pile of shit :P
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Posted: Sat, 25th Oct 2014 16:00 Post subject: |
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idtech5 has nothing to do with most of TEW problems. Blame the Japanese who fucked it up. They had a not ideal, to say the least, yet fast engine, but they just had to tamper with it.
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2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 25th Oct 2014 16:42 Post subject: |
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tonizito wrote: | MateoTTR wrote: | Finally finished the game, 16h in game / 21h according to steam.
Not so skilled maybe as I died 87 times.
The flawless widescreen fix really improved the game for me.
I could play it at 50-60 fps constantly on 1080p. I heard the game is quite CPU intensive so my i7 4930K @4.5 GHz might have helped.
Despite the technical issues and hate from most people, I truly enjoyed the game. I am not used to the genre (never played any RE game), but the old school gameplay did it for me.
Also the game does not look as bad as everyone says. Sure it is ID tech 5 and everybody hates it, but come on, these are not PS2 / 10 year old graphics either. | 50-60 fps @ 1080p, on an i7 4930K @4.5 GHz, I'm guessing that your GPU is also mid/high, and you think that most of our issues with the engine are due to "the graphics look bad, sometimes"? |
Playing with GTX 680. I am not denying the fact the game has technical issue: it is badly optimized and should run much better. It seems like the Japanese developers are clueless about the engine, or got poor support from Id Software.
Anyway the game is worth playing for its gameplay and atmosphere, once the technical problems will be solved.
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Posted: Sat, 25th Oct 2014 16:44 Post subject: |
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The_Leaf wrote: | h0rnyfavn wrote: | idtech5 has nothing to do with most of TEW problems. Blame the Japanese who fucked it up. They had a not ideal, to say the least, yet fast engine, but they just had to tamper with it. |
Agree. I could run wolfenstein at 45fps and 1080p on the same pc where this barely does 25fps at 720p. And wolfenstein looks way better.
The only thing that can be said to be idt5 fault is having ps2-quality texturres that occupy 30gb of space. |
They heavily modified the engine. The Evil Within has more dynamic lights casting actual shadows than Rage & Wolfenstein on all platforms together That x1000
Clearly idtech 5 was the wrong engine for their goals.
Third person.
30 fps (the Wolfenstein dudes said 60 fps wasn't even their choice, it's the framerate the engine works)
Extensive dynamic lighting/shadowing in an engine designed with no support for it
Not really paying much attention to megatextures as far as I can tell.. - the whole point of the engine.
Throwing out the dynamic resolution system.
DirectX 11 on PC (up to a point the game was OpenGL, like Rage and Wolfenstein. Hooray for a brand new untested renderer)
It's like announcing you are making a fully open world game with Source, or announcing you are licensing Unreal Engine 4 to make a PS3 game. It makes no sense. Pick the correct tool for your job rather than trying to make the wrong tool fit.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 25th Oct 2014 18:03 Post subject: |
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Aside the technical fuck up the game is fantastic. Taking a little break after every chapter to catch my breath and cry
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 25th Oct 2014 19:49 Post subject: |
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ID should remove themselves from making engines, or focus entirely on PC only engines.
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Posted: Sat, 25th Oct 2014 20:06 Post subject: |
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@consolitis It's all because of GREED. Fucking Bethesda 
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2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 25th Oct 2014 20:36 Post subject: |
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Seems so. I think the first game concepts Tango did were on UE3 but when Bethesda bought and "greenlit" TEW they changed it to idtech 5.
According to Mikami he had no interest in making a new horror game before Bethesda "persuaded" him.
Quote: | "Even when I was at Platinum [where he directed Vanquish]," says Mikami, "I got many passionate requests from Sega to make a horror game, but I didn't do it. There was no reason to leave Capcom if I wanted to make a horror game." |
Here is The Evil Within's / Tango's history:
His initial plans:
Quote: | At 44, he founded independent team Tango Gameworks in an attempt to help others do the same. The studio's "top priority," he says, is to train and give chances to young creators. Shortly after founding the company, Mikami even spoke publicly about directing one final game and then stepping back and handing over the reins to younger directors.
On March 1, 2010, Mikami and a team of 12 founded Tango Gameworks.
Publicly, when Mikami started Tango he didn't announce a specific project. In an interview with Japan's Famitsu magazine at the time, he spoke about his desire to cultivate a new group of game directors who could focus on their creativity. He said he was moving his own office from Osaka to Tokyo, and he'd been speaking with publishers but hadn't yet signed a contract. |
The first experiments:
Quote: | For the company's first six months, Mikami says, a small team experimented with a joke game idea starring a cockroach who could stand up on two legs and start shooting a gun.
The team's bigger idea was a game called Noah, a sci-fi open world "survival adventure" inspired by the movie Dune. As the story went, it had become a challenge to live on Earth, so people started moving to different planets. And a group of people living in a colony lost contact, so a research group went to find them. |
The buyout:
Quote: | Noah never got far into development, and soon after starting on it Tango ran into financial trouble. Mikami holds his tongue on the specifics, just saying "something happened." He laughs about the situation in retrospect. "We were in trouble financially until Bethesda came along," he says.
With Bethesda in the picture, Tango left Noah behind and started in on a new Mikami-directed triple-A project code-named Zwei — the German word for "two." That name wasn't a coincidence. Zwei was to be a vampire hunting action game starring a man and a woman attached by a chain. It was a cooperative game, with part of the gimmick being if someone played alone, they'd control both characters simultaneously with one following the other.
As time went on, Zwei evolved into a single-player horror game — what Mikami would later call "pure survival horror" — set partially in a mental hospital.
Mikami gives multiple reasons for the switch, saying he heard feedback that vampires hadn't been popular, and that team members pushed him to make a more traditional horror game. He also jokes that id Software's Creative Director Matt Hooper told him that if Mikami wasn't going to make another survival horror game, then Hooper would do it instead. (In 2008, Hooper spoke publicly about a canceled id survival horror game called Darkness, which coincidentally was the same code name Grasshopper used for Shadows of the Damned.)
Mikami was back where he started, in the director's chair on a horror game.
In April 2013, Bethesda and Tango revealed the game as The Evil Within. |
Hence why Mikami was talking about "finding his focus" and "being very hands-on" when the game was first teased.
Quote: | “I’ve found my focus and once again I’m striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured.” |
One would ask "ummm, isn't he the director? Of course he is very hands on?" But initially he was thinking he would let the new young stuff direct the company's games.
tl;dr Originally he wasn't looking to make a horror game and he wasn't really looking to direct it either. Until they were in trouble financially, then Bethesda bought them and told him "make us the next Resident Evil since it prints money".
Source: http://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 25th Oct 2014 20:41 Post subject: |
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Quote: | Zwei — the German word for "two." That name wasn't a coincidence. Zwei was to be a vampire hunting action game starring a man and a woman attached by a chain. It was a cooperative game, with part of the gimmick being if someone played alone, they'd control both characters simultaneously with one following the other. |
Now that could have been entertaining besides, I Like vampires and stuff 
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2) SFFPC (streaming via Moonlight+ Sunshine)
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JBeckman
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Location: Sweden
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Posted: Sat, 25th Oct 2014 21:01 Post subject: |
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