Vanguard: Saga Of Heros
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Phluxed
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Location: Oakville, Ontario, Canada
PostPosted: Mon, 31st Oct 2005 22:37    Post subject: Vanguard: Saga Of Heros
I've been following this game for quite some time, and yesterday got my application for the beta in my email (they have to send the application to you). This is a MMORPG that is the brainchild of the original creator of Everquest, known to me as Brad. There is so much about this game to even begin talking about here. If you bitches want to complain about WoW being a newbie game and such, take a look at this game. This is where people's actual gaming 'skill' will come into play. It will involve a lot of thought.

www.vanguardsoh.com is the main website.

I thought I would show you guys another interesting article I read about the gameplay in Beta0.

http://www.silkyvenom.com/forums/showthread.php?t=1791


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Mon, 31st Oct 2005 22:40    Post subject:
I stopped reading when the guy said he liked EQ. Sad

Hopefully this isn't just another MMO, here's hoping it has something unique to bring to the table. Smile


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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Mon, 31st Oct 2005 22:42    Post subject:
sTo0z wrote:
I stopped reading when the guy said he liked EQ. Sad

Hopefully this isn't just another MMO, here's hoping it has something unique to bring to the table. Smile


Read the whole article please. Read about how the combat works. It's absolutely insane.


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CLDragon




Posts: 208

PostPosted: Mon, 31st Oct 2005 22:57    Post subject: Re: Vanguard: Saga Of Heros
Phluxed wrote:
This is where people's actual gaming 'skill' will come into play. It will involve a lot of thought.


so it's like GW's PvP system? where the smarter one wins and not the 8 yeared old who played for 2 years? if so then i'll give it a try Very Happy


nightlith wrote:
lol pirates pretending to be pirates...oh god the irony...


[quoted from Pirates of the Burning Sea thread]
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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Mon, 31st Oct 2005 23:01    Post subject:
It's much more complex than the GW PVP system. You actually are able to see attacks before they are used, so you can counter them and such. Go read the gameplay article.


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 31st Oct 2005 23:58    Post subject:
Oh wow cool, no i'll go play eve online instead, it's way ahead of this one.
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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 1st Nov 2005 00:06    Post subject:
Could you please elaborate on your sarcastic cool, and comment how Eve is ahead of this one?


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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 1st Nov 2005 00:06    Post subject:
Meh, i'll wait for Oblivion and Gothic 3.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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sTo0z
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Posts: 7449
Location: USA
PostPosted: Tue, 1st Nov 2005 00:07    Post subject:
Phluxed wrote:
sTo0z wrote:
I stopped reading when the guy said he liked EQ. Sad

Hopefully this isn't just another MMO, here's hoping it has something unique to bring to the table. Smile


Read the whole article please. Read about how the combat works. It's absolutely insane.


But he's an EQ fan, it would go against everything I've fought and stood for if I keep reading. Sad

How about you give me the summary of how you understand the combat to work? Wink


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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 1st Nov 2005 00:31    Post subject:
Deal.

Basically, you begin an encounter with an opening move. Of course theres a chance it will miss. The opening move will begin auto attack, which is more or less the basic sort of hack and slash combat. It just starts attacking. However, this is used maybe 1% of the time, and only used by newbs. Next is the special attack. A staple of current MMORPGs. However, not just offensive special attacks are used. There are defensive ones as well.

Of course this leads to the question, will there constantly be just spamming defense for say a warrior class? No. Theres cooldowns on these abilities. Now to explain how this is interesting, you have to understand that you are able to see combat as it is happening as well as the 'wind up' to a special attack. You will see an icon come up on the screen indicating the next coming attack from a mob or player as they use it. You can choose to enter into a defensive ability and reduce the damage you take or block it all togehter. Of course, this might not have been the heaviest blow the player could land, it could have been a decoy, a prequel to the main attack and now you've used a long cool down ability? What next? Chaos.

Of course then theres the general combat with mobs to look at. Every mob will have preferred ways of attacking you. Using their special abilities to attack you. However it won't always be in the same order, but you will know the strategy so you can prepare yourself for the combat.

Any questions. And animal mother, Those are stock RPGs. This is going to be an inventive, original combat based MMORPG.


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D4rkKnight




Posts: 801

PostPosted: Tue, 1st Nov 2005 00:57    Post subject:
EQ was the pioneer MMORPG, before sony ruined it.

Of all the MMORPG's ive played, EQ's zones stand out more then any other game, I can remember all the intricacies of the old EQ world (Up to velious)...had some amazing times in those areas. I felt like the new content that Sony kept pumping out after taking it from Verant just wasnt up to par with the original developers efforts.

I raise my glass to old EQ, it really was the best MMORPG ever created, for those who actually played it, you know what I mean.
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Phluxed
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PostPosted: Tue, 1st Nov 2005 01:03    Post subject:
This game is said to be what Everquest should have evolved into, instead of all the EQ expansions and EQ2.


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snoop1050
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PostPosted: Tue, 1st Nov 2005 01:32    Post subject:
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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 1st Nov 2005 02:00    Post subject:
Dark And Light is going to suck IMO, though I think you might be right in saying it is going to be the next big one, because most people can't handle games that challenge them.

And just to make a point. Screenshots mean absolutely nothing in MMORPGS. Post some innovative gameplay concepts or something.


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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 1st Nov 2005 02:30    Post subject:
erm DNL is looking to have 1billion times the amount of depth vanguard will have

No zones, no loading time, all Dark and Light players within the same world
A medieval world of 15 000-square-mile of land (not including seas)
A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
fly in the air without restrictions with your own dragon, glider and parachute
dynamic and unique weather management: a DnL™ day is 84 minutes...take time to watch sunrises, sunsets, the Milky Way and constellations!
480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
13 realms: three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons…

innovative enough?
How many players can the server host?

The server is designed in order to host 100.000 players simultaneously.
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Aephir




Posts: 332

PostPosted: Tue, 1st Nov 2005 02:37    Post subject:
bah give me an mmorpg that let your character evolve after how you play him. for instance you do evil stuff you become evil, and were PvP is atleast somewhat free and are completly skilled base. not like all the other crap a lvl 80 comes running trough the plains whacks 15 level 47 guys and show off his godly powered sword that he bought for real money on ebay that does 200000 dmg.. im so fed up with MMORPG evryone of them are the same. no mather how many times they claim that "this has never been seen in a mmorpg" or "this will become the best mmorpg since we got squrrels stealing stuff from your backpack when you camp. can you image'n how alive the world is, omg you can even pee on that tree" BAH! ooh well just my 2 cents
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 1st Nov 2005 03:14    Post subject:
Aephir wrote:
bah give me an mmorpg that let your character evolve after how you play him. for instance you do evil stuff you become evil, and were PvP is atleast somewhat free and are completly skilled base. not like all the other crap a lvl 80 comes running trough the plains whacks 15 level 47 guys and show off his godly powered sword that he bought for real money on ebay that does 200000 dmg.. im so fed up with MMORPG evryone of them are the same. no mather how many times they claim that "this has never been seen in a mmorpg" or "this will become the best mmorpg since we got squrrels stealing stuff from your backpack when you camp. can you image'n how alive the world is, omg you can even pee on that tree" BAH! ooh well just my 2 cents

i think Fable had it
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axdenied




Posts: 21

PostPosted: Tue, 1st Nov 2005 03:42    Post subject:
Phluxed, could you please elaborate on how you got selected for beta testing? The game looks great, and I'd love to give it a try

thanks
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 1st Nov 2005 04:04    Post subject:
he hasnt been picked hes been given the chance to apply for the beta, the first so many people to register on there forums are all beeing given the chance to apply for the beta .think it was the first 7.5k registered members on there forum but im not sure.

i know loads of people who have been given the chance yo apply
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Tue, 1st Nov 2005 04:32    Post subject:
until an MMO comes along that truely allows you to define YOUR character compared to the thousands of other players in the world, where you can customize down to the last freckle. Where you can paint your armour freestyle instead of using custom templates. Where your class is entirely 100% skill based with NO levels at all (think Dungeon Siege or to an extent SWG), with involving heavily story driven quests that have branches depending on your factions with certain npcs, with political intregues and diplomacy (as in it's not all kill this mob 20 times then bring the carcasses to this guy who will give you this to bring to me...stuff like you need to assassinate this guy, but if you choose to warn him instead it opens a whole new branch of quests with the targets faction and the person who originally contracted you gets massive negative faction, etc)

That would be an awesome MMO. Nothing, not one single MMO coming out in the next few years will be good. It doesn't matter how much you glam it up, it's still going to de-evolve into getting the highest level, the best loot, the best guild to camp the best raids.

Why not have a system of items where

Titanium, Cobalt, Steel, Platinum breastplates all have the same (or equivalent) stats, but through player customization on colour or fine details (like an etched Pheonix symbol or whatever) no two players will ever look the same, but both players will be happy their armour is awesome. As in A Titanium Breastplate player can fight a Cobalt Breastplate player with equal skill and have a near 50/50 chance of winning. But both will feel unique in their own way.

It'll never happen though. This sort of stuff requires ingenuity, the willingness to be different, to invent and explore completely new areas of game development. And not a single development house or publisher has the balls to ever do something this radical. It's shame, but hey who gives a shit right? Ph4t l3wtz for 4ll my bitches!!!111!!!one


i can has computar?!
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Tue, 1st Nov 2005 05:11    Post subject:
You know what, fuck it you opened a real can of worms with this Phluxed now you all get to suffer another rant from me.

Here's my dream MMO

Zoneless. Fuck anyone who says it isn't possible to have a truelly massive 10,000 plus players on a segmented server farm on multi fiber backbones. I don't want pocket servers with zones that hold 500 people. That's not massive. You want massive, look in my pants. So fuck you. We have the technology, use it.

Graphics. Don't spend all your time and money on this. Why do people still play Diablo 2 or Starcraft? Is it even remotely possible that the game itself is so fun, so amazingly awesome to play that it could like like a steaming hunk of cow shit but people will still play? Jesus I installed Alpha Centauri the other day and the game is so fucking gross to look at but I can stop playing. To think that you need to spend over half your development budget means your project will fail. You're pandering to the WRONG CROWD. l33t kiddiez don't sell games. If word gets out that a game is awesome, the l33t kiddiez will come trust me. WoW looks like dog piss compared to EQ2, but guess which game has more players? (no comment on the WoW playerbase though, lol)

Gameplay: Here's the deal. When I first start to play your ROLEPLAYING game, let me fucjing roleplay. I want to start a new player from scratch. I'll start in a forest with nothing but a shirt and pants. I'll explore a bit, and see a boar. By now maybe I've noticed a "hunger" meter and think, maybe I can kill that boar for some meat (and by god if that boar drops so much as a copper shilling I'll fucking burn your studio down). So I try to kill the boar with my bare fists and get beat up pretty bad. Then I'll see a stick on the ground and think "hey, lets pick up this stick and beat the boar with it". BUT WAIT give me the choice. Give me a skill system so that if I keep fighting the boar bare handed I get experience in bare handed fighting so that eventually my fists are doing more damage than the stick.

So anyone now I'm developing my character. At this point either I'm a fist fighter type class, or a one handed melee class. BUT WAIT let me skin the boar. Use some Woodsman skill to skin the boar, get its meat etc. Let me fasion a crude leather jerkin with its hide RIGHT THERE in the forest. It doesn't have to give anything but shitty ac stats, but it's better than the shirt I started with. Then let my take some sinew from the boar and fasion a crude Bow with my stick. Now I can progress in a Archer type skill set. Again, mediocre stats cause I'm a complete newb in this strange new world. But all this while I'm gaining XP based on what actions I've taken.

Anyway, so now I've got some boar skin strapped to my chest, maybe I torn a tusk from it and tied it to my stick to add a damage modifier or whatever, so I keep exploring this new forest when I come upon a small clearing with some huts. It's a small village where players gather and I can get new equipement and stuff. Standard MMO stuff here. Say I've collected a surplus of boar tusks so I sell them to a merchant for some small coin. Maybe to a another play so he can fasion a better Boar Tusk weapon because he's been in this world longer than me and has better crafting skills.

So now I'm in this new town, when I bump into the mayor or leader or whatever. And he gives me a quest. Not "Oh shit the rabbits are breeding like made, go kill some for me". How about "My son, a great warrior of this village has gone missing. Another villager found his lucky amulet in the woods, go find him" pretty standard, but here's where the quest system will shine. You find him, he's wounded and asks you to help him. You notice he has a wicked cool sword. Normally he'd be hard to kill but he's wounded. Instead of helping him you kill him, take his gear. Return to the mayor. You give the mayor an item from his son and say you found him dead. But your diplomacy skill is super low and the mayor notices you have other stuff from his son and has you banished from town for being a murderer. But maybe your diplomacy skill was high and you managed to lie to the mayor. Or maybe you saved the son and as a reward got his sword anyway. All the way depending on your actions you've gained points as good or evil. If evil you start opening up quests with the thieves guild or whatever. Equal opportunity for both sides, but put some effort into evil for a change. Pickpocket NPCS, steal from shops, kill NPCs in dark alleys, etc.

I mean shit like this would be so fucking awesome. I could go on. I have whole binders full of ideas for a dream mmo in the hope that one day I'll win a lottery and can hire a dev team and publish the game myself. And make is a cd, dvd and direct download. Any MMO that forces me to go to a store to buy the game fails. It's stupid and archaic. I pay premium moola to get a phat pipe and I can't even use it (for legitamet reasons lol).

Anyway, my hands are sore from typing. Needless to say, a game this cool would never be produced. Players would be too stupid to figure out they can pick up the stick, or craft it into a weapon. Developers would gawk at how much work a game like this would be, and publishers don't take risks to make money because they are ballless, cowardly shitfucks who don't know anything about anything.

Oh, and players will be so amazingly customizable your head will spin. I want a character creation thing like CoH. I've spent fucking HOURS tweaking my heroes to perfection. But there's so much more you could do. Sims 2 style customizaion would be a nice start. But not just facial features. A full spectrum of colours would be available to crafters to make cool armour (pink breastplates, woot). Tattoo artists, hairstylists, piercings, clothing shops, you name it.

SWG was really cool for this. I would say gameplay wise, SWG was fekking cool. The only problem was it was a star wars game and pandered to the stupid SW geek crowd which didn't know shit about MMO's and ruined the game. But man you could craft anything in that game, and make it look awesome.

Sigh...current and upcomming MMO's all suck. Its all the same shit. EQ2 is brown shit, WoW is tan shit, Vanguard would be green shit...it's all the same. Just in a different package.
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 1st Nov 2005 12:47    Post subject:
nightlith guess you didnt read my post.

dnl = only one server that they say can suport 100,000 people Razz
there is loads of roleplaying and stuff they say you can even become king of one of the realms within the gameworld ,there will be social exp aswell as fighting exp.

guilds will be able to worhship one of the games gods and they claim if you please your chosen god enough by building monuments for them that your god may choose to aid you in very bad situations.

and dont forget settlers of gnarath is coming out sometime this month 6 times before the actual game and it will be completly free and set in a small area of the DNL world. SOG is going to allow people to put there guilds into the history/lore of the game.

http://www.darkandlight.net/sog/indexEN.html

6months of free mmorpg gaming? are they mad? maybe but they must believe that there game even only using 20% of the games actual map is enough to more than keep people intrested for a very long time.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 1st Nov 2005 13:26    Post subject:
D4rkKnight wrote:
EQ was the pioneer MMORPG, before sony ruined it.

Of all the MMORPG's ive played, EQ's zones stand out more then any other game, I can remember all the intricacies of the old EQ world (Up to velious)...had some amazing times in those areas. I felt like the new content that Sony kept pumping out after taking it from Verant just wasnt up to par with the original developers efforts.

I raise my glass to old EQ, it really was the best MMORPG ever created, for those who actually played it, you know what I mean.


... for whiny bitches who clung to their sorry virtual possessions above all else.

They took the opposite of UO and catered to the crying masses.

Pure trash, and nothing will ever convince me otherwise.


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slak




Posts: 248
Location: Sweden
PostPosted: Tue, 1st Nov 2005 13:59    Post subject:
So what about lag? how fun will it be when you can't see the attack coming or you see it 2 seconds after? And there is always lag, unless they have reduced the number of players on a server.

snop1050 wrote:

dnl = only one server that they say can suport 100,000 people Razz
there is loads of roleplaying and stuff they say you can even become king of one of the realms within the gameworld ,there will be social exp aswell as fighting exp.


But no Dungeons.


"Why not just shut up and have people only think you are a moron instead of opening your mouth and removing all doubt." -Mark Twain
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Tue, 1st Nov 2005 15:51    Post subject:
D4rkKnight wrote:
EQ was the pioneer MMORPG, before sony ruined it.


omfg what?! Evil or Very Mad
i only got 2 words for you, only 2 words...
Ultima Online


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Tue, 1st Nov 2005 17:24    Post subject:
snop1050 wrote:
nightlith guess you didnt read my post.


I signed up for Beta for DnL a weel or so ago on a whim. Never really researched it. I still think it will distill down to "omgz t3h ph4t l3wtz" but alot of the concepts do sound interesting. Put the RPG back into MMORPG Smile Still, needs more character customization. I don't want to look like anyone else on the server. I don't want my gear to look the same. I want to be unique. I'm tired of cookie cutter characters. It totally ruins any sense of immersion.
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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 1st Nov 2005 18:29    Post subject:
snop1050 ... All those ideas you gave me were rather cool sounding, and I've heard them before. However, none of them are really gameplay mechanics. Theres nothing there thats going to keep someone playing for a long time. I mean, take a look at the WoW city-city transport. It's cool the first couple times you do it, but after that, you alt tab while its going. Lineage 2 had flying dragons that you could do lots with, it's not that new there.

I mean, I won't argue it's going to be a decent game, but the gameplay afaik is pretty much simple hack and slash with abilities. The raids will be huge, and I'm sure fun, but still, no real depth to them. Don't come off so hostile man, I'm just being curious and stating opinions.


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aladrinkelahn




Posts: 122

PostPosted: Tue, 1st Nov 2005 19:44    Post subject:
Baleur wrote:
D4rkKnight wrote:
EQ was the pioneer MMORPG, before sony ruined it.


omfg what?! Evil or Very Mad
i only got 2 words for you, only 2 words...
Ultima Online



omfg what?! Evil or Very Mad
i only got 2 words for you, only 2 words...
The Realm

fixed.
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Tue, 1st Nov 2005 19:59    Post subject:
OMFG I GOT TWO WORDS FOR YOU

NEVERWINTER NIGHTS.

Don't try and be a smartass.

Wikipedia wrote:
The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga, which went live on AOL in 1991 and ran through 1997. The project was personally championed and green-lighted by AOL President Steve Case, and cost $6.00 per hour to play.




Last edited by Phluxed on Tue, 1st Nov 2005 21:05; edited 1 time in total
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 1st Nov 2005 21:03    Post subject:
Nightlith, go play Gothic 1/2. You won't find anything that you want in a MMORPG because the one thing that ruins it is the one thing that makes it what it is, other people.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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