cant expect ubi to do a +0.5 after only 2 years, the annual ac games are +0.1 from one to the next, if the new fc is fc 3.3 then its already a massive step forwards.
expecting ubi to do a proper +1.0 in one single sequel?
Preorder cance-oh wait, I don't pay for Ubisoft games .
Won't even bother burning the isodemo. No need to archive Ubisoft games when you know a new one will be out every year and have more/less the same core gameplay.
Besides, IV was barely an AC game, you don't become an Assassin until 95% through the game, so you're just killing people for no real good reason.
I think you mean Pirate's Creed. It was a pretty good game. Proper direction after AC2. I still feel like AC3 has no room into the main sequence of games because let's face it, the game was pretty much the worst AC to date.
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I am a sooooo big fan of the 3rd one (liked 1st and 2nd one too). This looks just like the 3rd with minimal changes/additions, but its okay.
The quests and the activities looks a bit short for me.
Hope it won't be a far cry 3 with 50% of the 3rd one's length.
that angry Joe video...."not familiar with that engine"
Really???
how do these guys get to where they are? from someone that should know better a comment like that is just embarrassing, it is not a new or unknown engine to someone familiar with farcry and I'd like to think as a gamer they would know these types of things.
This looks so bland and uninspired. .. like add on to 3. At least blood dragon had style
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Anyone knows if it's static as previous ones eg. you take the outpost and suddenly it's enemy free zone. Or Ubi grew a pair and make the world more dynamic with enemy trying to retake the outposts?
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We spent a lot of time after Far Cry 3 reading forums and reviews and seeing what people thought about the game, and now we've put a lot of effort into correcting everything. With the Outposts we now have "Retaliations" and harder Fortresses, which are beefed-up, heavily defended Outposts. They're like the boss of the district, but if you pick off all the outposts around it you'll weaken the fortress. But any Outpost around can be Retaliated. Sometimes you'll be exploring the world and you'll get a call "hey, we're being attacked at this Outpost", and if you head there you'll get a reversal where you have to defend an Outpost rather than attack it. And of course we have the option to reset Outposts that we patched in to Far Cry 3, or you can just head to a captured Outpost and choose to replay it perhaps with a difficulty modifier. We've even got a Leaderboard for those.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Anyone knows if it's static as previous ones eg. you take the outpost and suddenly it's enemy free zone. Or Ubi grew a pair and make the world more dynamic with enemy trying to retake the outposts?
Yeah retaking the same outpost for the nth time would be awesome.
In a press release sent today, publisher Ubisoft has detailed everything that you will find in the Far Cry 4 season pass. The pass is priced £23.99 and will available for purchase on launch. The Gold Edition of the game will come with the base game and the season pass at a discount. This edition is only available digitally for all platforms, except Xbox 360.
Here’s what you’re getting.
The Syringe
– Available from launch exclusively for Season Pass holders, players must keep a rare and potent recipe from falling into the hands of Pagan Min’s forces. Playable in single-player and co-op, players will need to ensure that he does not use its devastating effects on the rebel forces
Escape from Durgesh Prison
– Ajay and Hurk have been rounded up and tortured in Yuma’s prison. Team up with a friend to escape and survive the hostile lands of Pagan Min’s Kyrat
Hurk Deluxe Pack
– Five missions, playable in single-player and co-op, including Yak Farm, Blood Ruby and Hurk’s Redemption are available. Access an arsenal of new weapons including a harpoon gun for Hurk
Overrun
– Team up as Rakshasa or Golden Path in this PvP mode and control a series of neutral locations across Kyrat’s countryside to protect them from being overrun by your opponents
Valley of the Yetis
– Ajay’s helicopter has crashed on an unforgiving Himalayan ridge. Explore the frozen landscape and find tools to upgrade your camp and protect it from a dangerous cult when night falls. With single-player and co-op options, players will not be alone, but in the darkest caves players will have more to fear than just the cult as the yetis await their prey
Anyone knows if it's static as previous ones eg. you take the outpost and suddenly it's enemy free zone. Or Ubi grew a pair and make the world more dynamic with enemy trying to retake the outposts?
Yeah retaking the same outpost for the nth time would be awesome.
Those retarded outposts are the reason why I played FC2 only for few hours...
VonMisk if FC4 has respawn system similar to FC2 I WILL find you and get my revenge !
I only would like to see some dynamism in the game, like enemy having more outpost would try to retake lost one, not some retarded respawn system like from FC2 or instafail with unattended outpost. AI should be able to do the battle on their own and win or loose without your help FFS!
It's Next Gen, if we can have fish AI and dog companions we can have this too
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