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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Wed, 15th Oct 2014 08:47 Post subject: |
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rgb#000 wrote: | Breezer_ wrote: | - Bloom (too bright) corrected.
- Try and stop the player being shifted too far left or right of center. |
is this customizable? i only need fov fix, don't want it altering my game in any way. |
In his Rage plugin there is a FOV slider and hands FOV fix.
In his wolfenstein plugin however there is only aspect ratio fix...so it's game based.
I suspect in Evil within plugin he might add fov slider so you don't need to alter anything else.
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Posted: Wed, 15th Oct 2014 09:28 Post subject: |
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Posted: Wed, 15th Oct 2014 09:49 Post subject: |
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@Daemonz Quote: | i just finished chapter 3 |
did you notice a second small figurine Spoiler: | at the watch tower? | I almost missed it heh
btw how many are there in chapter 3?
@4treyu
I tried playing at 30 fps in chapter 3.. It was awful.. I just can't play it like this.
@Breezer_ awesome news!
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Posted: Wed, 15th Oct 2014 09:53 Post subject: |
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Is this fix affecting the performance somehow?
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Wed, 15th Oct 2014 10:18 Post subject: |
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The widescreen fix?
I don't think it will alter performance much, might have some small drop but having fixed FOV, aspect ratio and other stuff is definitively worth it in my opinion.
(It might affect performance if the game truly cuts off the stuff rendered where the black bars were but I don't think it'll be much of a difference in framerate.)
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Posted: Wed, 15th Oct 2014 10:30 Post subject: |
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I have to admit that it's satisfying to see the IPC denialists cry. The amount of stupidity in the hardware section at the releases of Ivy Bridge and Haswell was hard to bear ("Intel is soo stuuupid. My Sandy Bridge can reach 200MHz more than Hadwell. Intel needs to invent a time machine and prevent SB from being made, or their business is finished.").
Don't get me wrong, I don't want to excuse the game's CPU hunger. I just enjoy seeing what high end CPUs can do when push comes to shove.
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Posted: Wed, 15th Oct 2014 10:46 Post subject: |
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h0rnyfavn wrote: | @Daemonz Quote: | i just finished chapter 3 |
did you notice a second small figurine Spoiler: | at the watch tower? | I almost missed it heh
btw how many are there in chapter 3?
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Yep
Spoiler: | found two keys : one in the barn (above) and one in the watch tower.... for the moment i have 4 safe unlocked |
4treyu wrote: | Daemonz wrote: | well, 5h20 mn in the game and i just finished chapter 3 ( love to sneak and check everywhere)
I play with the bars and honestly i forgot about them ... it plays really well and smooth ( don't care about fps as long as i can enjoy the game smoothly)
just a question what did you upgrade in priority ? |
You basically posted my thoughts! I'm having such a great time with this, just finished a nearly 4-hr session which is something I rarely do with any game (Dark Souls 2 and Alien: Isolation would be the last titles where I did that) Doing as much stealth as possible, just like you. Just reached chapter 4.
About your question. I started upgrading critical for the revolver twice (I'm getting one-shot kills on normal enemies fairly often now), and I also upgraded sprinting time for easier escapes when overwhelmed. The default value is way too low and Castellanos gets tired like he was a grandma. Now I'm upgrading my spare ammo capacities for all the weapons. I consider stuff like rate of fire and accuracy a waste of time (and green jelly)  |
i updated accuracy on pistol one time , sprint one time, spare ammo capacities for the crossbow, life two times, serynge powers and carrying numbers ... well maybe i should invest in critical next ...
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Posted: Wed, 15th Oct 2014 10:54 Post subject: |
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me7 wrote: | I have to admit that it's satisfying to see the IPC denialists cry. The amount of stupidity in the hardware section at the releases of Ivy Bridge and Haswell was hard to bear ("Intel is soo stuuupid. My Sandy Bridge can reach 200MHz more than Hadwell. Intel needs to invent a time machine and prevent SB from being made, or their business is finished."). |
Well, this still holds true generally. Performance is about 200mhz up each generation and average overclocks about 200mhz down. Performance has been fairly stagnant for overclockers.
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Posted: Wed, 15th Oct 2014 11:01 Post subject: |
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if mikami was still at capcom, they wouldve used a modified version of the mt framework, atleast a far better engine than idtech5 shit.
but fuck capcom, they lost all their creative minds, one of them creating some of the most fun games in platinum games.
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Posted: Wed, 15th Oct 2014 11:29 Post subject: |
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IamAWESOME wrote: | Those small figurines are keys? How to pick it up? |
have you never found small statues ?
Spoiler: | you just have to break them and there is a key inside to open one of the many safe in the hospital |
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matta666
Posts: 1061
Location: Manchester
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Posted: Wed, 15th Oct 2014 12:13 Post subject: |
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I save before opening safe lockers .I don't need any more ammunition but 5000 upgrade points is a nice reward. 
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Bispoo
Posts: 221
Location: Portugal
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Posted: Wed, 15th Oct 2014 12:20 Post subject: |
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IT was not cinematic enough!
Spoiler: | |
Now thats more like it!
Weak Performance!
Spoiler: | |
Last edited by Bispoo on Wed, 15th Oct 2014 12:30; edited 1 time in total
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Posted: Wed, 15th Oct 2014 12:21 Post subject: |
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PLayed it for first hour and really dig it. It looks fantastic. The lighting and detail is great. i like how wet and organic stuff feels. Atmosphere and stuff thats going on is fantastic.
Not sure if I will switch to easy later on, but for now survival is ok.
30fps is ofc fine with me. I am playing with 360 controller and that game plays jsut fine locked. It was a tad bit rought with mouse, but with controller its fine. I am running at highest settings obviouslt with smaa on but there is a tiny bit of aa left. Do ssaa or msaa work ? And the games dont feel like idtech engine at all with all this dynamic lighting. Rage was all baked
And black bars kinda help the atmosphere but are really bothersome and make me motion sick or something. I feel disoriented all the time...
edit: oh and the game crashed my pc once. Grey vertical bars through whole screen and lock up.
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Last edited by KillerCrocker on Wed, 15th Oct 2014 12:22; edited 1 time in total
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D34Dite
Posts: 1726
Location: Norn Iron, UK
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Posted: Wed, 15th Oct 2014 12:43 Post subject: |
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Daemonz wrote: | IamAWESOME wrote: | Those small figurines are keys? How to pick it up? |
have you never found small statues ?
Spoiler: | you just have to break them and there is a key inside to open one of the many safe in the hospital |
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And no in-game tutorials were shown about these little BITCHES
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Posted: Wed, 15th Oct 2014 12:52 Post subject: |
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These fucking black bars actually get in the way of playing. I keep missing items on the ground, or have issues with seeing enemies over a wall when sneaking around. The black bars and 30 fps lock (and wildly inconsistent FPS with it disabled) are very disappointing in an otherwise great game that feels like Resident Evil 4.
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Posted: Wed, 15th Oct 2014 13:06 Post subject: |
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@Bob Barnsen
I haven't seen anything like that yet. But you can just save\load. it's pretty handy that you can save and load right there.
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2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 15th Oct 2014 13:06 Post subject: |
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Leaving fps/aspect ratio/fov etc etc issues aside, which I'm sure I can adapt to if the game is great.. how is the game?
I'm a huge fan of Mikami's Resident Evil / Remake, Dino Crisis and Resident Evil 4. Does it live up to them???
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Posted: Wed, 15th Oct 2014 13:11 Post subject: |
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consolitis wrote: | Leaving fps/aspect ratio/fov etc etc issues aside, which I'm sure I can adapt to if the game is great.. how is the game?
I'm a huge fan of Mikami's Resident Evil / Remake, Dino Crisis and Resident Evil 4. Does it live up to them??? |
It feels like a real successor to Resident Evil 4. The main difference so far is it also has a stealth system where you can hide from enemies and then sneak up and kill them.
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Posted: Wed, 15th Oct 2014 13:20 Post subject: |
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Is it safe to delete the 3 videos that appears at the startup to get into the damn game quickly?..They sometimes give out some errors
Also,where i can find them and wich are they to delete?
Thanks in advance.
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Posted: Wed, 15th Oct 2014 13:21 Post subject: |
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You can add "+com_skipIntroVideo 1" to launch option to skip intro videos.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Wed, 15th Oct 2014 14:01 Post subject: |
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Finished it.
Not a bad game but definitely not as good as Alien: Isolation, IMO.
To me Alien is 8.5/10, so TEW is a 7/10.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Wed, 15th Oct 2014 14:03 Post subject: |
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This widescreen fix the guys is working on... is this only going to work for people with 21:9 ultra wide monitors, or would the majority that use 16:9 also benefit from this?
Exciting!
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