Final Fantasy XIII PC: Oct 2014. Sequels: Spring 2015
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rgb#000
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PostPosted: Sat, 11th Oct 2014 18:41    Post subject:
hmmm with GeDoSaTo how do i make game render at native 1080p? downsampling is nice but i have some slowdowns in combat, i would rather have smooth game.

i set renderResolution 1920x1080@60 but it's still downsampling, any ideas? GeDoSaTo is a bit cryptic
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YuckFou




Posts: 302

PostPosted: Sat, 11th Oct 2014 18:46    Post subject:
Where did you changed that setting? You need to edit the config file in the game's directory where GeDoSaTo is installed.
Just hit edit settings and in the new window that pop ups select config\ffxiiiimg\GeDoSaTo.ini
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sabin1981
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PostPosted: Sat, 11th Oct 2014 18:48    Post subject:
I couldn't get it running at "just" 1080 either, it still downsamples and the information bar appears twice at the top of the screen.
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rgb#000
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PostPosted: Sat, 11th Oct 2014 18:49    Post subject:
oh i realized my mistake. i was editing the main GeDoSaTo.ini file, but then i saw there are also individual config for each game. edited config for game and now it runs at 1080p. Smile

for FF13 it's inside ffxiiiimg folder.

YuckFou beat me to it
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sabin1981
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PostPosted: Sat, 11th Oct 2014 18:53    Post subject:
Even editing the ffiiiimg config doesn't do it. It runs at 1080, sure, but displays it twice and looks poor for it. Although that could be the filtering, it's set for bilinear by default.
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YuckFou




Posts: 302

PostPosted: Sat, 11th Oct 2014 18:55    Post subject:
Something must have been fucked in your settings. Try a clean setup of GeDoSaTo to see if that will solve the problem.
It's fine on my side, without any downsampling.
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sabin1981
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PostPosted: Sat, 11th Oct 2014 19:01    Post subject:
I just updated the latest (1555?) and it seems to work now, no more doubled downsampling info at the top of the screen and it actually looks much better this time. Could have been a glitch with the plugin. Thanks anyway Smile It's weird though, it DOES still say "Downsampling 1920x1080 > 1920x1080" which doesn't make much sense but I guess that's default for the plugin?



I copied the entire "filtering" section from the default GeDoSaTo.ini to the ffxiiiimg/GeDoSaTo.ini and set it to bicubic rather than bilinear, it improves the text *slightly*


Last edited by sabin1981 on Sat, 11th Oct 2014 19:03; edited 1 time in total
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bani789




Posts: 1436

PostPosted: Sat, 11th Oct 2014 19:02    Post subject:
sabin1981 wrote:
I just updated the latest (1555?) and it seems to work now, no more doubled downsampling info at the top of the screen and it actually looks much better this time. Could have been a glitch with the plugin. Thanks anyway Smile It's weird though, it DOES still say "Downsampling 1920x1080 > 1920x1080" which doesn't make much sense but I guess that's default for the plugin?


Hm I tried this last night and while it worked (1080p to 1080p), my game would crash on alt+tab until I increased the render over native resolution. Do you run into the same thing or no?

EDIT: I just updated from 1501 to 1555 and checked, still happens to me. Meh. Except now it also happens when the render resolution is 4k downsampled to 1080p. On a better note, the shadow setting seems to improve the terrible shadow quality!

EDIT 2: Well I fixed that by getting the borderless windowed tool thing talked about in the thread.
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tonizito
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Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 11th Oct 2014 20:21    Post subject:
Njeh, another one to postpone.

Getting 30 - 60 - 30 on my heap of junk so might as well can it for a few months.
Also, guess radeonpro just isn't cutting it anymore regarding framerate limiting (reports 2x actual framerate Laughing).


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 11th Oct 2014 20:37    Post subject:
30/60/30 is a result of vsync - go into the main settings in G, and force vsync off - the FPS drops to around 45-50 on my rig during (slightly) taxing scenes.


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tonizito
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PostPosted: Sat, 11th Oct 2014 20:51    Post subject:
Kaltern wrote:
30/60/30 is a result of vsync - go into the main settings in G, and force vsync off - the FPS drops to around 45-50 on my rig during (slightly) taxing scenes.
Tried forcing it off via driver or via radeon pro but it still jumps between extremes near the very first save point. Face the platform from which you jumped -> 60fps, face the opposing corridor -> drops to 30 fps.

Pretty sure the ol' Q8200 is to blame here. I'll be able to prove it later this month on an i5 - shit GPU combo Razz


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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rgb#000
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PostPosted: Sat, 11th Oct 2014 21:30    Post subject:
triple buffering says hi
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 11th Oct 2014 21:35    Post subject:
tonizito wrote:
Kaltern wrote:
30/60/30 is a result of vsync - go into the main settings in G, and force vsync off - the FPS drops to around 45-50 on my rig during (slightly) taxing scenes.
Tried forcing it off via driver or via radeon pro but it still jumps between extremes near the very first save point. Face the platform from which you jumped -> 60fps, face the opposing corridor -> drops to 30 fps.

Pretty sure the ol' Q8200 is to blame here. I'll be able to prove it later this month on an i5 - shit GPU combo Razz



In config\GeDoSaTo.ini:
Quote:
# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval 0
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tonizito
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PostPosted: Sat, 11th Oct 2014 21:36    Post subject:
Not to me it doesn't.
CPU is just too old, HD6850 also isn't helping I believe but the 6yo CPU probably is more to blame. Still, weird to see it tanking to 30 without ever dipping down from 30.


@Kaltern I've already forced it off at driver level and via radeonpro. Can't see how GeDoSaTo will help but I might try it later out of pure boredom.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 11th Oct 2014 22:09    Post subject:
tonizito wrote:
Not to me it doesn't.
CPU is just too old, HD6850 also isn't helping I believe but the 6yo CPU probably is more to blame. Still, weird to see it tanking to 30 without ever dipping down from 30.


@Kaltern I've already forced it off at driver level and via radeonpro. Can't see how GeDoSaTo will help but I might try it later out of pure boredom.


I believe it overrides whatever the GAME sets it to using GeDoSaTo's plugin - at any rate it definitely works for me - not that it's any sort of improvment Neutral
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 11th Oct 2014 22:17    Post subject:
Is there any way to skip videos\cutscenes?

Dat frigging game still crashes on alt-tab (last gedosato version) and I sometimes accidentally press ESC Very Happy
PS Nevermind. Found it. 1 skips cutscenes\videos, 0 pauses them


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Oct 2014 22:22    Post subject:
h0rnyfavn wrote:
Is there any way to skip videos\cutscenes?

Dat frigging game still crashes on alt-tab (last gedosato version) and I sometimes accidentally press ESC Very Happy
PS Nevermind. Found it. 1 skips cutscenes\videos, 0 pauses them


Ew, keyboard! Razz For controllers, just pause the game and then press select.
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Divvy




Posts: 1452

PostPosted: Sun, 12th Oct 2014 00:10    Post subject:
For me the game locks to either 60fps or 30fps depending on resolution and what's going on. VSync doesn't matter, I can disable it and there's tearing galore but it's still 60 or 30. All those stutters are just short moments of dropping to 30fps, they don't even have time to register properly on FPS counters and they'll just show you a momentary 40 or 50fps.
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sabin1981
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PostPosted: Sun, 12th Oct 2014 00:13    Post subject:
Mine doesn't, works just fine at 42.5fps as it does at 59.9 and 60fps. I never have the double-buffering "stepping" crap.. thank god.
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tonizito
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PostPosted: Sun, 12th Oct 2014 00:15    Post subject:
Divvy wrote:
For me the game locks to either 60fps or 30fps depending on resolution and what's going on. VSync doesn't matter, I can disable it and there's tearing galore but it's still 60 or 30. All those stutters are just short moments of dropping to 30fps, they don't even have time to register properly on FPS counters and they'll just show you a momentary 40 or 50fps.
Calm down guys, surely SE will look into this and solve it in a quick and thoroughly satisfactory way!

 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Divvy




Posts: 1452

PostPosted: Sun, 12th Oct 2014 04:21    Post subject:
sabin1981 wrote:
Mine doesn't, works just fine at 42.5fps as it does at 59.9 and 60fps. I never have the double-buffering "stepping" crap.. thank god.


This is the only game that does it outside of normal double-buffered vsync behavior. Mad
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tet666




Posts: 5090

PostPosted: Sun, 12th Oct 2014 08:23    Post subject:
tonizito wrote:
Njeh, another one to postpone.

Getting 30 - 60 - 30 on my heap of junk so might as well can it for a few months.
Also, guess radeonpro just isn't cutting it anymore regarding framerate limiting (reports 2x actual framerate Laughing).


Must be something on your end forcing 30 fps worked just fine for me with radeon pro and the newest beta catalyst, you did set it to the exe and not the launcher ? Very Happy
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tonizito
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PostPosted: Sun, 12th Oct 2014 08:44    Post subject:
tonizito wrote:
13GB Repackshit cutscenes are not working Laughing


Quote:
Temporary Fix :-

z000_us.win32.wmp --> is the intro video

whenever you come across a new cut-scene, for example, after intro the next cut-scene is in z002_us.win32.wmp

So rename "z000_us.win32.wmp" to "z000_us.win32.wmp.old" and then rename "z002_us.win32.wmp" to "z000_us.win32.wmp".

After that run the game and then you can watch that next cut-scene during intro. You have to do this everytime when the game loads a new cut-scene so that you can watch it.

Quote:
well..002 is not the next cutscene..pls verify before posting...that is what the prob is...the game doesnt follow any naming sequence..for eg 016 comes before 002...

Quote:
JUST PLAY THESE YOUTUBE VIDEOS ONE BY ONE, THEY ARE SAME AS IN GAME :-

WHAT A FIX lol wut Laughing lol wut Laughing lol wut

Well, the joke is on me for downloading this garbage release in the first place Laughing




tet666 wrote:
Must be something on your end forcing 30 fps worked just fine for me with radeon pro and the newest beta catalyst, you did set it to the exe and not the launcher ? Very Happy
Could be... either way RTSS worked fine for limiting the fps to 30.

IMO it seems to be incredibly CPU dependent ("wat isu gurafics caredu thingu? Confused Scratch Head") since I get the same results with vanilla vs 8x SSAA.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 12th Oct 2014 09:19    Post subject:
I'm in chapter 5 and the game is barely picking up. Are FFXIII-2 and Lightning Returns any better? I'd hate to have to go through 11 chapters for the game to "get good".




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tet666




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PostPosted: Sun, 12th Oct 2014 09:28    Post subject:
tonizito wrote:

IMO it seems to be incredibly CPU dependent ("wat isu gurafics caredu thingu? Confused Scratch Head") since I get the same results with vanilla vs 8x SSAA.


It is, it's an incredible bad port the 2d elements like the minimap or the battle menus are actually the most taxing element's that's why it always dips to 30 in battle.
I have some suspicion, anyone remember when they said they have the game running on Pc a few years back? This is probably what they had back then they just released it without any work done on it at all, i mean it even uses ancient stuff like direct input for gamepads.

ClaudeFTW wrote:
I'm in chapter 5 and the game is barely picking up. Are FFXIII-2 and Lightning Returns any better? I'd hate to have to go through 11 chapters for the game to "get good".


It get's better later on but i woulldn't force myself to play that if you are not having fun XIII-2 is a lot better in my book didn't play Lightning Returns so far.
God i hope they don't do the same with those games and make atleast a tiny bit of effort to get them up to snuff, with how bad XIII-2 runs on Ps3allrdy compared to XIII it would be unplayable if the port is anything like this mess.
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Revan6999




Posts: 333

PostPosted: Sun, 12th Oct 2014 13:38    Post subject:
Honestly, all this game made me want to do is replay The Last Remnant. Razz
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Prandur




Posts: 2685

PostPosted: Sun, 12th Oct 2014 16:15    Post subject:
Revan6999 wrote:
Honestly, all this game made me want to do is replay The Last Remnant. Razz


Wish they made a sequel to that one.
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sabin1981
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PostPosted: Sun, 12th Oct 2014 16:25    Post subject:
ClaudeFTW wrote:
I'm in chapter 5 and the game is barely picking up. Are FFXIII-2 and Lightning Returns any better? I'd hate to have to go through 11 chapters for the game to "get good".


The game does get better, but like tet666 said; if you're not enjoying it now then there's not much point in continuing. Yes XIII-2 and LR are much better .. different, but better. XIII-2 brings back the exploration that is sorely lacking from XIII and LR gives you an open world to explore ... but makes the game into a more "button mashing" aRPG.

@tet666

Are you sure about the directinput stuff? As far as I can tell, the game uses xinput. It only supports xinput (ie, 360) controllers or keyboard.
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tet666




Posts: 5090

PostPosted: Sun, 12th Oct 2014 17:36    Post subject:
sabin1981 wrote:
ClaudeFTW wrote:
I'm in chapter 5 and the game is barely picking up. Are FFXIII-2 and Lightning Returns any better? I'd hate to have to go through 11 chapters for the game to "get good".


The game does get better, but like tet666 said; if you're not enjoying it now then there's not much point in continuing. Yes XIII-2 and LR are much better .. different, but better. XIII-2 brings back the exploration that is sorely lacking from XIII and LR gives you an open world to explore ... but makes the game into a more "button mashing" aRPG.

@tet666

Are you sure about the directinput stuff? As far as I can tell, the game uses xinput. It only supports xinput (ie, 360) controllers or keyboard.


Yep no xinput they just mapped the keys with directinput for the 360 pad, it uses only dinput8.dll so x360ce doesn't work either, had to block direct input in the game with a blocker dll from an old x360ce version and use xpadder to remap the controlls and axes which where totally screwed up on the dual shock 2 pad i have to use atm cause my ps3 pad broke.
the blocker can be found here: https://sites.google.com/site/tocaedit/files dinput8-x360cev21.zip
if anyone else wants to rebind his keys.


Last edited by tet666 on Sun, 12th Oct 2014 17:50; edited 2 times in total
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 12th Oct 2014 17:39    Post subject:
Reached chapter 2... what the hell is this garbage?

So far this is by far the worst FF I've ever played.
Horrible, truly horrible.
Mostly boring characters, change between characters every 15 min, you have 1(!) ability besides your regular attack, no magic at all, enemies just have different models but act the same, wtf is this shit?


Sorry sabon, but I'll have to disagree with you, XII was MUCH better than this crap. Any FF out there is better than this.
At least so far in the game.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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