New Space Hulk game announced!!!
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LeoNatan
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PostPosted: Fri, 16th Aug 2013 17:49    Post subject:
You went personal, I responded in kind.
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sausje
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Location: Limboland, Netherlands
PostPosted: Fri, 16th Aug 2013 18:15    Post subject:
I can't help it that you are actual fat and have problems with it (otherwise you wouldn't respond like that).
I just used a generic insult towards your generic one Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 16th Aug 2013 18:25    Post subject:
So Much Win LOL


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Fri, 16th Aug 2013 23:05    Post subject:
Stay the fuck away from this game...
Level 6 is fubar, you cant progress any further in the campaign.
Have tried it on normal and hard, cant pass that mission even with all dudes alive!

Have they not got any beta testers, how the fuck do you miss something gamebreaking like this is a simple board game???

Mind Is Full Of Fuck
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sabin1981
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PostPosted: Fri, 16th Aug 2013 23:17    Post subject:
That's what RPS said as well - the reviewer got to a point where he failed the mission even when he won it, so he quit >_>
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Fri, 16th Aug 2013 23:49    Post subject:
Yupp,, a patch is out now that fix it.

But when reading the steam forum, it still have lots of bugs.
Like a hotseat bug, and level 7 you play both the genestealers and marines? Sad
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Seafort




Posts: 439

PostPosted: Sat, 17th Aug 2013 00:20    Post subject:
Read your comments and the review on RPS and deleted the game.

I don't have much patience for poorly designed games now. So glad they priced the game so steeply so I was never tempted to buy it.

If it was cheaper I might have been tempted.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sat, 17th Aug 2013 11:19    Post subject:
They fixed the mission 6 gamebreaking bug fast, and are working on another patch, so hopes up that this will be good in the future with map editor release and some good map makers.

I dont have much problem with slow movements on marines, because you can move all the marines instantly.

One last thing, its really easy for a space hulk game.
Even on hard, when u have the timer on its pretty easy so far.
And that undo button even on hard, wtf?

Ranting over,, (goes away mumbling)
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bangalter




Posts: 223
Location: Sweden
PostPosted: Sat, 17th Aug 2013 20:06    Post subject:
Is the update available for us with the iso demo?


Latest and greatest...
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T3mplar




Posts: 31

PostPosted: Sat, 17th Aug 2013 21:20    Post subject:
3DMGAME-Space.Hulk.Update.1.and.Crack-3DM
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7thunders




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PostPosted: Mon, 19th Aug 2013 20:57    Post subject:
Space.Hulk.SKIDROW
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JBeckman
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Location: Sweden
PostPosted: Mon, 19th Aug 2013 21:11    Post subject:
Update 2 and 3 have been released.

Quote:

After some hectic days post release we have fixed a lot of the reported bugs post-launch.

The change logs for the 3 patches are below

1.0.3
------
Going into Hotseat mode on continue fixed
Difficulty levels being reset after continue game are fixed
Broodlord skins now follow the DLC skin option
Achievements now also include overwatch kills
“Exemplar of the Codex Astartes” bugs fixed
“Relic Bearer” fixed not to be achieved with a dead bearer
“Light in the Darkness” description updated and bugs fixed
“For the Emperor and Sanguinius” spelling and bugs fixed
Genestealers walking on dead genestealers will splat them
Exit marker on mission 11
Assault cannon now uses Mac friendly overheated material
Disabled restart button in options menu for hotseat and MP
Ingame UI fixes


1.0.2
------
Reduced memory usage substantially to counter out-of-memory crashes
Mission 4 victory logic fixes
Improved menu performance substantially
Discard corrupt save slots and allow loading of game
Difficulty now preserved on mission restart (caused easy and hard games to go into normal mode)
Passing CAT in multiplayer crash fixed
Genestealer UI hang fixed
Sometimes broodlord reveal button was visible in Genestealer interface
Fixed overlapping menus on pressing back
Assault cannon shooting in the air fixed
Genestealer reveal sound bug fixed
Personal banners on debriefing screen in MP
Nick name displayed in debriefing screen in MP
Banner configurator selection fixes
Only gain personal banner unlocks on winning
Exit zone markers fixed in mission 9
Exit zone markers added to mission 12
No sustained fire info added to objective list in mission 10
Mission 4 says 2 squads instead of 1 squad
Only play destroyed door voice over when Terminators kill a door
Dont show framerate in non-editor mode
Fix missing desktop icon for Win+Mac when setting icon from Steam
Various spelling mistakes
Updated intro movie to fix visual errors


Known issues:
Battle log on debriefing screen is cut off wrong


1.0.1
------
Mission 6 victory condition fix
Mac OSX 10.6 input fix
Lost of fixes to manual screen spelling/wording
Undo bug while rotating units fix
Aspect ratio fixes
Assault cannon explosion fix
Assault cannon animation fix to not look to the ceiling
Achievement bugs fixed
Cleaning tech marine messages added to battle log
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Rifleman




Posts: 1402

PostPosted: Mon, 19th Aug 2013 21:49    Post subject:
Quote:
Broodlord skins now follow the DLC skin option

Good for us, they fixed it Rolling Eyes

Anyways with 3rd update - it is worth to check iso demo ?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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sabin1981
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PostPosted: Mon, 19th Aug 2013 22:16    Post subject:
Rifleman wrote:
Anyways with 3rd update - it is worth to check iso demo ?


this and following on from that, what version is SRs release?
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JBeckman
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Posts: 35002
Location: Sweden
PostPosted: Mon, 26th Aug 2013 18:48    Post subject:
Quote:

Fixed Gideon bug + rerolls bug in easy mode - was forcing genestealers roll 1 dice less on any reroll if there was previous dice subtraction applied due to shield or difficulty level.
Fixed the wrong calculations of the tile positions causing the misclicks on the tiles.
Fixed left genestealers count calculation logic.
Tutorial pop-ups now only shows in Singleplayer
Manual section re-made. Text and visuals fixed
Close combat can no longer give achievements when dying
Action Camera will now never show when set to “Never” show option
Broodlord button will not be visible if the broodlord has been already revealed.
Remaining Genestealers count now show correct number
Broodlord now available in Mission 12
Hardware cursor now working properly
Fixed the MP slots bug leading the slots cannot be deleted sometimes + also wrong slot can be deleted instead of needed one.
Mission 6 shows number of exited Terminators and number of revived Terminators
Mission 11 changed description in the objectives list
Lowest resolution set to 1024x768
Fixed the bug with weapons being rotated in wrong direction after move+fire
Changed win condition for mission 10 to match the objectives list (kill all genestealers)
Hibernating Broodlords now occupies the tile they are placed on in mission 11
Cost indication now shows correctly when targeting an enemy
Menu shows your online status
Objectives list can now be turned off in options
AntiAliasing integrated into Quality option
Forged in Battle achievement fixed


http://steamcommunity.com/app/242570/discussions/0/864977025999706948/

Update 1.04 was released earlier. Smile


EDIT: And the future of the game.
http://steamcommunity.com/app/242570/discussions/0/864977026027654934/

Quote:

Short term roadmap 2013
Hi all,

With 1.0.4 going live these minutes, its time to look forward. There has been various info released here and there, so I just wanted to give this quick look into our plans ahead.

There are multiple productions going on right now in different areas. The exact release dates are not frozen yet until we go a little further into development (and after some sleep/vacation).

Some of these are going to be free and additional content is going out as paid expansions. Especially the bigger content expansions as we are putting significant resources into these to expand the game out from the Sin of Damnation campaign.

A totally random order and non-complete list below:

- Coop and new campaign
No surprise as its been talked about a lot. Will add a coop campaign for up to 3 players to play a terminator squad each against the AI. Campaign also playable by a single person.

- New Space Marine chapter
We are not yet ready to announce which, but its in the works and might be a little surprising to people. As soon as we have the first Terminator ready to show, we are announcing what it is. Will come with a small "chapter only" campaign

- Squad/Unit customization
With the new chapter pack above, we are planning to add a squad customizer so you can build , name and field your own Terminators. The exact way this is going to work is still being designed.

- Several new campaign packs
We have a selection of old White Dwarf missions as well as brand new original designed missions/campaigns in the works. These will be released over the next months as fast as we can produce them

- Localization
German, Italian, Spanish, French and Russian translations of all text is in the early stages

- Level editor
Over the next months we will improve our internal tool chain to be usable by end users. Most likely there will be a series of releases increasing what you can do with the editor, how it integrates with Steam Workshop and upload/download/rating/filtering of content.

- AI and Multiplayer improvements
We want to make the AI harder and more intelligent as well as at the same time improve the multiplayer experience. These are short term top priority for us.

- New rules
Moving forward we are going to add new and original stuff into the mix. We are working on Genestealer variants (NOT hybrids) and other cool stuff that we want to get in to expand Space Hulk in new directions. These things will most likely be integrated parts of the new campaigns.

We are also thankful for a lot of good suggestions in the Suggestions/improvements thread, and are filtering through these to pluck out good ideas or fast to implement ideas.
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DCB




Posts: 5410

PostPosted: Mon, 26th Aug 2013 19:17    Post subject:
Quote:
- New rules
Moving forward we are going to add new and original stuff into the mix. We are working on Genestealer variants (NOT hybrids) and other cool stuff that we want to get in to expand Space Hulk in new directions. These things will most likely be integrated parts of the new campaigns.

They should have just done that right from the get-go. Being faithful to the material is one thing, but slavishly replicating the boardgame to the detriment of the experience as a video game doesn't make a whole lot of sense to me.

And I'm not sure why they'd exclude hybrids. I recall a White Dwarf article from back in the day (think I still have it somewhere) that provided rules for including all the various generations of hybrids back when those still existed in 40K (I think that was 2nd edition?).
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Fugen




Posts: 2251

PostPosted: Mon, 7th Oct 2013 16:58    Post subject:
Space.Hulk.Update.8.and.Crack-3DM


chill out man, life is beautifull...
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locke89




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Location: Poland
PostPosted: Mon, 7th Oct 2013 17:20    Post subject:
Is the movement animation of the Space Marines still awfully slow like at the release?
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sabathius___




Posts: 557

PostPosted: Mon, 7th Oct 2013 19:07    Post subject:
"We just released version 1.2 that includes the "Messenger of Purgatory" campaign. Its a cool 3 mission campaign we made ourselves from scratch. We decided to say THANK YOU to you all and give it away for free to you for sticking with us through the launch and up to now."

3 missions campaign?! What? Really? For free? They are so great! They could sell this 3 missions 100$ each, but no! For free!!!



Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 7th Oct 2013 20:25    Post subject:
locke89 wrote:
Is the movement animation of the Space Marines still awfully slow like at the release?


Yes.

Game is also very repetive and boring Sad
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JBeckman
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PostPosted: Tue, 11th Mar 2014 22:05    Post subject:
http://store.steampowered.com/app/274430/

Space Wolves DLC
(Also a 1.8 GB update downloaded which was probably partly fixes and partly said DLC.)
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prudislav
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PostPosted: Tue, 12th Aug 2014 11:20    Post subject:

Quote:
Space Hulk: Ascension Edition, a standalone new version boshing in a load of RPG bits, new stuff, and Ultramarines, who do at least bring Cyclone missile launchers to compensate for being so dull.

Ascension Edition’s main change is whacking in an RPG layer, with squads built of characters who earn XP and level up attributes and skills and whatnot. Hugely massively importantly, Terminators are customisable now, with all sorts of shiny bits to change the look of their armour–tabletop heritage and all that. Also you can rename them, to see your best mate horribly slaughtered. Other new things: combi-weapons, short mini-missions, genestealer variants, and those Ultramarines.

It seems to include all that DLC with the base game, packing 100 missions across Blood Angel, Space Wolves, and Ultramarine campaigns.

Space Hulk: Ascension Edition is due some time between October and the end of the year.
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prudislav
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PostPosted: Sat, 11th Oct 2014 08:04    Post subject:
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sabin1981
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PostPosted: Sat, 11th Oct 2014 14:25    Post subject:
Damn! I just won a copy of Space Hulk from SG and now they announce a progression-layered standalone version? Surprised
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Fugen




Posts: 2251

PostPosted: Mon, 20th Oct 2014 07:11    Post subject:
Space.Hulk.v1.5.1-ALI213


chill out man, life is beautifull...
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prudislav
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PostPosted: Mon, 10th Nov 2014 15:56    Post subject:




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JBeckman
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Location: Sweden
PostPosted: Wed, 12th Nov 2014 19:25    Post subject:
http://store.steampowered.com/app/317620/

Ascension Edition

Quote:


Space Hulk: Ascension Edition Now Live on Steam



Forward to Victory - Space Hulk: Ascension Edition Available Now for Windows, Mac and Linux on Steam

Over 100 challenging levels, New Powerful Enemies, Reworked Mechanics and New RPG Elements Make Ascension a Unique Edition of Space Hulk.

We have added a 10% launch discount, as we had a very short pre-order period. The discount will stack with the 15% loyalty discount that's active for owning Space Hulk here on Steam. So be sure to grab a copy within the week if you want to take advantage of this offer.

Features for Space Hulk: Ascension Edition include:

Huge Amounts of Content - 103 unique missions spread out across 3 campaign chapters
New Enemies - new Genestealer variations for you to face in the depths of the Space Hulk.
New Mechanics - a complete reworking of the board game rules and mechanics. It’s still the Space Hulk game you love, reimagined for a new experience.
Customisation - RPG-style skill progression and player squad management allow you to create your own tailor-made team of hardened veterans
New weapons, more complex maps, combi-weapons and flash missions.
10 times the amount of content of the original game, with a playtime of 50 - 100 hours.


We also created a collection of mini videos to show off some of the main features of Space Hulk:Ascension Edition. Check them out!

Space Hulk: Ascension Edition Feature Coverage

You can find more information about Space Hulk: Ascension Edition at:
www.spacehulk-ascension.com

1 comments Read more
About This Game
Space Hulk: Ascension Edition
Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.

The standalone sequel to Space Hulk brings an all new and improved single-player experience for the turn-based strategy game.

New Ultramarines Chapter
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.

Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. Combi-weapons (Combi-Melta, Combi-Plasma and a Combi-Flamer) have been added to the game as well different firing modes like aimed shots and alternate flamer patterns.

Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics. You can also encounter biomorphs with scythes that have multiple attacks or carapace for increased armor.

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MightyMan




Posts: 892
Location: Ireland
PostPosted: Thu, 13th Nov 2014 02:13    Post subject:
Space Hulk Ascension Edition-CODEX
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r3dshift




Posts: 2818

PostPosted: Thu, 13th Nov 2014 12:05    Post subject:
Erm, does the game take place solely in narrow corridors and claustrophobic places in general? Because if so, then I see no point in me going on with it.


Frant wrote:
Shitass games are ruining piracy.
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sabin1981
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PostPosted: Thu, 13th Nov 2014 12:10    Post subject:
r3dshift wrote:
Erm, does the game take place solely in narrow corridors and claustrophobic places in general? Because if so, then I see no point in me going on with it.


Mostly, yes. Space Hulk was originally about missions about a derelict starship, a "space hulk", that was infested and attacked by genestealers.
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