Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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proddan




Posts: 1066
Location: Gulf of Aden
PostPosted: Tue, 7th Oct 2014 09:05    Post subject:
Please can someone explain to me wtf i going on with this game?

What's up with the ship sales that are happening? I don't understand?

So you pay up front for a ingame ship, for a game that's not even out yet? Don't you get ships when a game is released?

And 600$$$$ WTF???

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frogster




Posts: 2860

PostPosted: Tue, 7th Oct 2014 09:11    Post subject:
is a form of donation/thank you system for people which wish to futher support the game.
you can get those ship ingame with ingame curency (-lti) when it launch.
debatable, they got enough funds already to develop the game fully, so they don't need to do those sales anymore. they should be limited by now only by time, not $. still there is a large portion of people on their forum which ask for those sales.
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moosenoodles




Posts: 18411

PostPosted: Tue, 7th Oct 2014 09:47    Post subject:
large portion of people inside the development of the game asking for such ships Cool Face
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 7th Oct 2014 10:16    Post subject:
Wow, the Star Citizen developers are really testing the waters hard now in terms of how fanaticly people will buy these ships. A large expensive ship was just on sold and now this. Poor Star Citizen fans, literally. How many can afford two of these expenses in such a short time for a video game?
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VonMisk




Posts: 9486
Location: Hatredland
PostPosted: Tue, 7th Oct 2014 10:54    Post subject:
I can't comprehend how people are willing to spend 600$ for a virtual item for a game that has a chance to not be released.
Does it even have mechanics for such ships as this Origin...?
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PredOborG




Posts: 1946
Location: BG
PostPosted: Tue, 7th Oct 2014 10:56    Post subject:
These "fans" are not normal people. They gotta catch them all at all costs. It's no more about supporting the development. It's about who has the biggest e-ship.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 7th Oct 2014 11:31    Post subject:
The problem is that all the shit that has been payed for and all the new features will have to be implemented into the game, tested and balanced. Development will take ages and all the content will land on our harddisks and clog up the memory of our devices and fuck the CPUs. How do they imagine to handle the netcode and synchronizing of everything?

Will we really be able to leave our ship mid fight to board an take over an enemy ship by killing the crew? And can we crash onto a planet surface during that? What about all the other ships and people flying/running around?

Too ambitious, too big. SC will either be only a fracture of what it wants to be or it will be split up into many many many small parts because they can't run together without failing Sad


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Cyb3r




Posts: 615
Location: USA
PostPosted: Tue, 7th Oct 2014 12:09    Post subject:
same as what happened to freelancer pump Razz

and yeah 600$ for an ingame item nope lol


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Casus




Posts: 4429

PostPosted: Tue, 7th Oct 2014 12:47    Post subject:
Some people spend most of their lives playing fantasies on a computer. Many of those still question why other people put real value on what's happening during that time.

It's amusing Smile
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 7th Oct 2014 13:20    Post subject:
I honestly want them to pull it off, but it feels as if they are promising everything that any space game ever did in one package. Including planet surfaces and even race events...

I really wonder what the devs at Crytek are thinking... "Shit! Dudes, our engine was never meant to have so much stuff going on at once"!


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Casus




Posts: 4429

PostPosted: Tue, 7th Oct 2014 14:49    Post subject:
There's a difference between promising and then saying it's something they're planning to do, but they haven't quite figured out. Planet surfaces, for instance, can mean many things.

We're seeing progress constantly, and their monthly reports are very detailed.

Chris Roberts has been very open about the way they're funding the game, and he went into detail about this in his last letter.

There's absolutely no way it'll be everything they're "hoping" it will be, but it's more than likely going to be quite a game upon release.

You don't have to do anything except pledge at the base level - and you'll be getting a very strong space game for, what, 30$?

Anything else is completely and entirely optional.

So, they're getting a ton of money for a game that has 280 developers working on it.

I don't see the downside.

As for Chris Roberts being an egomaniac that makes crappy movies.

Well, I have extremely fond memories of Wing Commander 1-4 and Privateer. Some of the very best gaming experiences of my life.

Maybe that doesn't matter to others, though.
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friketje




Posts: 2234

PostPosted: Sat, 11th Oct 2014 10:16    Post subject:
All ships are available for a week now.
Doubt their intentions, the'll probably want to lure more people in upgrading there pledge. But still, finaly a chance to be somewhat competetive without spending over a 100$ .

https://forums.robertsspaceindustries.com/discussion/187568/all-ships-available-in-ac-for-a-week


Last edited by friketje on Sat, 11th Oct 2014 10:34; edited 1 time in total
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 11th Oct 2014 10:27    Post subject:
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friketje




Posts: 2234

PostPosted: Sat, 11th Oct 2014 10:33    Post subject:
EternalBlueScreen wrote:
https://www.youtube.com/watch?v=8gGLE3USB2U


Look nice but.. that performance.
You'll probably need less then a year old high end hardware to even run the game when it releases.
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 11th Oct 2014 10:38    Post subject:
It isn't optimized at all, even the dev computer is struggling with it. Got to allow them a few passes at optimization before calling them out on it. You're right about needing a high end computer though, especially if you want to max everything out. It could probably run on a fairly high mid-end too with some adjustments to graphics quality.
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Breezer_




Posts: 10856
Location: Finland
PostPosted: Sat, 11th Oct 2014 10:45    Post subject:
Its Cryengine afterall, doubt its going to be that much better Laughing
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 11th Oct 2014 10:49    Post subject:
Haha, true enough. A little better at least is fair to expect.
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friketje




Posts: 2234

PostPosted: Sat, 11th Oct 2014 10:56    Post subject:
Keep in mind it will probably take a couple of years to buy something comparable to that dev system below 2000$.
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PredOborG




Posts: 1946
Location: BG
PostPosted: Sat, 11th Oct 2014 12:23    Post subject:
The PC is not struggling to run the game. Just it's fixed to 30 fps. Nobody will ever use more than 30 fps again. That's what the Ubi specialists say.
 Spoiler:
 
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 11th Oct 2014 12:38    Post subject:
Notice how Roberts mentions "CryEngine's streaming issues" right at the beginning when the ship warps in.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sat, 11th Oct 2014 13:39    Post subject:
Dear mother of...that looks fantastic. "Work on <insert anything but dogfighting module> hasn't even started yet" - fucking told you so, it's not as if what we get is all they've got.

And yes, there is plenty of optimisation to be done, but as the last patch for the dogfighting/hangar module shows, that is not as far fetched as it seems. It really doesn't run as bad as some people think it does. Still would've preferred to see it on Frostbite though Razz
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 11th Oct 2014 13:52    Post subject:


Saw it at mmorpg.com, made me giggle xD




Last edited by Morphineus on Sat, 11th Oct 2014 14:26; edited 1 time in total
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4treyu




Posts: 23241

PostPosted: Sat, 11th Oct 2014 14:00    Post subject:
EternalBlueScreen wrote:
https://www.youtube.com/watch?v=8gGLE3USB2U


Quote:

Davide Moriello
2 hours ago

So, a cinematic event when landing (cinmatic camera with in-game rendering) without control of the ship.
Meh, I'm the only one disappointed here?


Quote:

mynameisaichlinn
2 hours ago

"a cinematic event when landing" WHAT you mean its in 30 fps?


Man this "cinematic" shit has made all the front pages in the internet Aww Yeah
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fenrye




Posts: 362

PostPosted: Sat, 11th Oct 2014 14:02    Post subject:
Morphineus wrote:


Saw it at mmorpg.com, made me giggle xD


Aww Yeah


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Oct 2014 14:13    Post subject:
Werelds wrote:
It really doesn't run as bad as some people think it does. Still would've preferred to see it on Frostbite though Razz


It really, really does Razz I'll see what happens my new card arrives but for now? It really, really does run as bad some people think it does Razz
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fenrye




Posts: 362

PostPosted: Sat, 11th Oct 2014 14:37    Post subject:


thats me sometimes and what i think about this "Project" and where it is going...


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73374
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 11th Oct 2014 14:44    Post subject:
sabin1981 wrote:
Werelds wrote:
It really doesn't run as bad as some people think it does. Still would've preferred to see it on Frostbite though Razz


It really, really does Razz I'll see what happens my new card arrives but for now? It really, really does run as bad some people think it does Razz

The powers of the sausje "optimized" CryEngine 3. Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Oct 2014 14:55    Post subject:
The new video above looks absolutely mindblowing, like nothing I've ever seen before, but the sad fact is ... even on their stupendously high-end dev machines it runs like a dead fish. It's terrible. Sure, you can say "optimisation is to come!" but really... really? It would have to be improved by multitudes to get even close to what I consider playable. Then the CryEngine "streaming issues" during the opening and all transitions - so they're going to fix the entire ENGINE are they? I think now, as I have done from the start, that CryEngine was a bad choice Sad

Impressive video nonetheless but I am wondering how they're going to tackle hundreds of planets and starbases, and keep not only the same visual fidelity (remember; it's meant to be seamless so it's not like they can load a new "map") but also keep things from looking like every other MMO on the market; cookie-cutter repeated animations and lifeless AI. Are we going to see the same security checkpoint all the time? Will we have to walk through a checkpoint and hear a guard tell us to wait while they scan? What about the hundred++ other players who want to land and enter the starport? Is it going to be like WoW with fifty to a hundred players running around? Shouting out what they're selling and "LFG"? Bottlenecking the checkpoints?

It just seems like this project is way beyond the scope of what is feasible with current technology and budget and I'm certain that when (if >_>) it launches, it's going to be a hollow shell that will be filled in with all (most) of the content people are expecting now, years down the line. The video did look incredible but with all the setpieces (like the guards walking up to secure the ship, or your pilot asking for planetary landing permission, or the checkpoint guard scanning your ship) seem more fitting for a SP title than a sprawling galaxy-wide MMO.

LeoNatan wrote:
The powers of the sausje "optimized" CryEngine 3. Laughing


They should have stuck to UE4 or something else, because CryEngine 3 sucks for anything other than "prettiness" -- dat 15fps PBR! *orgasm*
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sat, 11th Oct 2014 15:00    Post subject:
Offtopic: You're getting a new card Sabin? What is it? Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Oct 2014 15:01    Post subject:
A 780 So Much Win
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