Train Fever-"modern-day Transport Tycoon"
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shroom




Posts: 240

PostPosted: Thu, 4th Sep 2014 10:07    Post subject:
Dang, this is like TTD in 3D.
Looks damn fine.
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fearwhatnow




Posts: 3451

PostPosted: Thu, 4th Sep 2014 10:14    Post subject:
Here is a Train Fever Interactive Guide which may be helpful:

https://dl.dropboxusercontent.com/u/70431747/Train%20Fever%20Guide/story_html5.html


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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scaramonga




Posts: 9800

PostPosted: Thu, 4th Sep 2014 10:50    Post subject:
fearwhatnow wrote:
Here is a Train Fever Interactive Guide which may be helpful:

https://dl.dropboxusercontent.com/u/70431747/Train%20Fever%20Guide/story_html5.html


Very nice
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fearwhatnow




Posts: 3451

PostPosted: Thu, 4th Sep 2014 11:06    Post subject:
Here's a Cargo Mod that enables more industry chains:

http://www.train-fever.net/filebase/index.php/Entry/8-Cargo-mod

I recommend playing first with the default industries though and apply the mod after you get familiar with the mechanics.


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CaptainLove




Posts: 577

PostPosted: Thu, 4th Sep 2014 11:13    Post subject:
Any ISO Demo's out yet? I wanna try this before I buy it.
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scaramonga




Posts: 9800

PostPosted: Thu, 4th Sep 2014 11:29    Post subject:
CaptainLove wrote:
Any ISO Demo's out yet? I wanna try this before I buy it.


I've just upped the files for fixing over @ rin, so shouldn't be too long Wink


*Edit*

Fix now released Smile
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fearwhatnow




Posts: 3451

PostPosted: Thu, 4th Sep 2014 13:23    Post subject:
Also: 3DMGAME-Train.Fever.Incl.Preorder.Special.Content.Cracked

The game seems to be good and quite complex. I need to play more ofc.
The graphics engine is nice and runs great with maximum settings even on my ancient rig (q6600 with a 6850 ATI).
You can use your custom music too by converting your mp3's to ogg and placing then into the music folder.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 4th Sep 2014 13:41    Post subject:
and it's swiss !
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 4th Sep 2014 13:59    Post subject:
Everybody who is not paying for this should be assraped with steam locos... till electrical ones available Very Happy
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 4th Sep 2014 14:18    Post subject:
i'm starting to notice lots of cracks. Trains getting pointless jammed. industry wonkiness (e.g. goods going past a perfectly good industry right beside a cargo train station and going by foot down the road to an identical industry)


intel ultra 7 265k, 64gb ram, 3070
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fearwhatnow




Posts: 3451

PostPosted: Thu, 4th Sep 2014 14:27    Post subject:
crossmr wrote:
i'm starting to notice lots of cracks. Trains getting pointless jammed. industry wonkiness (e.g. goods going past a perfectly good industry right beside a cargo train station and going by foot down the road to an identical industry)


I haven't noticed any of those yet. For sure not jammed trains unless I do something wrong with signals etc. I'm yet learning how the cargo/industries mechanic works.
Even in this current state the game is way better than CIM for sure.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 4th Sep 2014 15:46    Post subject:
Be advised, that the system how trains are handled on tracks is different than in TTD. The trains are checking only the path to the next signal (not every connected path only the one which is used by the train), so you only have to place signals BEFORE switches. Not after! If the track is clean the train will use it, no matter how many switches this track have and how many tracks with trains are connected. Oh fuck I cant explain this in english Sad
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 4th Sep 2014 17:11    Post subject:
fearwhatnow wrote:
crossmr wrote:
i'm starting to notice lots of cracks. Trains getting pointless jammed. industry wonkiness (e.g. goods going past a perfectly good industry right beside a cargo train station and going by foot down the road to an identical industry)


I haven't noticed any of those yet. For sure not jammed trains unless I do something wrong with signals etc. I'm yet learning how the cargo/industries mechanic works.
Even in this current state the game is way better than CIM for sure.


Just had an oil producer stop using a train. Train was fine, hadn't touched it, sat there for 2 years waiting for oil despite previously carrying oil for a couple years. The guy just decided to walk it 1/4 of the way across the map rather than use the train he had been using. Definitely some cargo wonkery going on here.


intel ultra 7 265k, 64gb ram, 3070
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 4th Sep 2014 18:42    Post subject:
So you can only transport 4 goods or so? Tried the game a bit but i must say im a bit dissapointed. Everything feels a bit clunky and the lack of different goods kinda ruin it for me. Maybe more goods come later on in the game??


Empty again Sad
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7thunders




Posts: 1480

PostPosted: Thu, 4th Sep 2014 19:22    Post subject:
Train.Fever-CODEX
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 4th Sep 2014 19:29    Post subject:
Lathieza wrote:
So you can only transport 4 goods or so? Tried the game a bit but i must say im a bit dissapointed. Everything feels a bit clunky and the lack of different goods kinda ruin it for me. Maybe more goods come later on in the game??


fearwhatnow wrote:
Here's a Cargo Mod that enables more industry chains:

http://www.train-fever.net/filebase/index.php/Entry/8-Cargo-mod

I recommend playing first with the default industries though and apply the mod after you get familiar with the mechanics.


Wink


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zuzzis




Posts: 105

PostPosted: Thu, 4th Sep 2014 20:31    Post subject:
trried both 3dgame and codex versions, both can be launched with new game, but after it just drops to desktop.. should not be because of the crappy demo iso..
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 4th Sep 2014 21:08    Post subject:
Silent_Lurker wrote:
Lathieza wrote:
So you can only transport 4 goods or so? Tried the game a bit but i must say im a bit dissapointed. Everything feels a bit clunky and the lack of different goods kinda ruin it for me. Maybe more goods come later on in the game??


fearwhatnow wrote:
Here's a Cargo Mod that enables more industry chains:

http://www.train-fever.net/filebase/index.php/Entry/8-Cargo-mod

I recommend playing first with the default industries though and apply the mod after you get familiar with the mechanics.


Wink



Cool have to check it out, thanks

Edit: After some more playing around i'm happy i didn't buy it. This game is still beta in my eyes. It should be easy to build tracks and such but instead every time i want to finish my track i can't join the tracks together. OMG the terrain alignment errors, it just doesn't make any sense.

Then i try to upgrade my tracks or station and see that isn't even possible, it's still on the To Do list from the developers. Getting pretty sick of these beta builds that get released as full games.


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Smikis.




Posts: 1994

PostPosted: Fri, 5th Sep 2014 00:05    Post subject:
So openTDD have horrible passenger system and it always offput me fromt playing opentdd much (well apart the fact that it becomes huge spamm fest longer games goes on )

But it seems even worse in here.
I created my first bus line spanning 2 towns and about 8 both road side stops and let it go.

At first I had no passengers , eventually they came and I kept adding new horse carriages, but my line still had 0 profit, after about 2 -3 years I had my "first passenger transited" message , thats when my first carriage made whole loop , which strangely enough took years, time sure flow fast.
I didnt catch exact stop passengers left carriage but it wasnt first stop( one they were picked up ), so why did they had to travel whole loop just to travel to one or two stops down the lane?
Same issue is repeating with my other carriages.

Maybe I've completely failed in some obvious way, or its just messed up.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 5th Sep 2014 01:10    Post subject:
carriages aren't meant to go that far.


intel ultra 7 265k, 64gb ram, 3070
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scaramonga




Posts: 9800

PostPosted: Fri, 5th Sep 2014 04:54    Post subject:
Lathieza wrote:



Edit: After some more playing around i'm happy i didn't buy it.

Getting pretty sick of these beta builds that get released as full games.



You never paid for it, but your sick fed up that the release version runs like beta?

OK.

Rolling Eyes
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 5th Sep 2014 10:23    Post subject:
The devs shoot out 3 patches in the last 2 days of beta and the first release day. I´m sure they will fix any existing bugs in a short time.

For jammed trains and problems with the pass/cargo system I really can´t say anything because I don´t have the problems. I watched a lot of Beta LPs so I know what to do. It´s very important not to rely on the experiences people made with TTD. This is a different game.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 5th Sep 2014 11:25    Post subject:
You can't cross tracks over properly which is a mess. Double tracks with a fork..just doesn't work.

You can't curve the outside one properly which means you're stuck faking it and making a mess.

bridge building to make overpasses is also really brutal. Needs a grid desperately and the ability to set both the height of the start and end point (so you can make the bridge over first, then add the ramps otherwise you end up with a lopsided bridge).


intel ultra 7 265k, 64gb ram, 3070
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CaptainLove




Posts: 577

PostPosted: Fri, 5th Sep 2014 13:32    Post subject:
I'm gonna wait till they fix the game, I cant even build a bridge, and the landscaping options don't work.

Tried 6 games, all ended up with me being frustrated. It feels very unpolished.

Transport Tycoon (Dune 2 / Pizza Tycoon) were my first games. I still play OpenTTD after all these years, and this doesn't come close to it. Not by a LONG shot.

It has 3D, the trains look nice and well animated, that's it.
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Areius




Posts: 14860

PostPosted: Fri, 5th Sep 2014 13:33    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:18; edited 1 time in total
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 5th Sep 2014 13:38    Post subject:
So... is it a buggy trainwreck? Troll Face


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 5th Sep 2014 13:57    Post subject:
pretty much..not just bugs...poor design decisions. Replacing old vehicles is a huge fucking hassle.

gotta bring up the vehicle list
click the vehicle
click the line tab
click send to depot
go to the depot
click it
sell it
click buy a new vehicle
click the vehicle
assign it to a line
shoot yourself in the fucking head because that took 10 goddam clicks.


intel ultra 7 265k, 64gb ram, 3070
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Smikis.




Posts: 1994

PostPosted: Fri, 5th Sep 2014 14:20    Post subject:
Areius wrote:
http://store.steampowered.com/app/271370/

This title is also just released on Steam (Transport Giant).


tycoons are making comeback, even if its old game re release, but at least with higher max rez and some general fixes
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zuzzis




Posts: 105

PostPosted: Fri, 5th Sep 2014 14:27    Post subject:
fak, I cant get it to work..
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 5th Sep 2014 14:49    Post subject:
crossmr wrote:
pretty much..not just bugs...poor design decisions. Replacing old vehicles is a huge fucking hassle.

gotta bring up the vehicle list
click the vehicle
click the line tab
click send to depot
go to the depot
click it
sell it
click buy a new vehicle
click the vehicle
assign it to a line
shoot yourself in the fucking head because that took 10 goddam clicks.


too bad :/

I really enjoy the tycoon games, and I haven't played a decent new one for a while.
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