yeah I must say, to argue ArmA II.. Is, well unless it runs terribly on your system; a bad cause to argue? On Ultra blah blah blah, on a 60 inch plasma.. You argue for Arma II in what? Gameplay? Perhaps. I duno, I duno why I posted. I was just surprised someone said ARMA II was better on every level... The jump in fidelity alone is kinda mindblowing. Meh
There's a reason why groups like ShackTac, United Operations and so on refuse to play ARMA 3 in coop. It's just shit.
yeah I must say, to argue ArmA II.. Is, well unless it runs terribly on your system; a bad cause to argue? On Ultra blah blah blah, on a 60 inch plasma.. You argue for Arma II in what? Gameplay? Perhaps. I duno, I duno why I posted. I was just surprised someone said ARMA II was better on every level... The jump in fidelity alone is kinda mindblowing. Meh
There's a reason why groups like ShackTac, United Operations and so on refuse to play ARMA 3 in coop. It's just shit.
Because not all of their mods are ported yet, and netcode has some issues
A3 engine is superior in every aspect
Just buggier, because bohemia games are always buggy after launch
It is an evolving product and sure to be supported for a long time, like bohemia games always have, with substantial improvements years after launch
We know the dayz netcode improvements will make their way to A3 at some point, and the mod scene is active.
I don't see a long lifetime for A2, outside dayz mods
i play arma 2 cause of the better and more content , arma 3 can have all the nice shiny engine features and what not but if i cant play with my AK and other real weapons i cant get into it.
Only mods like dayz epoch would get me to play it again.
Possible noobish question (first time playing anything arma) - In singleplayer campaign theres a speech bobble with explanation mark in it containing some hint - how do I open/use that? Popup says something like use 0-8? thats the look/camera keys on a numpad?
Pilot CH-49 Mohawk is collection of generated missions for you to pilot CH-49 on.
Mission Types:
- Insertion Of Doctors.
- Extract Lost People.
- Search And Rescue.
- Attend A Road Traffic Collision.
- Medevac Gun Shot Victim.
- Pick Up Hurt Civillians.
Random Formula:
- Type x5 Location x10 For Each Type.
- Units In Type x7 Sets Of x5 In Each.
Features:
- Auto Search and Rescue If You Go Down.
- Airbase life.
- Radio Chatter.
- Mechanical Failures.
- Settings menu (From Armaholic).
- Vehicle servicing (From Armaholic).
- Random Weather.
Bugs:
- Options Menu "Noon" Is Incorrect placement in drop down.
Conflicts With Other Mods:
-Community Base Addons - @CBA_A3 by CBA Team (Effect stops done from trigging in each task)
How did I miss that? ?
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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
This part does not yet contain Bootcamp's playable content, so the relevant LEARN menu entries will be empty / non-functional until that gets added soon.
DATA
Added: Virtual Reality world
Added: Virtual Reality soldiers and character entities
Added: Objects specific for Virtual Reality (large blocks, covers and markers)
FIA faction has been revamped:
Added: New uniform for FIA AT Rifleman
Added: FIA Offroad, Quadbike and Truck camo versions
FIA soldiers have randomized headgear and facewear according to their classes and possible headgear-facewear combinations
Added: 3 new FIA stashes
Added: Repair variants of Offroads
Added: Various facewear available in profile (balaclavas and bandannas with various glasses)
Added: 3 new music tracks
Virtual Reality digital Arma 3 theme
Splendid Split theme
BI 15th Anniversary theme
Added: Various VR-related sounds for triggers
Added: Camo variants of M320 and GM-6
Added: Misc. objects
Winners podium
Trophy
White tent
Tyre barriers
Kart tires
Kart steering wheels
Car batteries
Kart trolley
Kart stand
Pieces of exercise equipment
Water coolers
Large food container
Small sandbag sentry post
New damage and destruction materials for all vehicles
Fixed: Empty reflector in Helicopter_Base_H
Adjusted: Capacity of inventory of copters
Fixed: Scripting error while browsing respawn menu
Fixed: Respawn menu was sometimes too slow
Fixed: Live-feed and Skirmish module category
Fixed: Duplicated inventory item in action menu
Fixed: Intentionally negative rating used in DM missions is no longer displayed in the debriefing
Fixed: "End Scenario" module used wrong ending type
Fixed: Showcase Zeus was not marked as completed when player left after a task told them they could
Fixed: Ordnance module was using effects incompatible with the Zeus Ordnance module. Explosions will now be stronger, but existing missions won't be affected unless you edit the module in editor and save it again.
Potential campaign spoilers:
New head- and face-wear added to units in Patrol missions and in the “Adapt” armory
Tweaks in randomization, placement and compositions of enemy patrols in the “Adapt” Patrols
ENGINE
Fixed: Crash when segments don’t have a shape
Overhauled weapon sway available in dev-branch (no inertia yet)
Fixed: Issue with disabling moving of units outside Zeus editable area affected by the camera angle
Hiding markers for invisible objects and simulation is enabled
Added: New scripting command for reading configs into arrays with a filter (configClasses)
Fixed: Setting of hair AtoC shader constants
Fixed: Action menu - heal is offered, while the new action is opening doors
Fixed: Exploit that allowed Zeus to move soldier groups using rotation even outside of the editable zone
Fixed: CTD when MP role had not soldier created
Added: Showing used network ports when creating a listen server
Fixed: Possible CTDs in Buldozer
Fixed: AT launcher - optics were misaligned with cursor
Fixed: Possible CTD
Fixed: Environment - Player is able to put items into gas pumps
Radio Protocol: Added parameter absolute angle into RadioMessageWatchDir
VON: Direct communication: Changed targets selection
Fixed: Recoil coef does not influence weapon behaviour
Fixed: Missing recoil after turning (and some other animations)
As I bought it from the sale and decided to finally try it, it runs like crap
20-30 fps, makes no difference at all whether I play everything at minimum or everything at maximum.
Any clues? :I (even at minimum it's not locked to 30 (could be explained by VSync))
Or is it just so badly optimized.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
Thats strange tbh, I have a similar setup to yours if the sig is correct (i5@4,6 + GTX680) and its around 60 with most things up high or max. You have i7 could HT cause some issues to Arma3? Seems unlikely tho
you could try this, even if some people say it doesn't work, I gained like ~10fps. I tested it with various missions. Don't forget to writeprotect the file and enjoy a smoother mouse as a bonus.
Basic tutorial - though now there's a tutorial campaign too - plus part of the armory feature from previous games.
(Can't view vehicles and such unfortunately or other player/npc models.)
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