Mark Darrah says, "There are only a few completely unique endings."
"Ending clarification: Most endings are major variations based upon your choices in the game. There are only a few completely unique endings," Darrah said. It remains unclear, however, how specifically these endings will vary.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Seems to be streamlined as shit, as we already expected, but i gotta say it looks good. This one may surprise me, since my expectations are really low cause of DA2
That we're able to kick the more annoying team members off the team almost at any time, is this game's best feature by far. You can avoid most of the abstract nonsense and teenage angst characters and stick with those you prefer (aka the best of the worst).
Hmmm...was that female Hawke appearing at one point in the trailer.
Maybe there's a chance they'll mix something nice after all with the warden and Hawke appearing as party members maybe?
Why are UIs starting look like they're from flash games?
They need to be like that, fully visible from the couch, so when you chat on Facebook with your friends you can easily keep an eye on the battle and engage the auto-resolve tactical mode and kill all those giant dragons (:
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Outrageous! I partly agree though. Sex between two characters shouldn't be ,let's put it this way, endgame. It should be a threesome or better yet a mass interracial, interspecies orgy! Rejoice! Allelujah !
Someone leaked some screenshots from the beta of DA Keep, the online save import generator for Inquisition. Nothing earth shattering, but it does provide a glimpse of how you go about setting an appearance for the Warden and Hawke.
Will playing MP be required to get the full-game experience?
· No. The SP campaign is separate from MP. In SP, you have the support of three specialists who can send agents to missions. MP characters are agents. At the start of a MP mission, you will hear one of the specialists explaining the goal of your mission.
Is MP going to affect my endings in SP?
· No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. We simply want to give our fans the chance to play with their friends for the first time in the Dragon Age universe.
There was a leak of DAI achievements with exclusive MP achievements. Is that the case?
· There will be no exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve engagement. We will have a full challenge system implemented at launch, letting you pursue and track dozens of different challenges. Completing a challenge may also give you a reward. The challenge system will also be used to implement weekly operations. Every week, we will launch a new operation. Complete the operation, and you will receive a reward.
Will MP have in-game purchases?
· Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.
Why did you decide to add MP?
·We wanted to give Dragon Age fans the opportunity to play with their friends for the first time in the franchise.
Inquisition’s story is an enormous, 200 hour commitment for completists, so BioWare wants multiplayer to work in short 20-30 minute bursts. Each of the three multiplayer campaigns available at launch randomly generates a large level comprised of smaller sections. you’ll fight through five of 10 pre-designed areas in one go, each with distinct variables. Next time, you may see the same stage in a new spot, or an entirely different collection of arenas entirely, all with different enemy encounters, ideally making multiplayer missions replayable indefinitely.
Single-player is aiming for a smart marriage of narrative and gameplay systems. Multiplayer is pure, meant to attract role-playing junkies with a passion for loot, combat, and team-based battles in the gorgeous, brutal world of Dragon Age.
Multiplayer is tough.
The real-time combat doesn’t allow for Inquisition’s tactical camera, but instead requires careful coordination of magical buffs, timely heals, area-of-effect slows, damage-over-time grenades, and ranged-fire coverage as broadsword-wielding fighters assault enemies in an area.
We weren’t great about that, and we paid for it. The quicker we lost, the less gold we earned -- and the more motivated we became to try again.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Last edited by IamAWESOME on Tue, 26th Aug 2014 23:36; edited 1 time in total
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