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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 25th Feb 2014 07:19 Post subject: |
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Release in Q3 2014
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We are making very good progress with developing the game. All major implementation challenges are solved. We have now started to focus on the user interface and game-play details.
Due to a short delay with reaching the last development milestone, we have decided to release Train Fever in Q3 2014. Originally we have planned to release in Q2. Thanks to the new release date, there is more time to bring the game to perfection. Funding for the additional development is already secured.
There will be a closed beta test in Q2. Details on how to register will be announced on this website a few weeks in advance (early enough so that everybody has a chance). The number of participants will be limited.
In the next weeks and months we continue with development updates on this website.
Thanks again for your input and feedback. We try to consider as much as possible, and some of your ideas have already made it into the game. We look forward to releasing a well worked out Train Fever in Q3!
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http://www.train-fever.com/2014/02/release-in-q3-2014/
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Posted: Wed, 23rd Jul 2014 13:05 Post subject: |
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That looks awesome.. can't wait!
Empty again 
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no9999
Posts: 3437
Location: Behind you...
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wawrzul
Posts: 2336
Location: Cracow, Poland
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 23rd Jul 2014 13:27 Post subject: |
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Doubt it will be as good as TTD when it comes to making ridiculously complex train networks with over the top signal use, but it just might be a decent step-up from the last kiddie version of Railroad Tycoon.
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Wed, 23rd Jul 2014 14:10 Post subject: |
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I don't think any game can be better that TTD, seriously. And OpenTTD made the original even better.
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MannyK
Posts: 1405
Location: Brazil
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Posted: Wed, 23rd Jul 2014 16:23 Post subject: |
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Moshi
Posts: 346
Location: Slovenia
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Posted: Wed, 23rd Jul 2014 17:11 Post subject: |
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Wed, 23rd Jul 2014 17:20 Post subject: |
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Coolish! I might preorder this little baby!
shitloads of new stuff in my pc. Cant keep track of it all.
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hirschq
Posts: 478
Location: Coromodir
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Posted: Wed, 23rd Jul 2014 22:50 Post subject: |
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thanks men for great train.
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Posted: Thu, 24th Jul 2014 06:28 Post subject: |
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where is the demo iso?
Intel i7 14700K | Gainward RTX4090 Phantom GS 24GB | 32GB DDR5 Corsair Vengeance RGB 6000mhz | SSD nvme Samsung 970EVO 500GB | SSD 2TB Sandisk Ultra 3D | SSD 2TB NVME Crucial P5 Plus |
Creative Sound BlasterX G6 | Fractal Meshify 2 XL | Logitech G703 | Corsair RM850x White | HyperX Cloud | DELL S2721DGF 27" 165hz Gsync + Sony 55XH9077 4K @ 120hz + VRR
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Thu, 24th Jul 2014 07:15 Post subject: |
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Check the release date, 04.09.2014.
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hirschq
Posts: 478
Location: Coromodir
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Posted: Thu, 24th Jul 2014 09:12 Post subject: |
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wawrzul wrote: | Check the release date, 04.09.2014. |
We have a fully functional beta there... we don´t need release dates^^
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Moshi
Posts: 346
Location: Slovenia
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Posted: Wed, 20th Aug 2014 15:45 Post subject: |
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Posted: Wed, 3rd Sep 2014 12:36 Post subject: |
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Unlocks in 22 hours.
This one could be a nice surprise finally. Even though there is no campaign, the sandbox mode looks quite deep and the game is very mod-friendly.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Posted: Wed, 3rd Sep 2014 12:48 Post subject: |
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There should never be a campaign in any sandbox oriented game
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 3rd Sep 2014 13:02 Post subject: |
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I wanna get my choochoo on and seems this will deliver the choochooness I was looking for! 
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 3rd Sep 2014 13:15 Post subject: |
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Smikis. wrote: | There should never be a campaign in any sandbox oriented game |
railroad tycoon games had campaigns.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Wed, 3rd Sep 2014 13:24 Post subject: |
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I've always said. Some ambitious company really needs to take Train simulator and combine it with a genuine economic model. I can't even imagine it'd be that hard. They could have all the power and awesome graphics of train simulator with some great trading, and competition. All they'd need would be some more automated building tools, an AI (of which there are tons) and a little more focus on town growth and how it'd respond to the moving of goods. Just port like one of the railroad tycoons into TS...
This looks decent enough though.
intel ultra 7 265k, 64gb ram, 3070
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hirschq
Posts: 478
Location: Coromodir
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 4th Sep 2014 09:50 Post subject: |
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are there any impressions from beta to read until rls?
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hirschq
Posts: 478
Location: Coromodir
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hirschq
Posts: 478
Location: Coromodir
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