Mortal Kombat X [2015, R]
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prudislav
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PostPosted: Wed, 11th Jun 2014 12:17    Post subject:
http://shoryuken.com/2014/06/10/ed-boon-discusses-mortal-kombat-x-gameplay-reveals-cassie-cage/
Quote:
Boon started off by saying that Mortal Kombat 9 was the best selling game in the franchise, but they didn’t want to jump into development on the follow-up and just re-skin everything for quick turn-around. The longtime director promised that they are taking an aggressive approach to adding new gameplay elements and characters.

The best example of these fresh gameplay experiences are probably the character variations. Each of the cast members will have three different versions, complete with exclusive moves and strategies. For example, Scorpion’s Ninjutsu variation will utilize unique sword attacks, while Hellfire adds things like his Flame Aura trait from Injustice: Gods Among Us.

Boon mentioned that they will be keeping the energy meter from Mortal Kombat 9, making a few refinements along the way. His team felt it worked out really well in the 2011 release, so it should be interesting to see how it is incorporated here.

While gameplay wasn’t shown, the character select screen revealed some new information about a couple of fresh faces. Kotal Kahn is another new combatant joining the game alongside D’vorah and Ferra/Torr; you may have seen him dealing out some nasty punishment near the end of the previous gameplay trailer. Cassie Cage, the daughter of series veterans Johnny Cage and Sonya Blade, will also be joining the fray, armed with a mixture of her parents’ movesets.

Cassie also serves as a way to highlight the game’s expansive storyline. Mortal Kombat X’s plot begins right after the events of the previous installment, but goes as far as 25 years into the future. This allows NetherRealm to incorporate a number of new characters, including some who, like Cassie, are descendants of familiar fighters.

But it wasn’t all speculative talk. Boon also provided a few details about the new duo. Ferra will work in tandem with her giant partner Torr to destroy her opponents, though how they work together will change depending on which variation players choose. One version in particular will see Ferra damage Torr in an effort to enrage him, making for some high-risk, high-reward situations in which the player’s damage increases while they also lose life.

On the subject of interactables, Boon reiterated that the background interactivity in Mortal Kombat X will focus more on mobility, allowing competitors to position themselves or escape nasty situations.
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BLaM!
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PostPosted: Wed, 11th Jun 2014 12:25    Post subject:
HellButterfly wrote:
https://www.youtube.com/watch?v=GAKI1tVONI0&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGAKI1tVONI0&has_verified=1


damn.. So Much Win
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LeoNatan
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PostPosted: Wed, 11th Jun 2014 22:50    Post subject:
Kotal Kahn Very Happy Very Happy Very Happy Very Happy Very Happy
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Claptonvaughn




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PostPosted: Wed, 11th Jun 2014 23:35    Post subject:
I like it how the HUD is small, and pushed to the edges like that.

It's probably one of the cleanest modern fighter HUDs I've seen.
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StEFaN7




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PostPosted: Thu, 12th Jun 2014 08:19    Post subject:
i dont like it because of the 3 different play styles like it was in deception and the usable environment like in injustice


I can see your soul at the edges of your eyes..
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The_Zeel




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PostPosted: Thu, 12th Jun 2014 08:32    Post subject:
disregarding that its a disappointment after the initial reveal, which was supposed to be a concept of a real in-game fight, it feels especially wooden, alot like the ps2 trilogy Neutral
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JBeckman
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PostPosted: Thu, 12th Jun 2014 16:15    Post subject:
http://www.ag.ru/games/mortal-kombat-x/screenshots/511464

Some screenshots in 4K and 8K, since that's what the console versions will use. Razz
(Well no it'll be 1080P with locked 60FPS or some such.)
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LeoNatan
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PostPosted: Thu, 12th Jun 2014 17:38    Post subject:
Hahahahahhaha 8K on Xbox One. Laughing
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EyePatchLives




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Location: Israel.
PostPosted: Thu, 12th Jun 2014 17:48    Post subject:
Dude, cloud and DirectX 12.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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LeoNatan
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PostPosted: Thu, 12th Jun 2014 18:14    Post subject:
Don't forget exotropia.
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BLaM!
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PostPosted: Fri, 13th Jun 2014 10:51    Post subject:
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The_Zeel




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PostPosted: Fri, 13th Jun 2014 10:54    Post subject:
LeoNatan wrote:
Hahahahahhaha 8K on Xbox One. Laughing


hey, diablo 3 runs in 900p on xbone already, they´re getting there Cool Face
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Breezer_




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PostPosted: Fri, 13th Jun 2014 12:32    Post subject:
Those fatalities are so damn brutal, next-gen gore! Very Happy I remember back in the days when Killer Instinct got released for SNES (my dad bought it for me), but my mother was like "amagad eeewww", and i needed to return it to the stores. Very Happy Very Happy Wish i could go back in time and show this to my mother instead of Killer Instinct Very Happy.
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JBeckman
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PostPosted: Fri, 13th Jun 2014 12:43    Post subject:
Cassie's was interesting, probably the first time ever I've seen that with a bubble gum.
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The_Zeel




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PostPosted: Fri, 13th Jun 2014 12:52    Post subject:
Breezer_ wrote:
Those fatalities are so damn brutal, next-gen gore! Very Happy I remember back in the days when Killer Instinct got released for SNES (my dad bought it for me), but my mother was like "amagad eeewww", and i needed to return it to the stores. Very Happy Very Happy Wish i could go back in time and show this to my mother instead of Killer Instinct Very Happy.


she would call the cops and they would shoot the tv Laughing
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HellButterfly




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PostPosted: Fri, 13th Jun 2014 20:44    Post subject:
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EyePatchLives




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PostPosted: Sat, 12th Jul 2014 22:59    Post subject:
Ed Boon revealed Raiden, some of his combos and one of his fatalities at EVO a few minutes ago.

He electrocutes his opponent until the opponent's eyes pop out of their sockets. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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DV2




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PostPosted: Sun, 13th Jul 2014 00:10    Post subject:
Kitana's Kiss of Death,Air or blood,or GTFO. That fatality was missing from MK9 , yet Rain was there as a substitute...But not as good as hers...


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DarkRohirrim




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PostPosted: Sun, 13th Jul 2014 00:25    Post subject:
Ok.
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Nui
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PostPosted: Sun, 13th Jul 2014 00:28    Post subject:
I dont get these Fatalities. They're so elaborate that I really only want to see them once or twice. Maybe more for different enemies, but thats it. Seems like a waste of time to me and in fact not much different from a quick time event. Excluding possible mockery towards any human player of course Wink

Are they fun to you in repetition?


kogel mogel
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DV2




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PostPosted: Sun, 13th Jul 2014 00:32    Post subject:
Not much for me,as it wastes some time and time to remember all the commands?...


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EyePatchLives




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PostPosted: Sun, 13th Jul 2014 00:44    Post subject:
http://a.pomf.se/oxvlkb.gif


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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escalibur




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PostPosted: Sun, 13th Jul 2014 01:07    Post subject:
EyePatchLives wrote:
http://a.pomf.se/oxvlkb.gif


Gore pr0n. Neutral
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Sellob




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PostPosted: Sun, 13th Jul 2014 01:51    Post subject:
Who still uses gif's with webm up? Mad
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ace2kx




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PostPosted: Sun, 13th Jul 2014 02:12    Post subject:
Get over here men!
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Morphineus
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PostPosted: Sun, 13th Jul 2014 02:16    Post subject:
Menality! Very Happy


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Claptonvaughn




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PostPosted: Sun, 13th Jul 2014 11:21    Post subject:
Nui wrote:
I dont get these Fatalities. They're so elaborate that I really only want to see them once or twice. Maybe more for different enemies, but thats it. Seems like a waste of time to me and in fact not much different from a quick time event. Excluding possible mockery towards any human player of course Wink

Are they fun to you in repetition?


Each character probably has at least 2-3, plus other things like "friendships," babalities, and environmental fatalities. Hopefully this MK will introduce a new kind.

In the end though, yeah, you get bored of seeing the same ones over and over eventually. People who will play a single MK for a long time aren't doing it for the fatalities anymore, though, but actually enjoy the combat in general.

I remember when I was a kid, I stopped doing fatalities in MK2. I would just punch them to get the round over quickly.
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Nui
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PostPosted: Sun, 13th Jul 2014 11:48    Post subject:
So players see it the same Smile


kogel mogel
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prudislav
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PostPosted: Tue, 5th Aug 2014 23:10    Post subject:
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Bob Barnsen




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PostPosted: Tue, 5th Aug 2014 23:43    Post subject:
Nice addition with the different variations for characters.
But why most infos/videos for this must contain Raiden Embarassed


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