Divinity: Original Sin
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 5th Jul 2014 23:03    Post subject:
JBeckman wrote:
Guyver wrote:
no, the question was like "why i need to refight, if i killed them before coming to braccus?"
but i think you just misquoted me instead of someone else. Razz


I kinda (Really poorly.) suggested teleporting them away and killing them one by one, or some other way to avoid enganging all of them at once. Smile
 Spoiler:
 


yeah, same thing i thought about.
oh well, not that this little "missout" will ruin the game! Laughing


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Rifleman




Posts: 1388

PostPosted: Sat, 5th Jul 2014 23:13    Post subject:
Bug?
 Spoiler:
 


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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randir14




Posts: 4950

PostPosted: Sat, 5th Jul 2014 23:20    Post subject:
Rifleman wrote:
Bug?
 Spoiler:
 


Yeah that happened to me too. Strangely it worked during the beta.
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Hara




Posts: 60
Location: Sweden
PostPosted: Sat, 5th Jul 2014 23:31    Post subject:
Rifleman wrote:
Bug?
 Spoiler:
 


 Spoiler:
 
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Rifleman




Posts: 1388

PostPosted: Sat, 5th Jul 2014 23:51    Post subject:
Thanks! Worked like a charm.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Stormwolf




Posts: 23677
Location: Norway
PostPosted: Sun, 6th Jul 2014 00:06    Post subject:
Anyone know why on earth the person with the leadership skills is the only one not benefiting from it? I know it is supposed to boost allies, but not having him also benefiting from it is pretty damn silly if you ask me.
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Mister_s




Posts: 19863

PostPosted: Sun, 6th Jul 2014 00:46    Post subject:
Ambushed by about 11 skeletons, the fight took me 30 fucking minutes (had to restart three times). My special arrows saved me. I had a good Fuck Yeah moment afterwards. This game has one of the best combat systems I have seen in a game. Everything about this game is pure fun.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 6th Jul 2014 00:57    Post subject:
I wish you could make their turns play out in 2x or 4x speed, it takes so long sometimes when theres like 6 enemies in a row having to use spells and all that shit. Especially when one of your party members die and you have to restart the fight.

By the way is there a long way to go until you can recruit more companions? Since I already had a warrior I would really prefer to have two ranged companions instead of the mage/warrior combo you get in the first city.
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bani789




Posts: 1436

PostPosted: Sun, 6th Jul 2014 01:11    Post subject:
Keit wrote:

By the way is there a long way to go until you can recruit more companions? Since I already had a warrior I would really prefer to have two ranged companions instead of the mage/warrior combo you get in the first city.


To my knowledge there are no other companions than the two in the city. However, if you go to the Hall of Heroes in the never-ever land, there is a guy there that lets you recruit henchmen which are just like party members that can be of any class you want.
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ramalan




Posts: 1138

PostPosted: Sun, 6th Jul 2014 01:23    Post subject:
Mister_s wrote:
Ambushed by about 11 skeletons, the fight took me 30 fucking minutes (had to restart three times). My special arrows saved me. I had a good Fuck Yeah moment afterwards. This game has one of the best combat systems I have seen in a game. Everything about this game is pure fun.


Cant remember any game with turn based combat that I enjoyed so much. Dont know if its the mixing of elements or the mechanics themselves, either way combat feels great men. I can only hope that PoE will be at least as good as this. Kinda lost hope in Wasteland 2 but I dont mind being pleasantly surprised.
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The_Zeel




Posts: 14922

PostPosted: Sun, 6th Jul 2014 01:56    Post subject:
Stormwolf wrote:
Anyone know why on earth the person with the leadership skills is the only one not benefiting from it? I know it is supposed to boost allies, but not having him also benefiting from it is pretty damn silly if you ask me.


why would you as the leader, be affected by your own leadership skills?
others are the ones being led by you and affected by your motivational speeches or whatever.
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Stormwolf




Posts: 23677
Location: Norway
PostPosted: Sun, 6th Jul 2014 02:10    Post subject:
Yes, i said that as well. I just think it's stupid design.
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Sellob




Posts: 1229

PostPosted: Sun, 6th Jul 2014 02:21    Post subject:
Laughing
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Stormwolf




Posts: 23677
Location: Norway
PostPosted: Sun, 6th Jul 2014 02:29    Post subject:
HA-HA.. How hard would it be to design a concept where the entire party would benefit from the stat? Not hard i recon..
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tolanri




Posts: 3589

PostPosted: Sun, 6th Jul 2014 02:31    Post subject:
Anyone can help me in second area in

 Spoiler:
 


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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The_Zeel




Posts: 14922

PostPosted: Sun, 6th Jul 2014 03:55    Post subject:
Stormwolf wrote:
HA-HA.. How hard would it be to design a concept where the entire party would benefit from the stat? Not hard i recon..


why dont you complain on their forum and maybe they will add it in a new update, they re releasing 3 of these a day anyway.
they will add a new talent "Stormwolf" where the leader gets -1% hit chance and +1% critical chance for being the leader Razz
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Interinactive
VIP Member



Posts: 29444

PostPosted: Sun, 6th Jul 2014 04:53    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Sun, 6th Jul 2014 05:50    Post subject:
Interinactive wrote:
Is there a mod that lets you zoom out more?


Yup.
















A 50" screen Razz
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Interinactive
VIP Member



Posts: 29444

PostPosted: Sun, 6th Jul 2014 06:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Sun, 6th Jul 2014 06:30    Post subject:
not yet, but many people already asked for it on steam forum, so most likely it will be implemented soon.
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Interinactive
VIP Member



Posts: 29444

PostPosted: Sun, 6th Jul 2014 06:38    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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SpykeZ




Posts: 23710

PostPosted: Sun, 6th Jul 2014 06:39    Post subject:
Interinactive wrote:
Is there a mod that lets you zoom out more?


10" screen, can barely see shit


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The_Zeel




Posts: 14922

PostPosted: Sun, 6th Jul 2014 06:46    Post subject:
Interinactive wrote:
That is my only complaint, the rest is damn near perfect for me

If I could go back in time I'd gladly have put 1k into this


yep, just started playing not long ago, so far spent 5-6 hours only talking to people, dicking around, stealing in the first town.
found 2 additional characters who can now help me steal more effectively, i make all 3 of them talk to specific people to get their line of sight off me so i can freely loot.
this mechanic reminds me alot of the commandos games, when you would use a uniformed spy to distract enemy soldiers so you could run past with the green beret.
this is a fucking amazing game on all accounts, as if the gameplay wasnt already fucking great, the writing, humour and of course the soundtrack are all equally impressive. So Much Win
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earawen




Posts: 76
Location: Belgium
PostPosted: Sun, 6th Jul 2014 07:34    Post subject:
Keit wrote:
I wish you could make their turns play out in 2x or 4x speed, it takes so long sometimes when theres like 6 enemies in a row having to use spells and all that shit. Especially when one of your party members die and you have to restart the fight.

By the way is there a long way to go until you can recruit more companions? Since I already had a warrior I would really prefer to have two ranged companions instead of the mage/warrior combo you get in the first city.


 Spoiler:
 



tolanri wrote:
Anyone can help me in second area in

 Spoiler:
 


 Spoiler:
 



Btw the larian forums have a lot of help for these times where u are stuck.

Also theres a topic which updates all crafting recipes


Last edited by earawen on Sun, 6th Jul 2014 07:40; edited 1 time in total
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 6th Jul 2014 08:45    Post subject:
Interinactive wrote:
That is my only complaint, the rest is damn near perfect for me

If I could go back in time I'd gladly have put 1k into this


It's a bit of a gameplay restriction as well, you would see things you are not meant to see if you could zoom back although a bit more should be doable without glitching the game too badly.

This is also why rotation and panning is very limited.
(This was one of the first things I noticed when I started with the editor, Larian building a huge landmass and then to the side of the playable area is another landmass with all dungeons, then there's optimized models such as buildings having no roofs from inside and so on.)
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Interinactive
VIP Member



Posts: 29444

PostPosted: Sun, 6th Jul 2014 08:53    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 6th Jul 2014 08:57    Post subject:
Zooming past or through buildings is possible (Though stuff outside of your vision usually won't be visible unless you are very close.) but unlocking the rotation should give a warning on how it won't affect the main campaign, interesting if it works anyway. Smile

EDIT: It should be controlled by a script file so it should be possible to modify it, just have to find the correct file and ideally make it work on the main campaign without A) breaking it and B) requiring a new game.
(The editor is still in beta so there's a few quirks and restrictions.)

EDIT:

Starting area on Cyseal, using the editor.


If you were to rotate you would see the end of the world, or what to call it.


And if DOF is turned off you would start seeing the dungeons placed there.


Finally turning off fog and other effects gives a clear view but this can't be done from in-game.




EDIT: Zooming works better though. Smile



Unless the camera were to be panned a bit at which point you would see other things like tree canopies with no trees or distant landscape.





EDIT:

Inside interiors I guess some zoom is doable.


But there's no roof meshes though I don't think panning the camera like this is doable in-game.





EDIT: Also with the editor it's possible to switch between the various TOD (Time-of-Day) presets for the various maps, whereas in-game this is static and controlled as you move from one zone to another.

If this could be scripted in some clever way then passing of time might be doable (Time already passes but the lighting or "TOD" does not change to reflect this.)

Default: (What the game nearly always uses.)


Dawn: (Simulating early-day.)


Church: (One of the many in-door TOD's)


Chargen: (Here used to simulate night.)


Rain: (You can do weather effects via TOD as well like rain, snow, storm and more.)


Design: (This is just turning off a lot of effects to make editing easier without bloom, dof, hdr, post-processing, color grading, saturation, light-shafts or "God rays" and much else.)


Last edited by JBeckman on Sun, 6th Jul 2014 09:19; edited 2 times in total
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Bendi




Posts: 3395

PostPosted: Sun, 6th Jul 2014 09:16    Post subject:
Sometimes the camera bugs out a bit and stays zoomed out when you look at a higher placed terrain than you party currently is and then go back, doesn't look bad (JB's 5th screen). I'd like to have that option Smile
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 6th Jul 2014 09:19    Post subject:
Yeah it doesn't track again until you double click on one player character, I also used this to get a very high up view in some places but it doesn't happen too often. Smile
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Interinactive
VIP Member



Posts: 29444

PostPosted: Sun, 6th Jul 2014 09:22    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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