Valiant Hearts: The Great War is the next title from Rayman Legends studio Ubisoft Montpelier
Ubisoft announced the game for a 2014 launch on PC, PS3, PS4, Xbox 360 and Xbox One. It’s being developed in the UbiArt Framework engine and follows the intertwining stories of five individuals and their dog during World War I.
The game is inspired by letters from the war and exists as a hybrid of platforming and puzzle-solving, all set against a dark tone
I WANT THIS!...Though Child Of Light was nice yet boring conversations (Poetry),i want this more...even if short,it's Really Emotional
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When World War I began, many people believed it would be over quickly. There was an irrational exuberance coupled with a premature sense of triumph. This is exactly the kind of sentiment you’ll see when you begin Valiant Hearts: The Great War. When the story begins everything is saturated with color and the music screams victory. However, as the war dragged on, morale quickly diminished. Likewise, the colors in the game become more subdued and the music takes on a somber tone. The people around you seem to slog through the muck and filth. But in the midst of the horrors of war we find four characters from all fronts whose destinies will bring them together, despite their differences.
Valiant Hearts: The Great War is, at its core, a 2D puzzle platforming adventure game, but each of the characters has his or her own set of unique mechanics to match who they are as people. Their gameplay styles are meant to help tell their stories – whether they are out for bloody revenge or want to help those around them, or even if they just want to survive and make it home in one piece.
Emile
Conscripted into the French forces at the beginning of the game, Emile is a farmer who must rely on his wits in order to survive and solve puzzles. “Emile is older, but he’s brainier,” says Lead Level Designer Julien Chevallier. “He has to think things through in order to get past obstacles. It’s more about puzzle gameplay.”
While on his way to the battlefield he sees another character being pushed around by some French soldiers at a train station. By taking advantage of his environment, he’s able to help this stranger without ever directly interacting with the soldiers – a fight he would almost certainly lose. This is his first meeting with Freddie, the American volunteer.
After being captured by German forces, he teams up with Walt the dog to escape the camp they kept in him and try to find his missing son-in-law. Playing as Emile, we worked our way through some of the more challenging puzzles in the demo. In one, we needed to connect a series of pipes and pull levers in the correct order (with Walt helping out) in order to overload a gas pump.
Freddie
In the beginning of World War I, some Americans volunteered to fight in the French army in order to help out the war effort. Freddie is one such volunteer, driven by revenge and on the hunt for the man who ruined his life. (What this man did to Freddie is unknown at this point.) Freddie’s journey leads him to cross paths with Emile early on and the two become good friends during their time together.
Being younger and sturdier, Freddie is more of a brawler. He relies on brute force and explosives to maneuver through certain puzzles; his tool is a wire cutter he uses to snip barbed wire blocking his path on the battlefield. In a couple of different situations, we needed to carefully aim a grenade or stick of dynamite in order to open up a trail for ourselves and others.
But for all his strength and bravado, Freddie was also our first introduction to the game’s stealth mechanics. Using bricks, bottles and even fruit at one point, we drew the guards’ attentions away from our location to allow us a chance to either sneak by or go up behind them and knock them out.
Anna
When Anna’s father tells her to stay away from their home in Belgium until it’s safe, she chooses to disobey and make her way home no matter what the cost is. Though she was training to be a veterinarian, she finds herself traversing war-torn battlefields putting her skills as a physician to work on human beings instead of animals.
“Anna’s motive is to save people and she doesn’t care about sides. She wants to help all people – not just French people, but Germans as well,” Chevallier elaborates.
Anna avoids combat, tending to the wounded she comes across in an almost rhythm game-like manner. When healing, you’ll have to time button presses to correspond with the prompts on the screen. She also has a number of driving sequences where she must swerve across the road to avoid incoming obstacles. In fact, her first encounter with Emile, Freddie and Walt involves her coming to their rescue in her car and shepherding them out of the warzone.
Walt
This brings us to Walt, the loyal dog that touches each character’s story. Though we did not actually play as Walt during our demo, he’s controllable through a series of commands. In various puzzles we had Walt fetch us items that were out of our reach – including sticks needed to move obstacles out of our way.
At other times we were able to send Walt up to one spot to pull a lever while we manned things from the ground. That was the case in Emile’s aforementioned gas pump puzzle. Walt is never a hindrance. Outside of puzzles you’ll never need to lead him along. He will even dig in a certain spot or bark to draw your attention to items and collectibles. And if he’s a good boy you can always give him a friendly pat.
Karl
Finally there’s Karl, whom we met in our hands-on session but haven’t had the chance to play. After being taken away from his wife (Emile’s daughter Marie) and child, Karl is deported back to Germany and conscripted into the German forces. Valiant Hearts: The Great War is not a story of good versus evil or the right side versus the wrong side. It’s about ordinary people dropped into a terrible situation. The antagonist is the war itself.
Chevallier explained the reasoning behind telling this type of war story: “We really wanted to tell stories about people. What were their feelings? What were their motivations? In World War I people were forced into war. You might be a farmer one day and the next you’re off to fight. It’s not that they didn’t want to be heroes; they just didn’t want to die. They wanted to see their families again. So this game is less about heroics and more about telling their stories and what they felt.”
Less successful is the way in which it flaunts historical credentials alongside the fiction it’s trying to unfold. You’re constantly bombarded with historical facts. Reading them is entirely optional, but I found the prompt too insistent and a bit irritating. It totally clashes with the sense of style created by the art. Valiant Hearts does a great job of presenting such information through the world itself. It doesn’t need Encarta ‘95-style footnotes.
I totally agree with the reviewer. Read the review before jumping to the score.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
Don't worry, shouldn't be big
(that's what she said )
I didn't even know about the existence of this game until a couple of weeks ago, but it does look great indeed. I mock Ubi a lot, but usually their UbiArt Framework-powered games are damn brilliant.
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The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
It's avaliable, but damn Y U POST ON UPLOADED?! Ò3Ó
Hope a true "ISO" Demo comes out (and NOT an Unlocked)
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Damn, have not found anyone trading it for less than a key. And because of the price did got fixed, i traded it for 1 key anyways. Still a very good price
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Damn, have not found anyone trading it for less than a key. And because of the price did got fixed, i traded it for 1 key anyways. Still a very good price
yeah thats gonna be mad profits for the ruskis, i see people with pages worth of gifts
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