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Posted: Sun, 25th May 2014 02:54 Post subject: |
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The stuttering is definitely VRAM but it's funny how it says you need 3gb for Ultra and 2gb for high... yeah, even high easily maxes out my 3gb at 1440p with 2x MSAA.
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Posted: Sun, 25th May 2014 03:17 Post subject: |
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Alright...i finally got the Steam006 working. All i had to do was....format but i was due anyway so it's all good. Not sure why i was getting constant BSOD and not being able to proceed further past the first cinematic but....well it works perfectly fine now on basically the exact same setup so...bah whatever.
That said i am surprised at how well the game runs on my decent but aging system. Sure i don't get 60 FPS but with texture set to High and everything else to Medium it's quite smooth. Everything on High i get an FPS drop but it's still perfectly playable (30ish constant FPS which is fine for me considering my system) while looking better. And yes all is well even when driving
Now can someone tells me what MHBAO is ? It's the first time i ever see this in a game. Is this HDAO under a new name ?. Haven't took the time to compare it with HBAO but at first glance it seems to do a decent job , especially with neon signs (or maybe it's just my imagination lol)
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Posted: Sun, 25th May 2014 03:21 Post subject: |
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The only setting that lets me get a constant 55-60 fps is scene detail on low. Must be a very CPU dependent game like GTA IV was.
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ixigia
[Moderator] Consigliere
Posts: 65047
Location: Italy
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Posted: Sun, 25th May 2014 03:41 Post subject: |
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S.S.S wrote: | Now can someone tells me what MHBAO is ? It's the first time i ever see this in a game. Is this HDAO under a new name ?. Haven't took the time to compare it with HBAO but at first glance it seems to do a decent job , especially with neon signs (or maybe it's just my imagination lol) |
Found this from Trials' Digital Foundry:
Quote: | We also added high quality multi-resolution horizon based ambient occlusion (MHBAO). This algorithm separates local (high frequency) and distant (low frequency) occluders. The result is highly convincing and natural looking. The ambient occlusion system is fully integrated to our physically-based lighting pipeline and plays a big part in areas that are not directly hit by a light source |
Amadeus wrote: | ixigia wrote: | I'm tempted to believe that it's related to the amount of VRAM available. Does it happen with medium details too? |
most definitely. i checked with GPU-Z, and at the lowest possible settings ( textures at medium and global settings at low with no AA activated ) running at 1920x1080 my VRAM usage is already at 1,4-1,5 GB usage.
Setting the global settings to medium or high and the textures to high already maxes out my VRAM at 2GB.
The fps drops are probably the VRAM being flushed.
This game runs on the XBOX 360 which has 512 mb ram for the GPU as well as the system right ? |
Haha yep it does, but it looks really bad. Something close to PC's low details, but with even worse LOD and distance
C.MAC wrote: | The stuttering is definitely VRAM but it's funny how it says you need 3gb for Ultra and 2gb for high... yeah, even high easily maxes out my 3gb at 1440p with 2x MSAA. |
Indeed, surprisingly my card holds up pretty well considering that it has only 1280MB of ram. The stuttering occurs only when I go beyond High..I'm fine with that, I guess.
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Posted: Sun, 25th May 2014 04:48 Post subject: |
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Does anyone know how to escape the prison? I threatened the guy with 60 years and went down the elevator. Now there's a gate with a red button but no way to interact with it.
-edit- Nevermind, I found the switch.
Last edited by randir14 on Sun, 25th May 2014 05:05; edited 1 time in total
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Posted: Sun, 25th May 2014 04:54 Post subject: |
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Use Spoiler tags you moron....
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Posted: Sun, 25th May 2014 05:00 Post subject: |
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edited by max , no flaming
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Posted: Sun, 25th May 2014 06:10 Post subject: |
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JBeckman
VIP Member
Posts: 34888
Location: Sweden
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Posted: Sun, 25th May 2014 06:23 Post subject: |
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C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\*Your Account profile ID*\609
I think that's it.
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Posted: Sun, 25th May 2014 07:10 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:09; edited 1 time in total
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russ80
Posts: 4679
Location: Romania
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sun, 25th May 2014 08:30 Post subject: |
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Interinactive wrote: | After playing for a while now, it seems to be technically inferior to GTAIV, a game from 2008, in a lot of ways. They must have really shit themselves when GTAV came out on last gen consoles, seeing how their #nextgen game fared in comparison.
I wonder what exactly the game was like before the delay
And the 'press Q to do everything' hacking stuff is really a joke. It gets old fast too, especially when outrunning the police and pulling the same manoeuvres against them again and again and again. It lacks variety in the open world. The day time mood is shit as well. The only time you get a decent feel for the atmosphere is when it's raining and you're in a boat or in the streets at night.
There's also a tonne of bugs, eg: civilians that walk up on railings, concrete blocks that you can pass through appearing in the city areas at high speed, cars that collide but you can still pass through, and the performance is still really inconsistent.
The whole thing sort of feels like a PG rated GTA. A crime game for the middle class or something. And the story is utter shit. If they wanted me to feel for these people they should have done a better job of introducing them with some actual development.
So far I like Sleeping Dogs much more |
Good summary thank you.
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Posted: Sun, 25th May 2014 09:08 Post subject: |
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Folks, let me ask you this, am I alone in wanting games to allow you to shoot to incapacitate rather than kill?
When I play Watch Dogs, I try to avoid killing civilians and cops who aren't crooked or otherwise leave me no choice, because the way I see it Aiden isn't a psychopath.
But alas, my only non-lethal option for dealing with uniformed officers is to get close and perform a takedown.
Tradionally, games that offer non-lethal options do so in the form of knocking out an adversary or using less than lethal weapons, like tazers, tranq darts, etc., I can't recall a single game that allows you to shoot your target in the shoulder or leg to put them down but not kill them, and that's disappointing.
In the TV series Person of Interest, the main character, Reese, prefers to incapacitate his targets with non-lethal shots rather than kill. I was hoping that Watch Dogs, a game that has you playing a character somewhat similar to Reese, in a similar setting would allow you to do the same.
I'm hoping to see games to this, at least those that are open world and feature opponents who aren't necessarily evil, like regular police for example, or low level thugs.
TL;DR, I'd like to be able to shoot to incapacitate, rather than kill.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Sun, 25th May 2014 10:04 Post subject: |
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EyePatchLives wrote: | Folks, let me ask you this, am I alone in wanting games to allow you to shoot to incapacitate rather than kill?
When I play Watch Dogs, I try to avoid killing civilians and cops who aren't crooked or otherwise leave me no choice, because the way I see it Aiden isn't a psychopath.
But alas, my only non-lethal option for dealing with uniformed officers is to get close and perform a takedown.
Tradionally, games that offer non-lethal options do so in the form of knocking out an adversary or using less than lethal weapons, like tazers, tranq darts, etc., I can't recall a single game that allows you to shoot your target in the shoulder or leg to put them down but not kill them, and that's disappointing.
In the TV series Person of Interest, the main character, Reese, prefers to incapacitate his targets with non-lethal shots rather than kill. I was hoping that Watch Dogs, a game that has you playing a character somewhat similar to Reese, in a similar setting would allow you to do the same.
I'm hoping to see games to this, at least those that are open world and feature opponents who aren't necessarily evil, like regular police for example, or low level thugs.
TL;DR, I'd like to be able to shoot to incapacitate, rather than kill. |
That's exactly what I thought....While I quite like the game, there are some really bad inconsistencies. I think it might be attributed to amount of studios/teams they collaborated to develop this game, and lack of management/coordination between them.
If you shoot normal enemies in the leg it says Enemy neutralized, and you can see them moving, moaning in pain etc. If you shoot in the legs those that you are required to take down for those bandit hideout side missions, they just die... Why? I want a way to non-lethally take down targets from a distance.
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DaLexy
Posts: 3035
Location: Germany
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Posted: Sun, 25th May 2014 10:13 Post subject: |
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V2.0 (win 8.1 support) is out and fixes the Memory leak, now youre able to set everything to ultra with High Textures and stuttering is gone. Works way better then the previous version. Now its a decent game to play.
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JBeckman
VIP Member
Posts: 34888
Location: Sweden
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matta666
Posts: 1061
Location: Manchester
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Posted: Sun, 25th May 2014 10:27 Post subject: |
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first impressions are a bit meh tbh. This morning I hacked my sister with my iphone press x, then I created an algorithm to add funds to my bank account, press x.
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Posted: Sun, 25th May 2014 10:56 Post subject: |
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Also try adding this to the game's shortcut
-disablepagefilecheck
This removed pretty much 90% of my stuttering.
Some men just wanna watch the world burn.
Eee by-by gum.
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JBeckman
VIP Member
Posts: 34888
Location: Sweden
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Posted: Sun, 25th May 2014 10:57 Post subject: |
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EyePatchLives wrote: | Folks, let me ask you this, am I alone in wanting games to allow you to shoot to incapacitate rather than kill?
When I play Watch Dogs, I try to avoid killing civilians and cops who aren't crooked or otherwise leave me no choice, because the way I see it Aiden isn't a psychopath.
But alas, my only non-lethal option for dealing with uniformed officers is to get close and perform a takedown.
Tradionally, games that offer non-lethal options do so in the form of knocking out an adversary or using less than lethal weapons, like tazers, tranq darts, etc., I can't recall a single game that allows you to shoot your target in the shoulder or leg to put them down but not kill them, and that's disappointing.
In the TV series Person of Interest, the main character, Reese, prefers to incapacitate his targets with non-lethal shots rather than kill. I was hoping that Watch Dogs, a game that has you playing a character somewhat similar to Reese, in a similar setting would allow you to do the same.
I'm hoping to see games to this, at least those that are open world and feature opponents who aren't necessarily evil, like regular police for example, or low level thugs.
TL;DR, I'd like to be able to shoot to incapacitate, rather than kill. |
One of the loading tips stated that shooting in the knee (Incoming meme.) causes less of a penalty to your citizen rating or what to call that meter so maybe you can incapacitate NPC's that way.
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Neon
VIP Member
Posts: 18927
Location: Poland
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Posted: Sun, 25th May 2014 10:59 Post subject: |
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Yeah, shooting them in the knee works, the stats popup in the upper right corner says "disabled" instead of killed.
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