[PSP] SSX on tour
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Thu, 13th Oct 2005 19:35    Post subject: [PSP] SSX on tour



Anyone tried it yet? I played it last night and i loved it, one of my favorite titles out so far for the PSP. Seems like the same GFX as the PS2 version. Very fun, i recomend it.



And i figured out how to rip dummy files last night. OMG is it easy. Some of the release groups out there that are just ripping dummy files have no tallent what so ever. It took me like 2 min of forum searching.
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Zeljo




Posts: 238
Location: Norway
PostPosted: Fri, 14th Oct 2005 00:08    Post subject:
This sound interesting, I might try it. but first I would like to know how big is the .iso file? I spent the entire day getting the fifa 06, and it turns out to be 1.10gb Sad so I would need a new 2gb mem card for that one...
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 14th Oct 2005 04:36    Post subject:
visually, at times, the game blew me away.

but i suck at the game at the moment, so ill definately need a bit of practice before i enjoy playing it Very Happy

the iso is around 1.3gb, but you can just get rid of the pad file, and its 700 mb easy. you could get it even lower if you started removing music though, id imagine.


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Zeljo




Posts: 238
Location: Norway
PostPosted: Fri, 14th Oct 2005 08:09    Post subject:
hmmm... sorry for asking, but how do you make a .iso file smaller without removing some vital parts?
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Supino




Posts: 699
Location: Norway
PostPosted: Fri, 14th Oct 2005 16:58    Post subject:
yeah.. Good game! I tried this PSP version, but to be hones I rather play it on the XBOX. I'm blown away at the visuals too though. The quality of the PSP is awesome.

Edit: btw, is the PSP version snowboard only?
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Fri, 14th Oct 2005 17:03    Post subject:
Zeljo wrote:
hmmm... sorry for asking, but how do you make a .iso file smaller without removing some vital parts?


OK, the ISO from Artisan is about 1.4 GB unpacked. But there is a 700 meg dummy file you can remove, and doesnt change the game at all, since its just padding. The easyist thing for you to do is download the ripkit for SSX. But if you can make the dummy file (Do some forum searching) all you have to to is copy the contents of it into the padding file. I dont have the iso infront of me at the moment(and cant remember exact file names off hand) but its very straight forward. The ISO can be opened with winRAR, then ripp the padding by replacing the contents with a dummy file. Then DL UMDgen (I think thats the name). Run UMDgen and drag and drop the extraxted ISO contents. UMDgen will build the ISO for you. If you have done everything right, your iso should be about 700+ megs.

Or just wait for the lightforce release, they have ripped the dummy from artisans release.


@Supino

It has skiing as well.
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Supino




Posts: 699
Location: Norway
PostPosted: Fri, 14th Oct 2005 17:19    Post subject:
Zeljo wrote:
hmmm... sorry for asking, but how do you make a .iso file smaller without removing some vital parts?


I found this tutorial on the maxconsole forums:

---------------------------------------------------------

Okay, this is all pretty simple.

To rebuild PSP ISOs, Here's what you need.
A. A copy of WinRAR.
B. A copy of VcdromX 3.6/3.6a (Included)
C. A brain
D. Hands
E. Eyes
F. Ability to READ AND FOLLOW DIRECTIONS.


Collect the nessicary ingrediants.

First, Locate the ISO you wish to rebuild. Open it with WinRAR and extract everything to a directory. For demonstration, we will use C:\PSP\Work\CodedArms\KONAMI

Once everything is extracted, go through and remove the files you don't want. For me, I removed PSP_GAME\SYSDIR\UPDATE\* and PSP_GAME\SYSDIR\EBOOT.BIN
I left everything else as-is. The only file I left in PSP_GAME\SYSDIR\ in this case, was BOOT.BIN

Open up VcdromX 3.6a (included)
A dialog box will come up.

New VCDROM
Filename:
Volume Label
VCDROM Type:
[X] Shown on startup
[OK] [CANCEL]

First, enter a filename. In this example, I used C:\PSP\Work\CodedArms\CodedArms.FCD
Second, enter a volume label (The original disc used "KONAMI" so that's what I put in here. You might need something like isobuster to find this out.)
Third, leave VCDROM Type as it's default value, "Logicraft/IMSI/Microtest VCDROM (*.FCD)"

Press OK.
Now, you have a pretty blank looking window. Open up Windows Explorer, and surf to where you extracted the original ISO. I used C:\PSP\Work\CodedArms\KONAMI\.
Now, drag your edited PSP_GAME folder into the right side of the VcdromX window. ( Name / Size / Ext / Date Time / Source )
Now, drag UMD_DATA.BIN into the window, below PSP_GAME.

Now, click the File Menu at the top of the window, and select Build VCDROM (or press it's shortcut key, Ctrl-B)

Dialog:

VCDROM Extention
This will start to build a VCDROM file.
"C:\PSP\Work\CodedArms\CodedArms.FCD"!
[OK] [CANCEL]

Click OK.

It will chug away, you may monitor the progress in the progress window, and the files being added currently in the bottom of the window.

When it completes, another dialog will appear:

VCDROM Extention
"C:\PSP\Work\CodedArms\CodedArms.FCD" sucessfuly finished!
[OK]

Click OK.

Now, click File Menu at the top of the window, and select Convert File.

Pick a source type of "Logicraft/IMSI/Microtest VCDROM (*.FCD)"
And click the small folder icon near Name in the Source area, and select the file. For this example, I use "C:\PSP\Work\CodedArms\CodedArms.FCD".

Pick a Target type of "ISO9660 CDROM Image (*.ISO)" -- Select Overwrite and rename source if you wish.
If not, You must pick a file destination. I chose "C:\PSP\Work\CodedArms.ISO"

If you manually selected a target file name and did not checkmark Overwrite and rename source, you must now click in the Source area's Name inputbox. (Like copy/paste, but no copy or paste, a single left click will do.)
The Convert button will now light up as being selectable. Click it.

The window will enlarge slightly, showing a progress bar from 1% to 100%. There is no confirmation when it finishes, other than the Convert button becoming unselectable and greyed out again.

You should now have an .ISO containing only the files you wish. Copy it to your PSP, and give it a test.

If it works, great! If it doesn't work, you may have deleted a file that the game needs.

Normally, you can remove pad files, as they contain no information and only exist to push the real data into a faster readzone on the UMD. On a memory stick, they just waste precious space.
Pad files can usually be deleted without problem.

In other cases, you might find .PMF files -- these are in-game movies, or game intros, in some cases. Certain games will not care if you delete the file, it just won't play the movie. Other games require you to REPLACE the file with another .PMF. I suggest using gameboot.PMF from the PSP's internal flash. It's around 200KB.

Certain ISOs don't have padding files, and contain a large amount of empty space (Example: Untold Legends). Simply extracting them and rebuilding the ISO will drop their sizes vastly. (In Untold Legends case, from 815MB to 365MB)


Have fun, save space!

-- Kamilion/ProjectMayhem
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Zeljo




Posts: 238
Location: Norway
PostPosted: Fri, 14th Oct 2005 19:48    Post subject:
thx for the tutorial. I followed it from A to Z, but with no luck. I tryed rebuilding FIFA 06. I removed the two .pad files and created the .iso. went from 1.1gb to 660mb. I moved it to the mem stick and loaded it with UMD Emulator v8.0. when I tryed to start the game I got a message saying "the game could not be started".

UPDATE: never mind, I did it! Smile I deleted the pad0 and pad1 files, and made new ones by creating a simple .txt file and renaming them to pad0.pad and pad1.pad. I also replaced some videos with a smal video file. Now FIFA 06 is at 580mb and is totaly working with UMD Emulator v8! Just finished a match Very Happy

awsome shiat Very Happy
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mcmanic




Posts: 1440

PostPosted: Sat, 15th Oct 2005 14:07    Post subject:
forget messing about with VcdromX thats all too long

YA_UMD_iSO_Shrinker_v0.3b

this for fifa2006-
deleate pad0.pad & pad1.pad (rightclick these file and select deleate)
under USRDIR, rebuild and now image file is 688megs, full game and running run on 1meg MS on fastloader 0.8c

took 5mins
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Zeljo




Posts: 238
Location: Norway
PostPosted: Sat, 15th Oct 2005 14:30    Post subject:
yeah I should also mention that I used the CHINESE version of VcdRomX, the english one does not convert properly. I took out some chants, anthems and the comentary. the game is now 286mb and fits perfectly on a 512mb mem stick Very Happy
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Mon, 17th Oct 2005 04:43    Post subject:
Zeljo wrote:
yeah I should also mention that I used the CHINESE version of VcdRomX, the english one does not convert properly. I took out some chants, anthems and the comentary. the game is now 286mb and fits perfectly on a 512mb mem stick Very Happy


Nice work. Havent tried ripping audio yet.
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copywrong




Posts: 707
Location: Here today, gone tomorrow...
PostPosted: Tue, 18th Oct 2005 12:05    Post subject:
Best game yet except for Burnout.
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iiiemuiii




Posts: 2

PostPosted: Thu, 20th Oct 2005 06:07    Post subject:
you need to use the v3.x versions of vcdromx to rebuild. version 4.x don't work. also it's much easier to rebuild an iso using UMDGen(google it). just drag files into work space and save iso.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 20th Oct 2005 08:37    Post subject:
anyone else have the feeling that if ANY game is going to screw up and break their analog stick, it'll be this one?


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