AVOWED (Obsidian)
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Bendi




Posts: 3391

PostPosted: Wed, 19th Feb 2025 18:52    Post subject:
I'm not disputing that, and I definitely would not pay full price for a game which makes so many shortcuts. Heck, an example of older titles you mentioned is Gothic 1. It has a much more reactive world, and it was made by a few people creating their first game, so the lackluster (in that regard) Avowed made by a Microsoft owned studio has no excuse.


sin317 wrote:

typical jew comment
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PostPosted: Wed, 19th Feb 2025 19:37    Post subject:


May the NFOrce be with you always.
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tonizito
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PostPosted: Wed, 19th Feb 2025 20:05    Post subject:
ixigia wrote:
Stormwolf wrote:
There is also a mod which supposedly improves frames and people seem to praise it

It does indeed reduce traversal stuttering for me, making it almost unnoticeable. The framerate itself is always >100 here anyway with the Green Goblin's trickeries enabled and the latest DLSS manually replaced so at least performance-wise the game behaves as intended.
Ixi my nibba link that mod pls


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bendi




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PostPosted: Wed, 19th Feb 2025 20:15    Post subject:
tonizito wrote:
ixigia wrote:
Stormwolf wrote:
There is also a mod which supposedly improves frames and people seem to praise it

It does indeed reduce traversal stuttering for me, making it almost unnoticeable. The framerate itself is always >100 here anyway with the Green Goblin's trickeries enabled and the latest DLSS manually replaced so at least performance-wise the game behaves as intended.
Ixi my nibba link that mod pls


https://www.nexusmods.com/avowed/mods/4

This one probably.
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PostPosted: Wed, 19th Feb 2025 20:55    Post subject:


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harry_theone




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PostPosted: Wed, 19th Feb 2025 21:23    Post subject:
Bendi wrote:
tonizito wrote:
ixigia wrote:

It does indeed reduce traversal stuttering for me, making it almost unnoticeable. The framerate itself is always >100 here anyway with the Green Goblin's trickeries enabled and the latest DLSS manually replaced so at least performance-wise the game behaves as intended.
Ixi my nibba link that mod pls


https://www.nexusmods.com/avowed/mods/4

This one probably.


Ah Vynn, he already did a great job on STALKER 2 (making it playable at all for me before the first patch), this one works just as well too eliminating any small hitch that could happen (had barely any) to make it really smooth now.
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tonizito
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PostPosted: Wed, 19th Feb 2025 21:36    Post subject:
Nice, thanks guys.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
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PostPosted: Wed, 19th Feb 2025 22:09    Post subject:
Aye that's the one, the guy is specialized in UE5 deshitification framerate and stutter wise Very Happy

The experimental version of the mod has some issues with missing sound effects for me but the base one works well.
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FireMaster




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PostPosted: Wed, 19th Feb 2025 23:10    Post subject:
again, a random modder fixing major problems a well paid company couldn't bother with...
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Immunity




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PostPosted: Thu, 20th Feb 2025 00:15    Post subject:
FireMaster wrote:
again, a random modder fixing major problems a well paid company couldn't bother with...


Bethesda owes the entirety of their continued existence to those. As thanks, they tried to skim off their work and take their money! Laughing


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Interinactive
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PostPosted: Thu, 20th Feb 2025 02:56    Post subject:
Pretty meh game. Combat is arcadey, world is too static, doesn't feel alive, uninteresting story & dialogue

Maybe for $20, someday
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vurt




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PostPosted: Thu, 20th Feb 2025 03:48    Post subject:
$100m game. Laughable.

There are single devs who does a better job and they do it for very,very little money.
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tonizito
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PostPosted: Thu, 20th Feb 2025 10:46    Post subject:
vurt wrote:
$100m game. Laughable.

There are single devs who does a better job and they do it for very,very little money.
Can't recommend this enough if you liked Morrowind:
https://store.steampowered.com/app/1154960/Ardenfall/

Demo is great, and the guy is still working on it.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
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PostPosted: Thu, 20th Feb 2025 13:07    Post subject:
Todd Howard wins Laughing



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PickupArtist




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PostPosted: Thu, 20th Feb 2025 13:11    Post subject:
the arrows was the coolest shit in oblivin for me, and when u shot a bucket floating in air from a rope the bucket would swing

mindblown
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vurt




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PostPosted: Thu, 20th Feb 2025 15:04    Post subject:
tonizito wrote:
vurt wrote:
$100m game. Laughable.

There are single devs who does a better job and they do it for very,very little money.
Can't recommend this enough if you liked Morrowind:
https://store.steampowered.com/app/1154960/Ardenfall/

Demo is great, and the guy is still working on it.


Cool! Might check it out Smile
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headshot
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PostPosted: Thu, 20th Feb 2025 15:15    Post subject:
PickupArtist wrote:
the arrows was the coolest shit in oblivin for me, and when u shot a bucket floating in air from a rope the bucket would swing

mindblown


Yeah mind blown indeed!
But you know that wont be in the Oblivion Remake lol.
There will probably be an Avowed and Oblivion Remake comparison video one day Laughing


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blackeyedboy




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PostPosted: Thu, 20th Feb 2025 18:51    Post subject:
These short videos blew my mind back in 1964:



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headshot
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PostPosted: Thu, 20th Feb 2025 20:01    Post subject:
1964? lol what? Scratch Head


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Silent_Lurker




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PostPosted: Thu, 20th Feb 2025 23:17    Post subject:
Character preset selection :



You got to be fucking kidding me ?
So I went full retard and created my hero, I named Groot :



Less "worse" choice I found Embarassed

2 hours in, game is OKish so far.


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PickupArtist




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PostPosted: Fri, 21st Feb 2025 12:42    Post subject:
the character creator it reminded me of them mushroom flower people from that tv show n game last of us ... zzzz
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pho08




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PostPosted: Fri, 21st Feb 2025 15:52    Post subject:

folks seem to enjoy it.

also big changelog patch 1.22
 Spoiler:
 
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PickupArtist




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PostPosted: Fri, 21st Feb 2025 16:06    Post subject:
only 15k peak ingame concurents for such an amount of marketing and production costs is a fail already

skyrim still had more roflol
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JBeckman
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PostPosted: Fri, 21st Feb 2025 17:33    Post subject:
Not bad so far, X Series X here though since AMD and its GPU drivers have some fun stuff with Unreal Engine.

A lack of hardware lumen support worsens ray tracing affecting global illumination and reflection quality but otherwise for a console title the performance holds well.

The game itself feels like it borrows from ideas in a number of other game while rooting itself further in the Pillars of Eternity verse that Obsidian has built up.

I really dislike some of the character customization elements but at least the worse of the fungi stuff can be toggled off though there's a complete absence of actual headgear. Everyone is so incredibly shiny as well.

RPG elements are there though with a myriad of skill checks, so far however they've mostly been secondary for providing more info or insight, nothing has critically failed or branched out into alternate paths but I'm barely through the first town.

There's also elements akin to Might and Magic: Dark Messiah but the platforming is quite janky although treasure and loot is hidden everywhere but as a somewhat more modern RPG much of it is limited to utility or valuables, this isn't Elder Scrolls where everything is up for grabs and nobody really cares that stuff gets taken either.

Chests have the modern visual elements of displaying loot rarity as well, thankfully without any audio elements or other effects. Barely through the first dungeon I found and a bit of exploration and I'm pretty much decked out in rare unique items, its almost a bit too easy to get good gear but at the same time you do get rewarded for exploring.

Notes and text bits are also available but only some of the more major content actually gets logged, rest is mostly to flesh out some of the world building. NPC banter also exists but I've only gotten it to trigger one time when first you approach a chatting actor after that they are quiet or just provide brief quips for activating them.


Only early on into the game and too early to tell, hopefully it goes well for Obsidian albeit with Game Pass and shared platform access I'm not sure how sales will look plus its a bit niche even if the dialogue is brief and much of it is voiced there's still a lot of talking with the major actors even if it doesn't seem to branch much and is more for world building and lore purposes, getting some info for quests and the like. Again though this is early-game it could change.

I like it, didn't get far enough in Baldurs Gate 3 during its 1-hour PS5 trial to properly compare but so far I am mostly impressed.


And there's little to say about the combat so far either, melee weapons early on seem to trump magic or ranged and the stats and systems seem more impressive initially but then come down to speed, critical hit rate or initial damage dealth. Abilities might change it up a bit but it seems bound for a DPS favored setup again.
(Console version and "weapon wheel" setup for magic isn't the most smooth either.)

Same with companions, they mostly exist and banter a bit but too early to say more for sure, in the meantime they mostly provide ability batteries for dealing with enemies or removing natural obstructions easier.

All too early to say for sure, I am impressed by the game though. Also less buggy than I am used to from Obsidian and while its probably another early Unreal Engine 5 title like Stalker 2 it runs well and looks hella good albeit the console version does get aliasing and noisiness in addition to software-only Lumen.
(HDR, 40 FPS balanced mode with unlocked framerate allowing higher for 120Hz/VRR displays with a trade-off for vegetation density.)

PC version if shader compilation and stuttering (Or ye olde driver buggies.) don't stop the experience seem to feature a really impressive set of advanced features in addition to the higher peak performance possibilities, Game Pass at least has cross-compatibility so whenever I swap the GPU out (Modern hardware prices.) I can just continue with a better experience of the game.


In short another fine Obsidian game but I'm still very early into the game, there's likely bugs and jank besides platforming and some animation quirks to come but I am surprised by how well it performs and how stable it is and the lack of general other bugs and problems, maybe the partnership with Microsoft has worked well for them.



EDIT: Post still splits up a lot compared to the preview it seems.
"I liked it. But I have just barely started."

There, summed up simply. Very Happy
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JBeckman
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PostPosted: Fri, 21st Feb 2025 17:37    Post subject:
Silent_Lurker wrote:
Character preset selection :



You got to be fucking kidding me ?
So I went full retard and created my hero, I named Groot :



Less "worse" choice I found Embarassed

2 hours in, game is OKish so far.


Yeah you are a "Godlike" but unlike being the Hoff this is from Pillars so you are elementally touched, and earth based from the looks of things so Happy Fungi Fun time only.

At least the hair one can be toggled, both even but there's a complete absence of headgear so I just went with the minor side scars, being ble to adjust color or scale would also help but unfortunately it is absent.
Actual hair choices when not obscured by fungi-ness is quite impressive though, beards a bit less so but they exist.

EDIT: That some effeminate features and a very overbearing shininess that everyone has to their skin is also present.
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blackeyedboy




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PostPosted: Fri, 21st Feb 2025 18:09    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bendi




Posts: 3391

PostPosted: Fri, 21st Feb 2025 18:56    Post subject:
To think the Outer Worlds was a much smaller project.


sin317 wrote:

typical jew comment
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friketje




Posts: 2059

PostPosted: Fri, 21st Feb 2025 19:21    Post subject:
Think the projects are about similar in size.

Dev statement:

"not trying to grow aggressively, expand our team size, or make super profitable games."

https://www.pcgamer.com/games/rpg/obsidian-plans-to-make-rpgs-for-100-years-by-not-trying-to-grow-aggressively-expand-our-team-size-or-make-super-profitable-games/

Outer worlds has more detail, Avowed world is bigger but less detailed, it's obivous they were cutting corners in development. Perhaps even scrapping a lot of stuff cause it was in development hell.

Think in general the team of Avowed just isn't that talented. Outer world was made by 2 original Fallout devs and a big part of the new vegas team.
Perhaps the good part of obsidian is working on Outer Worlds 2.
Good also be that Obsidian has lost there mojo like so many good devs in the past.
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pho08




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PostPosted: Fri, 21st Feb 2025 20:57    Post subject:
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friketje




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PostPosted: Sat, 22nd Feb 2025 08:54    Post subject:
On the high seas this is patch 1.2.9 for some reason.
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