Awesome, can't wait for this! I love John Woo movies and Hotline Miami too!
vreski wrote:
Hi everyone. This is the game I´m currently working on. It is called The Hong Kong Massacre.
It is a top-down action game inspired by classic Hong Kong action movies. I wanted to make a game for sometime that tries to capture the intensity and mayhem that gunfights creates in these movies.
So I decided to start a DevLog mostly to share my work with you guys and hopefully get some good feedback and ideas also. It´s also a good motivation to keep updating and working on the game.
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About the Game
The idea of the games is that the player is set out to hunt down a triad leader(or similar) in Hong Kong, his whereabouts is unknown so your job is to track him down. You do this by finding people in his organization for more clues. When you start the game you have a map with different locations available. These acts as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit, and so on. I also want to include levels that are more stealth based (haven't tested this yet so it might not work at all), and some where you only take out one target.
The main game mechanic is the ability to slow down time whenever you want. This is crucial to be able to clear a harder level. When you slow down time you can dodge bullet by rotate your character and also rack up shoots when killing enemies. In the future I want to extend this ability with some more stuff.
In progress
I have gotten quite far with the core game mechanic and overall art direction of the game.
Right now I´m remaking the whole AI system as the old one was a bit funky and ugly.
I´m also currently working on a trailer for the game and hopefully I will be done with that in a couple of days.
Here are some animated gifs of the game from 3 different levels (Subway station, Office, and Parking Garage)
You can follow the news on his twitter, he promised to launch the website and a trailer later this week.
So today I did a bit of testing with the dual weapons setup. Here are some short gif:s to show it in action.
Basically you just hold down the right mouse button to extend your arms to the side and can continue shooting with the left mouse button, when releasing right button the arms goes back to normal.
Will need some more testing on how it works and if it´s worth to keep, right now it feels a bit unnatural since the cross-hair is in another place then where you shoot.
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And how is your work going? Any fancy news for us? Smiley
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Well, not super much for updates at the moment. Have been working on a Greenlight trailer for Steam mostly. It have taken a bit more time then I anticipated but if nothing terrible happens it should be done soon.
I also decided to move into 3d to create the levels, mostly because I want to somewhat future safe it if/when I move the game to Unity3D (it will still be top-down 2d of course).
But it made more sense to build up a library of 3d assets that later on easily can be modified and improved upon without the need to remake a lot of stuff (Before everything was done in Photoshop the old 2d way)
Anyway here is a small gif showing part of a level from untextured 3d to an early in-game version.
Also want to thank everyone for the big support and all the comments, it really makes it more fun to make the game when you hear that sort of stuff, so thanks a lot!
I find the violence a llittle over the top. Comical, to be precise. I'd prefer a Max Payne style of pseudo-realistic violence.
I take it you're not a fan of hardboiled Korean/Chinese cop/mobster films? The ultraviolence is part and parcel of it all
Filme in one shot with no cuts or camera changes
I'm pretty sure he was talking about the blood, and gallons of blood coming out of a single person after getting shot once is not part and parcel of Hong Kong action movies like Hard Boiled, A Better Tomorrow, etc.
If anything, his Max Payne example was a much better comparison to those movies than this game is. Max Payne is a tribute to movies like the one you posted. This game, is more like a parody.
Don't get me wrong though, it looks fun and I look forward to playing it.
In a gaming world dominated by political correctness it's always nice to see some developers going overboard with splatter and gory effects. Shooting in this game looks so damn satisfying
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