Become corporate suit; not game developer
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 11th Apr 2014 21:10    Post subject: Become corporate suit; not game developer
In my young age I was stupid and naive. I was fascinated by video games, I loved playing video games, and I was dreaming about making video games - which everyone would play and enjoy admiring me as their developer.

In my young age I was stupid and naive. But I have grown, become more mature. I'm still stupid and naive overall... but less. (Because that's how things are, that's what becoming more mature actually is - you're getting less stupid and less naive over the passing years getting new life experiences.) I no longer dream of >>making<< video games, of sitting hunched in front of huge-ass PC coding stuff.

These people don't make games. They don't! It's the corporate suits that do! They create games with the power of their decisions. It's them who shape the games into the products they finally are - great, bad, good, poor, F2P, always-online, singleplayer, multiplayer, Dark Souls, etc... Developers, artists, coders are just plain workers, servants, following the orders of their leader. Making things their employers demands. They have no power, no influence over the direction the project moves in.

You think people are keen to employ solutions like always-online in their games, like Dracula morphing into a fucking rat. Of course no! They have to, though. They're forced to. By the power of decision. By the power of sad suit-wearing people who have never played any proper game in their lives, looking only at charts and current "industry trends".

Therefore in my narcissistic dreams of taking over the world I no longer dream of becoming the world's #1 games' developer. I dream of becoming world's #1 CEO, world's #1 corporate suit, world's #1 project manager. I want to have the power to shape the final product, I want to choose a direction. Not just follow someone else's order, someone else's leadership.

What about Kickstarter guys you say - game developers are creating the games they want. They haven't become executives. Eh? No! They have become their own employers, they have become the executives, the "corporate suits", the marketers and project managers. From now on they're making business. They have influence, total control. Games are their own.

Want to really make games? Become corporate suit, not a programmer. Be a pimp, not a prostitute!

/rant mode off

Sorry if I offended someone. Had to vent off.


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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tonizito
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Posts: 51440
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 11th Apr 2014 21:44    Post subject: Re: Become corporate suit; not game developer
Raccoon wrote:
Want to really make games? Become corporate suit, not a programmer. Be pimp, not a prostitute!
Fixed Cool Face

Could you explain what you find wrong about kickstarter vs traditional a bit better though?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Guy_Incognito




Posts: 3436

PostPosted: Fri, 11th Apr 2014 21:58    Post subject:
On a serious note, the main reason I became interested in programming as a kid were video games. But over the years, I figured out it's almost an impossible mission to produce a video game to remember (and not burn out in the process), due to adapting to "market conditions" (i.e. what fourteen year olds like at the moment) and executives' hunger for bonuses (indie scene was nonexistent 10 years ago when I was considering such a career, and releasing a game with simple graphics, e.g. retro pixelized, was business suicide).
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Fri, 11th Apr 2014 22:25    Post subject:
I'd rather have the developers themselves doing the business side rather than the non-gaming suits. There's room for both. Also if you want to make a game you can do it as a hobby and just give it away. Lots of people do that on PC as the modding scene here is huge.
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Royalgamer06
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Posts: 2317

PostPosted: Sat, 12th Apr 2014 00:13    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 12th Apr 2014 00:38    Post subject:
Royalgamer06 wrote:
That's why I am probably gonna study Indie Game Development (or Software Engineering)


I usually advice people away from it. Most don't even know what it is in reality or wouldn't find a job in the industry following that road. If you haven't done something into the field out of your own, than most likely you won't make it.

Hell my fiancee is even a drop out from that field. Started university with game design program. After 6 months she already got bored and was surprised it was nothing like she thought it was going to be. Her classmates... 1 that works in the industry and most aren't in IT anymore.

I used to mod, map/level design and eventho I had fun, I knew pretty soon it wasn't something I'd enjoy doing as a job/study. So try something like that first, instead of going 'mm maybe that could be cool' Smile

A career is serious bizniz so do everything to make sure you'd enjoy it and could go for it Smile




Last edited by Morphineus on Sat, 12th Apr 2014 01:22; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Sat, 12th Apr 2014 01:09    Post subject:
This sounds familiar.. Crying or Very sad Laughing



I spent almost one year trying to become a glorious programmer in my young age, but after some grim predictions about my future here, I decided to become a successful corporate suit instead.
"Management Engineering is the shit", they said. Alright alright alright, I answered, sounds fine to me. I did that, finished the studies in order to become the ultimate CEO, a badass manager with lots of blonde naked kurwa secretaries around my royal office.
And guess what.


I'm borderline unemployed now Okay
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tonizito
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Posts: 51440
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 12th Apr 2014 01:20    Post subject:
ixigia wrote:
"Automation is the shit", they said. Alright alright alright, I answered, sounds fine to me. I did that, finished the studies in order to become an automation/robotics engineer, a badass system designer with lots of blonde naked kurwa factory workers and smoking hot HR chicks around my office.
And guess what.


I might be borderline unemployed soon Okay
Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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BearishSun




Posts: 4484

PostPosted: Sat, 12th Apr 2014 08:30    Post subject:
No, you become sheet of paper with statistics of what people like and don't like. Because that's what those corporate suits make their decisions based on - their test groups and how to make the most money. Some games are made with love and others are made for money - and if you want to make the money grabbing mainstream targetted game then go right ahead and aim for the corporate suit position.

Otherwise become a game designer. And you are not going to reach that position without having some actual game development skills first - an artist or a programmer. With those skills you actually stand a chance to get hired in a decent studio and get up to the design position. Or with those skills you can just start working on your own titles. Alone or with a small team of volunteers you can still create some epic games - there might not have voiceovers, prerendered cutscenes, motion capture or any of the fancy things included in a triple AAA title but gameplay is yours to shape and it can be as complex and often more complex and any AAA out there.

And don't dis programmers Smile Some of us like being "just" programmers - I enjoy dealing with the intricacies of the engine where I have complete control of how all the cogs turn - and leave the game design to someone else. For me, those corporate suits don't matter, I still rule my own little kingdom - one that I very much enjoy ruling.

Finally, you are talking about percentage of AAA games where your case hold water. Many publishers will let studios and their designers have complete control over the project. And especially today there are so many indie studios creating amazing games that I don't see why anyone interested in game design would aim for a position in the money grabbing part of the industry (whether as a programmer or a CEO) - unless that is what you are really interested in - marking money instead of good games.


Last edited by BearishSun on Sat, 12th Apr 2014 08:33; edited 1 time in total
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Il_Padrino




Posts: 7574
Location: Greece by the North Sea
PostPosted: Sat, 12th Apr 2014 12:53    Post subject:
You should become a consultant (like SAP)

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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sat, 12th Apr 2014 14:43    Post subject: Re: Become corporate suit; not game developer
tonizito wrote:
Raccoon wrote:
Want to really make games? Become corporate suit, not a programmer. Be pimp, not a prostitute!
Fixed Cool Face

Could you explain what you find wrong about kickstarter vs traditional a bit better though?

I don't find anything wrong with Kickstarter.

What I meant is - if you want to run a Kickstarter campaign, you also have to start you're own business. And as such, you have to know how to run your company. You're becoming less of a programmer, and more of a "corporate suit" - your coding skills aren't that much important anymore. Now you have to do the shit every person running a business does - manage costs, hire proper people, develop business strategies, figure out how to conduct marketing... damn! Even finding a nice building for your new office, paying electricity bills, etc... are now your responsibilities.

Therefore what is now more important is how good of a manager you are, not how good of a programmer you are (<- it still matters when working with your team but not that much).

If you want to make games, study the fields that will make you a better manager. Managers make games.

Developers in big corporations don't make games - the shape of the final product is not the effect of want they want.


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sat, 12th Apr 2014 15:02    Post subject:
BearishSun wrote:
No, you become sheet of paper with statistics of what people like and don't like. Because that's what those corporate suits make their decisions based on - their test groups and how to make the most money. Some games are made with love and others are made for money - and if you want to make the money grabbing mainstream targetted game then go right ahead and aim for the corporate suit position.


And, as a corporate suit, I would still have 20x more influence over the final product than the people who actually make'em.

That what my original post was all about.

I actually feel sorry now for the latest Hitman (or latest Castlevania) developers. I still remeber how the guy was explaining why the changes they had made to the beloved franchise are better and how he believes in them. It turns out that had nothing to do with what development team wanted or not. They received direct order from Japan to make the game more accessible for "wider audience".

After Bravely Default's success, they will receive order to return to the roots. Again - because the suits decided so.

As for the money earning in a more sociopathic way - I'm all in. Very Happy I've been poor for enough time already.

@ixi I hope the future will be a lot brighter for you than the presence currently is. Smile


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sat, 12th Apr 2014 15:49    Post subject:
Ixi, leave italy Sad Young good looking italian stallion, with a degree in Management Engineering. There should be plenty of jobs for you in europe?

Something like this? https://jobs3.netmedia1.com/cp/faces/job_summary?job_id=GTS-0647797 Sad

Basic knowledge means that it is sufficient to have heard about the stuff. 50% travel means that you'll most likely get a company car and go to customers/potential customers. Just a shot in the blue of course :/



Btw: Fuck the suits. I'll make what you want, but in my spare time I am my own master and will do whatever I want Smile


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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shole




Posts: 3363

PostPosted: Sat, 12th Apr 2014 23:58    Post subject:
you can
* have a fulfilling job and fear of losing it all with no money or financial security
* have stability and money in a soul crushing job
pick one

i had a job i could have easily turned into a lucrative career, but it was killing me creatively
maybe i'll return to it eventually but i really want to give a try to something more creative while i still have some savings
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Sun, 13th Apr 2014 02:58    Post subject:
@ Pumpy & Raccoon: Thanks guys for the kind words <3. I will definitely try to look into something outside my national boundaries in the future (I have some sort of plan Razz), but alas, I can't do that right now. Until my father needs help with his job, I can't really think about moving...so I will have to deal with the actual situation for a while. Smile

In the worst case scenario, I'll ask the experienced FireMaster for some tips about becoming a professional "street artist" Cool Face Very Happy
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garus
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Posts: 34197

PostPosted: Sun, 13th Apr 2014 10:42    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:49; edited 1 time in total
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Guy_Incognito




Posts: 3436

PostPosted: Sun, 13th Apr 2014 11:14    Post subject:
You can become a high class prostitute, that's a fulfilling job with stability and money
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garus
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Posts: 34197

PostPosted: Sun, 13th Apr 2014 11:21    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:49; edited 1 time in total
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Guy_Incognito




Posts: 3436

PostPosted: Sun, 13th Apr 2014 11:22    Post subject:
Unfortunatelly, we don't live in a Disney cartoon.
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garus
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Posts: 34197

PostPosted: Sun, 13th Apr 2014 11:23    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:49; edited 1 time in total
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Sun, 13th Apr 2014 12:40    Post subject:
As a suit I've skipped the whole thread but welcome to the gamedev world anyway. I'm self-financing a Unity-based first person exploration adventure game - check the digital painting thread for some art. And loving it.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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