Oculus Rift
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totallymichael




Posts: 181

PostPosted: Sat, 29th Mar 2014 08:46    Post subject:
KillerCrocker wrote:
3E74 wrote:
well, that was fast..lol



Oculus has a new rival. True Player Gear.

Full 1080p OLED screen.
Two high-resolution cameras for position tracking and Augmented Reality.
A 3 axis 1kHz gyro, 3 axis 4kHz accel, 3 axis magnetometer to also aid in position tracking.

http://www.trueplayergear.com/

to be clear. I think they are bullshitting but some ideas are great (from their site) and wtf is that company...

"We do pre-lens distortion and sensor fusion in hardware"

"Each lens can be adjusted for myopia and hyperopia" - most important for me. DK1 only have 3 levels and none suits me best

"With a Real World View, you'll be able to see the world around you without taking off Totem. " - finally...

"Beautiful, crisp text not just in the center."

seems like they stole or shamelessly and added some nice featires + oled display
all of sudden dk2 looks bleak


"Platforms: Xbox 360 & Xbox One, PS3 & PS4"

Anybody who has a brain knows that this is completely false advertisement. Being able to plug this thing in an Xbox 360 or PS3 and distorting SBS games that were never designed for VR in the first place at 720p sub-30fps is going to RULE. Even if Sony or Microsoft ever allowed it, you would never want to try without a puke bucket.

""With a Real World View, you'll be able to see the world around you without taking off Totem. " - finally... "

I hope everybody who buys this has the exact same IPD as the cameras. In the render they're definitely not adjustable. Latency is an even bigger issue. John Carmack has already been working on this so my bets are on Oculus to get it working properly before anyone else.

https://twitter.com/ID_AA_Carmack/status/368957329200271360/photo/1

Edit:

Edit: Wow. Just found this advert.



This is seeming more and more like a couple of guys who know absolutely nothing about VR that saw an opportunity to feed off of the Oculus hate by making a fake page for a fake product in order to go viral enough to fund a Kickstarter to get money to hire some actual employees to make a shoddy product. But maybe that's just me. I just need some....proof.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 29th Mar 2014 09:29    Post subject:
Ashok0 wrote:
sabin1981 wrote:
http://www.pcgamer.com/2014/03/28/oculus-rift-hires-valve-vr-expert-michael-abrash-as-chief-scientist/

Oculus hires Valve's VR expert. Should be interesting Very Happy

Very. Palmer Luckey + John Carmack + Michael Abrash = Fantastic team. My guess is after another few weeks all the melodrama will be over and people will realize the OR is the exact same product with more potential now than ever. And Abrash's statement today was fantastic, the man has a solid vision.

And I love how they're calling him a Scientist. Laughing


This.

Guys, don't be fooled by all these "Oculus Rift" Ersatz.
Do you really think some small companies without big cash will catch up Oculus VR until next year ?
The only actual contender right now is Morpheus and it is for PS4 only, so...

Oculus VR have now a nice bunch of talented people onboard and Facebook (even if I don't like this idea) is bringing them the cash to help all this happen.
I heard that some other previous investors were starting to urge Oculus to release something quickly to be able to get their investment return as soon as possible. Rolling Eyes
Facebook must have shut their mouth once and for all. Laughing

I understand why all this Facebook story is upsetting a large part of the VR community.
VR community and Facebook are totally opposed thus all this fuss.

But now that I have cooled down, I think we just have to wait and see what happen.
Facebook is not known for buying and letting down company they buy.
And Facebook isn't EA, right ?

As long as Mark Z. will do what he said : letting and helping Oculus VR finish their VR gaming product and only then adapt Facebook to make use of it, I am happy.

Also, I really don't think a large amount of Facebook users will invest in a VR device to do social stuff.
But the more Oculus Rift in the wild the better for us all, isn't it ?
As it should encourage more developer to adopt this technology.
(ie. Ubisoft are waiting for 1 Millions units sold, they can wait longer I don't care Laughing )


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_untouchable_
Banned



Posts: 1383

PostPosted: Sat, 29th Mar 2014 10:08    Post subject:
Silent_Lurker wrote:

As long as Mark Z. will do what he said


Yeah.... ok
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 29th Mar 2014 11:13    Post subject:
The amount of people willing to believe that Facebook/M.Zuckerberg are just going to leave Oculus alone to develop gaming technology using FB money without interference or pushing of FB's agenda/advertising, is monumentally staggering to me. It's baffling. Simply baffling.

I hope you're all right, I really do Neutral
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 29th Mar 2014 11:29    Post subject:
sabin1981 wrote:
The amount of people willing to believe that Facebook/M.Zuckerberg are just going to leave Oculus alone to develop gaming technology using FB money without interference or pushing of FB's agenda/advertising, is monumentally staggering to me. It's baffling. Simply baffling.

I hope you're all right, I really do Neutral


He proberbly wont leave it alone..but lets atleast hope that any change he decide to do is good rather than just fb related.


shitloads of new stuff in my pc. Cant keep track of it all.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sat, 29th Mar 2014 11:41    Post subject:
There doesn't seem to be many realistic competitors at the moment though. Morpheus is only for PS4 and the Valve VR seems to me like it's on shaky grounds with Oculus new acquisition of that Valve chief VR tech person.

Oculus also has all the funds so I don't know, if Oculus doesnt pan out well then I dont have many hopes of true open VR happening very soon.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 29th Mar 2014 11:44    Post subject:
Keit wrote:
There doesn't seem to be many realistic competitors at the moment though. Morpheus is only for PS4 and the Valve VR seems to me like it's on shaky grounds with Oculus new acquisition of that Valve chief VR tech person.


Re: the bolded part, it's worth reading this little article (specifically the update at the bottom).

http://www.pentadact.com/2014-03-26-notes-on-the-arguments-about-facebook-acquiring-oculus/

Quoted below for Those Who Cannot Be Arsed Clicking Through. Very Happy

Quote:
What’s interesting about this is that Valve must be one of the few private companies with the resources to do it. They researched the tech and developed their own solution, which by most accounts was better than at least the first iteration of the Oculus Rift, but decided to share their research instead of developing a competing device.

I think their conclusion must have been that a) taking this on themselves would require too large a shift in what their company is currently set up to do, and b) someone else is probably going to do it anyway, and Valve will profit greatly from it when they do. As Abrash said in his talk (below), you get such great gains in the ‘presence’ effect of VR with beefier hardware that it will take off first, and progress faster, on PC.

So it might not be a case of “Abrash abandons Valve’s VR project for Oculus,” it might be “Valve decide not to do VR themselves, but Abrash still wants to work on it.”


For what it's worth, I agree with him: Abrash is (and has been for awhile) one of the true-believers in VR, and it's not that shocking for him to move to OR now that money isn't an issue. It's also great news that such a visionary has moved from a gaming company to a dedicated VR company (it counters the whole "Facebook ain't a gaming company" argument, I think).


Pixieking
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 29th Mar 2014 13:59    Post subject:
Makes me laugh tbh. Essentially, OR is just a monitor with headtracking, and it just happened to be designed at the right time, what with the Kickstarter phenomenon being in the public eye.

If FB just saw the potential to use the new tech as a way of making profit, without interfering in either the design process, or the integration of the tech into software, then all well and good. But It just seems very odd that a company, with nothing in common with the tech, decide to buy it out, can only mean they want to profit from it.

It is also odd that while game companies have definitely shown interest in the tech, only one has publicly pulled out of a deal (although one wonders if this is more for the publicity, rather than any moral outrage - after all, $10k to someone like Notch is pocket change) - noone else seems to have said "Right, we're removing all OR support from our game as we don't like Facebook, and we certainly don't like the idea of their free advertising for hardware we are already supporting - oh and we might have just agreed upon an advertising campaign with FB, but that's utterly irrelevant...*)

I hate Facebook. I don't use it. I have a page, and it's only purpose is to sign up for a few things for discounts and accessing things that insist on using facebook as a login (and I REALLY hate that), and the sheer thought of having thae crappy blue 'f' on the side on the OR while I'm wearing it make me slightly nauseous.

However, I am struggling to see WHY they would lock it down. What benefit is it to them if they insist on you logging into Facebook to use it? I can't understand any reason why they would do this - after all, it's not like you NEED to use it for anything. It would be similar to plugging in a new type of mouse, but having to register it with Facebook and signing in before you could use it. It doesn't make sense.

So while I find the unholy union between OR and FB revolting... I'm still trying to figure out HOW that would be a problem in everyday use.

(Edit: Yeah I'm seeing one way now... API licensing... that's going to be the thing I expect... make OR the Biggest Thing Ever® - and charge developers lots of $ to access the API to include it in their software - or lose out from people using the Biggest Thing Ever®...)

* this hasn't happened. Yet.


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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 29th Mar 2014 14:15    Post subject:
Kaltern wrote:

If FB just saw the potential to use the new tech as a way of making profit, without interfering in either the design process, or the integration of the tech into software, then all well and good. But It just seems very odd that a company, with nothing in common with the tech, decide to buy it out, can only mean they want to profit from it.


It could just be they're acting as a Venture Capitalist type firm. $2bn for something that coudl very well change the face of society as much as the internet is small change. If VR truly becomes big (even if it takes 10/20/30 years to happen), then Facebook will make a fortune on it.


Pixieking
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Ghworg




Posts: 924

PostPosted: Sat, 29th Mar 2014 15:43    Post subject:
Pixieking wrote:


It could just be they're acting as a Venture Capitalist type firm. $2bn for something that coudl very well change the face of society as much as the internet is small change. If VR truly becomes big (even if it takes 10/20/30 years to happen), then Facebook will make a fortune on it.


I really hope this is the reason they bought it, but to get those 2 billion back just by selling OR... i doubt it.
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readonly




Posts: 269

PostPosted: Sat, 29th Mar 2014 16:09    Post subject:
Ghworg wrote:
Pixieking wrote:


It could just be they're acting as a Venture Capitalist type firm. $2bn for something that coudl very well change the face of society as much as the internet is small change. If VR truly becomes big (even if it takes 10/20/30 years to happen), then Facebook will make a fortune on it.


I really hope this is the reason they bought it, but to get those 2 billion back just by selling OR... i doubt it.


Someone has to be the "service provider" of VR sporting events, VR concerts, VR broadway, VR musicals, etc and so on. They need to provide the proper audio and streaming (unlike current cable providers) so that users are fed the correct video (based on where they are looking) they need to provide the "Matchmaking" to put you at the concert with your friends or even strangers who you may "start a relationship with". This is what facebook wants to "own", they want you to pay them for these services instead of some other company. This kind of stuff is 10+ (and some of it probably close to 50 years) years away. This is just some of the things they would offer but Facebook needs to look way further in to the future because social media changes so damn fast they need to be way ahead of the curve.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 29th Mar 2014 16:17    Post subject:
Yeah, I agree. It's definitely more productive to look at the OR/Facebook deal as Facebook trying to find ways to stay relevant and also make money outside of the social-networking sphere. This deal

http://www.reuters.com/article/2014/03/27/us-facebook-internet-idUSBREA2Q27420140327

is another example of it.


Pixieking
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sat, 29th Mar 2014 20:52    Post subject:
sabin1981 wrote:
The amount of people willing to believe that Facebook/M.Zuckerberg are just going to leave Oculus alone to develop gaming technology using FB money without interference or pushing of FB's agenda/advertising, is monumentally staggering to me. It's baffling. Simply baffling.

I hope you're all right, I really do Neutral

I think its safe to say it will be several generations before Facebook will ever be in any position to remotely interfere with Oculus vision for VR. You have to be delusional if you think CV1 will be inferior with the resources John Carmack + Michael Abrash now have at their disposal. And I'm sorry Facebook haters, but Carmack and Abrash know their stuff. Facebook has actually put together a stellar team, and they appear quite serious about VR and taking the correct steps to win the VR war for at least the first few generations.

The software is still being made by third party studios with no ties to either Facebook or Oculus, i.e. Valve, CCP, Crytek, Epic Games, CHG, Frontier, Cloud Imperium, etc. The tools i.e. Unreal Engine , Unity, etc. are already available and open source, and it's doubtful that will ever change in the near future either. The worst thing Facebook could do is make the Oculus Rift a standalone headset powered with a locked down mobile OS. But for the foreseeable future, the Rift is just going to be a modded "display" on steroids powered by an "open" gaming PC.

By the time mobile chips are fast enough to drive AAA games at 120fps, VR will be a common place item in millions of households thanks to Facebook/Oculus, and competition will probably be strong enough at that point that Facebook or Sony faltering will have little impact on consumers and zero impact on the success of VR. Wink
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 29th Mar 2014 21:24    Post subject:
Ashok0 wrote:
sabin1981 wrote:
The amount of people willing to believe that Facebook/M.Zuckerberg are just going to leave Oculus alone to develop gaming technology using FB money without interference or pushing of FB's agenda/advertising, is monumentally staggering to me. It's baffling. Simply baffling.

I hope you're all right, I really do Neutral

I think its safe to say it will be several generations before Facebook will ever be in any position to remotely interfere with Oculus vision for VR. You have to be delusional if you think CV1 will be inferior with the resources John Carmack + Michael Abrash now have at their disposal. And I'm sorry Facebook haters, but Carmack and Abrash know their stuff. Facebook has actually put together a stellar team, and they appear quite serious about VR and taking the correct steps to win the VR war for at least the first few generations.

The software is still being made by third party studios with no ties to either Facebook or Oculus, i.e. Valve, CCP, Crytek, Epic Games, CHG, Frontier, Cloud Imperium, etc. The tools i.e. Unreal Engine , Unity, etc. are already available and open source, and it's doubtful that will ever change in the near future either. The worst thing Facebook could do is make the Oculus Rift a standalone headset powered with a locked down mobile OS. But for the foreseeable future, the Rift is just going to be a modded "display" on steroids powered by an "open" gaming PC.

By the time mobile chips are fast enough to drive AAA games at 120fps, VR will be a common place item in millions of households thanks to Facebook/Oculus, and competition will probably be strong enough at that point that Facebook or Sony faltering will have little impact on consumers and zero impact on the success of VR. Wink


So who wins the superbowl 2015?
Cause yoy seem to be able to look into the future. ^_^


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readonly




Posts: 269

PostPosted: Sun, 30th Mar 2014 00:03    Post subject:
Prefetian wrote:
So who wins the superbowl 2015?
Cause yoy seem to be able to look into the future. ^_^


Well good business sense would be to create the eco system and trap the userbase in it before monetizing it to a level that may dissatisfy some of your userbase rather than start off by giving everyone an off put attitude to the product. Also a lot of the oculus people would jump ship and make a competing product elsewhere. The key is there is going to be competition, this will end up just like the cell phone industry and you will choose which eco system you want to be in and what piece of hardware you want. Some will be completely closed off 1 piece of hardware like apple, and some will be much more open to competing hardware manufactures but the same eco system ala google.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 30th Mar 2014 01:01    Post subject:
I was hoping you actually can look into the future cause I wanted the lottery numbers for next week. Crying or Very sad


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 30th Mar 2014 09:30    Post subject:
http://www.dsogaming.com/news/oculus-vr-employees-got-death-threats-and-harassing-phone-calls-that-extended-to-their-families/

Why I'm not surprised? Very Happy

Tbh dat guy who got 2 billions could at least pay back to his kickstarter sponsors the exact amount of money they had pledged. It would be fair.
2.5 millions out of 2 billions is ,well, nothing.

Adding a certain % as a bonus would be nice too. Laughing


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DCB




Posts: 5410

PostPosted: Sun, 30th Mar 2014 11:06    Post subject:
They don't have 2 billion dollars in cash. The vast majority of it is in shares. You can't just convert that to cash instantly. Trying to do so would tank the share price.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 30th Mar 2014 11:08    Post subject:
h0rnyfavn wrote:
http://www.dsogaming.com/news/oculus-vr-employees-got-death-threats-and-harassing-phone-calls-that-extended-to-their-families/

Why I'm not surprised? Very Happy

Tbh dat guy who got 2 billions could at least pay back to his kickstarter sponsors the exact amount of money they had pledged. It would be fair.
2.5 millions out of 2 billions is ,well, nothing.

Adding a certain % as a bonus would be nice too. Laughing


Shocked

Stupid people shouldn't breath ... seriously.

When you pledge at Kickstarter you know you will not get your money back, but you will be granted with some virtual/actual goodies.
They did get their Devkit !
Backers don't own backed project, isn't this simple ?

I just hope the police will track these mofo down and put them in jail.
Because these former backers/fan boys turned into haters will certainly do more harm to Oculus Rift than Facebook in the end.
People... Neutral

This remind me these morons who put almost all their money in Maddof hands or put all their Shitcoins in the same holder ... and then shit happens they are calling for help... come on...

Look, I "invested" LOT of money in pCARS, here I expect to see at least my money back and even gaining more if the game sells well.
But I know there is a risk to see my money vanish if the project fail hard.
Rule N°1 : When you invest money, be sure to not invest more than how you can "safely" loose.


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 30th Mar 2014 11:35    Post subject:
Duh, don't I know it Very Happy

PS a lot of anger in your post, padawan. Dangerously close to the Dark Side you are Reaction


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 30th Mar 2014 11:39    Post subject:
Laughing

I should get better once I will get my DK2 in hands and see there is no FB logo on it.
I guess...

Very Happy


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Royalgamer06
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Posts: 2317

PostPosted: Sun, 30th Mar 2014 14:56    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th Mar 2014 15:07    Post subject:
Royalgamer06 wrote:
The OP should change the title to "Oculus FB"


Technically it would be Facebook Rift, since the "Rift" is the product name and Oculus is the company Wink
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garus
VIP Member



Posts: 34200

PostPosted: Sun, 30th Mar 2014 16:25    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:49; edited 1 time in total
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readonly




Posts: 269

PostPosted: Sun, 30th Mar 2014 17:07    Post subject:
h0rnyfavn wrote:
http://www.dsogaming.com/news/oculus-vr-employees-got-death-threats-and-harassing-phone-calls-that-extended-to-their-families/

Why I'm not surprised? Very Happy

Tbh dat guy who got 2 billions could at least pay back to his kickstarter sponsors the exact amount of money they had pledged. It would be fair.
2.5 millions out of 2 billions is ,well, nothing.

Adding a certain % as a bonus would be nice too. Laughing


I agree with you, as long as everyone of those backers that received a DK1 send it back but send back an upgraded version of their DK1... This scenario is just like pre-ordering a game for early access, you are taking a risk that you just purchased a pile of shit not worth your money. In this case, from everything I've read it was well worth the cash. Would you demand money + interest from donating to medical research if the company ended up finding a cure or good treatment for a disease and ended up making mega money from it? Its consumer responsibility to know what your doing with your money and at least with oculus it wasn't just a fly by night steal your money kickstarter.
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sabin1981
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PostPosted: Sun, 30th Mar 2014 20:19    Post subject:
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sun, 30th Mar 2014 20:33    Post subject:
http://www.theverge.com/2014/3/30/5563440/john-carmack-facebook-oculus-rift-purchase-comments


Pixieking
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th Mar 2014 20:36    Post subject:
Well Carmack obviously won't say anything detrimental because he effectively works for FB now, doesn't he? Either way, only time will tell whether this is a good thing or not.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 30th Mar 2014 22:12    Post subject:
Maybe I'm cynical but Carmack's comments feel kind of like a bad cop good cop situation.

Palmer's initial comments after the acquisition took a lot of flack while we heard nothing from Carmack. Now Carmack comes out a good while later with comments that the community stands behind and supports. The oculus subreddit is basically like "oh carmack agrees with us, guys! he is also skeptical to the facebook buyout!!!"

meh idk, it just feels very fishy that he would not have known anything about the buyout. this just seems like damage control from their side.
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bringiton




Posts: 3712

PostPosted: Mon, 31st Mar 2014 19:25    Post subject:
I don't know any details, but he just must have been in on the buyout. No way FB would risk him leaving right after the acquisition, the damage would be over 9000.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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