Royalties would be where they make most of their money anyway you would think, not flat licence fees, at least as far as AAA goes. Their cut is on the gross, so that's a pretty sweet deal (for Epic, less so the devs).
Gief game based on the good samaritan demo from ages ago
According to recent newws from GDC - they are indeed working on a game with at least one character looking something like the guy from Samaritan. However, a tweet later from the devs claims it has nothing to do with that tech demo..
http://www.polygon.com/2014/3/18/5520112/epic-games-new-ip-samaritan
A few latest titles that supported TXAA I played the way I played AC4 (that was the last game for now) - around half of the game with TXAA, the rest half with MSAA (forced or supported). I know from personal experience what is TXAA.
Then how can you possibly make the claim that it's far superior to FXAA, when it in fact utilises an algorithm that does the same thing but more aggressively?
Quote:
Lol, discussion is over even without having a start:
Go argue that way with KC.
What? I linked a bunch of screenshots where you can clearly see the difference and how blurry TXAA gets.
I did not lay any burden of proof with you. I put the proof right in front of you and said that if you can't see it, you need to get your eyes checked. The burden of proof was all on me and I delivered the proof that your statement is invalid. So your point is...?
Have you got any screenshots that show the opposite of the ones I linked, or the ones JB linked above me? Every single comparison shows that TXAA is just as blurry, if not blurrier, than MSAA and SMAA.
Well, here's something interesting. Crytek appears to have taken up the challenge. Cryengine will now be only $9.90 a month and, more importantly, royalty free. I guess they are basically giving it away to try and get more marketshare.
remember 19 March 2014! I was there. Did not saw this coming.
Smart move by Epic as they also included the source code on the bundle dropping any barrier on plug-ins/ addons to be added by the community.
The ball is on Unity side now
In the meanwhile brace yourselves´s => Flappybirds on cryengine/ U4
Tested the editor a bit, pretty smooth performance even in the example demonstrations though more are on the way such as the high-end demo we saw when the engine was announced.
Will be interesting to try the new CryEngine release and see how it compares, I'm quite impressed by UE4 so far and the editor seems really easy to work with too.
Epic's Tim Sweeney says Epic is "not shipping an Unreal Tournament game" to a GDC panel when asked about the future of their first-person shooter series, reports CVG. "We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment," the Epic CEO explains. "We've announced Fortnite... That's a game we'll be talking about later. We don't have anything to show you here at GDC." Though UT is not one of them, he does tease that in addition to the previously revealed Fortnite, there are "several" unannounced games in the works using Epic technology: "We're developing that project and there are several other projects that aren't announced yet that are being developed with Unreal Engine 4."
Epic's Tim Sweeney says Epic is "not shipping an Unreal Tournament game" to a GDC panel when asked about the future of their first-person shooter series, reports CVG. "We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment," the Epic CEO explains. "We've announced Fortnite... That's a game we'll be talking about later. We don't have anything to show you here at GDC." Though UT is not one of them, he does tease that in addition to the previously revealed Fortnite, there are "several" unannounced games in the works using Epic technology: "We're developing that project and there are several other projects that aren't announced yet that are being developed with Unreal Engine 4."
Yeah, they practically only focus on the engine now, it costs less and it's more remunerative in the long run.
Besides, I would rather not have any new UT at all than have a 'nextgen' travesty that doesn't even resemble the original concept.
I uploaded a little clip of me wandering about in the UE4 Temple demo. On my GTX 770 OC w/ Vsync I get a solid 60fps at 1080p. The lighting, physically-based materials, and reflections look pretty damn amazing.
can anyone grab that demo? or do you need to have purchased UE4
Aye, I'd like to know this too. I'm curious how my "590" handles UE4 I'm still grumpy at Epic for not releasing their Infiltrator and Samaritan demos :\
~edit~
Ah... you have to buy the UE4 subscription. That's a shame and I think it's going to end up damaging the modding community. Mods are usually free and they're made in the freetime of modders, but who is going to commit to making free mods when the tools they need cost $20 a month? It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"
It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"
can anyone grab that demo? or do you need to have purchased UE4
Aye, I'd like to know this too. I'm curious how my "590" handles UE4 I'm still grumpy at Epic for not releasing their Infiltrator and Samaritan demos :\
~edit~
Ah... you have to buy the UE4 subscription. That's a shame and I think it's going to end up damaging the modding community. Mods are usually free and they're made in the freetime of modders, but who is going to commit to making free mods when the tools they need cost $20 a month? It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"
The UDK is being discontinued and yeah it was free but it was a limited version of UE3 whereas now any developer can buy full access for 20$ / month plus those 5% royalties, this includes full Github access too which means being able to change the very source code. (Instead of say having to negotiate a fee for the full license from Epic directly which costs upwards of a million dollars, you still have to do that to gain access to making console games however since different rules apply there.)
I don't remember any recent UE3 games with mod support (Being "cooked" or packed the data isn't easy to change.) but it's likely not going to restrict you from shipping a level editor for the game when you release a product without requiring every single customer to buy their own 20$ license for the engine.
(Of course you are not allowed to distribute the source code to the engine this way but say a level editor and examples of your own code plus tools to modify them should be OK.)
EDIT: Also releasing free (Without Epic needing payment.) content is allowed and there weren't that many mods to the UDK itself, similar to how there isn't much available for the CryEngine SDK compared to Crysis 1 which shipped with a dedicated editor and later on a full SDK specific to the game itself.
(The shipped products people created with the UDK could be modded however, if it came with the tools for such, again for Unreal Engine that's mostly code and a level editor of sorts.)
EDIT: Right there's also the marketplace which means people can upload their work for free or charge for it and let everyone with a UE4 license see said content, Epic has released a few demos already and more are planned so others will probably use this feature as well, from selling texture and model assets to showcasing tutorials or small demos.
Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.
@JBeckman
That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.
What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.
Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.
@JBeckman
That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.
What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.
Blueprints, Realistic Rendering and Effects Examples are coming soon as is the showcase they used to demo UE4 initially.
For now there's the realistic reflection example ( https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html ), basic tutorials (A number of maps to load up that explains the various features and functions of UE4 along with examples.) and examples for mobile development (That temple scene.), a 2d side-scrolling game, a 3D FPS game like UT and a tower-defense inspired RTS game example.
Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.
@JBeckman
That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.
What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.
it´s basically "free" to tinker with it
You can drop out and in anytime, so the 19$ (19€ with vat), can be a one time buy. You can continue to use your licence and publish with it. The subscription is not mandatory, but of-course, to get updates patch etc you´ll have to dip in again. or yarr.
Voyager's bridge recreated in Unreal Engine 4 and it's delicious!
It runs at DK1 res of 1280x800, so edit "\BridgeDemo\BridgeDemo\Saved\Config\WindowsNoEditor\GameUserSettings.ini" to set your resolution as there's no in-game settings to tweak. At 1280x800 it's locked 60 on a single 570 (doesn't have SLi support and I didn't want to play around with profiles for a techdemo) but going up to 1080p causes a substantial perf-hit, especially when spamming photon torpedos, dropping down to 45-55 walking and 34 torp-spam -- but I have no doubt enabling SLi would make it perfect.
Those textures are gorgeous and now I'm grumpy that we don't have a "next gen" Bridge Commander/Explorer. I used to love walking around Voyager in exploration mode in Elite Force 2 <3
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum