Unreal Engine 4
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DCB




Posts: 5410

PostPosted: Thu, 20th Mar 2014 06:42    Post subject:
B1kudo wrote:
The full U4, not Udk, for 19 bucks

Royalties would be where they make most of their money anyway you would think, not flat licence fees, at least as far as AAA goes. Their cut is on the gross, so that's a pretty sweet deal (for Epic, less so the devs).
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sanchin




Posts: 764
Location: Poland
PostPosted: Thu, 20th Mar 2014 07:21    Post subject:
Badrien wrote:
Gief game based on the good samaritan demo from ages ago Evil or Very Mad


According to recent newws from GDC - they are indeed working on a game with at least one character looking something like the guy from Samaritan. However, a tweet later from the devs claims it has nothing to do with that tech demo..
http://www.polygon.com/2014/3/18/5520112/epic-games-new-ip-samaritan
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Werelds
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PostPosted: Thu, 20th Mar 2014 10:43    Post subject:
Kein wrote:
A few latest titles that supported TXAA I played the way I played AC4 (that was the last game for now) - around half of the game with TXAA, the rest half with MSAA (forced or supported). I know from personal experience what is TXAA.

Then how can you possibly make the claim that it's far superior to FXAA, when it in fact utilises an algorithm that does the same thing but more aggressively?

Quote:
Lol, discussion is over even without having a start:


Go argue that way with KC.

What? I linked a bunch of screenshots where you can clearly see the difference and how blurry TXAA gets.

I did not lay any burden of proof with you. I put the proof right in front of you and said that if you can't see it, you need to get your eyes checked. The burden of proof was all on me and I delivered the proof that your statement is invalid. So your point is...?

Have you got any screenshots that show the opposite of the ones I linked, or the ones JB linked above me? Every single comparison shows that TXAA is just as blurry, if not blurrier, than MSAA and SMAA.
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DCB




Posts: 5410

PostPosted: Thu, 20th Mar 2014 10:50    Post subject:
Well, here's something interesting. Crytek appears to have taken up the challenge. Cryengine will now be only $9.90 a month and, more importantly, royalty free. I guess they are basically giving it away to try and get more marketshare.

http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Thu, 20th Mar 2014 11:18    Post subject:
cryengine strikes back Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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B1kudo




Posts: 770

PostPosted: Thu, 20th Mar 2014 13:07    Post subject:
h0rnyfavn wrote:
cryengine strikes back Very Happy


remember 19 March 2014! I was there. Did not saw this coming.
Smart move by Epic as they also included the source code on the bundle dropping any barrier on plug-ins/ addons to be added by the community.
The ball is on Unity side now
In the meanwhile brace yourselves´s => Flappybirds on cryengine/ U4
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JBeckman
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PostPosted: Thu, 20th Mar 2014 13:36    Post subject:
Tested the editor a bit, pretty smooth performance even in the example demonstrations though more are on the way such as the high-end demo we saw when the engine was announced.

Will be interesting to try the new CryEngine release and see how it compares, I'm quite impressed by UE4 so far and the editor seems really easy to work with too.












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Kein
Banned



Posts: 6101

PostPosted: Fri, 21st Mar 2014 00:18    Post subject:
Quote:
Epic's Tim Sweeney says Epic is "not shipping an Unreal Tournament game" to a GDC panel when asked about the future of their first-person shooter series, reports CVG. "We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment," the Epic CEO explains. "We've announced Fortnite... That's a game we'll be talking about later. We don't have anything to show you here at GDC." Though UT is not one of them, he does tease that in addition to the previously revealed Fortnite, there are "several" unannounced games in the works using Epic technology: "We're developing that project and there are several other projects that aren't announced yet that are being developed with Unreal Engine 4."


http://www.bluesnews.com/s/150045/several-unannounced-ue4-games-in-development-ut-not-one-of-them

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tonizito
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PostPosted: Fri, 21st Mar 2014 00:30    Post subject:
Kein wrote:
Quote:
Epic's Tim Sweeney says Epic is "not shipping an Unreal Tournament game" to a GDC panel when asked about the future of their first-person shooter series, reports CVG. "We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment," the Epic CEO explains. "We've announced Fortnite... That's a game we'll be talking about later. We don't have anything to show you here at GDC." Though UT is not one of them, he does tease that in addition to the previously revealed Fortnite, there are "several" unannounced games in the works using Epic technology: "We're developing that project and there are several other projects that aren't announced yet that are being developed with Unreal Engine 4."


http://www.bluesnews.com/s/150045/several-unannounced-ue4-games-in-development-ut-not-one-of-them

There's no talent left at epic to develop games anyway Smile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Fri, 21st Mar 2014 01:26    Post subject:
Yeah, they practically only focus on the engine now, it costs less and it's more remunerative in the long run. Razz
Besides, I would rather not have any new UT at all than have a 'nextgen' travesty that doesn't even resemble the original concept.
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totallymichael




Posts: 181

PostPosted: Tue, 25th Mar 2014 14:26    Post subject:


I uploaded a little clip of me wandering about in the UE4 Temple demo. On my GTX 770 OC w/ Vsync I get a solid 60fps at 1080p. The lighting, physically-based materials, and reflections look pretty damn amazing.
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fable2




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PostPosted: Tue, 25th Mar 2014 14:49    Post subject:
can anyone grab that demo? or do you need to have purchased UE4
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sabin1981
Mostly Cursed



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PostPosted: Tue, 25th Mar 2014 14:54    Post subject:
fable2 wrote:
can anyone grab that demo? or do you need to have purchased UE4


Aye, I'd like to know this too. I'm curious how my "590" handles UE4 Smile I'm still grumpy at Epic for not releasing their Infiltrator and Samaritan demos :\

~edit~

Ah... you have to buy the UE4 subscription. That's a shame and I think it's going to end up damaging the modding community. Mods are usually free and they're made in the freetime of modders, but who is going to commit to making free mods when the tools they need cost $20 a month? It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"

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fable2




Posts: 6054

PostPosted: Tue, 25th Mar 2014 15:10    Post subject:
Someone recreated the ballroom from the AC Unity teaser in UE4
http://vimeo.com/89937689
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timechange01
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PostPosted: Tue, 25th Mar 2014 15:11    Post subject:
Was that Titanic demo (I forgot which engine) ever released to the public?



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sabin1981
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PostPosted: Tue, 25th Mar 2014 15:13    Post subject:
@fable2

Jesus... the trailer is only what? Four days old? Five? Shocked

@timechange01

Not as far as I know, it was originally in CE3 but now the dev has said they've moved to UE4.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 25th Mar 2014 15:39    Post subject:
The shadows, lighting and reflexions indeed look really really good in this engine


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Mister_s




Posts: 19863

PostPosted: Tue, 25th Mar 2014 16:03    Post subject:
sabin1981 wrote:
It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"


Whaaaaaat? Is that for real? I was expecting mods Sad
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JBeckman
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PostPosted: Tue, 25th Mar 2014 16:05    Post subject:
sabin1981 wrote:
fable2 wrote:
can anyone grab that demo? or do you need to have purchased UE4


Aye, I'd like to know this too. I'm curious how my "590" handles UE4 Smile I'm still grumpy at Epic for not releasing their Infiltrator and Samaritan demos :\

~edit~

Ah... you have to buy the UE4 subscription. That's a shame and I think it's going to end up damaging the modding community. Mods are usually free and they're made in the freetime of modders, but who is going to commit to making free mods when the tools they need cost $20 a month? It's like Ubi promoting Might & Magic X as coming with a "tool kit to make your own mods!" but then adding in small print "requires a Unity Pro license; $1500 outright or $75/mo"



The UDK is being discontinued and yeah it was free but it was a limited version of UE3 whereas now any developer can buy full access for 20$ / month plus those 5% royalties, this includes full Github access too which means being able to change the very source code. (Instead of say having to negotiate a fee for the full license from Epic directly which costs upwards of a million dollars, you still have to do that to gain access to making console games however since different rules apply there.)

I don't remember any recent UE3 games with mod support (Being "cooked" or packed the data isn't easy to change.) but it's likely not going to restrict you from shipping a level editor for the game when you release a product without requiring every single customer to buy their own 20$ license for the engine.
(Of course you are not allowed to distribute the source code to the engine this way but say a level editor and examples of your own code plus tools to modify them should be OK.)

EDIT: Also releasing free (Without Epic needing payment.) content is allowed and there weren't that many mods to the UDK itself, similar to how there isn't much available for the CryEngine SDK compared to Crysis 1 which shipped with a dedicated editor and later on a full SDK specific to the game itself. Smile
(The shipped products people created with the UDK could be modded however, if it came with the tools for such, again for Unreal Engine that's mostly code and a level editor of sorts.)

EDIT: Right there's also the marketplace which means people can upload their work for free or charge for it and let everyone with a UE4 license see said content, Epic has released a few demos already and more are planned so others will probably use this feature as well, from selling texture and model assets to showcasing tutorials or small demos.
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sabin1981
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PostPosted: Tue, 25th Mar 2014 16:17    Post subject:
@Mister_s

Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.

@JBeckman

That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.

What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.
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Kein
Banned



Posts: 6101

PostPosted: Tue, 25th Mar 2014 16:19    Post subject:
timechange01 wrote:
Was that Titanic demo (I forgot which engine) ever released to the public?

No, and won't be for a quite loooong time.

It is not a demo either, though, it is a full-fledged game, all the way from departure to sinking.
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JBeckman
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PostPosted: Tue, 25th Mar 2014 16:24    Post subject:
sabin1981 wrote:
@Mister_s

Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.

@JBeckman

That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.

What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.


https://docs.unrealengine.com/latest/INT/Resources/index.html#showcases

Blueprints, Realistic Rendering and Effects Examples are coming soon as is the showcase they used to demo UE4 initially.

For now there's the realistic reflection example ( https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html ), basic tutorials (A number of maps to load up that explains the various features and functions of UE4 along with examples.) and examples for mobile development (That temple scene.), a 2d side-scrolling game, a 3D FPS game like UT and a tower-defense inspired RTS game example.
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nightfox




Posts: 601

PostPosted: Tue, 25th Mar 2014 17:36    Post subject:
is there a demo or anything free i can try?
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Kein
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PostPosted: Tue, 25th Mar 2014 17:39    Post subject:
I don't think so... unless someone can do some work to compile built-in demos into autonome UDK packages?
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B1kudo




Posts: 770

PostPosted: Tue, 25th Mar 2014 17:48    Post subject:
sabin1981 wrote:
@Mister_s

Oh you can PLAY mods without the Unity Pro license, you just can't MAKE them. Wonderful situation there.

@JBeckman

That's true, it's not like there were lots of mods for UE3 titles anyhow and, as you said, CryEngine was the usual choice for people making indie games/etc .. still, discontinuing the UDK and making it pay-for is too strict IMO. They could have just given the free engine, without source code, and then charged people the $19+5% if and when they actually want to commercialise it.

What demos have Epic released so far, by the way? I haven't seen any anywhere, unless you're talking about Youtube videos.


it´s basically "free" to tinker with it
You can drop out and in anytime, so the 19$ (19€ with vat), can be a one time buy. You can continue to use your licence and publish with it. The subscription is not mandatory, but of-course, to get updates patch etc you´ll have to dip in again. or yarr.
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scaramonga




Posts: 9800

PostPosted: Tue, 25th Mar 2014 17:53    Post subject:
3DMGAME-UE4.Temple.demo.2014


 Spoiler:
 
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sabin1981
Mostly Cursed



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PostPosted: Tue, 25th Mar 2014 17:57    Post subject:
@B1kudo

To be facetious, €19 isn't free Wink
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B1kudo




Posts: 770

PostPosted: Tue, 25th Mar 2014 19:19    Post subject:
sabin1981 wrote:
@B1kudo

To be facetious, €19 isn't free Wink


it´s free with " "

like your previous avatar. It add tits, not women tits but still closeish enough to rise an yebrow Devil Troll
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LeoNatan
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PostPosted: Tue, 25th Mar 2014 20:32    Post subject:
For an Unreal Engine source code, 20$ is free.
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sabin1981
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PostPosted: Mon, 21st Apr 2014 13:31    Post subject:
http://screenburn.kotaku.com/explore-voyagers-bridge-with-the-oculus-rift-1565217956/

Voyager's bridge recreated in Unreal Engine 4 and it's delicious! So Much Win

It runs at DK1 res of 1280x800, so edit "\BridgeDemo\BridgeDemo\Saved\Config\WindowsNoEditor\GameUserSettings.ini" to set your resolution as there's no in-game settings to tweak. At 1280x800 it's locked 60 on a single 570 (doesn't have SLi support and I didn't want to play around with profiles for a techdemo) but going up to 1080p causes a substantial perf-hit, especially when spamming photon torpedos, dropping down to 45-55 walking and 34 torp-spam -- but I have no doubt enabling SLi would make it perfect.

Those textures are gorgeous and now I'm grumpy that we don't have a "next gen" Bridge Commander/Explorer. I used to love walking around Voyager in exploration mode in Elite Force 2 <3
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