Castlevania: Lords of Shadow 1 & 2
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xxctxx




Posts: 77

PostPosted: Thu, 13th Mar 2014 19:26    Post subject:
Kein wrote:
Yeah, I wish at some point Igarashi would try to push and expand SoTN concept even more..


Yoshio Sakamoto whould be better lol
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Kein
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Posts: 6101

PostPosted: Thu, 13th Mar 2014 19:49    Post subject:
I don't care who, SoTN wasn't the final stop. It could be better, bigger, deeper. There were things to improve, add, invent.
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The_Zeel




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PostPosted: Thu, 13th Mar 2014 20:17    Post subject:
los2 alucard dlc will maybe deliver that Laughing
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Kein
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Posts: 6101

PostPosted: Mon, 17th Mar 2014 20:19    Post subject:
Not exactly proper thread but whatever:

http://kotaku.com/beloved-castlevania-producer-koji-igarashi-leaves-konam-1545384500/all

Quote:
"I've decided to break out on my own to have the freedom to make the kind of games I really want to make – the same kind I think fans of my past games want as well,"


So Much Win
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xxctxx




Posts: 77

PostPosted: Mon, 17th Mar 2014 20:25    Post subject:
good Laughing let he make his metroid clones under different name
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Kein
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PostPosted: Tue, 18th Mar 2014 18:26    Post subject:
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sabin1981
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Posts: 87805

PostPosted: Tue, 18th Mar 2014 18:30    Post subject:
Quote:

We needed to make a change, so we did. The Castlevania series wasn't going anywhere, sales were dwindling and it was appealing only to a very small, hardcore fanbase. That's how franchises die... We have to take these risks if Castlevania is to survive, otherwise it's just going to be like Mega Man."


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demde




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Location: Lake Karachay
PostPosted: Wed, 19th Mar 2014 19:36    Post subject:


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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prudislav
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Location: The land of beer and porn
PostPosted: Wed, 19th Mar 2014 19:44    Post subject:
hopefully no modern day crap parts


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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dataschmuck




Posts: 385
Location: The States
PostPosted: Wed, 19th Mar 2014 21:37    Post subject:
demde wrote:
http://www.youtube.com/watch?v=JZSBnxBPhDI

"nice armor"
that got a chuckle out of me.
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StEFaN7




Posts: 5861
Location: them swamps
PostPosted: Wed, 19th Mar 2014 23:38    Post subject:
the king in the north


I can see your soul at the edges of your eyes..
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dannofdawn




Posts: 2227

PostPosted: Thu, 20th Mar 2014 01:15    Post subject:
This DLC better not have fucking stealth sections. At first I thought it was only there because "Dracula" was still weak so I let it slide. Then there is the possession ability, which was just boring gimmick. But I was till fine with this game because they are sparse. And THEN the fucking witch. Why am I hiding from her, only to kill her soon later with no power ups? But I still forgave them because there was fail states rather than instant game over or restart, just like the rats section where you have 9 lives.

Until that druid like creature. Fuck this game. Why is this in the game? There are already tons of little things that slows this fast action game down poorly, there is no need for stealth. Why can't I just fucking kill him?
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 21st Mar 2014 09:52    Post subject:
http://www.ag.ru/games/castlevania-lords-of-shadow-2-revelations/screenshots/502829

Some screens, Alucard took after his father it seems and also prefers going bare chested. Razz
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Mar 2014 17:12    Post subject:
very gaylord


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 21st Mar 2014 18:06    Post subject:
Better than ponylord.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Mar 2014 18:11    Post subject:
Failed Troll


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 21st Mar 2014 18:18    Post subject:
A vampire without some sort of chest armor or harness seems a bit silly (Wooden stake + crossbow.), then again it kinda reminds me of 70's or 80's action heroes trying to be all buff and manly by removing their shirts. Razz
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Arukardo




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PostPosted: Fri, 21st Mar 2014 18:29    Post subject:
 Spoiler:
 
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sabin1981
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Posts: 87805

PostPosted: Sat, 22nd Mar 2014 00:34    Post subject:
http://www.polygon.com/2014/3/21/5534730/koji-igarashi-symphony-of-the-night-how-to-make-a-metroidvania

Great talk from Iga, the guy is incredible and I absolutely *adore* his take on the Castlevania series. I hope to see a Keiji Inafune-esque plan from him, in that he makes the Castlevania game we all want, but isn't called Castlevania.. just like Keiji's "Might No(t Mega-Man honest) 9 Very Happy
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Kein
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PostPosted: Sat, 22nd Mar 2014 03:57    Post subject:
Van Helsing metroidvania..?

Surprised

GIEB
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Kein
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PostPosted: Mon, 24th Mar 2014 03:56    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 24th Mar 2014 07:05    Post subject:
Playing Lords of shadow 1 atm. Great atmosphere, epic narrator, cool graphics, all signs of a top list contender...

end then static cams, and atrocious combat.

Areas you can't come back to without replaying a level. Reaction And no i don't mean currently unreachable items until you level up.

I can't stop playing, and then I reach a stupid part and quit.

Combat is tedious and i'm on chapter 2 only. Constant rolling, million button presses and pretty much anything I mash ends up a combo lol wut

With dark souls type of combat, would be amazing.

Then there are the checkpoints that are set before a cut scene, that you always have to confirm you want to skip,
and you have to confirm you want to reload a checkpoint even if dead. lol wut

This in a game where you can die a lot,
particularly if you are at a checkpoint with 1 hit of life left. Laughing

Kingdoms of amalur has better combat as an rpg focused game.

Will keep playing, but these flaws prevent it from being my top list candidate so far.

I particularly hate when I get to a point of no return by accident, and then bye bye items until replay..
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 24th Mar 2014 14:07    Post subject:
Combat gets better. U @ chapter 2 arent allowed to have an opinion just yet !! Very Happy
Still no way near as good as darksouls combat as thats on a completely different level and cant be matched by any other game Very Happy


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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DarkRohirrim




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Location: The Void
PostPosted: Mon, 24th Mar 2014 14:18    Post subject:
Combat turns from terrible to amazing actually. Its flaw is the fact that you barely have any moves in the beginning and then the more you get the more it's obvious that there's quite some thought put into it. Also, why do you both even think about comparing this combat-wise to Dark Souls? They aim for completely different things in that respect. One can't be better than the other. The static camera didn't bother me because it's static, I don't mind that unlike others. What bothered me about it is that it's a bad static camera at times. The metroidvania aspect is really annoying in this one because it's level-based and it just makes no sense like that, but I managed to get over it, realizing that I'm actually not missing on that much since by the end of it I was pretty close to having most stuff maxed. I guess I'll get them the next time I play it if it's going to be a next time even.

And yeah, Chapter 2 is extremely early actually. The game is weirdly paced. It's pretty damn long and the content doesn't feel padded out for the sake of longevity, yet it does feel a bit too long at times.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 24th Mar 2014 14:26    Post subject:
Aye you're right actually. I just had some crazy thought at one point that every action rpg game should have darksouls combat system Very Happy


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Kein
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PostPosted: Mon, 24th Mar 2014 14:50    Post subject:
Honestly, after seeing LoS2 I still don't understand how did they pull out LoS1 so decently.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 24th Mar 2014 16:10    Post subject:
Vikerness wrote:
Combat gets better. U @ chapter 2 arent allowed to have an opinion just yet !! Very Happy
Still no way near as good as darksouls combat as thats on a completely different level and cant be matched by any other game Very Happy


I am simply not a huge fan on evil may cry type of combat. staying in air for 5 seconds and longer, juggling enemies mid air, etc.

Just looks ridiculous and not much fun to play imo.


I much prefer gritty melee combat a la blade of darkness and dark souls. That+ third person free look would make for a much better game.

While i was in the dungeon level in chapter 2, i instantly wished I could freely explore it, not with the crap static cam Poker Face

Still a fantastic game, but i'm sure we all know that felling, when you have an awesome game, that you see could have been even better.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 24th Mar 2014 16:37    Post subject:
But a lot of what you're asking there put together would make it a completely different game and that's clearly not what they wanted to do with the series. Smile It's supposed to be in the vein of God of War or even Darksiders in the case of the second one from what I've seen. You not liking it seems to me more like it isn't the game for you, rather than it should have been different... well, you say it should be better... that's the thing, what you want would not necessarily make it better, but different. Also, I think such combat definitely fits here. Where it doesn't fit is Kingdoms of Amalur which you love and I pretty much hated it because of exactly that actually, the specticle fighter type of combat. I think it's very unfitting in a RPG like that is and that comes from a huge fan of games with such combat. I don't understand how you have a problem with it here, but not there.

Another thing I find very weird, funny and makes no sense to me. Remember Me and this are exactly the same kind of games and I keep seeing people that liked that and don't like this. This is the same formula but done a hell of a lot better, where with Remember Me the whole formula was completely wasted because... I don't know, rushed release?! No fucking clue really, but yeah, just a thing I've noticed.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 24th Mar 2014 17:21    Post subject:
I don't have a problem with it in amalur, since it's an rpg where you expect combat to be lackluster. when it has better combat then action games, then I can't complain about it even if its too arcadey for an rpg.

Remember me was a 10 hour game, so the flaws were tolerable. Its also sci-fi with artwork that could be posted in a gallery. That alone drove the game for me, it could have been a QTE fest ala Jurassic park, and I'd still call it a great game Cool Face

I'm 10 hours in castlevania and on chapter 3, so naturally, i will notice flaws more as it will be a 50 hour game for me most likely.

I still love the game, I just listed things that would make it top shelf material for me, instead of simply a great game.

Combat and camera like arcania would be ideal for me in this game now that i think of it.

Slower but still kinetic, with a lot heavier attacks that you can feel.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Mon, 24th Mar 2014 19:49    Post subject:
http://steamcommunity.com/app/239250/discussions/0/558749190589212017/#c558750544112963725

http://steamcommunity.com/app/239250/discussions/0/558751364696055323/

The game was updated, exe and that data00.pack file.
(Some fixes perhaps like those mentioned in the first link and then possibly also DLC data for Revelations which is coming out soon.)
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