Chaos Reborn - From the Creator of the Original X-COM
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lolozaur




Posts: 26310

PostPosted: Mon, 17th Mar 2014 19:18    Post subject: Chaos Reborn - From the Creator of the Original X-COM
https://www.kickstarter.com/projects/1206403106/chaos-reborn-from-the-creator-of-the-original-x-co

Wizard Tactics with Bluff and Deception, Procedurally Generated Realms, Online Multiplayer, Co-op and a Huge Single Player Campaign

Chaos Reborn is game with nail-biting decisions and twists of fate. Every battle is different, every realm is unique, and there is always something new to discover.

Based on my cult classic ZX Spectrum game ‘Chaos’, first published in 1985 by Games Workshop, Chaos Reborn is part sequel, part re-imagining of that original game brought up-to-date with high quality presentation.

The magic combat system remains true to the original Chaos. It is all about summoning a host of weird and mythical creatures, moving and fighting with them, and using your wizard to attack, defend, buff and de-buff with large array of spells. It is highly tactical and fast paced. But Chaos Reborn expands considerably on this by offering multiplayer modes, a single-player RPG system and co-op play.

Currently, we have an online multi-player prototype working, which you can see in the video. A third of the spells are implemented, but most of the graphics are place-holder and none of the creatures have animations yet. However, the game is fully functional and great fun to play. With your help we can implement all the features in our game design, and deliver the final game to you by spring 2015.

Quick playing, turn-based combat. Battles typically last 10-30 minutes.
80 unique spells, including 24 creatures - from dragons to goblins - fully animated in the 3D Unity Engine.
Classic spells from the original Chaos - including the Gooey Blob, Raise Dead, and Magic Wood.
Bluff and deception - summon creatures as illusions for 100% success, and use Disbelieve spell on suspected enemy illusions.
Manipulate the balance of the Cosmos between Law and Chaos to your advantage.
Procedurally generated 3D battle arenas with various types of terrain, and different levels of elevation.
Multiple game modes, including Classic Chaos mode - fully random battle set-up with random selection of spells.




tldr - many things on the ks page; started well so i guess it will get funded with no problems Very Happy
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 17th Mar 2014 19:18    Post subject:
Looks meh...
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 17th Mar 2014 19:44    Post subject:
Sad

Just make something like Xcom again! not wizardry crap! xD


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 17th Mar 2014 20:26    Post subject:
Let's save the thread:
http://openxcom.org/
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 18th Mar 2014 00:56    Post subject:
That...that wasn't what I expected from the title. Kinda underwhelming, but could still be fun I guess Razz
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Tue, 18th Mar 2014 15:25    Post subject:
Chaos was a great game; it's like the battle screen of Heroes of M&M and MagicTG rolled into one. Looking forward to this.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 9th Apr 2014 21:30    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 1st Dec 2014 18:03    Post subject:

Quote:
Now, a new trailer has been released showing how far the colourful, turn-based, roleplaying magic-'em-up has come in the last couple of years. The video also reveals the date we can expect it to wash up on Steam Early Access—and it's probably sooner than you think. 'December 9th' is the date to etch onto the side of your wand (writing it in your diary would likely help as well).
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 7th Jul 2015 00:57    Post subject:
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 7th Jul 2015 01:00    Post subject:
mm, still looks rather meh.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 7th Jul 2015 02:06    Post subject:
yes


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Tue, 7th Jul 2015 02:22    Post subject:
I want Lords Of Chaos Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 26th Oct 2015 15:17    Post subject:
Chaos.Reborn-CODEX
1470 MB

http://store.steampowered.com/app/319050/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 26th Oct 2015 15:18    Post subject:
surprise release , will personally wait for them to release offline realm quest campaign they promised here: http://steamcommunity.com/app/319050/discussions/0/4833685265


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 23rd Dec 2015 22:03    Post subject:
V1.3 Single Player Realm Quest Campaign Released
Quote:
This update sees the release of our offline single player campaign. Play through a series of five realms and try to achieve gold rank with each one. These realms use a host of new realm design features, including named companions, branching story lines, and more.

Other changes and fixes include:
    When you are waiting for a multiplayer match you no longer have to stare at a boring screen. Instead, a little queue widget is displayed and you can happily equip your wizard or play online realms while waiting for opponents. If you are playing a battle against AI you can be pulled out of it to play a multiplayer game, and then resume your realm battle after the multiplayer battle is finished. (note: if you enter a battle with an ally or as an invader your multiplayer request is cancelled).
    You can access a 'quick match' request from the options screen. This means that you could be playing a realm and request a multiplayer match without having to exit the realm.
    There are numerous changes to the realm creation system. Encounters are more sophisticated and check various conditions to trigger outcome choices. There are some new encounter effects, such as connecting or disconnecting towns and releasing marauders. Creature allies hired through encounters can be named. Taboos can now be directly edited. All of these features are used in the new offline realm campaign.
    When you select a creature in battle that has one or more buffs affecting it, there is a visual display showing circling coloured balls corresponding to the buff type. Red = attack buff, blue = defence buff, green = agility buff, purple = magic power buff.
    A wizard with activated talismans has a circling talisman object to show that a talisman is activated.
    In realm quests, when starting a battle involving only settlers there is a warning message displayed to remind you that your wizard is not present.
    Realm quests - you no longer need to be at a captured citadel to cast the palace breach spell. You can cast it from anywhere.
    Realm difficulty - the maximum creature allies the enemy wizards can have is now affected by the realm level. Level 1 realms are limited to 3 allies, level 2 realms, 4 allies, and so on, up to a maximum of 8.
    Realm and battle graphics have a christmas theme.
    AI now makes proper use of Transmutation talismans (e.g., the Romero "undead" talisman, the "Clementine" neutralizing talisman), they are no longer pre-activated at the start of the battle.
    AI improvements - AI Wizard makes better use of mounts and is more likely to attack when mounted. AI responds more pro-actively to undead threats. AI now uses mana bind talismans.
    Lowered transformation rate of Aconite talisman (vine to spiders) and fixed a bug with async games where the transformation limit was not respected.
    Realm shops now show the new 3D display for equipment with spell affinity information for staffs.
    For those of you that backed the game at wizard lord level or above, you will be able to enter a name to appear in the game credits with the next update.
    Staff type has a slightly greater impact on deck composition - spells with staff affinity are more likely to be included.
    Exemplum Funus talisman now only gives spell cards for real creatures killed, as per talisman description. Also clarified "Volaticus Duplus" talisman description.

http://steamcommunity.com/games/319050/announcements/detail/700672734393253091
So Much Win
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