[Android] Fruit Basket
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Vladi




Posts: 945

PostPosted: Mon, 17th Mar 2014 14:57    Post subject: [Android] Fruit Basket
Hey fellow humpers!
Created a little silly game for the android device and will appreciate your help checking it and see if it works on your android device.

Fruit basket

Thanks!
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 17th Mar 2014 16:00    Post subject:
Hi Vladi,

there is no real way to end your application (GT-I9505 Galaxy S4), if you hold it upside down the view rotates correctly, but then the controls are inverted. Also can't you make the acceleration of the basket dependent on the angle of rotation instead of a boolean decision in which direction to accelerate?

Also could you add some margin to the score?

And from a gameplay point of view: Because of various fruit speeds, the game is not really fair because it's impossible to reach all of the fruits on time.


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Saner




Posts: 6877
Location: Uk
PostPosted: Mon, 17th Mar 2014 16:07    Post subject:
Are you Boris ?


I'm gonna take a look later if I get time, the review just made me smile @D


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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Vladi




Posts: 945

PostPosted: Mon, 17th Mar 2014 16:50    Post subject:
Saner wrote:
Are you Boris ?


I'm gonna take a look later if I get time, the review just made me smile @D


HaHa!!
Nah it's my friend,his review looks very legit indeed Laughing
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Vladi




Posts: 945

PostPosted: Mon, 17th Mar 2014 16:52    Post subject:
PumpAction wrote:
Hi Vladi,

there is no real way to end your application (GT-I9505 Galaxy S4), if you hold it upside down the view rotates correctly, but then the controls are inverted. Also can't you make the acceleration of the basket dependent on the angle of rotation instead of a boolean decision in which direction to accelerate?

Also could you add some margin to the score?

And from a gameplay point of view: Because of various fruit speeds, the game is not really fair because it's impossible to reach all of the fruits on time.



Thanks man! will check it up! Smile
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