Steam Machines / OS / Controller / VR
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Royalgamer06
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PostPosted: Wed, 22nd Jan 2014 18:05    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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consolitis
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PostPosted: Thu, 23rd Jan 2014 16:43    Post subject:
http://www.dsogaming.com/news/nvidia-talks-opengl-offering-massive-cpu-performance-boost-via-modern-opengl/

And Durante's post:

Quote:
Combining ARB_multi_draw_indirect and bindless textures with OpenCL you can get a total CPU overhead of 0 per draw call Razz

The hard part would be getting people to re-adopt OpenGL for high-end games. At least its greatly helped out by mobile.


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Interinactive
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PostPosted: Mon, 27th Jan 2014 13:35    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:34; edited 1 time in total
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VonMisk




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Location: Hatredland
PostPosted: Mon, 27th Jan 2014 13:54    Post subject:
I'm sometimes astonished that majority of people think that upgrading a PC is fucking black magic and reinstalling Windows is voodoo, the same goes for updating drivers.
This guy makes a few good points - that devs will have to develop for more platforms and that not all games will be avaliable - the rest is nitpicking.


sar·​casm | \ ˈsär-ˌka-zəm \
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2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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frogster




Posts: 2860

PostPosted: Mon, 27th Jan 2014 14:11    Post subject:
shit article.
but tbh, i'm still trying to find out which kind of people would buy a 500$ steam box and what for. cause i presume neither console players nor pc gamers are the target.
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chiv




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PostPosted: Mon, 27th Jan 2014 14:31    Post subject:
Pretty sure the target is people with lots of disposable income who like gadgets.

Console gamers won't buy one, because they already HAVE a superior console (which, really, is what steambox desperately wants to be), and pc gamers won't buy one because odds are their pc is better anyway (or they could use the money spent on a steam box to upgrade their pc)


So yeah... People who like shiny pricey toys is going to be the core market I think.


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Lukxxx




Posts: 726

PostPosted: Mon, 27th Jan 2014 15:28    Post subject:
chiv wrote:
Pretty sure the target is people with lots of disposable income who like gadgets.

Console gamers won't buy one, because they already HAVE a superior console (which, really, is what steambox desperately wants to be), and pc gamers won't buy one because odds are their pc is better anyway (or they could use the money spent on a steam box to upgrade their pc)


So yeah... People who like shiny pricey toys is going to be the core market I think.



I totally disagree. Target is the console maket. When they'll find out that at 500$ they can have superior experience than on console (1080p and sometimes 60fps). And that they can now buy games at steam sales for a quarter of what they are paying now. Then the fun begins.
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chiv




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Location: Behind You...
PostPosted: Mon, 27th Jan 2014 15:48    Post subject:
But if someone has a console, why would they opt for a platform that relies on porting, which means delayed releases, LESS releases, and questionable quality ports?

If a console gamer actually wanted to game on a pc, they would.

Oh, and I really question your claim of 500 bucks for "sometimes" 60 fps at 1080, where the game looks better than its console counterpart... I think you'll have to opt for the pricier models to get that kind of offering...


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DCB




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PostPosted: Mon, 27th Jan 2014 16:42    Post subject:
Their target market should be console gamers, but I have no clue who they are actually marketing these things to. Still looks like a complete cluster fuck to me.
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ixigia
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PostPosted: Mon, 27th Jan 2014 16:49    Post subject:
From how I see it the popularity of a certain platform is tied to the amount/type of exclusives, and considering that PC's aren't that alluring for someone who needs a couch and a Gabepad to enjoy games, I don't see this becoming a hit anytime soon.

Personally I agree with Chiv. Those who are interested in that kind of entertainment have already bought a PS4 some months ago. Then there are the X Livebros of doody aficionados, those already own a Bone and are happy about it. Nintendo fanbois have the Wii/U/nogames, and finally there are PC users, who couldn't give a damn about this machinery. Some of them will buy the Gabepad, though, out of curiosity, only to abandon it after a few hours and go back to the trusty PS2/3/4/360 controller.
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Areius




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PostPosted: Mon, 27th Jan 2014 16:56    Post subject:
Any marketing the PC gets is a plus, but I think the guy is pretty spot on with the article.


PC: Yes. Console: No.
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sabin1981
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PostPosted: Fri, 14th Mar 2014 20:49    Post subject:


Comparison:

 Spoiler:
 


http://kotaku.com/this-is-the-latest-steam-controller-1544021992

This is a very, very good thing. I'm glad Valve backed down on their narrow vision and added *options* rather than simply relying on haptic feedback gimmicks. Now the controller has the best of both worlds, though that dpad still looks terrible :\ What's wrong with all these manufacturers that they can't get something simple like an 8-way switch working properly? Nintendo and Sony are the *only* ones with acceptable dpads.
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Kein
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PostPosted: Fri, 14th Mar 2014 20:53    Post subject:
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sabin1981
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PostPosted: Fri, 14th Mar 2014 20:56    Post subject:
"14 MARCH" and the SteamCommunity article has comments that only go back 3 minutes.

You mean, they posted it a few minutes ago, right? Very Happy
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madness




Posts: 13318

PostPosted: Fri, 14th Mar 2014 21:01    Post subject:
How dare you post things Kein has already seen Mad Better learn from him to only post original content. Laughing
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Kein
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PostPosted: Fri, 14th Mar 2014 21:03    Post subject:
sabin1981 wrote:
You mean, they posted it a few minutes ago, right? Very Happy


Oh... LOL. May be. I just saw it on my activity page, but didn't bother to check.

It probably will take a year for these controllers to arrive here, even after the release ._.
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sabin1981
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PostPosted: Fri, 14th Mar 2014 21:06    Post subject:
I think it looks a lot better now, it's great having the two control layouts and the new "haptic pads" can easily replace the analogue sticks without compromising on the rest of the input. I'm still waiting for Valve to announce a price though... and I can already guess it's going to be very expensive, PS4BONE controllers are £55 so I expect this will be more :\
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Kein
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PostPosted: Fri, 14th Mar 2014 21:36    Post subject:
sabin1981 wrote:
PS4BONE controllers are £55


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sabin1981
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PostPosted: Fri, 14th Mar 2014 21:56    Post subject:
That was pretty much my reaction too, though considering the PS30 ones are still £30+ and the 360 ones are £25, it's not surprising they'd still try and gouge everyone on the "nextgen" controllers too.
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Areius




Posts: 14854

PostPosted: Sat, 15th Mar 2014 00:25    Post subject:
I think the new design is way better BUT I kinda dislike that they added another bunch of buttons at the bottom. No idea how you can properly use both the buttons and the round things simultaneously. Seems really weird to me at least, plus the buttons are so close together, not sure if that's all that comfortable.


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sabin1981
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PostPosted: Sat, 15th Mar 2014 00:41    Post subject:
You wouldn't use them both together, would you? You can't use buttons and analogue sticks together on normal controllers, as your thumbs are taken up by both sticks. Same with this no? The haptic "virtual" buttons would still be applicable on the touchpads too.
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kazemaky




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Location: Estonia
PostPosted: Sat, 15th Mar 2014 01:56    Post subject:
basically inverted ps3 controller with xbox letters and a seemingly crappy dpad Razz The new kind of analog buttons have my interest tho if they manage to get them working as intended.


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Newty182




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PostPosted: Sat, 15th Mar 2014 04:02    Post subject:
Looks like it is slowly turning into an Xbox pad, next step analogue sticks. It does look better now.


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readonly




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PostPosted: Sat, 15th Mar 2014 04:32    Post subject:
I always thought the target was easy entry in to oculus gaming, they've known its been coming so they preemptively started making this new product that also pushes living room gaming.
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Kein
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PostPosted: Sat, 15th Mar 2014 05:07    Post subject:
sabin1981 wrote:
That was pretty much my reaction too, though considering the PS30 ones are still £30+ and the 360 ones are £25, it's not surprising they'd still try and gouge everyone on the "nextgen" controllers too.

But the thing is - there are no official PC support for PS4 yet, not official drivers with decent support for X-input interface and I'm not sure of there is any decent unofficial.
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sabin1981
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PostPosted: Sat, 15th Mar 2014 12:27    Post subject:
Kein wrote:
sabin1981 wrote:
That was pretty much my reaction too, though considering the PS30 ones are still £30+ and the 360 ones are £25, it's not surprising they'd still try and gouge everyone on the "nextgen" controllers too.

But the thing is - there are no official PC support for PS4 yet, not official drivers with decent support for X-input interface and I'm not sure of there is any decent unofficial.


True, Sony hasn't put out the official drivers for DS4 yet - but they are coming, supposedly, and in the meantime there are other homebrew solutions. Especially for the older DS3 as I'd take MIJ/BetterDS3 over any "official" DS3 drivers any day of the week Very Happy
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KillerCrocker




Posts: 20501

PostPosted: Sat, 15th Mar 2014 12:36    Post subject:
nothing wrong with 360 gamepad on pc as far as I see it. At least most games support it natively.
Tho steam gamepad will be great for when my pc is connected to TV, so I will have a way to control mouse from bed Very Happy


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sabin1981
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PostPosted: Sat, 15th Mar 2014 12:39    Post subject:
KillerCrocker wrote:
nothing wrong with 360 gamepad on pc as far as I see it. At least most games support it natively.


Aye, Xinput has - for better or worse - become the de facto standard for controllers on PC. Luckily MIJ has an Xinput profile (no x360ce nonsense, this identifies at the driver level as a 360 controller) and I doubt Sony will put out their DS4 drivers without Xinput support; they have to know it would cripple sales.
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totallymichael




Posts: 181

PostPosted: Sat, 15th Mar 2014 20:51    Post subject:
Anybody worried about using a diamond-button layout as a d-pad, take a controller you own, flip it around, put your left thumb on them and pretend. I did it with my Xbox 360 controller, and, surprisingly, it feels better than a lot of actual d-pads I've tried (including the d-pad on the Xbox 360 controller). I think these changes are great. It instantly solves the problem of having to use the touchpads for traditional platformers. And we don't need no stinkin' touchscreen anyway. This will definitely keep the cost of the controller down.

Now the only real concern I have is the lack of analog triggers. There are a number of games that would benefit from analogue triggers, but it's basically a requirement for any driving game. I know I don't want to drive with my only options being no gas at all, or pedal to the floor. When asked about this during Steam Dev Days they replied with "I can't confirm that it will be in the version one controller that we'll be shipping, but it is something we're working on currently.".
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LeoNatan
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PostPosted: Sat, 15th Mar 2014 20:57    Post subject:
sabin1981 wrote:
KillerCrocker wrote:
nothing wrong with 360 gamepad on pc as far as I see it. At least most games support it natively.


Aye, Xinput has - for better or worse - become the de facto standard for controllers on PC. Luckily MIJ has an Xinput profile (no x360ce nonsense, this identifies at the driver level as a 360 controller) and I doubt Sony will put out their DS4 drivers without Xinput support; they have to know it would cripple sales.

What's "worse" about XInput?
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