Castlevania: Lords of Shadow 1 & 2
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Sat, 1st Mar 2014 18:44    Post subject:
lol wut stealth Laughing wtf is stealth doing in this kind of a game Laughing

he beats stronger bosses than those brutes Laughing

i quite don't like the present/past, but it's not that bad...

combat great
soundtrack great
stealth wtf
graphics/locations great
the rest mediocre

7, 7.5/10

first was better

( i didn't finish the game yet)
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Sat, 1st Mar 2014 19:05    Post subject:
I find it amusing that Dracula, motherfucking Dracula himself has to sneak around in rat form. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Boneleech




Posts: 1439

PostPosted: Sat, 1st Mar 2014 19:05    Post subject:
The new dmc, was so derp'd that even button mashing would combo. The two weapon system felt like they were added to add life to the game and difficulty. At best they failed and the slow/repetitive combat system was a failure.(Personal Opinion)


Stealth sections really made me go WTF.

 Spoiler:
 
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nforules




Posts: 582

PostPosted: Sat, 1st Mar 2014 21:20    Post subject:
EyePatchLives wrote:
I find it amusing that Dracula, motherfucking Dracula himself has to sneak around in rat form. Laughing



I spilled my motherfucking coffee on my keyboard thanks to you Laughing Laughing Crying or Very sad
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randir14




Posts: 4950

PostPosted: Sat, 1st Mar 2014 22:13    Post subject:
EyePatchLives wrote:
I find it amusing that Dracula, motherfucking Dracula himself has to sneak around in rat form. Laughing


Yep. The prince of darkness who commanded armies that overran the world and defeats Satan himself is no match for soldiers with grenade launchers.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 1st Mar 2014 23:21    Post subject:
I'm quite liking the game and I think that the reviews were too harsh with this one, but somehow I can't unsee how bipolar this sequel is. It's the Carrie Mathison of action games, kinda unsettling and makes me feel uncomfortable at times.

It manages to go from bloody great to annoying in a matter of minutes, and always does that periodically..it's a shame. Combat feels more refined in a streamline-y way, graphics are surprisingly good considering that it's an "oldgen" game (I threw some sweetFX on top of it, always helps), bosses are great, the new camera is okay (I liked the old one too to be honest, I must be a weirdo), same for the responsive mouse controls..and yet there's always that sense of incompleteness and incoherence which often spoils the fun. The linear boring modern day sections and Splinter Rat sequences are to blame, but it's not just that.

Still, aside from the poor design decisions, the formula is still entertaining for some brainless bashing&slashing visceral hearth-eating moments Razz
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hellishere




Posts: 812
Location: Portugal
PostPosted: Sun, 2nd Mar 2014 03:40    Post subject:
Boneleech wrote:
The new dmc, was so derp'd that even button mashing would combo. The two weapon system felt like they were added to add life to the game and difficulty. At best they failed and the slow/repetitive combat system was a failure.(Personal Opinion)


Stealth sections really made me go WTF.

 Spoiler:
 
<<<<<<<<<<

The new DMC is top notch when it comes to the gameplay and the combat, its rly good, and contrary to this game, it cannot be played with a keyboard, you just cant pull off those insane combos (yes the game allows for 50 over hit combos ) without the gamepad, you just arent as fast to switch between weapons and do what is necessary with the keyboard.

That beeing said, the story in dmc is nothing special, and it has that emo crap going around, but man the gameplay is smooth and rly rly good, the only game that can rival that is bayonetta, anyone that says dmc has a bad story, or they dont like it, its fine, but it is by far the best gameplay in the genre..

This game got nothing on dmc, except the lore and the story, it is told in a interview with the vampire kind of way, and i like that, but the lvl design is so bad, elevators, going around the same places and parking lots over and over, the lvl design on DMC 5 is top notch its so good, varied and rich visualy, and it nevers bores you, every lvl in DMC has a different theme to it, its rly well thought out, the hatred towards that game is simply because its a reboot, but its a top notch beatem up on the third person.

Not to mention you spend like 15 hours unlocking the same combos in this game as in the first one, the new dmc had a new combat system right out of the gate with plenty of combos. This game from a combat perspective is kinda of a joke, even dmc 3 or 4 has more engaging combat than this.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sun, 2nd Mar 2014 12:45    Post subject:
Quick question: I'm at the point where you have to follow a violet trail to pursue some monster and the bearded guy that comes out of the cathedral, can anyone tell me how far into the game I am?
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Hfric




Posts: 12017

PostPosted: Sun, 2nd Mar 2014 13:49    Post subject:
The_Leaf wrote:
Quick question: I'm at the point where you have to follow a violet trail to pursue some monster and the bearded guy that comes out of the cathedral, can anyone tell me how far into the game I am?
in that book there is a status bar that will tell you Wink


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StEFaN7




Posts: 5860
Location: them swamps
PostPosted: Sun, 2nd Mar 2014 16:48    Post subject:
shit ending, epic conclusion my ass.

i was expecting some epic death tragic in the end, a real conclusion. the story can continue if they still want to.

the original ending
 Spoiler:
 


this is how you end a saga, truly shame they didnt pick this one.


at least a dlc is coming so the voice of king of the north is not completly wasted.


I can see your soul at the edges of your eyes..
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 7th Mar 2014 01:49    Post subject:
Completed the game, that was definitely a disappointment. Instead of improving after the first so-so hours, it became more repetitive and uninspired. Sad

The level design was especially worse (much worse) if compared to LoS1, with barely no puzzles, even more linearity and streamlined platforming. The modern day era lost all the charm and atmosphere that was present in Los1, it felt rushed.
Same for the numerous stealth parts, out of the place, 100% scripted and with no freedom at all (not to mention the fact that they don't even make sense logically speaking). The story was also hit and miss, with some good moments and other cringe worthy ones.
Such a wasted potential... if LoS1 was a solid ~7,5/10 for me, this one sadly is a ~5,5/10.
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Fri, 7th Mar 2014 02:29    Post subject:
ixigia wrote:
Completed the game, that was definitely a disappointment. Instead of improving after the first so-so hours, it became more repetitive and uninspired. Sad

The level design was especially worse (much worse) if compared to LoS1, with barely no puzzles, even more linearity and streamlined platforming. The modern day era lost all the charm and atmosphere that was present in Los1, it felt rushed.
Same for the numerous stealth parts, out of the place, 100% scripted and with no freedom at all (not to mention the fact that they don't even make sense logically speaking). The story was also hit and miss, with some good moments and other cringe worthy ones.
Such a wasted potential... if LoS1 was a solid ~7,5/10 for me, this one sadly is a ~5,5/10.


This Sad i was very disappointed... i loved the LoS1 and i really hoped will be at least as good Sad


out of sig inspiration for the moment Okay
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dataschmuck




Posts: 385
Location: The States
PostPosted: Fri, 7th Mar 2014 06:26    Post subject:
Why didn't Satan just grab one of those grenade launchers that those big heavy guys carry around? He could have killed Dracula in like 3 hits!
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 7th Mar 2014 07:31    Post subject:
That's sad, but considering what we know now about what was going on in the studio, not surprising. Sad I did have a feeling before it was released that I might like the first one even more even if this does have improvements on certain things.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 7th Mar 2014 15:33    Post subject:
Alucard DLC officially announced for XBLA and PSN for March 25, no word on PC


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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 7th Mar 2014 15:47    Post subject:
Well a test branch is currently active so something is being prepared but it could be anything from DLC to a game update.
http://steamdb.info/app/239250/#section_history
(Well usually game updates do bring DLC compatibility, or in some cases the entire DLC although locked until release - unless cracked.)

EDIT: And revelations does have a entry already so it's going to be released, eventually.
http://steamdb.info/app/239250/#section_depots
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 7th Mar 2014 15:51    Post subject:
so it might just be typical treating of PC and it will be released on steam on same day

i am kinda more interested in MoF HD even though it was bad game just for prope continuity


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Kein
Banned



Posts: 6101

PostPosted: Fri, 7th Mar 2014 17:56    Post subject:
Quote:
Lords of Shadow 2—the latest variation in Konami's long-running Castlevania series—let you play as Dracula. Its upcoming add-on will keeps it in the family, making the alpha vampire's albino spawn playable in the Revelations DLC.P

Set during the period where Dracula lay dormant for 1,000 years, Revelations will be a story-centric prequel to the events in Lords of Shadow 2's main storyline and will see Alucard using different powers and abilities:P

The DLC expands the incredible story of the recently-released sequel, with the fate of the Belmont clan unveiled. Alucard has his own unique, powerful abilities, including use of the Glaciem and Igneas powers, in addition to vampiric abilities which allow him to transform into a wolf, a swarm of bats and even turn back time. Blood also fuels capabilities, as drinking the blood of enemies will intensify immortal powers.P

No word on how much it'll cost to play as Dracula's good-vampire son but the DLC will be downloadable on Xbox Live, PSN and Steam.


http://kotaku.com/cld-ainaveltsac-ni-snruter-dracula-1538643563

Sounds better than the original game, haha.


http://i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge/geikozntif948b6qhmsk.jpg
http://i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge/qoe8hjfudhugqymgritd.jpg
http://i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge/mxkcauoz8stxf2tcsvvw.jpg
http://i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge/wyvj1d1tcyiuko7is9bn.jpg
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 13th Mar 2014 15:44    Post subject:

http://www.vg247.com/2014/03/13/castlevania-lords-of-shadow-mirror-of-fate-hd-releases-on-pc-later-this-month/
Quote:
Castlevania: Lords of Shadow – Mirror of Fate HD will be released on Steam for PC later this month, Konami has announced. The PC version also includes online leader boards and Boss Rush Mode, plus the addition of Steam Achievements
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 13th Mar 2014 16:14    Post subject:
Good, then I can finally resume the LOS2 playthrough and possibly it's Revelations DLC. Very Happy
(Even though I read the story summary already but it's slightly different actually experiencing it. Razz )
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The_Zeel




Posts: 14922

PostPosted: Thu, 13th Mar 2014 16:19    Post subject:
interrupted this to play dark souls 2, dont know whether i can continue this afterwards.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 13th Mar 2014 16:24    Post subject:
The_Zeel wrote:
interrupted this to play dark souls 2, dont know whether i can continue this afterwards.

yeah i couldn't play pretty much any new game for month after finishing first one Wink


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Kein
Banned



Posts: 6101

PostPosted: Thu, 13th Mar 2014 16:36    Post subject:
if only anybody would care about shitty MoF and LOS2, lol.

New Castlevania died without even making a proper start.

Good, I hope Konami will learn a lesson and get back to old good 2D series.
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The_Zeel




Posts: 14922

PostPosted: Thu, 13th Mar 2014 16:58    Post subject:
Kein wrote:
if only anybody would care about shitty MoF and LOS2, lol.

New Castlevania died without even making a proper start.

Good, I hope Konami will learn a lesson and get back to old good 2D series.


well its funny but, dark souls games are the closest to a true 3d symphony of the night or any other metroidvania, the huge amount of boss fights, the non-linear progression and interconnected areas with many shortcuts and secrets.
playing dks2 right now it feels much more like a 3d castlevania than los2.
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xxctxx




Posts: 77

PostPosted: Thu, 13th Mar 2014 18:04    Post subject:
thats endid funny ,cause "symphony of the night or any other metroidvania" is not true castlevania either ................


Last edited by xxctxx on Thu, 13th Mar 2014 18:11; edited 1 time in total
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Kein
Banned



Posts: 6101

PostPosted: Thu, 13th Mar 2014 18:10    Post subject:
Well, thats funny, because SoTN was an expanded concept of classical metroidvania (so-called "free-to-exploration-open-word") Simons' Quest which is as much "true castlevania" (lel), as possible

But that's okay, it is okay to pretend to know things and state your opinion as fact.
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The_Zeel




Posts: 14922

PostPosted: Thu, 13th Mar 2014 18:36    Post subject:
since sotn was released in 97, 2d castlevania games have mostly been like that, and its good that way since the old castlevania games pre-sotn were simple sidescrollers that could be completed in no time.
sotn is the most beloved castlevania game of all, whether you want to call it "true" castlevania or not.
it was a good evolution of the series that they time and time again tried to replicate in 3d form but failed.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 13th Mar 2014 18:39    Post subject:
Anyone who claims that SotN or the other exploration-based CV titles "aren't true CV titles" needs to be pointed and laughed at. Especially since, as already pointed out, Simon's Quest was exploration-based and SotN has long been heralded as one of the greatest entries in the series, likely equalled only by Rondo of Blood and SCIV. SotN (and all the GBA/NDS followups) were more "Castlevania" than this God of War-esque reboot bullshit ever will be.
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xxctxx




Posts: 77

PostPosted: Thu, 13th Mar 2014 18:59    Post subject:
sotn its true but metroid
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Kein
Banned



Posts: 6101

PostPosted: Thu, 13th Mar 2014 19:21    Post subject:
The_Zeel wrote:

it was a good evolution of the series that they time and time again tried to replicate in 3d form but failed.

Yeah, I wish at some point Igarashi would try to push and expand SoTN concept even more.

Oh well.
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