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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 5th Sep 2013 20:28 Post subject: |
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tonizito
VIP Member
Posts: 51406
Location: Portugal, the shithole of Europe.
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Posted: Fri, 6th Sep 2013 07:28 Post subject: |
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DraySpittle wrote: | KillerCrocker wrote: |
I am still surprised that my gf wants to have sex with me so often as she does
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She probably just really likes the motion blur  | 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 12th Mar 2014 07:07 Post subject: |
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Quote: | Rocket Chainsaw was lucky enough to see video content of the in-development game confirming much of the information provided below, but unfortunately cannot share due to privacy reasons.
- Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
- Target platforms are Xbox One, PlayStation 4, PC, and Mac.
- Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
- Core goal of the reboot is to create an open world, living breathing city for you to explore.
- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
- Other general multiplayer components include co-op and competitive modes, such as time trials
- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
- DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier! |
http://www.rocketchainsaw.com.au/exclusive-mirrors-edge-83422-infromation/
http://www.neogaf.com/forum/showthread.php?t=783057
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Wed, 12th Mar 2014 09:43 Post subject: |
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A lot of what I'm reading there sounds absolutely terrible. Oh well, it's not like the game is gonna even run for me, since it's on that shit engine that makes every game crawl for no reason. And don't even give me "this is the price to pay for having the game look like that" because I couldn't care less. For all I care, this should have looked the same as the first game. I would have been fine with that as long as it felt and ran just as good.
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tonizito
VIP Member
Posts: 51406
Location: Portugal, the shithole of Europe.
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Posted: Wed, 12th Mar 2014 09:49 Post subject: |
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Neon wrote: | Quote: | Occasionally a third person take-down move will be used when an enemy is beaten, |
 | They're copying our beloved skyrim, Neona! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 12th Mar 2014 10:01 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:24; edited 1 time in total
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Moshi
Posts: 346
Location: Slovenia
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Posted: Wed, 12th Mar 2014 12:18 Post subject: |
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This sounds absolutely nothing like Mirror's Edge.
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Posted: Wed, 12th Mar 2014 13:02 Post subject: |
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Posted: Wed, 12th Mar 2014 14:06 Post subject: |
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So, they decided to streamline ME.
Tell me this is now what we knew would happen. Lel.
As I mentioned few pages back - most of the good talents left original team so there wasn't so much to expect. Now I can "uncross" my fingers.
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Posted: Wed, 12th Mar 2014 19:44 Post subject: |
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Always online, multiplayer, co-op, inevitably more combat, third person takedowns, adaptive slo-mo. Wow, everything I always wanted in a Mirror's Edge game.
It's not out until 2016, so by then Dice and EA will have mastered the art of launch-day multiplayer stability, surely.
Spoiler: |
There is no smiley in existence that can adequately express the amount of sarcasm in my post
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Thu, 13th Mar 2014 02:14 Post subject: |
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I only hope that everything I just read is just part of some silly rumors without any foundation whatsoever. Because if they're not, then I'm afraid to say that this game is practically dead to me.
It's like kicking in the nuts the entire concept that made the first game so interesting while flushing Faith (and the "faith" for a good game) in the toilet for absolutely no reason. In short, sounds like the perfect reboot.
The persistent always online world would be the icing on the cake. 
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Posted: Thu, 13th Mar 2014 02:17 Post subject: |
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Quote: | The persistent always online world would be the icing on the cake. |
Power of the Cloud, ixi
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Posted: Thu, 13th Mar 2014 03:36 Post subject: |
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Sounds more like Mirror's Creed Auto II
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Posted: Thu, 13th Mar 2014 03:53 Post subject: |
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Mirrors Edge really needs some new ideas, i always thought the first one was super linear, they even painted the route for you :S
It looks cool in an artistic kind of way, but i never understood why people praise it so much, since the freedom is not there, and parkour should be all about freedom of movement.
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Posted: Thu, 13th Mar 2014 04:52 Post subject: |
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Sohei wrote: | Mirrors Edge really needs some new ideas, i always thought the first one was super linear, they even painted the route for you :S
It looks cool in an artistic kind of way, but i never understood why people praise it so much, since the freedom is not there, and parkour should be all about freedom of movement. |
Except none of the things listed for the sequel are new. They're overused and clichéd features that appeal to the lowest common denominator.
Their need to prefix or follow some features with conservative terms like "sparingly" shows even they know how many people know about those. Theyre almost scared to even talk about it.
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Posted: Thu, 13th Mar 2014 11:43 Post subject: |
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Release 2016 ^^. What a joke....My dick will grow another 10 inches until its out in dozens of months....
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