F.E.A.R. clonedvd - NOGRP
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pola121
Banned



Posts: 1

PostPosted: Sun, 16th Oct 2005 07:13    Post subject:
fuck all fuck all
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Waffen-SS
Banned



Posts: 165

PostPosted: Sun, 16th Oct 2005 07:28    Post subject:
2 questions;

1. How can I force the resolution to 1280x1024 ?
2. How do I burn this ? (if at all possible)
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qda




Posts: 71

PostPosted: Sun, 16th Oct 2005 08:35    Post subject:
if you have trouble launching use win2000 compatibility mode in the shortcut properties for launching the game

worked for me with that sr7 stop thing, just make sure sr7 isnt running at the same time as the game

on a side note, i uninstalled the game cause its not very fun
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 16th Oct 2005 09:04    Post subject:
Waffen-SS wrote:
2 questions;

1. How can I force the resolution to 1280x1024 ?
2. How do I burn this ? (if at all possible)


1 answer - check related threads in this section and in pc games tech Smile


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sun, 16th Oct 2005 09:39    Post subject:
I don't get it how some people can like this game so much.
I mean, do you guys ever question the world that is presented to you?

Why the hell does he have to run through these endless straight box shaped corridors? Is the intel on his targets position so bad that he has to search the entire complex, every little place.

Why the hell is nearly every room filled with either image-flashing pictures of cartoon corpses, giggling girls, pictures of small happy girls who try to look mean, or 3 (or more) "Clone soldiers" who are "searching" through these empty corridors for no apparent reason.

Why the hell is it not obvious to everyone that this is one of the most linear games in history? They might as well put a red marker on the floor "Walk here, you'll walk here in one minute any way".

The designers of the game boast about that no enemy is scripted... OK!, But every encounter sure as hell is. The so called "über" "revolution in gaming" A.I. is very accurate at aiming, and yes it sure can hide behind boxes and advance on your position. It really doesn't explain (or even motivates) why the hell they send ONE guy against all these droves of enemies. And (once again) why he has to walk through all these abandoned factory offices, and force himself to go through them. To me, the experience feels more like a job, than an entertaining story driven action FPS.

This boxed in reality, where there is no way to go, but the way intended by the developers of this game isn't good gaming in my opinion. Especially when it becomes so blatantly apparent, and the diversity of killing the same type of enemy for basically the entire game is mind-boggling.

If you look at eg. Far Cry, you had at least different environments (indoors (on ships, in bases, underground, etc.) outdoors (jungle, beach, secluded test areas full of mutants, etc.), different enemies, and you had motivation why the hell you should hike all through every island in the archipelago to go to the next location.

To me, this is exactly like doom, only with different weapons, and a crappy "The Ring"-setting instead of Mars, AND - different monsters, instead of you facing the entire Batallion of CLONE soldiers on your own.


Yes, yes I'm back.
Somewhat.


Last edited by fisk on Sun, 16th Oct 2005 09:42; edited 1 time in total
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qda




Posts: 71

PostPosted: Sun, 16th Oct 2005 09:41    Post subject:
fisk wrote:
I don't get it how some people can like this game so much.
I mean, do you guys ever question the world that is presented to you?

Why the hell does he have to run through these endless straight box shaped corridors? Is the intel on his targets position so bad that he has to search the entire complex, every little place.

Why the hell is nearly every room filled with either image-flashing pictures of cartoon corpses, giggling girls, pictures of small happy girls who try to look mean, or 3 (or more) "Clone soldiers" who are "searching" through these empty corridors for no apparent reason.

Why the hell is it not obvious to everyone that this is one of the most linear games in history? They might as well put a red marker on the floor "Walk here, you'll walk here in one minute any way".

The designers of the game boast about that no enemy is scripted... OK!, But every encounter sure as hell is. The so called "über" "revolution in gaming" A.I. is very accurate at aiming, and yes it sure can hide behind boxes and advance on your position. It really doesn't explain (or even motivates) why the hell they send ONE guy against all these droves of enemies. And (once again) why he has to walk through all these abandoned factory offices, and force himself to go through them. To me, the experience feels more like a job, than an entertaining story driven action FPS.

This boxed in reality, where there is no way to go, but the way intended by the developers of this game isn't good gaming in my opinion. Especially when it becomes so blatantly apparent, and the diversity of killing the same type of enemy for basically the entire game is mind-boggling.

If you look at eg. Far Cry, you had at least different environments (indoors (on ships, in bases, underground, etc.) outdoors (jungle, beach, secluded test areas full of mutants, etc.), different enemies, and you had motivation why the hell you should hike all through every island in the archipelago to go to the next location.

To me, this is exactly like doom, only with different weapons, and a crappy "The Ring"-setting instead of Mars.


HEAR HEAR!

like i said, uninstalled the game very quickly.. no fun
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sun, 16th Oct 2005 09:45    Post subject:
Also,
was I the only one who got the impression that there would be different sorts of missions? And that you would work with a team for most of the game experience?


Yes, yes I'm back.
Somewhat.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sun, 16th Oct 2005 09:50    Post subject:
fisk wrote:
Also,
was I the only one who got the impression that there would be different sorts of missions? And that you would work with a team for most of the game experience?


Not that I follow this game at all, but I believe a long time ago when the game was first announced, the devs stated they did not want you part of a team and wanted you to be alone most of the game. Wink

I think they even said something like "this isn't going to be like Half Life 2" or something (referring to the squad mates).


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Poisonous Mind




Posts: 226

PostPosted: Sun, 16th Oct 2005 09:51    Post subject:
i was expecting a lot more than another boring ass shooter , its just like doom 3 but with a better ai , why the fuck im alone chasin some gay ass cornball eatin dead ppl whats up with that bitch , throwin fireballs n shit , whats up with all fucked up fire sequences , i dont get it how the fuck u can dick ryde this game and bash doom 3
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Litebyte




Posts: 7

PostPosted: Sun, 16th Oct 2005 10:10    Post subject: Good releasers fucking crackers
antiblaxx, sr7stop, hide this hide that, put in windows2000 compat mode Laughing
Where is RELOADED when you need them! Question The only thing they made was a key-gen, which is great for LAN play...

I wait for a PROPER cracked version, till then I read the wonderful stories about creepy girls and sound problems Razz

Litebyte~
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Bratsker




Posts: 16

PostPosted: Sun, 16th Oct 2005 10:27    Post subject:
I agree, the environments were very boring, it kinda all looked the same, sometimes i had to stop and think if i was going the right way because i thought i was already in this place before. But A.I. was amazing, it was so fun fighting them. I hope monolith will make an outdorish game with that A.I.
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KrutojPoc




Posts: 1528

PostPosted: Sun, 16th Oct 2005 11:21    Post subject:
Now looks like more people finally understand this is a very mediocre game. No way it has a chance to become game of the year
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viranth




Posts: 52

PostPosted: Sun, 16th Oct 2005 11:32    Post subject:
Just finsihed the game, it was like a game you just wanted to run though, it didn't really have anything. The scripted sequences were ok, and some of the graphics were _really_ good. But mostly it was just tedious.

I also thought it had a lot of elements that I felt were "Breakdown" ripoffs, and "Breakdown" were a much better game IMO.
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elise




Posts: 108

PostPosted: Sun, 16th Oct 2005 11:44    Post subject:
very boring, always same environments, not scary at all, kinda laggy, u run bizar.
no variation in weapons and enemies.
too much hype for a mediocre shooter that reminds me of buggy 'chaser'.

goty ? never, flop of the year !
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 16th Oct 2005 11:49    Post subject:
fisk wrote:
I don't get it how some people can like this game so much.
I mean, do you guys ever question the world that is presented to you?

Why the hell does he have to run through these endless straight box shaped corridors? Is the intel on his targets position so bad that he has to search the entire complex, every little place.

Why the hell is nearly every room filled with either image-flashing pictures of cartoon corpses, giggling girls, pictures of small happy girls who try to look mean, or 3 (or more) "Clone soldiers" who are "searching" through these empty corridors for no apparent reason.

Why the hell is it not obvious to everyone that this is one of the most linear games in history? They might as well put a red marker on the floor "Walk here, you'll walk here in one minute any way".

The designers of the game boast about that no enemy is scripted... OK!, But every encounter sure as hell is. The so called "über" "revolution in gaming" A.I. is very accurate at aiming, and yes it sure can hide behind boxes and advance on your position. It really doesn't explain (or even motivates) why the hell they send ONE guy against all these droves of enemies. And (once again) why he has to walk through all these abandoned factory offices, and force himself to go through them. To me, the experience feels more like a job, than an entertaining story driven action FPS.

This boxed in reality, where there is no way to go, but the way intended by the developers of this game isn't good gaming in my opinion. Especially when it becomes so blatantly apparent, and the diversity of killing the same type of enemy for basically the entire game is mind-boggling.

If you look at eg. Far Cry, you had at least different environments (indoors (on ships, in bases, underground, etc.) outdoors (jungle, beach, secluded test areas full of mutants, etc.), different enemies, and you had motivation why the hell you should hike all through every island in the archipelago to go to the next location.

To me, this is exactly like doom, only with different weapons, and a crappy "The Ring"-setting instead of Mars, AND - different monsters, instead of you facing the entire Batallion of CLONE soldiers on your own.


omg i just realized fisk is right this is the most linear game ever with borring enviroments
& smart AI Rolling Eyes

wtf is wrong with u ppl,it's like there is any diffrent games out there guess what
THEY ALL LINEAR cause there is no other way to make game yet i mean fps in particular
anyway i prefer runing trough the corridors than having bloody LOADING screen every fukin minute like in HL2 it's just pissing me off very badly,about FarcRy well it was fun till u got to that level when monsters starting to spawn from everywhere that was exactly the moment when i stop playing
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 16th Oct 2005 11:53    Post subject:
elise wrote:
very boring, always same environments, not scary at all, kinda laggy, u run bizar.
no variation in weapons and enemies.
too much hype for a mediocre shooter that reminds me of buggy 'chaser'.

goty ? never, flop of the year !


heyhey u can stop right there Chaser was never overhyped not even hyped lol
& trough all game i didn't encountered any bugs at all,for cheap ass game it looked very nice & levels was huge
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 16th Oct 2005 11:54    Post subject:
ELIZ wrote:
fisk wrote:
I don't get it how some people can like this game so much.
I mean, do you guys ever question the world that is presented to you?

Why the hell does he have to run through these endless straight box shaped corridors? Is the intel on his targets position so bad that he has to search the entire complex, every little place.

Why the hell is nearly every room filled with either image-flashing pictures of cartoon corpses, giggling girls, pictures of small happy girls who try to look mean, or 3 (or more) "Clone soldiers" who are "searching" through these empty corridors for no apparent reason.

Why the hell is it not obvious to everyone that this is one of the most linear games in history? They might as well put a red marker on the floor "Walk here, you'll walk here in one minute any way".

The designers of the game boast about that no enemy is scripted... OK!, But every encounter sure as hell is. The so called "über" "revolution in gaming" A.I. is very accurate at aiming, and yes it sure can hide behind boxes and advance on your position. It really doesn't explain (or even motivates) why the hell they send ONE guy against all these droves of enemies. And (once again) why he has to walk through all these abandoned factory offices, and force himself to go through them. To me, the experience feels more like a job, than an entertaining story driven action FPS.

This boxed in reality, where there is no way to go, but the way intended by the developers of this game isn't good gaming in my opinion. Especially when it becomes so blatantly apparent, and the diversity of killing the same type of enemy for basically the entire game is mind-boggling.

If you look at eg. Far Cry, you had at least different environments (indoors (on ships, in bases, underground, etc.) outdoors (jungle, beach, secluded test areas full of mutants, etc.), different enemies, and you had motivation why the hell you should hike all through every island in the archipelago to go to the next location.

To me, this is exactly like doom, only with different weapons, and a crappy "The Ring"-setting instead of Mars, AND - different monsters, instead of you facing the entire Batallion of CLONE soldiers on your own.


omg i just realized fisk is right this is the most linear game ever with borring enviroments
& smart AI Rolling Eyes

wtf is wrong with u ppl,it's like there is any diffrent games out there guess what
THEY ALL LINEAR cause there is no other way to make game yet i mean fps in particular
anyway i prefer runing trough the corridors than having bloody LOADING screen every fukin minute like in HL2 it's just pissing me off very badly,about FarcRy well it was fun till u got to that level when monsters starting to spawn from everywhere that was exactly the moment when i stop playing


exactly
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exon




Posts: 576

PostPosted: Sun, 16th Oct 2005 11:55    Post subject:
From the moment I saw the demo I knew this game will not be what it should have been. Don't get me wrong – the demo was impressive with the graphics and good scares but you knew something is wrong. I think what happened here is that the devs put all their work in the graphics and AI, but never worked hard enough on the levels and making an interesting story line progression.
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 16th Oct 2005 11:57    Post subject:
exon wrote:
From the moment I saw the demo I knew this game will not be what it should have been. Don't get me wrong – the demo was impressive with the graphics and good scares but you knew something is wrong. I think what happened here is that the devs put all their work in the graphics and AI, but never worked hard enough on the levels and making an interesting story line progression.


The gunfight and graphic fx are so cool , i dont really care about the rest .
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KrutojPoc




Posts: 1528

PostPosted: Sun, 16th Oct 2005 12:03    Post subject:
Quote:


The gunfight and graphic fx are so cool , i dont really care about the rest .


You should play latest 3D Mark. You'll like it
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 16th Oct 2005 12:07    Post subject:
lol @ fisk, perhaps you should watch the Prequel video thats included on the dvd, perhaps you should listen to the story while playing, then you would know that the entire F.E.A.R. squad got gibbed.
This is a horror game with supernatural elements, if u dont like it dont download it in the first place.
Yes there are only urban enviroments, because its in a city, i dont know where you live but i doubt you will see many wrecked oiltankers stranded on the streets outside your house, a jungle island in the middle of downtown, or a dr Evil animal mutation center next to your local supermarket..

And when there have been a huge escalation of unnatural reports in the same city, with a confirmed guy controlling a bunch of clone soldiers, which the first objective of F.E.A.R. was to eliminate him, then of course they send in the 1 surviving guy, because there is NO time to rest, they need someone that have this as a job, that have been trough alot of wierd shit, they need a F.E.A.R. operative, so yeah they send you in alone.
They couldnt send a whole army, do you think the president would agree with sending an army into a weapon development corporation headquarters just because there have been some unconfirmed reports?

Think fisk, for the love of god, think Smile
A simple "i dont like this game, its not for me" would be enugh, really!


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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TheBugulous




Posts: 683
Location: Gaia
PostPosted: Sun, 16th Oct 2005 12:20    Post subject:
Just about every shooter is linear - Half Life was on rails, so was DOOM & FEAR is no different. These games immerse you in an AtmosFear of Fearful Trepidation; one being Fearsome of Finding some new Frightening Fact that reveals the plot to be a Foul Fabrication (Smile)


You wanted a Miracle, I give you the F. B. Eye !!
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 16th Oct 2005 12:30    Post subject:
TheBugulous wrote:
Just about every shooter is linear - Half Life was on rails, so was DOOM & FEAR is no different. These games immerse you in an AtmosFear of Fearful Trepidation; one being Fearsome of Finding some new Frightening Fact that reveals the plot to be a Foul Fabrication (Smile)


And how they supose to make a non linear game anyway? we are not in 2560 .
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Poisonous Mind




Posts: 226

PostPosted: Sun, 16th Oct 2005 12:33    Post subject:
Starforcefan wrote:
TheBugulous wrote:
Just about every shooter is linear - Half Life was on rails, so was DOOM & FEAR is no different. These games immerse you in an AtmosFear of Fearful Trepidation; one being Fearsome of Finding some new Frightening Fact that reveals the plot to be a Foul Fabrication (Smile)


And how they supose to make a non linear game anyway? we are not in 2560 .


boiling point , anyone ?!?
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 16th Oct 2005 12:34    Post subject:
Poisonous Mind wrote:
Starforcefan wrote:
TheBugulous wrote:
Just about every shooter is linear - Half Life was on rails, so was DOOM & FEAR is no different. These games immerse you in an AtmosFear of Fearful Trepidation; one being Fearsome of Finding some new Frightening Fact that reveals the plot to be a Foul Fabrication (Smile)


And how they supose to make a non linear game anyway? we are not in 2560 .


boiling point , anyone ?!?


lol yea right , boiling point , that scrap . But you prove your point , its possible to do .


and anyway , a linear story if like you play a movie , i dont even have a problem with this .
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 16th Oct 2005 12:40    Post subject:
Baleur wrote:
lol @ fisk, perhaps you should watch the Prequel video thats included on the dvd, perhaps you should listen to the story while playing, then you would know that the entire F.E.A.R. squad got gibbed.
This is a horror game with supernatural elements, if u dont like it dont download it in the first place.
Yes there are only urban enviroments, because its in a city, i dont know where you live but i doubt you will see many wrecked oiltankers stranded on the streets outside your house, a jungle island in the middle of downtown, or a dr Evil animal mutation center next to your local supermarket..

And when there have been a huge escalation of unnatural reports in the same city, with a confirmed guy controlling a bunch of clone soldiers, which the first objective of F.E.A.R. was to eliminate him, then of course they send in the 1 surviving guy, because there is NO time to rest, they need someone that have this as a job, that have been trough alot of wierd shit, they need a F.E.A.R. operative, so yeah they send you in alone.
They couldnt send a whole army, do you think the president would agree with sending an army into a weapon development corporation headquarters just because there have been some unconfirmed reports?

Think fisk, for the love of god, think Smile
A simple "i dont like this game, its not for me" would be enugh, really!


Couldn't add anything better myself
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Poisonous Mind




Posts: 226

PostPosted: Sun, 16th Oct 2005 12:44    Post subject:
Starforcefan wrote:
Poisonous Mind wrote:
Starforcefan wrote:


And how they supose to make a non linear game anyway? we are not in 2560 .


boiling point , anyone ?!?


lol yea right , boiling point , that scrap . But you prove your point , its possible to do .


and anyway , a linear story if like you play a movie , i dont even have a problem with this .


but bp aint linear , thats what the fuck i want to see often , im fuckin tired of all half assed shooters , but nah , they rather make another crappy ass shooter dedicated to arcade lovers and they will dick ryde every title cuz this game is amazing , i got 4904854085040 fps
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billos




Posts: 5
Location: Just behind you !
PostPosted: Sun, 16th Oct 2005 13:18    Post subject:
I think that the main problem of non-linear games is that they need huge development delays instead of the "traditional" FPS like HL2, Doom3 or FEAR.

And since the publisher want a fast return on their investments, the conclusion is evident...
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 16th Oct 2005 13:19    Post subject:
Baleur wrote:
lol @ fisk, perhaps you should watch the Prequel video thats included on the dvd, perhaps you should listen to the story while playing, then you would know that the entire F.E.A.R. squad got gibbed.
This is a horror game with supernatural elements, if u dont like it dont download it in the first place.
Yes there are only urban enviroments, because its in a city, i dont know where you live but i doubt you will see many wrecked oiltankers stranded on the streets outside your house, a jungle island in the middle of downtown, or a dr Evil animal mutation center next to your local supermarket..

And when there have been a huge escalation of unnatural reports in the same city, with a confirmed guy controlling a bunch of clone soldiers, which the first objective of F.E.A.R. was to eliminate him, then of course they send in the 1 surviving guy, because there is NO time to rest, they need someone that have this as a job, that have been trough alot of wierd shit, they need a F.E.A.R. operative, so yeah they send you in alone.
They couldnt send a whole army, do you think the president would agree with sending an army into a weapon development corporation headquarters just because there have been some unconfirmed reports?

Think fisk, for the love of god, think Smile
A simple "i dont like this game, its not for me" would be enugh, really!


Laughing well said
I agree

@fisk
u gotta look take the game for what it is, a game...no one (me atleast) didnt expect something completely innovative...sure its scripted, but its quite fun to play the first time, maybe twice - but then every fps is scripted, hell, the majority are scripted - they all ask u to take a leap of faith. Whether that be as some jedi killin tons of clones/rrobots/dark jedi's or some FEAR operative, u have to take that leap and get into it a lil - then its up to developer to hold you. If u go into every game or fps with the attitude that everything is scripted, un original etc, why bother playing videogames at all? were not at the tech level yet where we can have open-ended games, so to speak...gotta take whats out there and if u dont like, just dont play it right.
And, least u didnt buy it only to found our u disliked it Smile


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Pavel888




Posts: 115

PostPosted: Sun, 16th Oct 2005 13:51    Post subject:
who can share .b5t for F.e.a.r ? Burn with blindwrite and mahe copy 1:1 PleasE !!!!!!!!
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