The new engine for Dark Souls II was created with next-gen consoles in mind. During a trip to From Software’s office in Tokyo that resulted in our Making Dark Souls 2 feature, the game’s programmers explained to IGN how Dark Souls II is the studio’s first step into the future of console and PC gaming.
“We always had in mind the next generation, such as DirectX11 and next generation hardware when creating our technology, and also challenged ourselves as programmers to simultaneously create for the new generation,” explained Ando-san, a programmer at From Software.
While the Souls series is known for its nightmarish creatures and scenarios, the developers still wanted to keep the design somewhat grounded in reality. As he explained, “The thing we prioritized when re-creating our engine was, as a concept, taking the graphics to a more photo-realistic look, and in order to fulfill this, we had decided to discard our old engine and create a new one.”
Ando elaborated, “Some of the things we prioritized when creating the engine was actively take in new technology such as deferred rendering and physical-based rendering to increase the flexibility of graphic creation, and really pursue the photo-realism and lighting.”
We also sat down with Suzuki-san, another programmer on Dark Souls II. When asked about what it’s like to build a game at the tail-end of a console generation, he explained, “I don't really think about the end of the current generation console. However, I did prioritize bringing in new technology and techniques. For instance, Morpheme was technology implemented for the first time by From Software and so this was definitely a challenge for us. Havok Cloth was also another new technology we implemented and so these challenges were a bigger part of our development.”
Bandai Namco Games will release Dark Souls II for PC on April 25, about a month after the dark fantasy game is released for consoles.
Dark Souls II for PC will have four times higher graphic resolution and will run at 60 frames per second, says Bandai Namco. From Software has been working on adapting the controls for mouse and keyboard players.
Dark Souls II will be available on Steam. Bandai Namco also plans to release a collector’s edition which includes the Black Armor Weapon DLC set, a Dark Souls II t-shirt, art book, and a cloth map.
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I see that Namco are learning well from western companies when it comes to stay vague and dodge PC users completely.
...but hey "the port will be perfect this time around! *promise*! we need more time to make it flawlessy HDy mousy smoothy flawless"
Yeeeeeaa
April would be a decent choice though, a "tolerable" delay after all.
I see that Namco are learning well from western companies when it comes to stay vague and dodge PC users completely.
...but hey "the port will be perfect this time around! *promise*! we need more time to make it flawlessy HDy mousy smoothy flawless"
Yeeeeeaa
April would be a decent choice though, a "tolerable" delay after all.
So, this one is getting released the same day as GTA V.
I see that Namco are learning well from western companies when it comes to stay vague and dodge PC users completely.
...but hey "the port will be perfect this time around! *promise*! we need more time to make it flawlessy HDy mousy smoothy flawless"
Yeeeeeaa
April would be a decent choice though, a "tolerable" delay after all.
So, this one is getting released the same day as GTA V.
Spoiler:
Haha
In Namco's defense, they mentioned the evil unspeakable word "PC" at least once back then. GTA PC for now on the other hand is as tangible as that weird lurker dude floating up in the sky
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