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JBeckman
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Location: Sweden
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Posted: Mon, 24th Feb 2014 13:10 Post subject: |
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Posted: Mon, 24th Feb 2014 13:11 Post subject: |
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@JBeckman
Bah.. I see. Oh well. I guess I'll wait and start watching Strike Back season 3 in the meantime 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 24th Feb 2014 13:14 Post subject: |
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Scene is lighting fast nowadays. Impressive work.
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JBeckman
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Posted: Mon, 24th Feb 2014 13:16 Post subject: |
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Posted: Mon, 24th Feb 2014 13:20 Post subject: |
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Oh, does it have full body awareness?
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JBeckman
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Location: Sweden
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Posted: Mon, 24th Feb 2014 13:35 Post subject: |
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@JBeckam - So, first impressions? 
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JBeckman
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Location: Sweden
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Posted: Mon, 24th Feb 2014 13:46 Post subject: |
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Ha ha, well unfortunately Mantle won't be arriving until March, partly because they needed time to implement it and partly because I guess they want a WHQL driver with it.
First impressions?
I'm still doing a tutorial and slowly learning the mechanics of the game, such as finding out your partner (Yes you do have one.) has a item you will likely need to reach other areas (Some claw like item, again.) one thing I'm liking though is that you can search locations multiple times like for example a cupboard with how you first open it and then take the item in it, search/use it again and Garret might open the drawer further down and find some other item.
They focused a lot on immersion and making this city look "alive" although this is still a tutorial area so you can't really go off and explore nor is there much of a threat of getting caught or otherwise get into trouble.
I also don't like the mini-game mechanics, jam E to slowly bend open a window frame, swing the mouse around to find a hidden button and then do it again to rotate the lockpick to light up three circles, I preferred the lockpicking in Deadly-Shadows to this even if should have been a bit more difficult.
Oh and I found a electrical desk fan, didn't think those existed here.
(It's so pretty too at 128x128 texture resolution or what it might be, heh.)
EDIT: (Yay more screens...)
(I'm so pretty.)
Last edited by JBeckman on Mon, 24th Feb 2014 13:53; edited 2 times in total
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Posted: Mon, 24th Feb 2014 13:50 Post subject: |
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They had electric light in Part 3, so why shouldn't there be electric desk fans?
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JBeckman
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Location: Sweden
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Posted: Mon, 24th Feb 2014 13:52 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 24th Feb 2014 14:05 Post subject: |
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Hmm, trying to find out what option keeps me from getting solid 60..
I guess shadow option?
SSAA high
SSAA low
No SSAA
And EVERYTHING turned off and put on lowest setting (with exception of resolution
Good optimized 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

Last edited by sausje on Mon, 24th Feb 2014 14:10; edited 1 time in total
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JBeckman
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Location: Sweden
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 24th Feb 2014 14:10 Post subject: |
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check my last update to the post JB 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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JBeckman
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Location: Sweden
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 24th Feb 2014 14:12 Post subject: |
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5 average fps difference between maxed out and lowest setting
UE3.5 at it's finest..
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 24th Feb 2014 14:33 Post subject: |
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JB, I'm in the tutorial also. Have you gotten to the main game and it opens up a bit more? This tut is way too linear.
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Posted: Mon, 24th Feb 2014 14:39 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Mon, 24th Feb 2014 14:53 Post subject: |
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CompuGeek wrote: | JB, I'm in the tutorial also. Have you gotten to the main game and it opens up a bit more? This tut is way too linear. |
I just started the first mission though it still holds your hand and directs what you can and can not do.
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Posted: Mon, 24th Feb 2014 14:55 Post subject: |
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JBeckman wrote: | CompuGeek wrote: | JB, I'm in the tutorial also. Have you gotten to the main game and it opens up a bit more? This tut is way too linear. |
I just started the first mission though it still holds your hand and directs what you can and can not do. |
Yeah just got to Ch. 1. Not a bad game, yet.
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Posted: Mon, 24th Feb 2014 15:00 Post subject: |
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Posted: Mon, 24th Feb 2014 15:01 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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Posted: Mon, 24th Feb 2014 15:06 Post subject: |
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In game & hud, what should I/we turn off to make it more of a search type game than a highlighted object game?
I turned off Loot Glint and object highlighter as "focus" takes care of that.
FYI...games does open up.
Last edited by CompuGeek on Mon, 24th Feb 2014 15:11; edited 1 time in total
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Posted: Mon, 24th Feb 2014 15:06 Post subject: |
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Kein wrote: | P2P Scene is lighting fast nowadays. Impressive work. |
Fixed.
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Posted: Mon, 24th Feb 2014 15:06 Post subject: |
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Posted: Mon, 24th Feb 2014 15:09 Post subject: |
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fearwhatnow wrote: | Kein wrote: | P2P Scene is lighting fast nowadays. Impressive work. |
Fixed. |
pay 2 play?
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Posted: Mon, 24th Feb 2014 15:09 Post subject: |
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