Kingdom Come: Deliverance / Deliverance II
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 6th Feb 2014 12:31    Post subject:
r3dshift wrote:
Their KS campaign has been fucking retarded since they've met their goal. They gathered the necessary funds in 2 days, and since then, they've hardly managed to scrape together another 300K.

What a waste of potential, especially conidering that all they'd need is a bit of PR and some intriguing updates/higher tiers.


It doesn't matter if they gather 300K or 900K, they will run out of money sooner or later and will have to release the alpha on Early Access. And then it will be revealed that the first act will be released in episodes.

 Spoiler:
 
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highfe




Posts: 1613

PostPosted: Thu, 6th Feb 2014 13:17    Post subject:
Why should they run out of money, still got them investors? Poker Face
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prudislav
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PostPosted: Thu, 6th Feb 2014 14:49    Post subject:
as far as i know :
- kickstarter moneys is about 10% of the development funds for this poject , with the rest paying by private investor
-Early Acces is planned from the start (if you read carefully) and should consist polished and expanded vertical slice which was shown to publishers before KS.
- imo they have campaign planned very well , they are updating tears regullary, with great video updates on Mondays (closer to end of KS tehy will probably make more in a week)
- only thing they should imo do very soon is to announce rest of the stretchgolas as they are almost halfway through the Perf. Motion Cap. one


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VonMisk




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Location: Hatredland
PostPosted: Thu, 6th Feb 2014 15:07    Post subject:
I'm just mocking a lot of projects with Broken Age on the lead. In other words - just joking... Poker Face


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prudislav
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PostPosted: Thu, 6th Feb 2014 16:40    Post subject:

horse animations looks nice and they doesnt even mo-caped yet
Next time: Combat (finally!)


Last edited by prudislav on Thu, 6th Feb 2014 16:56; edited 1 time in total
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 6th Feb 2014 16:50    Post subject:
Why the fuck do they ask for crowdfunding? It seems they are 80% done already... Greedy bastards! Sad
Let's hope they make this a good game with all the millions they will get only from the Kickstarter.
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sabin1981
Mostly Cursed



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PostPosted: Thu, 6th Feb 2014 16:54    Post subject:
PredOborG wrote:
Why the fuck do they ask for crowdfunding? It seems they are 80% done already... Greedy bastards! Sad
Let's hope they make this a good game with all the millions they will get only from the Kickstarter.


Supposedly because the KS is only to prove to their investor that people want the game and it will sell. The investor is footing, again supposedly, 90% of the funding.
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r3dshift




Posts: 2818

PostPosted: Thu, 6th Feb 2014 18:36    Post subject:
I hate the fact that they are presenting the game using a controller. Also, they are being suspiciously silent about M+K supprt. I know the game's a long, long way off, but still...


Frant wrote:
Shitass games are ruining piracy.
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dannofdawn




Posts: 2227

PostPosted: Thu, 6th Feb 2014 18:48    Post subject:
r3dshift wrote:
I hate the fact that they are presenting the game using a controller. Also, they are being suspiciously silent about M+K supprt. I know the game's a long, long way off, but still...


Unless it is a strategy game, you rarely see devs use M+kb. That's just how it is.
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prudislav
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PostPosted: Thu, 6th Feb 2014 22:11    Post subject:
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prudislav
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PostPosted: Fri, 7th Feb 2014 19:58    Post subject:
Update #12 - New stretch goals
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/741287
Quote:
We are continuously amazed and humbled by the level of support our project receives. As our last stretch goal seems within our grasp, we are now announcing two new ones for 800 and 900 thousand pounds:

In-game combat lessons & companion video - 800 000£

We are working with top medieval martial arts experts and it would be a shame if their expertise does not get to shine in the game. With extra money, we shall add visual in-game fencing lessons. Every new move your character learns will be explained and shown in detail in-game by your teacher, the combat master.

We will also create detailed an instructional video that features basic combat techniques with different medieval weapons. The video will be free to access for everyone from the Knight tier upwards (inclusive).

Tournament mode- 900 000£

We are proud of the innovative combat in Kingdome Come: Deliverance. While our title is primarily a story-based game, the combat mechanics are very deep for those that are interested in seriously honing their skills. We want to give you a chance to do just that.

If we reach this stretch goal, we shall add a special Tournament mode, where you can don any equipment you like, choose your opponent or opponents and enter a medieval Tournament and try to win by authentic rules. There will be several combat modes and you can use them as a training as well as a way of earning bragging rights with your buddies.
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Interinactive
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PostPosted: Mon, 10th Feb 2014 23:52    Post subject:
⁢⁢


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ixigia
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PostPosted: Tue, 11th Feb 2014 01:22    Post subject:
18 different attacks, NOICE. Smile Animations look very smooth too, considering the alpha stage!
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prudislav
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PostPosted: Tue, 11th Feb 2014 07:41    Post subject:
really like ehat i saw , too ba they only have longswords working right now


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prudislav
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PostPosted: Tue, 11th Feb 2014 15:26    Post subject:
performance mocap stretchgoal is in


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http://i.imgur.com/PtROKGv.gif
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Yondaime
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PostPosted: Tue, 11th Feb 2014 16:46    Post subject:
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YuckFou




Posts: 302

PostPosted: Thu, 13th Feb 2014 17:58    Post subject:
Video Update #5: Living world


r3dshift wrote:
Who needs a sig?
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Bob Barnsen




Posts: 31974
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PostPosted: Thu, 13th Feb 2014 18:02    Post subject:
This looks fucking great!
Will this feature the Oculus or something similar? Watching those videos it seems to be a perfect game for something like that.


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YuckFou




Posts: 302

PostPosted: Thu, 13th Feb 2014 18:06    Post subject:
Quote:
Oculus Rift

Oculus Rift captured the imagination of many players and you ask about it very often. Cryengine supports Oculus Rift by default, however we realize that the game has to be developed with Oculus in mind and we are aware of their recommended Best Practices. We shall try to stick to these recommendations, but VR is still an uncharted territory and we can’t guarantee ideal results from get go. To create horse riding experience that won’t give you motion sickness looks like a real challenge.

https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980

And from the FAQ:
Quote:
Do you plan to support Oculus Rift?

Cryengine supports Oculus Rift by default, so general answer is: yes. We plan to support this awesome hardware gadget.

Oculus Rift captured the imagination of many players and you ask about it very often. Cryengine supports Oculus Rift by default, however we realize that the game has to be developed with Oculus in mind and we are aware of their recommended Best Practices. We shall try to stick to these recommendations, but VR is still an uncharted territory and we can’t guarantee ideal results from get go. To create horse riding experience that won’t give you motion sickness looks like a real challenge.


r3dshift wrote:
Who needs a sig?
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blackeyedboy




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PostPosted: Thu, 13th Feb 2014 18:10    Post subject:
YuckFou wrote:
Video Update #5: Living world


Look at those HUGE environments! Now THIS is what I have been expecting to see for years now!

So Much Win


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prudislav
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PostPosted: Thu, 13th Feb 2014 18:19    Post subject:
well that looks great
http://abload.de/img/untitled-36267pqi.gif


can't wait for 30min video from playable build


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


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Yondaime
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PostPosted: Thu, 13th Feb 2014 18:30    Post subject:
⁢⁢


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madness




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PostPosted: Thu, 13th Feb 2014 23:04    Post subject:
Looking good! Hope they can pull it off
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Interinactive
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PostPosted: Thu, 13th Feb 2014 23:06    Post subject:
⁢⁢


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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Fri, 14th Feb 2014 00:15    Post subject:
until now i've skipped any media of this game. just came from youtube after watching all the video updates and i'm now officially a believer Very Happy the game looks great!


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Vechter




Posts: 1029
Location: Romania
PostPosted: Fri, 14th Feb 2014 05:39    Post subject:
Interinactive wrote:

This game better deliver!

Smug

It better.. this looks absolutely incredible in every possible way.
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Adebisi




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PostPosted: Fri, 14th Feb 2014 07:13    Post subject:
Looks amazing! video 5 is so sweet Smile can't wait Drooling
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Interinactive
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PostPosted: Sun, 16th Feb 2014 13:59    Post subject:
⁢⁢


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Halg
Banned



Posts: 57

PostPosted: Mon, 17th Feb 2014 10:19    Post subject:
I hope the next time they give us visuals from the brothels of the game.
Bet that there are plenty of them in this country, way more than blacksmith's workshops.
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prudislav
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PostPosted: Mon, 17th Feb 2014 12:17    Post subject:
They are doing AmA on Reddit at 7PM GMT (UK), 8PM CET (CZ) and 2PM EST or 11AM PST (US).
also Combat academy SG achieved


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