Might and Magic X
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lambrox




Posts: 107

PostPosted: Sun, 9th Feb 2014 12:21    Post subject:
is the 8gb patch so important ?
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Mister_s




Posts: 19863

PostPosted: Mon, 10th Feb 2014 22:06    Post subject:
Does the MQ scale a bit to my level? I've been doing SQs mainly now and my party is getting strong. I wouldn't want to overpower myself for the MQ.
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Atyesz




Posts: 123

PostPosted: Tue, 11th Feb 2014 00:40    Post subject:
No, there is no scaling in the game. All stats are static, on warrior mode mobs get some bonus hp dependent on the type (normal, elite, boss), and you get 120% damage received.


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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Mafste




Posts: 256

PostPosted: Tue, 11th Feb 2014 01:19    Post subject:
Had to try this one out after reading some positive comments.
It's actually pretty darn good Smile
Starts a bit slow and appears a bit hard till you realize how to spec your chars.
Bought it instantly after my first play session.
Will keep playing isodemo though.. uplay
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NecroViolator




Posts: 921

PostPosted: Tue, 11th Feb 2014 13:32    Post subject:
Do you have to purchase the Deluxe Edition to get the Editor ???
Or does everyone get the Editor ???
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 11th Feb 2014 13:48    Post subject:
Everyone should have access to it when they release the new version that's updated to work on the full game, however you probably still need Unity Engine Pro license to make full use of the data.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 11th Feb 2014 13:55    Post subject:
The requirement of Unity Pro in order to fully use the editor is just.. Facepalm I still can't believe Ubi are touting the editor as a selling point
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Tue, 11th Feb 2014 14:20    Post subject:
Atyesz wrote:
No, there is no scaling in the game. All stats are static, on warrior mode mobs get some bonus hp dependent on the type (normal, elite, boss), and you get 120% damage received.


I love the old school no scaling. But the ralings in this title is pretty strong (I remember running around from Dragons in "Mandate of Heaven" snatching their treasure and running away Smile
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NecroViolator




Posts: 921

PostPosted: Tue, 11th Feb 2014 14:39    Post subject:
JBeckman wrote:
Everyone should have access to it when they release the new version that's updated to work on the full game, however you probably still need Unity Engine Pro license to make full use of the data.



So this means no one will be able to put in new weapons or add new stuff to the game, just edit the stuff that is ingame as is...

Sorta like just creating a new city but thats about it ???
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Prandur




Posts: 2685

PostPosted: Tue, 11th Feb 2014 14:49    Post subject:
I wonder if there are any sales data available for this title. I'm hoping that if this does well we might see more of the genre come back over time (this + LoG were great but more would be even better!)
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PowerGamer




Posts: 265

PostPosted: Tue, 11th Feb 2014 16:31    Post subject:
Unity or not the possibilities of modkit are limited. You can't even add new spells, monster or hireling abilities, etc. without access to C# source code of DLLs in the Managed folder which were not released by Limbic/Ubi so far (and I doubt ever will be).
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 12th Feb 2014 09:49    Post subject:
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NecroViolator




Posts: 921

PostPosted: Wed, 12th Feb 2014 19:09    Post subject:
Why dont the Bows or Crossbows work ???

I create a NEW Game and they dont want to fire they are greyed out...
I create another new game then they work...
I create a new game again the third time and they dont work again...
WTF is going on ???

Yeh created a few new games for testing another character...
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Mikey5449
Superdad



Posts: 3407

PostPosted: Wed, 12th Feb 2014 19:32    Post subject:
Not to sound belittling, but if the characters you created were not given the xbow or bow skill when created, they will NOT have a bow or xbow to use when the game starts. Make sure you're putting at least 1 point into those skills and you should be fine.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 12th Feb 2014 19:35    Post subject:
doesn't bows suck in this game? I'm no expert, but seeing as bows only do proper damage when you're a tile away from the enemy it kind of renders your melee useless when it's good, and becomes crappy if an enemy is in your face.
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NecroViolator




Posts: 921

PostPosted: Wed, 12th Feb 2014 19:56    Post subject:
Mikey5449 wrote:
Not to sound belittling, but if the characters you created were not given the xbow or bow skill when created, they will NOT have a bow or xbow to use when the game starts. Make sure you're putting at least 1 point into those skills and you should be fine.



Yes they alla have Bow/Crossbow skills...

Damn game so buggy... Sad
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 18th Feb 2014 07:21    Post subject:
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/the-new-dungeons

Some content incoming: 2 free dungeons and one for the people that have the Deluxe Edition
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lolozaur




Posts: 26310

PostPosted: Tue, 18th Feb 2014 08:55    Post subject:
unless they are 10-15min dungeons like that meow exclusive, ill try them Very Happy
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Wed, 19th Feb 2014 17:51    Post subject:
The game was updated. Smile

EDIT:
Quote:

1.4 version release note.

New Content:
3 new dungeons:
Exclusive Dream Dungeon
Community Dungeon
Limbo Dungeon
Changes
16:10 resolutions are now available with UI accordingly updated.
Hint for texture details option is added in game (it still only configurable in the main menu)
Asian language fonts are now only loaded if needed (memory improvement)
Reduced the amount of path-finding calculations per monster each turn (caused performance issues on certain places in the world map)

Balancing changes
Added Dark Nova to Faceless (Core and Elite)
Split monster ability "Battle Spirit" into three different variations: for Militia Captain, Black Guard Captain and Naga Warlord
Increased 2-Handed Weapon Damage and Crit Chance
Increased Ranged Weapon Damage and Crit Chance
Increased 2-Handed Magical Focus Damage
Reduced Magical Focus Crit Damage Increase
Reduced Magical Focus Damage Increase (Grand Master Bonus)

Bug fixes
Issues reported by the community
Quest UI bug when you click the "Show finished quest" option, the page number text "Page x/x" will glitch.
The 'Dual Wield' skill does not provide a number on Attack Value increase on the off-hand weapon.
Alesia - Healer doesn't refill Mana, only Health.
Radiant Weapon spell incorrect behavior, enemies still block attacks.
Paladin Promotion quest - You can obtain another copy of the 2nd Stone Disc fragment if you discuss again with the Blackfang Smuggler.
In “The Slums” area in Karthal City, a barrel containing a spider teleports in a different location of the map.
Bow and Crossbow Grandmaster Trainers have an incorrect conversation string when asking for training after completing their quests. They consider that you’re already a Bow or Crossbow Grandmaster.
Acid Splash spell incorrect behavior (decreases the armor rating by 50% and removes 50% of melee block attempts).
Mispell of "Consumed" with Elixir of Potency = conusmed (loc issue)
Typo in the description for the different masteries of the Medium Armor skill.
The letter related to the siege of the castle in the Aegyn Peninsula does not disappear after finishing act 1.
Bug in the Bestiary entry bug, Minotaur's skill Crush description says '404 MONSTER_ABILITY_CRUSH_INFO'
Romuald Hireling (Negotiator)- Incorrect behavior when buying a mana potion, price is “86” but “100” is removed from purse.
After completing Naga Tea quest, it is possible to receive duplicate copies of the various teas from the original people.
The "Doctor" Hireling ability can be used in battles without costing a turn. This makes status changes too easy to dispell.
'Hour of Power' buff tooltip you can obtain by praying at shrines says you get a bonus of 10, which only provides 4.
Dodge Expert incorrect training cost at Seahaven.

General bug fixes
The defender cannot finish the promotion quest if the player kills the Davros and free the Dwarves before getting the promotion quest.
Lore books in Lore page cannot be fully displayed if unchecking "Show all books".
The SFX of Manco's spell - Chain Lightning is incomplete, in Cave_3.
Lev cannot send the party from “Elemental Forge 4” back to “The Castle Portmeyron”.
The tooltip of Cyclops' magic power contains debug info.
The party can get tokens “Tea” again, even the quest is already completed.
The hireling Alesia can only restore HP and inconsistent with the description in the tooltip.
The token “Hidden Scrolls” should not display as usable token in map “Karthal_Sewers”.
The objective stating "Find Kirk" of quest "Lost Lambs" shows improperly under a certain circumstance.
One word in the Lore Book "A Tour of the Free Cities" is incorrect.
The token "Flute" won't disappear after playing right notes with it in front of the crystal in Sudgerd.
The last dialog with Blind Shaman always shown as "You are not chosen" even if player has already completed the quest "Warmonger Promotion".
The Heame still talks about same sentence, even after finished the quest "Haart has its reason".
The page footer will be corrupted after checking the "Show finished quests" in quest book.
The Magic Power data of Moonsilk Spider in Bestiary is not complete.
The SFX of spell “Fire Blast” displayed improperly when turning camera.
The ongoing quest Jassad’s Bestiary needs one more tip to notice players that Bosses and Elites are not counted.
The second step of “Darkness in the lighthouse” cannot be updated.
Player can bring Falagar to city Karthal without blocking.
The collision of the shadow dragons is improper in Tomb_of_Thusend_Terrors_4.
The action “Harpoon” still affects enemies, even it is blocked or missed.
The quest: Partners in crime (3/4) updated incorrectly when the party goes to the Skull_Rock and get the Blackfang’s Chest first.
The battle music keeps playing instead of reverting to normal with high probability.
Entire dungeon will be reset if the party teleported by casting the spell Spirit Beacon then revisit the dungeon.
The players get the two slides for completing ‘Haart has its reasons’ with telling the truth mostly to Heame.
The close button doesn’t work when answering Lord Kilburn’s questions.
There is no prompt in option, when the party doesn't have enough money to identify items in store.
Monster (Elite) Naga Warlord still can trigger the ability Sweeping Attack when it casts spell Battle Spirit.
The UI of the door to the Vigil_3 in Vigil_2 (1,14) should be a downstair icon.
The text of the potion: Elixir of Potency is improper.
The actual effect when Facehugger triggered the ability Mana Leech or cast spell Chain Lightning is improper.
The token will always display on the right-bottom corner even nobody in the party can use it.
The side quest: Pirate Truce cannot be finished if the player enters The Crag before getting this quest, and reenters it.
The paladin promotion quest token can be sold again after this quest has been done.
The damage from monster dealt by the ability "Overwhelming Assault" will delay for a second.
The effect of any entrance will vanish after saving and loading game when standing in front of it.
Normal save will change into Auto-save after inputting certain name.
The fight music won't stop after killing enemies in maps Cave_2, Pao_Kai_Nest_1 and Karthal_UnderSiege.
Potion or scroll doesn’t be discounted after buying it with hireling “Romuald”.
The Boss who has a dialog will perform an extra action when the dialog was triggered.
The corpse of Pao Kai is floating in the air.
The description of “Terror” is “Lasts 0 turns”.
Identify items from the hireling Karim still charges fees.
The aggro flag turns red after the first action of the monsters.
The locked chest cannot be looted for the second time.
The stackable items cannot be sold when there's only one in the Inventory .
The SFX of spell “Fire Shield” can be triggered by retaliation from enemies.
Cost in game is always the same.
The SFX of Manco's spell - Regeneration presents only on the weapon, in Cave_3.
The message of Rest within Owl Cave still showes after promotion is finished.
The monster who has ability Pain reflection cannot reflect the melee damage caused by Magic Focus.
The sound-fx of solving the secret will replay after the party back to Den_of_Thief_1 from DoT_2.

Dev Tools update
Code update so that with the new version created mods are compatible with the game again
New assets added
City assets updated with buildings from Seahaven, Karthal and The Crag.
Faceless dungeon set
Karthal Palace dungeon set
Usability improvements implemented
Default configurations for a faster placement of monster, doors, secrets and other interactive objects
Automatic updates is no longer overriding all previous settings
Terrain type definitions added
Zone specific lighting
General visibility improvements




EDIT: Explored a bit, started with the Limbo dungeon and I'm liking it so far so it will be interesting to see how the two other dungeons are. Smile




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Reg67




Posts: 5432

PostPosted: Thu, 20th Feb 2014 19:22    Post subject:
£14.99 on Steam now. Worth it? I'm in two minds to be honest.
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lolozaur




Posts: 26310

PostPosted: Thu, 20th Feb 2014 19:31    Post subject:
Reg67 wrote:
£14.99 on Steam now. Worth it? I'm in two minds to be honest.

ofc
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Reg67




Posts: 5432

PostPosted: Thu, 20th Feb 2014 19:38    Post subject:
Can anyone confirm that the Might & Magic X - Legacy Digital Deluxe Edition, actually come with 2x Steam keys? Some people on various forums are saying it only has one key and a key for Might and Magic VI: The Mandate of Heaven.

Obviously some sort of mistake on Ubi's part but it would be nice to know for sure.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Thu, 20th Feb 2014 20:21    Post subject:
Extra Steam keys? You only get Mandate of Heaven as far as I know, plus the soundtrack.
(Either to Steam if you pre-ordered from there or UPlay if you bought elsewhere.)
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Reg67




Posts: 5432

PostPosted: Thu, 20th Feb 2014 20:24    Post subject:
I read it wrong, Laughing thanks for clearing that up.
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 20th Feb 2014 23:50    Post subject:
Hmm... anyone have good place to buy this? I'm not sure about this game at all.
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Reg67




Posts: 5432

PostPosted: Fri, 21st Feb 2014 11:02    Post subject:
EternalBlueScreen wrote:
Hmm... anyone have good place to buy this? I'm not sure about this game at all.


I just bought the digital deluxe direct from Ubisoft for £14.99 (it's £18.74 on Steam) I did see it slightly cheaper elsewhere but the sites looked rather untrustworthy.
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lolozaur




Posts: 26310

PostPosted: Fri, 21st Feb 2014 11:04    Post subject:
10$ on steamtrades Wink
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Reg67




Posts: 5432

PostPosted: Fri, 21st Feb 2014 14:58    Post subject:
Does anyone know where the Reloaded game saves are? I have found the UBI saves but cannot find my saves from the RLD vers.

Thanks
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Fri, 21st Feb 2014 16:01    Post subject:
Possibly C:\ProgramData\RLD\ but I am not 100% certain though I think that's where they place their Steam related data for games using that. Smile
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Reg67




Posts: 5432

PostPosted: Fri, 21st Feb 2014 16:04    Post subject:
I looked there mate , no M&M saves. Thanks though
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