Castlevania: Lords of Shadow 1 & 2
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StEFaN7




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PostPosted: Tue, 11th Feb 2014 20:03    Post subject:
somehow i preffer the first game controls and fixed camera


I can see your soul at the edges of your eyes..
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Kein
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PostPosted: Tue, 11th Feb 2014 20:41    Post subject:
Finished with gamepad.

Now I'm going to try to use keyboard.
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randir14




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PostPosted: Tue, 11th Feb 2014 20:48    Post subject:
Doesn't seem to be very well optimized. On max settings at 1440p the first area gave me fps in the 60's-70's, and down to the 30's in cutscenes. That's on SLI 770's.
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alucard_xs




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PostPosted: Tue, 11th Feb 2014 21:05    Post subject:
strange, I've got 60 fps on ultra with my GTX 660 ...
Anyway, great demo !!!!!
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Kein
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PostPosted: Tue, 11th Feb 2014 21:18    Post subject:
The game writes config file here:
X:\Users\%USERNAME%\Documents\MercurySteam\Castlevania Lords of Shadow 2 (DEMO)\

but it does not affect anything after you made the changes so you can't remap keyb layout or change anything manually.

It seems like instead all settings saved in:
X:\Users\%USERNAME%\AppData\Local\MercurySteam\CastlevaniaLoS\

Which is not editable in simple way.

Absolutely disgusting I must say.
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JBeckman
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PostPosted: Tue, 11th Feb 2014 21:22    Post subject:
That second file path is for the first game. Smile
(I just checked, that file hasn't been changed since I last ran the game.)

Unsure how the first file worked, it looked to be plain text but if changing it doesn't work then there must be more to it than that one file.
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demde




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PostPosted: Tue, 11th Feb 2014 21:40    Post subject:
The Demo doesn't even have save system lol. It won't create save to rememer Brightness setting or any setting except graphics ones. Laughing


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h0rnyfavn
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PostPosted: Tue, 11th Feb 2014 21:41    Post subject:
CPU load is kinda low tbh..


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Kein
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PostPosted: Tue, 11th Feb 2014 21:51    Post subject:
JBeckman wrote:
That second file path is for the first game. :)
(I just checked, that file hasn't been changed since I last ran the game.)

Unsure how the first file worked, it looked to be plain text but if changing it doesn't work then there must be more to it than that one file.


Yep, seems like that, because i checked everywhere - demo does not save anything, that looks like config file, anywhere at all.

God dammit. But seriously, wtf? After such a fuck up with LoS1 they do it again.
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rgb#000
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PostPosted: Tue, 11th Feb 2014 22:15    Post subject:
liked what i saw in the demo, will preorder Smile
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Gobass




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PostPosted: Tue, 11th Feb 2014 22:29    Post subject:
demo was awesome ! definitely gonna get the full !
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nforules




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PostPosted: Tue, 11th Feb 2014 22:38    Post subject:
Kein wrote:
Fixed it.

Well..

You can't change the gamepad controls at all. Who in the hell thought it is a good idea to put BLOCK on LT? Like... really? I can't even change it to R1.

And if you did think that keyboard was handled better (compare to LoS1) this time - well, too bad, it wasn't. I still can't assign block to LAlt. Guess i will have to use Autohotkey again. Sigh.

So much for promised "better PC port".


Errr what?

"Most" games in this genre have block on LT, they've had that since ninja gaiden in 2004.....
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DarkRohirrim




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PostPosted: Tue, 11th Feb 2014 22:45    Post subject:
Well, I don't know what's wrong for some people, but for me it runs really well (yes, at max settings / 1080p). Prompts, missing options that should be in a PC game and the OTS camera are the only things I really have a problem with. When will this bullshit camera stop being used?! What's the point of putting the character at the edge of the bloody screen!? The centered camera is a thing that pleasantly surprised me in that footage of Lords of the Fallen. The only games in which this camera that devs seem obsessed with nowadays fits are 3rd person shooters, but even then there's no reason for the character to be so far from the center (Warframe actually does it pretty well, as did Max Payne 3). In games like this though? I miss my old centered camera that games used to have. Sad

@Kein You've been following the official forums, right?! Any chance you can ask there if they plan to put an option in there for a centered camera? At the end of it I'll deal with it, but it's worth a shot at trying to change something for once...
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Kein
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PostPosted: Tue, 11th Feb 2014 23:09    Post subject:
nforules wrote:
Kein wrote:
Fixed it.

Well..

You can't change the gamepad controls at all. Who in the hell thought it is a good idea to put BLOCK on LT? Like... really? I can't even change it to R1.

And if you did think that keyboard was handled better (compare to LoS1) this time - well, too bad, it wasn't. I still can't assign block to LAlt. Guess i will have to use Autohotkey again. Sigh.

So much for promised "better PC port".


Errr what?

"Most" games in this genre have block on LT, they've had that since ninja gaiden in 2004.....


And? This justifies the fact I can't remap controls or what? How?
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Kein
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PostPosted: Tue, 11th Feb 2014 23:27    Post subject:



[H] Castlevania: LoS2
[W] 14 keys/offers

:3
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nforules




Posts: 582

PostPosted: Tue, 11th Feb 2014 23:35    Post subject:
Kein wrote:
nforules wrote:
Kein wrote:
Fixed it.

Well..

You can't change the gamepad controls at all. Who in the hell thought it is a good idea to put BLOCK on LT? Like... really? I can't even change it to R1.

And if you did think that keyboard was handled better (compare to LoS1) this time - well, too bad, it wasn't. I still can't assign block to LAlt. Guess i will have to use Autohotkey again. Sigh.

So much for promised "better PC port".


Errr what?

"Most" games in this genre have block on LT, they've had that since ninja gaiden in 2004.....


And? This justifies the fact I can't remap controls or what? How?


I guess nothing.
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tolanri




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PostPosted: Wed, 12th Feb 2014 00:05    Post subject:
Having played through LoS1 again a week ago, I appreciate the free camera, but also combat improved a bit. Some of the animation seem a bit more smooth/responsive, ability to dodge mid-air is welcome too (I know you could eventually do that in some form in LoS1, but it was far more limited, and unlocked later in the game).

The thing I didn't like however was that titan fight. While certainly being improvement over the bland titan fights in LoS1, I don't quite like battles against huge bosses ever since I played GoW. Kinda got bored of them I guess.

Looking forward to this one.


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nforules




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PostPosted: Wed, 12th Feb 2014 00:20    Post subject:
Oscar Araujo have outdone himself on this game. The music really sounds like something from an A picture. The composer reminds me of Basil Poledouris in his younger days.
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randir14




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PostPosted: Wed, 12th Feb 2014 01:21    Post subject:
Fixed my performance, just needed to enable AFR2 in Nvidia control panel. For anyone using SLI, try that.
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ixigia
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PostPosted: Wed, 12th Feb 2014 04:02    Post subject:
I quite liked the demo, combat felt smooth and the graphics got improved considerably (even though it's impossible not to notice some ugly low-res textures here and there). If the level design holds up, it will be entertaining.
Didn't even try mouse and keyboard as this is one of those games that are designed to be played with a gamepad (no aiming, cinematic "guided" narration etc.), not a big deal after all.
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DarkRohirrim




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PostPosted: Wed, 12th Feb 2014 07:15    Post subject:
Why not try it?! It actually plays very well with mouse and keyboard, similarly to Darksiders or the Batman games.
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Kein
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PostPosted: Wed, 12th Feb 2014 10:31    Post subject:
Except you can't remap block to the key that suits you. Or any other button to SHIFT or ALT.

In fact, shift does not work for me at all, lol.
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prudislav
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PostPosted: Wed, 12th Feb 2014 10:33    Post subject:
DarkRohirrim wrote:
Why not try it?! It actually plays very well with mouse and keyboard, similarly to Darksiders or the Batman games.

yep it plays pretty fine ,but i hope they will add M+K prompts in final game (i guess this was just quickport of the demo)
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JBeckman
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PostPosted: Wed, 12th Feb 2014 11:15    Post subject:
Kein wrote:
Except you can't remap block to the key that suits you. Or any other button to SHIFT or ALT.

In fact, shift does not work for me at all, lol.


I used the shift key to block (hold down or what the tutorial suggested.) but I never tried remapping the keys, I guess once the full version is released and it saves preferences and such correctly then you can edit the config file and specify key bindings, unless they encrypt it as with the first game.
(I asked on Xentax and got a way to decrypt the file to see what was in it - for the first game - but there wasn't much in there aside from the in-game settings.)
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Kein
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PostPosted: Wed, 12th Feb 2014 11:20    Post subject:
JBeckman wrote:
Kein wrote:
Except you can't remap block to the key that suits you. Or any other button to SHIFT or ALT.

In fact, shift does not work for me at all, lol.


I guess once the full version is released and it saves preference

The problem is that the game does not see ALT at all. You can remap block to "L" or "]" but pressing ALT does nothing, Or if you remap it to something else andthen try to map back to SHIFT - it does not see it. Lel.
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JBeckman
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PostPosted: Wed, 12th Feb 2014 11:25    Post subject:
Hmm that might be something they've done to restrict keybindings to system keys like alt, ctrl, windows key and the various F keys - there's F1 to show key prompts though - that would need to be patched by the developers if so.
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Kein
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PostPosted: Wed, 12th Feb 2014 11:55    Post subject:
But there are CTRL binds. By default. ALT is no different.
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JBeckman
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PostPosted: Wed, 12th Feb 2014 12:35    Post subject:
There was? I probably overlooked that when I tried the demo but if so it's very strange then that you can't rebind them to other purposes, if the game already uses them for certain actions there shouldn't be any problems with switching the keys around to suit whatever preferred control scheme.
(Same with remapping the controller buttons should that be desired.)
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vegitayo




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Location: Western Cave
PostPosted: Wed, 12th Feb 2014 13:38    Post subject:
I quite liked it ... the only problem i had was in the cutscenes the game ran like crap ~15 fps... but when the gameplay started everything was awesome and smooth i hope they fix that.
And i really really liked the demo Very Happy Mouse and Keyboard controls were good , i did not had any problems with M & K .. everything feels smooth and responsive Very Happy i'll still play it with a controller (just because i like this kind of games more with a controller)
The combat was good , responsive and smooth ... i'm not sure if i'm a fan of auto recharging of health steal ( when using a sword ) it seems very easy to stay full health all the time , but i dunno if that's a feature of the demo (or the start of the game) or will stay like that the entire game ... that makes the game really easy IMO


out of sig inspiration for the moment Okay
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Kein
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PostPosted: Wed, 12th Feb 2014 14:23    Post subject:
JBeckman wrote:
There was? I probably overlooked that when I tried the demo but if so it's very strange then that you can't rebind them to other purposes, if the game already uses them for certain actions there shouldn't be any problems with switching the keys around to suit whatever preferred control scheme.
(Same with remapping the controller buttons should that be desired.)

Yep, that is exactly the point and that is EXACTLY how it was with keyboard support in LoS1.

I mean really. A year wasn't enough to get a word from community and take into consideration how bad the kb+m support was?
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