Wildstar
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Sparhawk




Posts: 470

PostPosted: Tue, 11th Feb 2014 10:27    Post subject:
well if someone dont wanna play I would gladly test this game Sad registered first day that it was possible for beta and still no inv Sad


"What a lovely night. It makes me want to have a bite to drink."
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Smikis.




Posts: 1994

PostPosted: Tue, 11th Feb 2014 10:47    Post subject:
there will be open beta so testing buggy/laggy and game ruining stress test isnt what you want,
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ellen




Posts: 945

PostPosted: Tue, 11th Feb 2014 11:27    Post subject:
i also wanne play this if its possible Sad
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 11th Feb 2014 13:56    Post subject:
Anyone knows when NDA is going to be lifted? This game really interest me, but the infos on this is kinda sparse
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mco2vie




Posts: 108
Location: video game
PostPosted: Tue, 11th Feb 2014 15:46    Post subject:
i have one stress test key to offer send me pm
edit: gg shadak


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Przepraszam
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Posts: 14488
Location: Poland. New York.
PostPosted: Tue, 11th Feb 2014 15:51    Post subject:
Seling stress keys is a thing now? Pay to play for 3 days on unplayable server due to massive lag issues/servers being down. Sounds like fun!


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JahLux
Banned



Posts: 3705

PostPosted: Tue, 11th Feb 2014 16:40    Post subject:
Game looks like crap anyway thats me rolling away from this thread
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Tue, 11th Feb 2014 17:04    Post subject:
If anyone has a spare key ( for stress test or ) i'd be happy to take it Very Happy


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3dcViper




Posts: 384

PostPosted: Tue, 11th Feb 2014 17:38    Post subject:
JahLux wrote:
Game looks like crap anyway thats me rolling away from this thread

But it is not crap. Its a real AAA-MMORPG. Not something like ESO or SWTOR..

Its does everything right. Everything the people compained about ESO or SWTOR.

Only the graphics a a thing of personal taste. Its cartoonish but very detailed. Its the mmo with the most "love to detail" in the last years.

Its a "real" mmo - a MMO of the "old" type.. no halfbreed-MMO like SWTOR or ESO.
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Przepraszam
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Location: Poland. New York.
PostPosted: Tue, 11th Feb 2014 17:40    Post subject:


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 11th Feb 2014 18:11    Post subject:
3dcViper wrote:
JahLux wrote:
Game looks like crap anyway thats me rolling away from this thread


Its a "real" mmo - a MMO of the "old" type.. no halfbreed-MMO like SWTOR or ESO.



Its like people forget there was an mmo market before WoW lol... a true "Old' Type mmo would be something akin more to UO, EQ or hell Meridian 59...


Wildstar might be the new 'WoW' Killer, but an old school mmo it is not. (IMO)


Last edited by Badrien on Tue, 11th Feb 2014 18:12; edited 1 time in total
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Arbit3r




Posts: 252
Location: Lithuania
PostPosted: Tue, 11th Feb 2014 18:12    Post subject:
3dcViper wrote:
But it is not crap. Its a real AAA-MMORPG. Not something like ESO or SWTOR..

Its does everything right. Everything the people compained about ESO or SWTOR.

Only the graphics a a thing of personal taste. Its cartoonish but very detailed. Its the mmo with the most "love to detail" in the last years.

Its a "real" mmo - a MMO of the "old" type.. no halfbreed-MMO like SWTOR or ESO.

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hailey




Posts: 866

PostPosted: Tue, 11th Feb 2014 18:32    Post subject:
It's a wow clone and a pretty shitty one at that with incredibly boring classes

that's not a "real MMO" of the "old" type
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Yondaime
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Posts: 11741

PostPosted: Tue, 11th Feb 2014 18:36    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:38; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 11th Feb 2014 18:39    Post subject:
hailey wrote:
It's a wow clone and a pretty shitty one at that with incredibly boring classes

Sure and WoW is a Lineage Clone. And Lineage is a XXX clone.. Laughing

It doesnt matter if it is a clone or not. Its an MMORPG with a new setting, new classes and a really really polished and big world to explore (and it is still in beta..)

It doesnt matter if a MMORPG is a clone of a (old) MMORPG. Its the gameplay and the fun while you are playing it that does matter.

Calling a MMORRG a clone of a MMORPG is.. Razz

And the classes are not boring at all. Yes the first 10-15 levels are a little bit boring because you dont have that much skills to use. But thats the case in almost every MMO. The first 15-20 levels are the tutorial-levels. What comes after lvl 20.. that is important!

And as i can say.. im lvl 37.. this game is really really fun.

hailey wrote:

that's not a "real MMO" of the "old" type

It is..

Most of the content while leveling is not as easy as in the other MMORPGs of the last 3-6 years.
It unifys the things of "old" MMORPGs with the actual features of MMORPGs. And yes.. its not 100% "oldstyle".. that would ne be good either Wink
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3dcViper




Posts: 384

PostPosted: Tue, 11th Feb 2014 19:11    Post subject:
Yondaime wrote:
But it's also a pay to play model (although yeah you can buy 30 days from other players in game similar to what EvE does) so that almost guarantees it'll be a flop and turn f2p.

Don't get me wrong... 6 years ago I wouldn't have been against P2P at all, in fact I even preferred it, because at the time it guaranteed a certain level of standards that didn't exist in the f2p titles at the day. But that's not true anymore... I have no issues with spending money to play every month but it's just not going to work, it never does. Every fucking MMO that comes out with a P2P model nowadays dies off within a month or two and then becomes a F2P title of some kind, so I ask myself, why even buy the fucking thing when it's going to turn F2P either way you know?

Especially when I don't even know if the F2P model is going to be fair or not. Don't misunderstand, I want this title to succeed, just like I've wanted most AAA MMOs of the past to succeed but it just doesn't happen unless it's F2P or B2P.


But IF the game is extremly polished and IF the game is very very big and IF the devs can deliver much new content in a short amount of time... this should not be P2P? This should also be F2P?
A MMORPG must not have millions of subscribers to be successful. A P2P MMORPG must not be a next "WOW" to be a success on a financial base.
If the game can hold enough players (200 000- 400 000) for about 2-3 years it was successfull with P2P. (Like happend in RIFT)

There will never by a next WOW in terms of playernumbers. Perhaps only if blizzard is really going to release "Titan" in 10+ years Very Happy

There is a place for P2P-MMORPGs. But those MMORPGs must be a big one.. and it should be very very polished. A big one right from the start and not 1-2 years after release.


Last edited by 3dcViper on Tue, 11th Feb 2014 19:14; edited 1 time in total
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frogster




Posts: 2860

PostPosted: Tue, 11th Feb 2014 19:13    Post subject:
Most of the content while leveling is not as easy as in the other MMORPGs of the last 3-6 years.

well, that is because if you are leveling up is fast enough, you don't have anything to do at higher level after 1 month of playing. which is the main issue for all mmo's. and that is the time when all hardcore players will leave, follow by casual player's 2-3 months later. casuals which are sick to hear "get back to wow" at every sane suggestion they will made to keep the game alive.
and game will become f2p. hopefull devs will make enough $ to pump some blood into it from time time time to keep it alive.
the age of monthly payed successfully mmo's has ended long time ago. don't even try to get eve or wow into discussion. eve have an unique market which no other mmos even dream to achieve, and wow is wow.


Last edited by frogster on Tue, 11th Feb 2014 19:18; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 11th Feb 2014 19:18    Post subject:
frogster wrote:
Most of the content while leveling is not as easy as in the other MMORPGs of the last 3-6 years.
well, that is because if you are leveling up is fast enough, you don't have anything to do at higher level after 1 month of playing. which is the main issue for all mmo's.

Wrong:

Release:

- at least 3 Dungeons @ lvl 50 with different difficult-lvl
- 2 Raiddungeons (1x 20 players and 1x 40 players)
- third raiddungeon is announced for about 3-4 months after release
- PvP Area (2vs2 - 4vs4 - 8vs8)
- PvP Warplots (like those big PvP areas in WoW Classic with 40vs40 and several events you can trigger)
- Epic-Quest Lines
- LvL 50 Adventures
- Overland-Raidbosses
- "Endgame-Housing" Wink
- ...

There will be enough content for lvl 50 player right from the release. And yes there will always be some people playing hardcore and rush through the content because they want to be the fastest of the world.
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frogster




Posts: 2860

PostPosted: Tue, 11th Feb 2014 19:32    Post subject:
Release:

- at least 3 Dungeons @ lvl 50 with different difficult-lvl -> way to few.
- 2 Raiddungeons (1x 20 players and 1x 40 players) way to few. and is boring to get 40 people geared to do a 40 mad raid, unless is a walkover. old schools 40 man raids are a thing of the past. i would love to do a 40 man raid like in old times, or 5+h alterac valley like in old time, but most people dont. and no, please dont give me that crap, hey wow at launch had only one 40 man raid. cause that was 8+ years ago
- third raiddungeon is announced for about 3-4 months after release to late, to little
- PvP Area (2vs2 - 4vs4 - 8vs8) -> pve players dont care about pvp, and you canot relay on pvp people to keep stuff rolling. this is the same trap in which wow fall down, and is trying hard to recover, and after years since arena were introduced, is still not recovering
- PvP Warplots (like those big PvP areas in WoW Classic with 40vs40 and several events you can trigger) could be interesting but again, this kind of thing are not keeping people subscribed. you need something like gw2 system but which takes place in the living world, but not as shit as the gw2 is. again, highly unlikely that it will widely succesfull
- Epic-Quest Lines
- LvL 50 Adventures
- Overland-Raidbosses
- "Endgame-Housing" Wink
- ...

There will be enough content for lvl 50 player right from the release. And yes there will always be some people playing hardcore and rush through the content because they want to be the fastest of the world.

like i said those hardcore players will quit first, and poison the rest of the world against.


rest are pretty much standard in today mmo's. for me, noone of those reasons combined with gfx and lackluster boss fighting and crappy animation would make me want to pay and monthly pay for ws. i would not even pay the full price for it, even if it would be free after.


in the end, i hope i'm wrong and i will feel the need to buy and pay monthly for it. i really do.


Last edited by frogster on Tue, 11th Feb 2014 20:07; edited 2 times in total
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3dcViper




Posts: 384

PostPosted: Tue, 11th Feb 2014 19:46    Post subject:
Sorry but those "Hardcore-Players" are so few (compared to the rest of the players) that they NOT matter at all. And most MMORPG players are old enough to know, that the opinion of such a hardcore-player have little to no effect at all.

All what you wrote is you own personal opionion.

But try to see it neutral. When was the last time aMMOPRG that had ALL this features right from the start? There is none since WoW-Classic.
There were MMOs that focused on PvP (GW2, Warhammer Online, AION, ..) and there were MMOs that focused on PvE (RIFT and.. ähm.. let me think.. lol )

Ah and there were MMOs that focused on Singleplayerexperience (SWTOR, GW2, ..).

Wildstar is the first MMORPG that puts that much content and features into the game right from the start. And really tries to get the feeling for grouping right. There is much content in the level-phase that requires grouping. The game reward the player for grouping and doesnt hit him for grouping (like other modern mmos this time..)

The only MMORPG that did something similar was RIFT and RIFT was successfull and did hold a certain amount of players for about 3 years.

I dont think, that wildstar will be P2P for more then 3-4 years too. I dont think its possible in this time to get a sub-mmo to run longer via subs. But it doesnt mean, that a mmorpg was not successful if the mmorpgs switches to a f2p model. Its only a matter of time because the players are much more "jumpy" then 10 -15 years ago.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Tue, 11th Feb 2014 19:53    Post subject:
it is also incredibly grindy since there are one trillion FedEX quests.

you arrive to a new are and immediately you get a huge amount of quests sending you all over the place. the progression is so strange, I like the quest hubs of WoW better.

some later quest requires you to kill 100 mobs for it, talk about over the top.

only having 3 dungeons until lvl 50 when another one unlocks is really not enough either, I want to be able to level through dungeons only if I want to, like you could in WoW or even Rift, that's not possible here atm, you need to do those stupid FedEx quests inbetween for an eternity.
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frogster




Posts: 2860

PostPosted: Tue, 11th Feb 2014 19:57    Post subject:
3dcViper wrote:
Sorry but those "Hardcore-Players" are so few (compared to the rest of the players) that they NOT matter at all. And most MMORPG players are old enough to know, that the opinion of such a hardcore-player have little to no effect at all.


just replying to this.
hardcore player are usually the most vocal ones. in the game are maybe top 10% of the crowd, but if you look at forums, those active ones are the same top 10% of player base. which are mostly the hardcore ones. some will pay the monthly sub only to post shit on the forums.
and because the game have a monthly sub, in case if you want to see how is going before putting you $ in, you will read their opinions how the game sucks, and how the game have one raid, 3 shit dungeons for end game and nothing else. even if there are more.

and of course this is my personal opinion. is an opinion of someone who have an account on 90% of payed mmos over the time since the beginning. and accounts on countless other free ones.
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Bigwood




Posts: 305
Location: Sweden.
PostPosted: Tue, 11th Feb 2014 20:00    Post subject:
If someone has a spare key, I would gladly take it off your hands.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 11th Feb 2014 21:13    Post subject:
One page debating game size and again nothing bout gameplay. Remember GW2 is still popular and not because it has tons to offer in terms of dungeons or pvp. Most people stick to it just because the "action-based" combat is relatively fluid and fun compared to other mmos.
EX: the huge crap (imo) that is called world vs world is so populated only because the combat is fun. As i see it Wildstar is trying to improve that combat with telegraphs for every skill and other stuff, which should matter more in the end run rather than it having x instead of y dungeons at the endgame.
To cover some holes, sure the endgame matters as well but their combat system is also a huge plus for this game


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frogster




Posts: 2860

PostPosted: Tue, 11th Feb 2014 23:01    Post subject:
Vikerness wrote:
Remember GW2 is still popular and not because it has tons to offer in terms of dungeons or pvp. Most people stick to it just because the "action-based" combat is relatively fluid and fun compared to other mmos.


and because is free, and there is nothing involved there beside your free time.
if it was monthly payed servers would have gone offline months ago.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 12th Feb 2014 00:27    Post subject:
I started GW2 up some weeks ago. And it was everything, but not full of people as at release Very Happy

And yea, if it had a sub too, it would be dead a long time ago.


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Smikis.




Posts: 1994

PostPosted: Wed, 12th Feb 2014 02:05    Post subject:
well WS was advertised as mmorpg for hardcore players/raiders, it might not be called as such at launch, heck Age of Conan was a pve mmorpg, until they decided to change focus towards pvp, leave pve bugged and unfinished and pvp wasnt ready either, game that saw biggest hardcore raiding community after wow, and legendary raiding guilds from wow transferring to AOC, it all died 2 months latter, so i have my reservation with devs suddenly switching focus (AOC could been huge if they went pve route and added extra pvp stuff downt he road)

Hardcore players were ones that built and killed off mmorpgs, do you think casuals in 2004 went to play wow because it was easy to access game? back then most people didnt had computers/internet/credit/debit cards and there was no concept of casual gamer, wow didnt blast into 5 mln mark in a instant either, its those hardcore players that built the game, same hardcore players that left when raiding became easy, when you could do all new expansions raids in month if you were in very top, or in two if you werent most elite

because it was hard and elusive everyone wanted to do, and new players looked up to those players, wanted same and so on, it been ages since i logged to any mmorpg and was like "AWW i wanna have that too ", now its either meh, or easy to get so there is no inspiration to even get there or put an effort, enough of my rambling, been fighting with java debugging for most of evening, off to bed

tbh after stress test all excitement i had for WS disappeared, but i still have hope that they will fix issues and other stuff
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 14th Feb 2014 16:38    Post subject:
Beta weekend is live now for the people that got invited


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Fri, 14th Feb 2014 16:45    Post subject:
The game has watermarks now in beta. Laughing
Kind of annoying but I get it. ^_^


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Bethrezen




Posts: 162
Location: Poland
PostPosted: Fri, 14th Feb 2014 16:47    Post subject:
So far so good, no lags, d/c etc, pretty smooth stress test, i like it.
If only i got key for closed beta Sad
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