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Posted: Tue, 11th Feb 2014 10:47 Post subject: |
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there will be open beta so testing buggy/laggy and game ruining stress test isnt what you want,
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Posted: Tue, 11th Feb 2014 13:56 Post subject: |
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Anyone knows when NDA is going to be lifted? This game really interest me, but the infos on this is kinda sparse
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mco2vie
Posts: 108
Location: video game
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Posted: Tue, 11th Feb 2014 15:46 Post subject: |
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i have one stress test key to offer send me pm
edit: gg shadak
live for music die for music (Bassline Junkie)
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Przepraszam
VIP Member
Posts: 14488
Location: Poland. New York.
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Posted: Tue, 11th Feb 2014 15:51 Post subject: |
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Seling stress keys is a thing now? Pay to play for 3 days on unplayable server due to massive lag issues/servers being down. Sounds like fun!
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Przepraszam
VIP Member
Posts: 14488
Location: Poland. New York.
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Posted: Tue, 11th Feb 2014 17:40 Post subject: |
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Badrien
Posts: 2118
Location: Netherlands
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Arbit3r
Posts: 252
Location: Lithuania
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Posted: Tue, 11th Feb 2014 18:12 Post subject: |
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Posted: Tue, 11th Feb 2014 18:32 Post subject: |
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It's a wow clone and a pretty shitty one at that with incredibly boring classes
that's not a "real MMO" of the "old" type
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Posted: Tue, 11th Feb 2014 18:36 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:38; edited 1 time in total
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Posted: Tue, 11th Feb 2014 18:39 Post subject: |
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Posted: Tue, 11th Feb 2014 19:13 Post subject: |
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Most of the content while leveling is not as easy as in the other MMORPGs of the last 3-6 years.
well, that is because if you are leveling up is fast enough, you don't have anything to do at higher level after 1 month of playing. which is the main issue for all mmo's. and that is the time when all hardcore players will leave, follow by casual player's 2-3 months later. casuals which are sick to hear "get back to wow" at every sane suggestion they will made to keep the game alive.
and game will become f2p. hopefull devs will make enough $ to pump some blood into it from time time time to keep it alive.
the age of monthly payed successfully mmo's has ended long time ago. don't even try to get eve or wow into discussion. eve have an unique market which no other mmos even dream to achieve, and wow is wow.
Last edited by frogster on Tue, 11th Feb 2014 19:18; edited 1 time in total
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Posted: Tue, 11th Feb 2014 19:32 Post subject: |
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Release:
- at least 3 Dungeons @ lvl 50 with different difficult-lvl -> way to few.
- 2 Raiddungeons (1x 20 players and 1x 40 players) way to few. and is boring to get 40 people geared to do a 40 mad raid, unless is a walkover. old schools 40 man raids are a thing of the past. i would love to do a 40 man raid like in old times, or 5+h alterac valley like in old time, but most people dont. and no, please dont give me that crap, hey wow at launch had only one 40 man raid. cause that was 8+ years ago
- third raiddungeon is announced for about 3-4 months after release to late, to little
- PvP Area (2vs2 - 4vs4 - 8vs8) -> pve players dont care about pvp, and you canot relay on pvp people to keep stuff rolling. this is the same trap in which wow fall down, and is trying hard to recover, and after years since arena were introduced, is still not recovering
- PvP Warplots (like those big PvP areas in WoW Classic with 40vs40 and several events you can trigger) could be interesting but again, this kind of thing are not keeping people subscribed. you need something like gw2 system but which takes place in the living world, but not as shit as the gw2 is. again, highly unlikely that it will widely succesfull
- Epic-Quest Lines
- LvL 50 Adventures
- Overland-Raidbosses
- "Endgame-Housing"
- ...
There will be enough content for lvl 50 player right from the release. And yes there will always be some people playing hardcore and rush through the content because they want to be the fastest of the world.
like i said those hardcore players will quit first, and poison the rest of the world against.
rest are pretty much standard in today mmo's. for me, noone of those reasons combined with gfx and lackluster boss fighting and crappy animation would make me want to pay and monthly pay for ws. i would not even pay the full price for it, even if it would be free after.
in the end, i hope i'm wrong and i will feel the need to buy and pay monthly for it. i really do.
Last edited by frogster on Tue, 11th Feb 2014 20:07; edited 2 times in total
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Posted: Tue, 11th Feb 2014 19:46 Post subject: |
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Sorry but those "Hardcore-Players" are so few (compared to the rest of the players) that they NOT matter at all. And most MMORPG players are old enough to know, that the opinion of such a hardcore-player have little to no effect at all.
All what you wrote is you own personal opionion.
But try to see it neutral. When was the last time aMMOPRG that had ALL this features right from the start? There is none since WoW-Classic.
There were MMOs that focused on PvP (GW2, Warhammer Online, AION, ..) and there were MMOs that focused on PvE (RIFT and.. ähm.. let me think.. lol )
Ah and there were MMOs that focused on Singleplayerexperience (SWTOR, GW2, ..).
Wildstar is the first MMORPG that puts that much content and features into the game right from the start. And really tries to get the feeling for grouping right. There is much content in the level-phase that requires grouping. The game reward the player for grouping and doesnt hit him for grouping (like other modern mmos this time..)
The only MMORPG that did something similar was RIFT and RIFT was successfull and did hold a certain amount of players for about 3 years.
I dont think, that wildstar will be P2P for more then 3-4 years too. I dont think its possible in this time to get a sub-mmo to run longer via subs. But it doesnt mean, that a mmorpg was not successful if the mmorpgs switches to a f2p model. Its only a matter of time because the players are much more "jumpy" then 10 -15 years ago.
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Keit
Posts: 1134
Location: Sweden
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Posted: Tue, 11th Feb 2014 19:53 Post subject: |
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it is also incredibly grindy since there are one trillion FedEX quests.
you arrive to a new are and immediately you get a huge amount of quests sending you all over the place. the progression is so strange, I like the quest hubs of WoW better.
some later quest requires you to kill 100 mobs for it, talk about over the top.
only having 3 dungeons until lvl 50 when another one unlocks is really not enough either, I want to be able to level through dungeons only if I want to, like you could in WoW or even Rift, that's not possible here atm, you need to do those stupid FedEx quests inbetween for an eternity.
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Posted: Tue, 11th Feb 2014 19:57 Post subject: |
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3dcViper wrote: | Sorry but those "Hardcore-Players" are so few (compared to the rest of the players) that they NOT matter at all. And most MMORPG players are old enough to know, that the opinion of such a hardcore-player have little to no effect at all.
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just replying to this.
hardcore player are usually the most vocal ones. in the game are maybe top 10% of the crowd, but if you look at forums, those active ones are the same top 10% of player base. which are mostly the hardcore ones. some will pay the monthly sub only to post shit on the forums.
and because the game have a monthly sub, in case if you want to see how is going before putting you $ in, you will read their opinions how the game sucks, and how the game have one raid, 3 shit dungeons for end game and nothing else. even if there are more.
and of course this is my personal opinion. is an opinion of someone who have an account on 90% of payed mmos over the time since the beginning. and accounts on countless other free ones.
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Bigwood
Posts: 305
Location: Sweden.
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Posted: Tue, 11th Feb 2014 20:00 Post subject: |
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If someone has a spare key, I would gladly take it off your hands.
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Posted: Tue, 11th Feb 2014 21:13 Post subject: |
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One page debating game size and again nothing bout gameplay. Remember GW2 is still popular and not because it has tons to offer in terms of dungeons or pvp. Most people stick to it just because the "action-based" combat is relatively fluid and fun compared to other mmos.
EX: the huge crap (imo) that is called world vs world is so populated only because the combat is fun. As i see it Wildstar is trying to improve that combat with telegraphs for every skill and other stuff, which should matter more in the end run rather than it having x instead of y dungeons at the endgame.
To cover some holes, sure the endgame matters as well but their combat system is also a huge plus for this game
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Tue, 11th Feb 2014 23:01 Post subject: |
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Vikerness wrote: | Remember GW2 is still popular and not because it has tons to offer in terms of dungeons or pvp. Most people stick to it just because the "action-based" combat is relatively fluid and fun compared to other mmos. |
and because is free, and there is nothing involved there beside your free time.
if it was monthly payed servers would have gone offline months ago.
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Posted: Wed, 12th Feb 2014 02:05 Post subject: |
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well WS was advertised as mmorpg for hardcore players/raiders, it might not be called as such at launch, heck Age of Conan was a pve mmorpg, until they decided to change focus towards pvp, leave pve bugged and unfinished and pvp wasnt ready either, game that saw biggest hardcore raiding community after wow, and legendary raiding guilds from wow transferring to AOC, it all died 2 months latter, so i have my reservation with devs suddenly switching focus (AOC could been huge if they went pve route and added extra pvp stuff downt he road)
Hardcore players were ones that built and killed off mmorpgs, do you think casuals in 2004 went to play wow because it was easy to access game? back then most people didnt had computers/internet/credit/debit cards and there was no concept of casual gamer, wow didnt blast into 5 mln mark in a instant either, its those hardcore players that built the game, same hardcore players that left when raiding became easy, when you could do all new expansions raids in month if you were in very top, or in two if you werent most elite
because it was hard and elusive everyone wanted to do, and new players looked up to those players, wanted same and so on, it been ages since i logged to any mmorpg and was like "AWW i wanna have that too ", now its either meh, or easy to get so there is no inspiration to even get there or put an effort, enough of my rambling, been fighting with java debugging for most of evening, off to bed
tbh after stress test all excitement i had for WS disappeared, but i still have hope that they will fix issues and other stuff
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Posted: Fri, 14th Feb 2014 16:38 Post subject: |
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Beta weekend is live now for the people that got invited
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Fri, 14th Feb 2014 16:45 Post subject: |
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The game has watermarks now in beta.
Kind of annoying but I get it. ^_^
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