Might and Magic X
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Cryfcad




Posts: 2

PostPosted: Sat, 1st Feb 2014 01:49    Post subject: road to seahaven
Is there perhaps anyone who have been able to get rid of that annoying broken wagon blocking the way to Seahaven? I am much further already but it is incredibly annoying to travel to Sorpigal by cart each time I need to purchase minor health/mana potions for caster/warrior. Maybe there is some neat savegame/xml edit someone can advise.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Sat, 1st Feb 2014 09:14    Post subject:
It's meant to disappear when you report back to Jon Morgan about the Elemental Forge however according to the official forums it's something to do with the copy protection, not having a key registered.
(For the UPlay version that issue does not exist but for the Steam version those who own the game must go into the extras menu and redeem the key there again.)
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lolozaur




Posts: 26310

PostPosted: Sat, 1st Feb 2014 10:41    Post subject:
so...limbo dungeon, cut out and sold as future dlc? Laughing
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Sat, 1st Feb 2014 11:02    Post subject:
I think Ubisoft didn't like the concept so it's being remade. Smile

Limbo_*.xml is missing entirely from the maps folder so there's no way to access the area.

Opening theworld.xml in the same folder you can find out where the entrance was meant to be.
 Spoiler:
 


Opening dialogue and script files you can also puzzle out what activates that trigger and it's easy to spot that said trigger is commented out.
 Spoiler:
 


Checking the localization and other data it's also possible to find out that Limbo had a quest where you battled "Evil Ubimancers" which I guess didn't sit well with Ubisoft thus why the dungeon is currently missing. Smile

Quote:

<LocaData id="QUEST_STEP_IN_LIMBO_1_FLAVOR">The Limbo dungeon, home of the Creators, is under attack from the evil Ubimancers. You have to defeat the invaders!</LocaData>
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Cryfcad




Posts: 2

PostPosted: Sat, 1st Feb 2014 14:44    Post subject:
JBeckman wrote:
It's meant to disappear when you report back to Jon Morgan about the Elemental Forge however according to the official forums it's something to do with the copy protection, not having a key registered.
(For the UPlay version that issue does not exist but for the Steam version those who own the game must go into the extras menu and redeem the key there again.)



thank you for the great insightful information. So the only way of getting rid of it is either purchasing the game or waiting for a better crack. Well if you like it pay for it Smile so maybe I will. Other thing is whether it will fix the already saved game, but if you say that steam users have this issue as well then it should fix it.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Sat, 1st Feb 2014 15:29    Post subject:
It's just what I read on the forums, there was a guy there asking how to get to Seahaven (Or what the town name was.) since it was blocked off despite having finished the Elemental Forge and one of the Ubisoft guys responded by asking if he had redeemed the key in the extras menu to get access to act 2 and the rest of the game. Smile

This was not something I had to do (UPlay version directly.) so I think it's something with the Steam edition since it updated from early-access to full whereas for UPlay it had to be uninstalled and then you installed a separate edition of the game.

Probably the cracked version is based on Steam and thus perhaps this annoyance is because of that but I do not know for certain. Smile

Now I'm waiting to see what the developers will bring with the first update for the game, things have been quite silent on the official forums (Lots of posts from users but not much from the developers.) but hopefully many of the reported issues are being worked on and fixed.
(At worst Ubisoft disliked the review scores and sacked them, I don't think it's quite that bad though.)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 1st Feb 2014 15:34    Post subject:
anyone got RLD save in Seahven and in Karthal Slums????

As I have JB's saves in rld format and wanna try if it unlocks Sana/ Meow Dungeon Wink Uplay Relics are unlocked if i start the game on top of JB's saves
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jimmyu




Posts: 47

PostPosted: Sat, 1st Feb 2014 23:06    Post subject:
Yeah, I guess there has been no way to access the Meow dungeon yet for RLD peoples? I don't care much for the overpowered relics, but the dungeon would be nice.
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lolozaur




Posts: 26310

PostPosted: Sat, 1st Feb 2014 23:08    Post subject:
dungeon is 10-15 min , not worth it Very Happy
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 1st Feb 2014 23:15    Post subject:
jimmyu wrote:
Yeah, I guess there has been no way to access the Meow dungeon yet for RLD peoples? I don't care much for the overpowered relics, but the dungeon would be nice.

as i said above , Uplay Relics works with jB's saves transformed to RLD
, so Uplay Dungeon and Uplay NPC might work aswell , but I need to confirm it (need RLD saves from those 2 location mentioned above)
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sun, 2nd Feb 2014 06:12    Post subject:
Cryfcad wrote:
JBeckman wrote:
It's meant to disappear when you report back to Jon Morgan about the Elemental Forge however according to the official forums it's something to do with the copy protection, not having a key registered.
(For the UPlay version that issue does not exist but for the Steam version those who own the game must go into the extras menu and redeem the key there again.)



thank you for the great insightful information. So the only way of getting rid of it is either purchasing the game or waiting for a better crack. Well if you like it pay for it Smile so maybe I will. Other thing is whether it will fix the already saved game, but if you say that steam users have this issue as well then it should fix it.


Its no problem, you just go to the place in Sorpigal with the horse, they will transport you to Seahaven (and same way to get back) once you have started the elemental forge quest.


A quick question: What is "magical weakness"? I have some 100% protection against items lying about, but I swear ive still not seen this happen to any of my guys.
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Atyesz




Posts: 123

PostPosted: Sun, 2nd Feb 2014 08:45    Post subject:
Same as curse, just with 75% reduced might. Those Stalker mobs cause it for example, in the ELemental Forge. Can be cured with earth magic or dispel.


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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PowerGamer




Posts: 265

PostPosted: Sun, 2nd Feb 2014 09:33    Post subject:
prudislav wrote:
anyone got RLD save in Seahven and in Karthal Slums????

As I have JB's saves in rld format and wanna try if it unlocks Sana/ Meow Dungeon Wink Uplay Relics are unlocked if i start the game on top of JB's saves


Looks like global2.lsg savegame (invisible in the Load Game menu) contains all unlocked rewards, including Sana hireling and Meow Dungeon. Just tested using JB's save and it works. Here is JB's globals.lsg converted to RLD format (you may need to rename it and add it into Orbit\401\RLD!\saves.ini list): Save025.sav.

I have not tested yet if this allows for a correct transition to act 2 (i.e. option to fly to Elemental Forge not grayed out and later Imperial Sentinel moves away from the bridge) but chances high it does.

EDIT. Just tested and an option to fly to Elemental Forge is no longer grayed out, so if you are starting a new game just put these 2 files into your RLD savegame location (specified in the orbit_api.ini): mmx_unlocks.rar.


Last edited by PowerGamer on Sun, 2nd Feb 2014 11:03; edited 1 time in total
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 2nd Feb 2014 10:51    Post subject:
yeah i know Wink just wanted to test those 2 locations (one is dungen and one is Sana) befoe giving away converted unlocker (but i guess if iz unlocks Uplay relics without issues , it will unlock both Sana and Meow Dungeon just fine)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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tet666




Posts: 5090

PostPosted: Sun, 2nd Feb 2014 11:03    Post subject:
PowerGamer wrote:
prudislav wrote:
anyone got RLD save in Seahven and in Karthal Slums????

As I have JB's saves in rld format and wanna try if it unlocks Sana/ Meow Dungeon Wink Uplay Relics are unlocked if i start the game on top of JB's saves


Looks like global2.lsg savegame (invisible in the Load Game menu) contains all unlocked rewards, including Sana hireling and Meow Dungeon. Just tested using JB's save and it works. Here is JB's globals.lsg converted to RLD format (you may need to rename it and add it into Orbit\401\RLD!\saves.ini list): Save025.sav.

I have not tested yet if this allows for a correct transition to act 2 (i.e. option to fly to Elemental Forge not grayed out and later Imperial Sentinel moves away from the bridge) but chances high it does.


Do i have to do anything else ? i just did that loaded my saves but no relics or anything same if i start a new game thats with the reloaded version too ofc.

Edit mmx_unlocks.rar works thx for that!
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PowerGamer




Posts: 265

PostPosted: Sun, 2nd Feb 2014 11:10    Post subject:
tet666 wrote:
Do i have to do anything else ? i just did that loaded my saves but no relics or anything same if i start a new game thats with the reloaded version too ofc.

If you are starting a new game just unpack mmx_unlocks.rar (see the EDIT in my post above) into your saved games folder (see orbit_api.ini for the folder location). If you want keep your old savegames unpack only Save004.sav and manually add "Save004=global2.lsg" line into your saves.ini.

Btw, there is a typo in one of the game files that prevents you from receiving a Relic Dagger as a reward for completing first step of "Jassad's Bestiary" quest. To fix it find "MELEE_WEAPON.82,1,1,1" and replace with "MELEE_WEAPON,82,1,1,1" on line 11 in the "Might and Magic X Legacy_Data\StreamingAssets\StaticData\QuestSteps.csv" file.


Last edited by PowerGamer on Sun, 2nd Feb 2014 11:22; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Sun, 2nd Feb 2014 11:17    Post subject:
At what level did you guys take on the cyclops in the cave? I keep going back, I keep getting killed :/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 2nd Feb 2014 11:21    Post subject:
@PowerGamer impressive stuff, thank you very much and i reckon jimmyu will be ecstatic Very Happy
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donka




Posts: 197

PostPosted: Sun, 2nd Feb 2014 11:27    Post subject:
Mister_s wrote:
At what level did you guys take on the cyclops in the cave? I keep going back, I keep getting killed :/

14-15 . With optimized team (with 2+ healers) you can do them even earlier.
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PowerGamer




Posts: 265

PostPosted: Sun, 2nd Feb 2014 14:59    Post subject:
Anyone knows how hit chance is calculated in this game? I am having 146 attack and still sometime miss on a mob with 145 evade.
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HubU
VIP Member



Posts: 11360

PostPosted: Sun, 2nd Feb 2014 15:42    Post subject:
I click on "Go into battle" aaaand... nothing! The button clicks but doens't do anything :/


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Sotoro




Posts: 171

PostPosted: Sun, 2nd Feb 2014 15:42    Post subject:
PowerGamer wrote:
prudislav wrote:
anyone got RLD save in Seahven and in Karthal Slums????

As I have JB's saves in rld format and wanna try if it unlocks Sana/ Meow Dungeon Wink Uplay Relics are unlocked if i start the game on top of JB's saves


Looks like global2.lsg savegame (invisible in the Load Game menu) contains all unlocked rewards, including Sana hireling and Meow Dungeon. Just tested using JB's save and it works. Here is JB's globals.lsg converted to RLD format (you may need to rename it and add it into Orbit\401\RLD!\saves.ini list): Save025.sav.

I have not tested yet if this allows for a correct transition to act 2 (i.e. option to fly to Elemental Forge not grayed out and later Imperial Sentinel moves away from the bridge) but chances high it does.

EDIT. Just tested and an option to fly to Elemental Forge is no longer grayed out, so if you are starting a new game just put these 2 files into your RLD savegame location (specified in the orbit_api.ini): mmx_unlocks.rar.



So if i put the two files in my savegame location and start a new game, there is no longer a problem to start act2 (grayed out text and bridge is still blocked) and all unlocks are free? Would be amazing if the reloaded version is finally full playable. Smile
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Mister_s




Posts: 19863

PostPosted: Sun, 2nd Feb 2014 16:21    Post subject:
I assume if it works, it doesn't work if you already got past that point with xml editing? me sad Sad
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PowerGamer




Posts: 265

PostPosted: Sun, 2nd Feb 2014 18:50    Post subject:
Mister_s wrote:
I assume if it works, it doesn't work if you already got past that point with xml editing? me sad Sad

Actually it works in that case too. Smile
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 2nd Feb 2014 19:25    Post subject:
Yepp, It works fine.
Thanks PowerGamer!!

But now I have some yellow gear.. (Legendary?) from the Craig mission I Think but I have not done that yet?

Oh well, just sell it and hoping that I got new gear when I do that quest.
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tet666




Posts: 5090

PostPosted: Sun, 2nd Feb 2014 19:35    Post subject:
Eh no the gear is from the Ubi point rewards.
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Casus




Posts: 4429

PostPosted: Sun, 2nd Feb 2014 19:40    Post subject:
Bought this - but it runs like shit after a while.

Gonna wait, I think.
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tet666




Posts: 5090

PostPosted: Sun, 2nd Feb 2014 19:56    Post subject:
Casus wrote:
Bought this - but it runs like shit after a while.

Gonna wait, I think.


Yep it does there are huge threads about this on the steam and ubi forums.
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Casus




Posts: 4429

PostPosted: Sun, 2nd Feb 2014 19:58    Post subject:
tet666 wrote:
Casus wrote:
Bought this - but it runs like shit after a while.

Gonna wait, I think.


Yep it does there are huge threads about this on the steam and ubi forums.


Too bad, because it's pretty damned good.

I think it would have worked better as a straight-up 2D step-based game.
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A-A




Posts: 3155
Location: New york
PostPosted: Sun, 2nd Feb 2014 20:06    Post subject:
It isn't pretty damn good!

This should've been a damn budget title
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